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8.6 KiB

hlsl.loopattr.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp int)
0:5 'x' ( temp int)
0:5 Constant:
0:5 0 (const int)
0:5 Loop with condition tested first: Unroll
0:5 Loop Condition
0:5 Compare Less Than ( temp bool)
0:5 'x' ( temp int)
0:5 Constant:
0:5 5 (const int)
0:5 No loop body
0:5 Loop Terminal Expression
0:5 Pre-Increment ( temp int)
0:5 'x' ( temp int)
0:8 Sequence
0:8 move second child to first child ( temp int)
0:8 'y' ( temp int)
0:8 Constant:
0:8 0 (const int)
0:8 Loop with condition tested first: DontUnroll
0:8 Loop Condition
0:8 Compare Less Than ( temp bool)
0:8 'y' ( temp int)
0:8 Constant:
0:8 5 (const int)
0:8 No loop body
0:8 Loop Terminal Expression
0:8 Pre-Increment ( temp int)
0:8 'y' ( temp int)
0:11 Sequence
0:11 move second child to first child ( temp int)
0:11 'z' ( temp int)
0:11 Constant:
0:11 0 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 'z' ( temp int)
0:11 Constant:
0:11 5 (const int)
0:11 No loop body
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'z' ( temp int)
0:13 Branch: Return with expression
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp int)
0:5 'x' ( temp int)
0:5 Constant:
0:5 0 (const int)
0:5 Loop with condition tested first: Unroll
0:5 Loop Condition
0:5 Compare Less Than ( temp bool)
0:5 'x' ( temp int)
0:5 Constant:
0:5 5 (const int)
0:5 No loop body
0:5 Loop Terminal Expression
0:5 Pre-Increment ( temp int)
0:5 'x' ( temp int)
0:8 Sequence
0:8 move second child to first child ( temp int)
0:8 'y' ( temp int)
0:8 Constant:
0:8 0 (const int)
0:8 Loop with condition tested first: DontUnroll
0:8 Loop Condition
0:8 Compare Less Than ( temp bool)
0:8 'y' ( temp int)
0:8 Constant:
0:8 5 (const int)
0:8 No loop body
0:8 Loop Terminal Expression
0:8 Pre-Increment ( temp int)
0:8 'y' ( temp int)
0:11 Sequence
0:11 move second child to first child ( temp int)
0:11 'z' ( temp int)
0:11 Constant:
0:11 0 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 'z' ( temp int)
0:11 Constant:
0:11 5 (const int)
0:11 No loop body
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'z' ( temp int)
0:13 Branch: Return with expression
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "x"
Name 27 "y"
Name 37 "z"
Name 52 "@entryPointOutput"
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 0
21: 11(int) Constant 5
22: TypeBool
25: 11(int) Constant 1
47: 6(float) Constant 0
48: 7(fvec4) ConstantComposite 47 47 47 47
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53: 7(fvec4) FunctionCall 9(@main()
Store 52(@entryPointOutput) 53
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(x): 12(ptr) Variable Function
27(y): 12(ptr) Variable Function
37(z): 12(ptr) Variable Function
Store 13(x) 14
Branch 15
15: Label
LoopMerge 17 18 Unroll
Branch 19
19: Label
20: 11(int) Load 13(x)
23: 22(bool) SLessThan 20 21
BranchConditional 23 16 17
16: Label
Branch 18
18: Label
24: 11(int) Load 13(x)
26: 11(int) IAdd 24 25
Store 13(x) 26
Branch 15
17: Label
Store 27(y) 14
Branch 28
28: Label
LoopMerge 30 31 DontUnroll
Branch 32
32: Label
33: 11(int) Load 27(y)
34: 22(bool) SLessThan 33 21
BranchConditional 34 29 30
29: Label
Branch 31
31: Label
35: 11(int) Load 27(y)
36: 11(int) IAdd 35 25
Store 27(y) 36
Branch 28
30: Label
Store 37(z) 14
Branch 38
38: Label
LoopMerge 40 41 None
Branch 42
42: Label
43: 11(int) Load 37(z)
44: 22(bool) SLessThan 43 21
BranchConditional 44 39 40
39: Label
Branch 41
41: Label
45: 11(int) Load 37(z)
46: 11(int) IAdd 45 25
Store 37(z) 46
Branch 38
40: Label
ReturnValue 48
FunctionEnd