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hlsl.logicalConvert.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Constant:
0:3 false (const bool)
0:3 true case
0:4 Branch: Return with expression
0:4 Constant:
0:4 0.000000
0:4 0.000000
0:4 0.000000
0:4 0.000000
0:5 Test condition and select ( temp void)
0:5 Condition
0:5 Constant:
0:5 false (const bool)
0:5 true case
0:6 Branch: Return with expression
0:6 Constant:
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:7 Test condition and select ( temp void)
0:7 Condition
0:7 Constant:
0:7 true (const bool)
0:7 true case
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Constant:
0:9 true (const bool)
0:9 true case
0:10 Branch: Return with expression
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Constant:
0:11 false (const bool)
0:11 true case
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 Constant:
0:13 false (const bool)
0:13 true case
0:14 Branch: Return with expression
0:14 Constant:
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:15 Test condition and select ( temp void)
0:15 Condition
0:15 Constant:
0:15 true (const bool)
0:15 true case
0:16 Branch: Return with expression
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 Constant:
0:17 false (const bool)
0:17 true case
0:18 Branch: Return with expression
0:18 Constant:
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 Constant:
0:19 true (const bool)
0:19 true case
0:20 Branch: Return with expression
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:20 0.000000
0:20 0.000000
0:21 Test condition and select ( temp void)
0:21 Condition
0:21 Constant:
0:21 true (const bool)
0:21 true case
0:22 Branch: Return with expression
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Constant:
0:3 false (const bool)
0:3 true case
0:4 Branch: Return with expression
0:4 Constant:
0:4 0.000000
0:4 0.000000
0:4 0.000000
0:4 0.000000
0:5 Test condition and select ( temp void)
0:5 Condition
0:5 Constant:
0:5 false (const bool)
0:5 true case
0:6 Branch: Return with expression
0:6 Constant:
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:6 0.000000
0:7 Test condition and select ( temp void)
0:7 Condition
0:7 Constant:
0:7 true (const bool)
0:7 true case
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:8 0.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Constant:
0:9 true (const bool)
0:9 true case
0:10 Branch: Return with expression
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Constant:
0:11 false (const bool)
0:11 true case
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 Constant:
0:13 false (const bool)
0:13 true case
0:14 Branch: Return with expression
0:14 Constant:
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:15 Test condition and select ( temp void)
0:15 Condition
0:15 Constant:
0:15 true (const bool)
0:15 true case
0:16 Branch: Return with expression
0:16 Constant:
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 Constant:
0:17 false (const bool)
0:17 true case
0:18 Branch: Return with expression
0:18 Constant:
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 Constant:
0:19 true (const bool)
0:19 true case
0:20 Branch: Return with expression
0:20 Constant:
0:20 0.000000
0:20 0.000000
0:20 0.000000
0:20 0.000000
0:21 Test condition and select ( temp void)
0:21 Condition
0:21 Constant:
0:21 true (const bool)
0:21 true case
0:22 Branch: Return with expression
0:22 Constant:
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:22 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 48
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 48 "@entryPointOutput"
Decorate 48(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeBool
12: 11(bool) ConstantFalse
15: 6(float) Constant 0
16: 7(fvec4) ConstantComposite 15 15 15 15
21: 11(bool) ConstantTrue
47: TypePointer Output 7(fvec4)
48(@entryPointOutput): 47(ptr) Variable Output
4(main): 2 Function None 3
5: Label
49: 7(fvec4) FunctionCall 9(@main()
Store 48(@entryPointOutput) 49
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
SelectionMerge 14 None
BranchConditional 12 13 14
13: Label
ReturnValue 16
14: Label
SelectionMerge 19 None
BranchConditional 12 18 19
18: Label
ReturnValue 16
19: Label
SelectionMerge 23 None
BranchConditional 21 22 23
22: Label
ReturnValue 16
23: Label
SelectionMerge 26 None
BranchConditional 21 25 26
25: Label
ReturnValue 16
26: Label
SelectionMerge 29 None
BranchConditional 12 28 29
28: Label
ReturnValue 16
29: Label
SelectionMerge 32 None
BranchConditional 12 31 32
31: Label
ReturnValue 16
32: Label
SelectionMerge 35 None
BranchConditional 21 34 35
34: Label
ReturnValue 16
35: Label
SelectionMerge 38 None
BranchConditional 12 37 38
37: Label
ReturnValue 16
38: Label
SelectionMerge 41 None
BranchConditional 21 40 41
40: Label
ReturnValue 16
41: Label
SelectionMerge 44 None
BranchConditional 21 43 44
43: Label
ReturnValue 16
44: Label
46: 7(fvec4) Undef
ReturnValue 46
FunctionEnd