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277 lines
12 KiB
277 lines
12 KiB
hlsl.matNx1.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: TestMatNx1( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 1X1 matrix of float)
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0:13 'r00' ( temp 1X1 matrix of float)
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0:13 transpose ( temp 1X1 matrix of float)
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0:13 'f1x1' ( temp 1X1 matrix of float)
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0:14 Sequence
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0:14 move second child to first child ( temp 1X2 matrix of float)
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0:14 'r01' ( temp 1X2 matrix of float)
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0:14 transpose ( temp 1X2 matrix of float)
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0:14 'f2x1' ( temp 2X1 matrix of float)
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0:15 Sequence
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0:15 move second child to first child ( temp 1X3 matrix of float)
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0:15 'r02' ( temp 1X3 matrix of float)
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0:15 transpose ( temp 1X3 matrix of float)
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0:15 'f3x1' ( temp 3X1 matrix of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 1X4 matrix of float)
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0:16 'r03' ( temp 1X4 matrix of float)
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0:16 transpose ( temp 1X4 matrix of float)
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0:16 'f4x1' ( temp 4X1 matrix of float)
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0:18 Sequence
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0:18 move second child to first child ( temp 1X1 matrix of float)
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0:18 'r10' ( temp 1X1 matrix of float)
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0:18 transpose ( temp 1X1 matrix of float)
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0:18 'f1x1' ( temp 1X1 matrix of float)
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0:19 Sequence
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0:19 move second child to first child ( temp 2X1 matrix of float)
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0:19 'r11' ( temp 2X1 matrix of float)
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0:19 transpose ( temp 2X1 matrix of float)
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0:19 'f1x2' ( temp 1X2 matrix of float)
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0:20 Sequence
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0:20 move second child to first child ( temp 3X1 matrix of float)
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0:20 'r12' ( temp 3X1 matrix of float)
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0:20 transpose ( temp 3X1 matrix of float)
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0:20 'f1x3' ( temp 1X3 matrix of float)
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0:21 Sequence
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0:21 move second child to first child ( temp 4X1 matrix of float)
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0:21 'r13' ( temp 4X1 matrix of float)
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0:21 transpose ( temp 4X1 matrix of float)
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0:21 'f1x4' ( temp 1X4 matrix of float)
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0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Function Parameters:
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0:? Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 color: direct index for structure ( temp 4-component vector of float)
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0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:29 Constant:
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0:29 0 (const int)
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0:29 Constant:
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0:29 1.000000
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0:29 1.000000
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0:29 1.000000
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0:29 1.000000
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0:30 Branch: Return with expression
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0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:27 color: direct index for structure ( temp 4-component vector of float)
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0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Constant:
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0:27 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: TestMatNx1( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 1X1 matrix of float)
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0:13 'r00' ( temp 1X1 matrix of float)
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0:13 transpose ( temp 1X1 matrix of float)
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0:13 'f1x1' ( temp 1X1 matrix of float)
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0:14 Sequence
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0:14 move second child to first child ( temp 1X2 matrix of float)
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0:14 'r01' ( temp 1X2 matrix of float)
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0:14 transpose ( temp 1X2 matrix of float)
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0:14 'f2x1' ( temp 2X1 matrix of float)
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0:15 Sequence
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0:15 move second child to first child ( temp 1X3 matrix of float)
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0:15 'r02' ( temp 1X3 matrix of float)
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0:15 transpose ( temp 1X3 matrix of float)
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0:15 'f3x1' ( temp 3X1 matrix of float)
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0:16 Sequence
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0:16 move second child to first child ( temp 1X4 matrix of float)
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0:16 'r03' ( temp 1X4 matrix of float)
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0:16 transpose ( temp 1X4 matrix of float)
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0:16 'f4x1' ( temp 4X1 matrix of float)
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0:18 Sequence
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0:18 move second child to first child ( temp 1X1 matrix of float)
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0:18 'r10' ( temp 1X1 matrix of float)
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0:18 transpose ( temp 1X1 matrix of float)
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0:18 'f1x1' ( temp 1X1 matrix of float)
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0:19 Sequence
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0:19 move second child to first child ( temp 2X1 matrix of float)
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0:19 'r11' ( temp 2X1 matrix of float)
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0:19 transpose ( temp 2X1 matrix of float)
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0:19 'f1x2' ( temp 1X2 matrix of float)
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0:20 Sequence
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0:20 move second child to first child ( temp 3X1 matrix of float)
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0:20 'r12' ( temp 3X1 matrix of float)
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0:20 transpose ( temp 3X1 matrix of float)
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0:20 'f1x3' ( temp 1X3 matrix of float)
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0:21 Sequence
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0:21 move second child to first child ( temp 4X1 matrix of float)
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0:21 'r13' ( temp 4X1 matrix of float)
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0:21 transpose ( temp 4X1 matrix of float)
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0:21 'f1x4' ( temp 1X4 matrix of float)
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0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Function Parameters:
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0:? Sequence
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 color: direct index for structure ( temp 4-component vector of float)
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0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:29 Constant:
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0:29 0 (const int)
