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hlsl.matNx1.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: TestMatNx1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 1X1 matrix of float)
0:13 'r00' ( temp 1X1 matrix of float)
0:13 transpose ( temp 1X1 matrix of float)
0:13 'f1x1' ( temp 1X1 matrix of float)
0:14 Sequence
0:14 move second child to first child ( temp 1X2 matrix of float)
0:14 'r01' ( temp 1X2 matrix of float)
0:14 transpose ( temp 1X2 matrix of float)
0:14 'f2x1' ( temp 2X1 matrix of float)
0:15 Sequence
0:15 move second child to first child ( temp 1X3 matrix of float)
0:15 'r02' ( temp 1X3 matrix of float)
0:15 transpose ( temp 1X3 matrix of float)
0:15 'f3x1' ( temp 3X1 matrix of float)
0:16 Sequence
0:16 move second child to first child ( temp 1X4 matrix of float)
0:16 'r03' ( temp 1X4 matrix of float)
0:16 transpose ( temp 1X4 matrix of float)
0:16 'f4x1' ( temp 4X1 matrix of float)
0:18 Sequence
0:18 move second child to first child ( temp 1X1 matrix of float)
0:18 'r10' ( temp 1X1 matrix of float)
0:18 transpose ( temp 1X1 matrix of float)
0:18 'f1x1' ( temp 1X1 matrix of float)
0:19 Sequence
0:19 move second child to first child ( temp 2X1 matrix of float)
0:19 'r11' ( temp 2X1 matrix of float)
0:19 transpose ( temp 2X1 matrix of float)
0:19 'f1x2' ( temp 1X2 matrix of float)
0:20 Sequence
0:20 move second child to first child ( temp 3X1 matrix of float)
0:20 'r12' ( temp 3X1 matrix of float)
0:20 transpose ( temp 3X1 matrix of float)
0:20 'f1x3' ( temp 1X3 matrix of float)
0:21 Sequence
0:21 move second child to first child ( temp 4X1 matrix of float)
0:21 'r13' ( temp 4X1 matrix of float)
0:21 transpose ( temp 4X1 matrix of float)
0:21 'f1x4' ( temp 1X4 matrix of float)
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:27 Function Parameters:
0:? Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 color: direct index for structure ( temp 4-component vector of float)
0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:30 Branch: Return with expression
0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:27 color: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: TestMatNx1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 1X1 matrix of float)
0:13 'r00' ( temp 1X1 matrix of float)
0:13 transpose ( temp 1X1 matrix of float)
0:13 'f1x1' ( temp 1X1 matrix of float)
0:14 Sequence
0:14 move second child to first child ( temp 1X2 matrix of float)
0:14 'r01' ( temp 1X2 matrix of float)
0:14 transpose ( temp 1X2 matrix of float)
0:14 'f2x1' ( temp 2X1 matrix of float)
0:15 Sequence
0:15 move second child to first child ( temp 1X3 matrix of float)
0:15 'r02' ( temp 1X3 matrix of float)
0:15 transpose ( temp 1X3 matrix of float)
0:15 'f3x1' ( temp 3X1 matrix of float)
0:16 Sequence
0:16 move second child to first child ( temp 1X4 matrix of float)
0:16 'r03' ( temp 1X4 matrix of float)
0:16 transpose ( temp 1X4 matrix of float)
0:16 'f4x1' ( temp 4X1 matrix of float)
0:18 Sequence
0:18 move second child to first child ( temp 1X1 matrix of float)
0:18 'r10' ( temp 1X1 matrix of float)
0:18 transpose ( temp 1X1 matrix of float)
0:18 'f1x1' ( temp 1X1 matrix of float)
0:19 Sequence
0:19 move second child to first child ( temp 2X1 matrix of float)
0:19 'r11' ( temp 2X1 matrix of float)
0:19 transpose ( temp 2X1 matrix of float)
0:19 'f1x2' ( temp 1X2 matrix of float)
0:20 Sequence
0:20 move second child to first child ( temp 3X1 matrix of float)
0:20 'r12' ( temp 3X1 matrix of float)
