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732 lines
44 KiB
732 lines
44 KiB
hlsl.load.basic.dx10.vert
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Shader version: 500
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0:? Sequence
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0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch ( temp 4-component vector of float)
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0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:51 vector swizzle ( temp int)
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0:51 c2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Sequence
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0:51 Constant:
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0:51 0 (const int)
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0:51 direct index ( temp int)
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0:51 c2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 1 (const int)
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0:52 textureFetch ( temp 4-component vector of int)
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0:52 'g_tTex1di4' ( uniform itexture1D)
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0:52 vector swizzle ( temp int)
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0:52 c2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index ( temp int)
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0:52 c2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch ( temp 4-component vector of uint)
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0:53 'g_tTex1du4' ( uniform utexture1D)
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0:53 vector swizzle ( temp int)
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0:53 c2: direct index for structure ( uniform 2-component vector of int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index ( temp int)
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0:53 c2: direct index for structure ( uniform 2-component vector of int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 1 (const int)
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0:56 textureFetch ( temp 4-component vector of float)
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0:56 'g_tTex2df4' ( uniform texture2D)
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0:56 vector swizzle ( temp 2-component vector of int)
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0:56 c3: direct index for structure ( uniform 3-component vector of int)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 Sequence
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1 (const int)
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0:56 direct index ( temp int)
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0:56 c3: direct index for structure ( uniform 3-component vector of int)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 Constant:
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0:56 2 (const int)
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0:57 textureFetch ( temp 4-component vector of int)
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0:57 'g_tTex2di4' ( uniform itexture2D)
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0:57 vector swizzle ( temp 2-component vector of int)
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0:57 c3: direct index for structure ( uniform 3-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index ( temp int)
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0:57 c3: direct index for structure ( uniform 3-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch ( temp 4-component vector of uint)
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0:58 'g_tTex2du4' ( uniform utexture2D)
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0:58 vector swizzle ( temp 2-component vector of int)
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0:58 c3: direct index for structure ( uniform 3-component vector of int)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index ( temp int)
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0:58 c3: direct index for structure ( uniform 3-component vector of int)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Constant:
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0:58 2 (const int)
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0:61 textureFetch ( temp 4-component vector of float)
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0:61 'g_tTex3df4' ( uniform texture3D)
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0:61 vector swizzle ( temp 3-component vector of int)
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0:61 c4: direct index for structure ( uniform 4-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Sequence
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0:61 Constant:
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0:61 0 (const int)
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0:61 Constant:
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0:61 1 (const int)
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0:61 Constant:
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0:61 2 (const int)
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0:61 direct index ( temp int)
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0:61 c4: direct index for structure ( uniform 4-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Constant:
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0:61 3 (const int)
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0:62 textureFetch ( temp 4-component vector of int)
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0:62 'g_tTex3di4' ( uniform itexture3D)
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0:62 vector swizzle ( temp 3-component vector of int)
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0:62 c4: direct index for structure ( uniform 4-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index ( temp int)
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0:62 c4: direct index for structure ( uniform 4-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch ( temp 4-component vector of uint)
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0:63 'g_tTex3du4' ( uniform utexture3D)
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0:63 vector swizzle ( temp 3-component vector of int)
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0:63 c4: direct index for structure ( uniform 4-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index ( temp int)
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0:63 c4: direct index for structure ( uniform 4-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Constant:
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0:63 3 (const int)
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0:67 move second child to first child ( temp 4-component vector of float)
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0:67 Pos: direct index for structure ( temp 4-component vector of float)
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0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:67 Constant:
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0:67 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:69 Branch: Return with expression
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0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:47 Function Definition: main( ( temp void)
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0:47 Function Parameters:
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0:? Sequence
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:47 Pos: direct index for structure ( temp 4-component vector of float)
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0:47 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:47 Constant:
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0:47 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:47 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch ( temp 4-component vector of float)
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0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:51 vector swizzle ( temp int)
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0:51 c2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Sequence
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0:51 Constant:
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0:51 0 (const int)
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0:51 direct index ( temp int)
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0:51 c2: direct index for structure ( uniform 2-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:51 Constant:
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0:51 1 (const int)
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0:52 textureFetch ( temp 4-component vector of int)
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0:52 'g_tTex1di4' ( uniform itexture1D)
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0:52 vector swizzle ( temp int)
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0:52 c2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index ( temp int)
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0:52 c2: direct index for structure ( uniform 2-component vector of int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch ( temp 4-component vector of uint)
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0:53 'g_tTex1du4' ( uniform utexture1D)
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0:53 vector swizzle ( temp int)
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0:53 c2: direct index for structure ( uniform 2-component vector of int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index ( temp int)