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0:29 Constant:
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0:29 1.000000
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0:29 1.000000
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0:29 1.000000
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0:29 1.000000
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0:30 Branch: Return with expression
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0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:27 color: direct index for structure ( temp 4-component vector of float)
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0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Constant:
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0:27 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 77
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 74
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 6 "TestMatNx1("
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Name 10 "PS_OUTPUT"
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MemberName 10(PS_OUTPUT) 0 "color"
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Name 12 "@main("
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Name 17 "r00"
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Name 18 "f1x1"
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Name 24 "r01"
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Name 27 "f2x1"
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Name 33 "r02"
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Name 36 "f3x1"
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Name 41 "r03"
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Name 44 "f4x1"
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Name 47 "r10"
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Name 50 "r11"
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Name 51 "f1x2"
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Name 54 "r12"
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Name 55 "f1x3"
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Name 58 "r13"
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Name 59 "f1x4"
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Name 63 "ps_output"
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Name 74 "@entryPointOutput.color"
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Decorate 74(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(PS_OUTPUT): TypeStruct 9(fvec4)
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11: TypeFunction 10(PS_OUTPUT)
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14: TypeVector 8(float) 1
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15: TypeMatrix 14(fvec) 1
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16: TypePointer Function 15
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21: TypeVector 8(float) 2
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22: TypeMatrix 21(fvec2) 1
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23: TypePointer Function 22
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25: TypeMatrix 14(fvec) 2
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26: TypePointer Function 25
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30: TypeVector 8(float) 3
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31: TypeMatrix 30(fvec3) 1
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32: TypePointer Function 31
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34: TypeMatrix 14(fvec) 3
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35: TypePointer Function 34
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39: TypeMatrix 9(fvec4) 1
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40: TypePointer Function 39
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42: TypeMatrix 14(fvec) 4
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43: TypePointer Function 42
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62: TypePointer Function 10(PS_OUTPUT)
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64: TypeInt 32 1
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65: 64(int) Constant 0
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66: 8(float) Constant 1065353216
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67: 9(fvec4) ConstantComposite 66 66 66 66
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68: TypePointer Function 9(fvec4)
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73: TypePointer Output 9(fvec4)
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74(@entryPointOutput.color): 73(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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75:10(PS_OUTPUT) FunctionCall 12(@main()
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76: 9(fvec4) CompositeExtract 75 0
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Store 74(@entryPointOutput.color) 76
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Return
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FunctionEnd
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6(TestMatNx1(): 2 Function None 3
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7: Label
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17(r00): 16(ptr) Variable Function
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18(f1x1): 16(ptr) Variable Function
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24(r01): 23(ptr) Variable Function
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27(f2x1): 26(ptr) Variable Function
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33(r02): 32(ptr) Variable Function
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36(f3x1): 35(ptr) Variable Function
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41(r03): 40(ptr) Variable Function
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44(f4x1): 43(ptr) Variable Function
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47(r10): 16(ptr) Variable Function
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50(r11): 26(ptr) Variable Function
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51(f1x2): 23(ptr) Variable Function
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54(r12): 35(ptr) Variable Function
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55(f1x3): 32(ptr) Variable Function
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58(r13): 43(ptr) Variable Function
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59(f1x4): 40(ptr) Variable Function
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19: 15 Load 18(f1x1)
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20: 15 Transpose 19
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Store 17(r00) 20
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28: 25 Load 27(f2x1)
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29: 22 Transpose 28
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Store 24(r01) 29
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37: 34 Load 36(f3x1)
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38: 31 Transpose 37
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Store 33(r02) 38
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45: 42 Load 44(f4x1)
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46: 39 Transpose 45
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Store 41(r03) 46
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48: 15 Load 18(f1x1)
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49: 15 Transpose 48
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Store 47(r10) 49
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52: 22 Load 51(f1x2)
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53: 25 Transpose 52
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Store 50(r11) 53
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56: 31 Load 55(f1x3)
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57: 34 Transpose 56
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Store 54(r12) 57
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60: 39 Load 59(f1x4)
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61: 42 Transpose 60
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Store 58(r13) 61
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Return
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FunctionEnd
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12(@main():10(PS_OUTPUT) Function None 11
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13: Label
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63(ps_output): 62(ptr) Variable Function
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69: 68(ptr) AccessChain 63(ps_output) 65
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Store 69 67
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70:10(PS_OUTPUT) Load 63(ps_output)
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ReturnValue 70
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FunctionEnd
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