You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
220 lines
11 KiB
220 lines
11 KiB
hlsl.logical.binary.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:13 Test condition and select ( temp void)
|
|
0:13 Condition
|
|
0:13 logical-and ( temp bool)
|
|
0:13 Convert int to bool ( temp bool)
|
|
0:13 ival: direct index for structure ( uniform int)
|
|
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:13 Constant:
|
|
0:13 0 (const uint)
|
|
0:13 Convert float to bool ( temp bool)
|
|
0:13 fval: direct index for structure ( uniform float)
|
|
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:13 Constant:
|
|
0:13 2 (const uint)
|
|
0:13 true case is null
|
|
0:14 Test condition and select ( temp void)
|
|
0:14 Condition
|
|
0:14 logical-or ( temp bool)
|
|
0:14 Convert int to bool ( temp bool)
|
|
0:14 ival: direct index for structure ( uniform int)
|
|
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:14 Constant:
|
|
0:14 0 (const uint)
|
|
0:14 Convert float to bool ( temp bool)
|
|
0:14 fval: direct index for structure ( uniform float)
|
|
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:14 Constant:
|
|
0:14 2 (const uint)
|
|
0:14 true case is null
|
|
0:17 move second child to first child ( temp 4-component vector of float)
|
|
0:17 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:17 Constant:
|
|
0:17 0 (const int)
|
|
0:17 Constant:
|
|
0:17 1.000000
|
|
0:17 1.000000
|
|
0:17 1.000000
|
|
0:17 1.000000
|
|
0:18 Branch: Return with expression
|
|
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:12 Function Definition: main( ( temp void)
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:12 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:12 Constant:
|
|
0:12 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:13 Test condition and select ( temp void)
|
|
0:13 Condition
|
|
0:13 logical-and ( temp bool)
|
|
0:13 Convert int to bool ( temp bool)
|
|
0:13 ival: direct index for structure ( uniform int)
|
|
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:13 Constant:
|
|
0:13 0 (const uint)
|
|
0:13 Convert float to bool ( temp bool)
|
|
0:13 fval: direct index for structure ( uniform float)
|
|
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:13 Constant:
|
|
0:13 2 (const uint)
|
|
0:13 true case is null
|
|
0:14 Test condition and select ( temp void)
|
|
0:14 Condition
|
|
0:14 logical-or ( temp bool)
|
|
0:14 Convert int to bool ( temp bool)
|
|
0:14 ival: direct index for structure ( uniform int)
|
|
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:14 Constant:
|
|
0:14 0 (const uint)
|
|
0:14 Convert float to bool ( temp bool)
|
|
0:14 fval: direct index for structure ( uniform float)
|
|
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:14 Constant:
|
|
0:14 2 (const uint)
|
|
0:14 true case is null
|
|
0:17 move second child to first child ( temp 4-component vector of float)
|
|
0:17 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:17 Constant:
|
|
0:17 0 (const int)
|
|
0:17 Constant:
|
|
0:17 1.000000
|
|
0:17 1.000000
|
|
0:17 1.000000
|
|
0:17 1.000000
|
|
0:18 Branch: Return with expression
|
|
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:12 Function Definition: main( ( temp void)
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:12 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:12 Constant:
|
|
0:12 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 56
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 53
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
Name 10 "@main("
|
|
Name 14 "$Global"
|
|
MemberName 14($Global) 0 "ival"
|
|
MemberName 14($Global) 1 "ival4"
|
|
MemberName 14($Global) 2 "fval"
|
|
MemberName 14($Global) 3 "fval4"
|
|
Name 16 ""
|
|
Name 44 "psout"
|
|
Name 53 "@entryPointOutput.Color"
|
|
MemberDecorate 14($Global) 0 Offset 0
|
|
MemberDecorate 14($Global) 1 Offset 16
|
|
MemberDecorate 14($Global) 2 Offset 32
|
|
MemberDecorate 14($Global) 3 Offset 48
|
|
Decorate 14($Global) Block
|
|
Decorate 16 DescriptorSet 0
|
|
Decorate 16 Binding 0
|
|
Decorate 53(@entryPointOutput.Color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypeInt 32 1
|
|
13: TypeVector 12(int) 4
|
|
14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4)
|
|
15: TypePointer Uniform 14($Global)
|
|
16: 15(ptr) Variable Uniform
|
|
17: 12(int) Constant 0
|
|
18: TypePointer Uniform 12(int)
|
|
21: TypeBool
|
|
22: TypeInt 32 0
|
|
23: 22(int) Constant 0
|
|
25: 12(int) Constant 2
|
|
26: TypePointer Uniform 6(float)
|
|
29: 6(float) Constant 0
|
|
43: TypePointer Function 8(PS_OUTPUT)
|
|
45: 6(float) Constant 1065353216
|
|
46: 7(fvec4) ConstantComposite 45 45 45 45
|
|
47: TypePointer Function 7(fvec4)
|
|
52: TypePointer Output 7(fvec4)
|
|
53(@entryPointOutput.Color): 52(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
54:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
55: 7(fvec4) CompositeExtract 54 0
|
|
Store 53(@entryPointOutput.Color) 55
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
44(psout): 43(ptr) Variable Function
|
|
19: 18(ptr) AccessChain 16 17
|
|
20: 12(int) Load 19
|
|
24: 21(bool) INotEqual 20 23
|
|
27: 26(ptr) AccessChain 16 25
|
|
28: 6(float) Load 27
|
|
30: 21(bool) FUnordNotEqual 28 29
|
|
31: 21(bool) LogicalAnd 24 30
|
|
SelectionMerge 33 None
|
|
BranchConditional 31 32 33
|
|
32: Label
|
|
Branch 33
|
|
33: Label
|
|
34: 18(ptr) AccessChain 16 17
|
|
35: 12(int) Load 34
|
|
36: 21(bool) INotEqual 35 23
|
|
37: 26(ptr) AccessChain 16 25
|
|
38: 6(float) Load 37
|
|
39: 21(bool) FUnordNotEqual 38 29
|
|
40: 21(bool) LogicalOr 36 39
|
|
SelectionMerge 42 None
|
|
BranchConditional 40 41 42
|
|
41: Label
|
|
Branch 42
|
|
42: Label
|
|
48: 47(ptr) AccessChain 44(psout) 17
|
|
Store 48 46
|
|
49:8(PS_OUTPUT) Load 44(psout)
|
|
ReturnValue 49
|
|
FunctionEnd
|