0:20 transpose ( temp 3X1 matrix of float)
0:20 'f1x3' ( temp 1X3 matrix of float)
0:21 Sequence
0:21 move second child to first child ( temp 4X1 matrix of float)
0:21 'r13' ( temp 4X1 matrix of float)
0:21 transpose ( temp 4X1 matrix of float)
0:21 'f1x4' ( temp 1X4 matrix of float)
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:27 Function Parameters:
0:? Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 color: direct index for structure ( temp 4-component vector of float)
0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:29 1.000000
0:30 Branch: Return with expression
0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:27 color: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 77
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 74
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "TestMatNx1("
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "color"
Name 12 "@main("
Name 17 "r00"
Name 18 "f1x1"
Name 24 "r01"
Name 27 "f2x1"
Name 33 "r02"
Name 36 "f3x1"
Name 41 "r03"
Name 44 "f4x1"
Name 47 "r10"
Name 50 "r11"
Name 51 "f1x2"
Name 54 "r12"
Name 55 "f1x3"
Name 58 "r13"
Name 59 "f1x4"
Name 63 "ps_output"
Name 74 "@entryPointOutput.color"
Decorate 74(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4)
11: TypeFunction 10(PS_OUTPUT)
14: TypeVector 8(float) 1
15: TypeMatrix 14(fvec) 1
16: TypePointer Function 15
21: TypeVector 8(float) 2
22: TypeMatrix 21(fvec2) 1
23: TypePointer Function 22
25: TypeMatrix 14(fvec) 2
26: TypePointer Function 25
30: TypeVector 8(float) 3
31: TypeMatrix 30(fvec3) 1
32: TypePointer Function 31
34: TypeMatrix 14(fvec) 3
35: TypePointer Function 34
39: TypeMatrix 9(fvec4) 1
40: TypePointer Function 39
42: TypeMatrix 14(fvec) 4
43: TypePointer Function 42
62: TypePointer Function 10(PS_OUTPUT)
64: TypeInt 32 1
65: 64(int) Constant 0
66: 8(float) Constant 1065353216
67: 9(fvec4) ConstantComposite 66 66 66 66
68: TypePointer Function 9(fvec4)
73: TypePointer Output 9(fvec4)
74(@entryPointOutput.color): 73(ptr) Variable Output
4(main): 2 Function None 3
5: Label
75:10(PS_OUTPUT) FunctionCall 12(@main()
76: 9(fvec4) CompositeExtract 75 0
Store 74(@entryPointOutput.color) 76
Return
FunctionEnd
6(TestMatNx1(): 2 Function None 3
7: Label
17(r00): 16(ptr) Variable Function
18(f1x1): 16(ptr) Variable Function
24(r01): 23(ptr) Variable Function
27(f2x1): 26(ptr) Variable Function
33(r02): 32(ptr) Variable Function
36(f3x1): 35(ptr) Variable Function
41(r03): 40(ptr) Variable Function
44(f4x1): 43(ptr) Variable Function
47(r10): 16(ptr) Variable Function
50(r11): 26(ptr) Variable Function
51(f1x2): 23(ptr) Variable Function
54(r12): 35(ptr) Variable Function
55(f1x3): 32(ptr) Variable Function
58(r13): 43(ptr) Variable Function
59(f1x4): 40(ptr) Variable Function
19: 15 Load 18(f1x1)
20: 15 Transpose 19
Store 17(r00) 20
28: 25 Load 27(f2x1)
29: 22 Transpose 28
Store 24(r01) 29
37: 34 Load 36(f3x1)
38: 31 Transpose 37
Store 33(r02) 38
45: 42 Load 44(f4x1)
46: 39 Transpose 45
Store 41(r03) 46
48: 15 Load 18(f1x1)
49: 15 Transpose 48
Store 47(r10) 49
52: 22 Load 51(f1x2)
53: 25 Transpose 52
Store 50(r11) 53
56: 31 Load 55(f1x3)
57: 34 Transpose 56
Store 54(r12) 57
60: 39 Load 59(f1x4)
61: 42 Transpose 60
Store 58(r13) 61
Return
FunctionEnd
12(@main():10(PS_OUTPUT) Function None 11
13: Label
63(ps_output): 62(ptr) Variable Function
69: 68(ptr) AccessChain 63(ps_output) 65
Store 69 67
70:10(PS_OUTPUT) Load 63(ps_output)
ReturnValue 70
FunctionEnd