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0:53 c2: direct index for structure ( uniform 2-component vector of int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 1 (const int)
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0:56 textureFetch ( temp 4-component vector of float)
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0:56 'g_tTex2df4' ( uniform texture2D)
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0:56 vector swizzle ( temp 2-component vector of int)
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0:56 c3: direct index for structure ( uniform 3-component vector of int)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 Sequence
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1 (const int)
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0:56 direct index ( temp int)
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0:56 c3: direct index for structure ( uniform 3-component vector of int)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 Constant:
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0:56 2 (const int)
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0:57 textureFetch ( temp 4-component vector of int)
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0:57 'g_tTex2di4' ( uniform itexture2D)
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0:57 vector swizzle ( temp 2-component vector of int)
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0:57 c3: direct index for structure ( uniform 3-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index ( temp int)
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0:57 c3: direct index for structure ( uniform 3-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 Constant:
|
|
0:57 2 (const int)
|
|
0:58 textureFetch ( temp 4-component vector of uint)
|
|
0:58 'g_tTex2du4' ( uniform utexture2D)
|
|
0:58 vector swizzle ( temp 2-component vector of int)
|
|
0:58 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Sequence
|
|
0:58 Constant:
|
|
0:58 0 (const int)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:58 direct index ( temp int)
|
|
0:58 c3: direct index for structure ( uniform 3-component vector of int)
|
|
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Constant:
|
|
0:58 2 (const int)
|
|
0:61 textureFetch ( temp 4-component vector of float)
|
|
0:61 'g_tTex3df4' ( uniform texture3D)
|
|
0:61 vector swizzle ( temp 3-component vector of int)
|
|
0:61 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 3 (const uint)
|
|
0:61 Sequence
|
|
0:61 Constant:
|
|
0:61 0 (const int)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:61 Constant:
|
|
0:61 2 (const int)
|
|
0:61 direct index ( temp int)
|
|
0:61 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 3 (const uint)
|
|
0:61 Constant:
|
|
0:61 3 (const int)
|
|
0:62 textureFetch ( temp 4-component vector of int)
|
|
0:62 'g_tTex3di4' ( uniform itexture3D)
|
|
0:62 vector swizzle ( temp 3-component vector of int)
|
|
0:62 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 3 (const uint)
|
|
0:62 Sequence
|
|
0:62 Constant:
|
|
0:62 0 (const int)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:62 Constant:
|
|
0:62 2 (const int)
|
|
0:62 direct index ( temp int)
|
|
0:62 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 3 (const uint)
|
|
0:62 Constant:
|
|
0:62 3 (const int)
|
|
0:63 textureFetch ( temp 4-component vector of uint)
|
|
0:63 'g_tTex3du4' ( uniform utexture3D)
|
|
0:63 vector swizzle ( temp 3-component vector of int)
|
|
0:63 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Sequence
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 direct index ( temp int)
|
|
0:63 c4: direct index for structure ( uniform 4-component vector of int)
|
|
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Constant:
|
|
0:63 3 (const int)
|
|
0:67 move second child to first child ( temp 4-component vector of float)
|
|
0:67 Pos: direct index for structure ( temp 4-component vector of float)
|
|
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
|
0:67 Constant:
|
|
0:67 0 (const int)
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:69 Branch: Return with expression
|
|
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
|
|
0:47 Function Definition: main( ( temp void)
|
|
0:47 Function Parameters:
|
|
0:? Sequence
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
|
0:47 Pos: direct index for structure ( temp 4-component vector of float)
|
|
0:47 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 171
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 129
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "VS_OUTPUT"
|
|
MemberName 8(VS_OUTPUT) 0 "Pos"
|
|
Name 10 "@main("
|
|
Name 14 "g_tTex1df4"
|
|
Name 20 "$Global"
|
|
MemberName 20($Global) 0 "c1"
|
|
MemberName 20($Global) 1 "c2"
|
|
MemberName 20($Global) 2 "c3"
|
|
MemberName 20($Global) 3 "c4"
|
|
MemberName 20($Global) 4 "o1"
|
|
MemberName 20($Global) 5 "o2"
|
|
MemberName 20($Global) 6 "o3"
|
|
MemberName 20($Global) 7 "o4"
|
|
Name 22 ""
|
|
Name 35 "g_tTex1di4"
|
|
Name 44 "g_tTex1du4"
|
|
Name 54 "g_tTex2df4"
|
|
Name 67 "g_tTex2di4"
|
|
Name 77 "g_tTex2du4"
|
|
Name 87 "g_tTex3df4"
|
|
Name 100 "g_tTex3di4"
|
|
Name 110 "g_tTex3du4"
|
|
Name 119 "vsout"
|
|
Name 129 "@entryPointOutput.Pos"
|
|
Name 134 "g_sSamp"
|
|
Name 137 "g_tTexcdf4"
|
|
Name 140 "g_tTexcdi4"
|
|
Name 143 "g_tTexcdu4"
|
|
Name 146 "g_tTex1df4a"
|
|
Name 149 "g_tTex1di4a"
|
|
Name 152 "g_tTex1du4a"
|
|
Name 155 "g_tTex2df4a"
|
|
Name 158 "g_tTex2di4a"
|
|
Name 161 "g_tTex2du4a"
|
|
Name 164 "g_tTexcdf4a"
|
|
Name 167 "g_tTexcdi4a"
|
|
Name 170 "g_tTexcdu4a"
|
|
Decorate 14(g_tTex1df4) DescriptorSet 0
|
|
Decorate 14(g_tTex1df4) Binding 0
|
|
MemberDecorate 20($Global) 0 Offset 0
|
|
MemberDecorate 20($Global) 1 Offset 8
|
|
MemberDecorate 20($Global) 2 Offset 16
|
|
MemberDecorate 20($Global) 3 Offset 32
|
|
MemberDecorate 20($Global) 4 Offset 48
|
|
MemberDecorate 20($Global) 5 Offset 56
|
|
MemberDecorate 20($Global) 6 Offset 64
|
|
MemberDecorate 20($Global) 7 Offset 80
|
|
Decorate 20($Global) Block
|
|
Decorate 22 DescriptorSet 0
|
|
Decorate 22 Binding 9
|
|
Decorate 35(g_tTex1di4) DescriptorSet 0
|
|
Decorate 35(g_tTex1di4) Binding 1
|
|
Decorate 44(g_tTex1du4) DescriptorSet 0
|
|
Decorate 44(g_tTex1du4) Binding 2
|
|
Decorate 54(g_tTex2df4) DescriptorSet 0
|
|
Decorate 54(g_tTex2df4) Binding 3
|
|
Decorate 67(g_tTex2di4) DescriptorSet 0
|
|
Decorate 67(g_tTex2di4) Binding 4
|
|
Decorate 77(g_tTex2du4) DescriptorSet 0
|
|
Decorate 77(g_tTex2du4) Binding 5
|
|
Decorate 87(g_tTex3df4) DescriptorSet 0
|
|
Decorate 87(g_tTex3df4) Binding 6
|
|
Decorate 100(g_tTex3di4) DescriptorSet 0
|
|
Decorate 100(g_tTex3di4) Binding 7
|
|
Decorate 110(g_tTex3du4) DescriptorSet 0
|
|
Decorate 110(g_tTex3du4) Binding 8
|
|
Decorate 129(@entryPointOutput.Pos) BuiltIn Position
|
|
Decorate 134(g_sSamp) DescriptorSet 0
|
|
Decorate 134(g_sSamp) Binding 0
|
|
Decorate 137(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 137(g_tTexcdf4) Binding 0
|
|
Decorate 140(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 140(g_tTexcdi4) Binding 0
|
|
Decorate 143(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 143(g_tTexcdu4) Binding 0
|
|
Decorate 146(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 146(g_tTex1df4a) Binding 0
|
|
Decorate 149(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 149(g_tTex1di4a) Binding 0
|
|
Decorate 152(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 152(g_tTex1du4a) Binding 0
|
|
Decorate 155(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 155(g_tTex2df4a) Binding 0
|
|
Decorate 158(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 158(g_tTex2di4a) Binding 0
|
|
Decorate 161(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 161(g_tTex2du4a) Binding 0
|
|
Decorate 164(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 164(g_tTexcdf4a) Binding 0
|
|
Decorate 167(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 167(g_tTexcdi4a) Binding 0
|
|
Decorate 170(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 170(g_tTexcdu4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(VS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypeFunction 8(VS_OUTPUT)
|
|
12: TypeImage 6(float) 1D sampled format:Unknown
|
|
13: TypePointer UniformConstant 12
|
|
14(g_tTex1df4): 13(ptr) Variable UniformConstant
|
|
16: TypeInt 32 1
|
|
17: TypeVector 16(int) 2
|
|
18: TypeVector 16(int) 3
|
|
19: TypeVector 16(int) 4
|
|
20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
|
|
21: TypePointer Uniform 20($Global)
|
|
22: 21(ptr) Variable Uniform
|
|
23: 16(int) Constant 1
|
|
24: TypeInt 32 0
|
|
25: 24(int) Constant 0
|
|
26: TypePointer Uniform 16(int)
|
|
29: 24(int) Constant 1
|
|
33: TypeImage 16(int) 1D sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
|
42: TypeImage 24(int) 1D sampled format:Unknown
|
|
43: TypePointer UniformConstant 42
|
|
44(g_tTex1du4): 43(ptr) Variable UniformConstant
|
|
50: TypeVector 24(int) 4
|
|
52: TypeImage 6(float) 2D sampled format:Unknown
|
|
53: TypePointer UniformConstant 52
|
|
54(g_tTex2df4): 53(ptr) Variable UniformConstant
|
|
56: 16(int) Constant 2
|
|
57: TypePointer Uniform 18(ivec3)
|
|
61: 24(int) Constant 2
|
|
65: TypeImage 16(int) 2D sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
|
75: TypeImage 24(int) 2D sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2du4): 76(ptr) Variable UniformConstant
|
|
85: TypeImage 6(float) 3D sampled format:Unknown
|
|
86: TypePointer UniformConstant 85
|
|
87(g_tTex3df4): 86(ptr) Variable UniformConstant
|
|
89: 16(int) Constant 3
|
|
90: TypePointer Uniform 19(ivec4)
|
|
94: 24(int) Constant 3
|
|
98: TypeImage 16(int) 3D sampled format:Unknown
|
|
99: TypePointer UniformConstant 98
|
|
100(g_tTex3di4): 99(ptr) Variable UniformConstant
|
|
108: TypeImage 24(int) 3D sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTex3du4): 109(ptr) Variable UniformConstant
|
|
118: TypePointer Function 8(VS_OUTPUT)
|
|
120: 16(int) Constant 0
|
|
121: 6(float) Constant 0
|
|
122: 7(fvec4) ConstantComposite 121 121 121 121
|
|
123: TypePointer Function 7(fvec4)
|
|
128: TypePointer Output 7(fvec4)
|
|
129(@entryPointOutput.Pos): 128(ptr) Variable Output
|
|
132: TypeSampler
|
|
133: TypePointer UniformConstant 132
|
|
134(g_sSamp): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 6(float) Cube sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTexcdf4): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 16(int) Cube sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdi4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 24(int) Cube sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTexcdu4): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 6(float) 1D array sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTex1df4a): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 16(int) 1D array sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTex1di4a): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 24(int) 1D array sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTex1du4a): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 6(float) 2D array sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTex2df4a): 154(ptr) Variable UniformConstant
|
|
156: TypeImage 16(int) 2D array sampled format:Unknown
|
|
157: TypePointer UniformConstant 156
|
|
158(g_tTex2di4a): 157(ptr) Variable UniformConstant
|
|
159: TypeImage 24(int) 2D array sampled format:Unknown
|
|
160: TypePointer UniformConstant 159
|
|
161(g_tTex2du4a): 160(ptr) Variable UniformConstant
|
|
162: TypeImage 6(float) Cube array sampled format:Unknown
|
|
163: TypePointer UniformConstant 162
|
|
164(g_tTexcdf4a): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 16(int) Cube array sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTexcdi4a): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 24(int) Cube array sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTexcdu4a): 169(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
130:8(VS_OUTPUT) FunctionCall 10(@main()
|
|
131: 7(fvec4) CompositeExtract 130 0
|
|
Store 129(@entryPointOutput.Pos) 131
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(VS_OUTPUT) Function None 9
|
|
11: Label
|
|
119(vsout): 118(ptr) Variable Function
|
|
15: 12 Load 14(g_tTex1df4)
|
|
27: 26(ptr) AccessChain 22 23 25
|
|
28: 16(int) Load 27
|
|
30: 26(ptr) AccessChain 22 23 29
|
|
31: 16(int) Load 30
|
|
32: 7(fvec4) ImageFetch 15 28 Lod 31
|
|
36: 33 Load 35(g_tTex1di4)
|
|
37: 26(ptr) AccessChain 22 23 25
|
|
38: 16(int) Load 37
|
|
39: 26(ptr) AccessChain 22 23 29
|
|
40: 16(int) Load 39
|
|
41: 19(ivec4) ImageFetch 36 38 Lod 40
|
|
45: 42 Load 44(g_tTex1du4)
|
|
46: 26(ptr) AccessChain 22 23 25
|
|
47: 16(int) Load 46
|
|
48: 26(ptr) AccessChain 22 23 29
|
|
49: 16(int) Load 48
|
|
51: 50(ivec4) ImageFetch 45 47 Lod 49
|
|
55: 52 Load 54(g_tTex2df4)
|
|
58: 57(ptr) AccessChain 22 56
|
|
59: 18(ivec3) Load 58
|
|
60: 17(ivec2) VectorShuffle 59 59 0 1
|
|
62: 26(ptr) AccessChain 22 56 61
|
|
63: 16(int) Load 62
|
|
64: 7(fvec4) ImageFetch 55 60 Lod 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 57(ptr) AccessChain 22 56
|
|
70: 18(ivec3) Load 69
|
|
71: 17(ivec2) VectorShuffle 70 70 0 1
|
|
72: 26(ptr) AccessChain 22 56 61
|
|
73: 16(int) Load 72
|
|
74: 19(ivec4) ImageFetch 68 71 Lod 73
|
|
78: 75 Load 77(g_tTex2du4)
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|
79: 57(ptr) AccessChain 22 56
|
|
80: 18(ivec3) Load 79
|
|
81: 17(ivec2) VectorShuffle 80 80 0 1
|
|
82: 26(ptr) AccessChain 22 56 61
|
|
83: 16(int) Load 82
|
|
84: 50(ivec4) ImageFetch 78 81 Lod 83
|
|
88: 85 Load 87(g_tTex3df4)
|
|
91: 90(ptr) AccessChain 22 89
|
|
92: 19(ivec4) Load 91
|
|
93: 18(ivec3) VectorShuffle 92 92 0 1 2
|
|
95: 26(ptr) AccessChain 22 89 94
|
|
96: 16(int) Load 95
|
|
97: 7(fvec4) ImageFetch 88 93 Lod 96
|
|
101: 98 Load 100(g_tTex3di4)
|
|
102: 90(ptr) AccessChain 22 89
|
|
103: 19(ivec4) Load 102
|
|
104: 18(ivec3) VectorShuffle 103 103 0 1 2
|
|
105: 26(ptr) AccessChain 22 89 94
|
|
106: 16(int) Load 105
|
|
107: 19(ivec4) ImageFetch 101 104 Lod 106
|
|
111: 108 Load 110(g_tTex3du4)
|
|
112: 90(ptr) AccessChain 22 89
|
|
113: 19(ivec4) Load 112
|
|
114: 18(ivec3) VectorShuffle 113 113 0 1 2
|
|
115: 26(ptr) AccessChain 22 89 94
|
|
116: 16(int) Load 115
|
|
117: 50(ivec4) ImageFetch 111 114 Lod 116
|
|
124: 123(ptr) AccessChain 119(vsout) 120
|
|
Store 124 122
|
|
125:8(VS_OUTPUT) Load 119(vsout)
|
|
ReturnValue 125
|
|
FunctionEnd
|