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103 lines
4.6 KiB
103 lines
4.6 KiB
hlsl.matpack-pragma-global.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: @main( ( temp 4-component vector of float)
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0:6 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 direct index ( temp 4-component vector of float)
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0:7 g_GlobalMat1: direct index for structure ( uniform 4X4 matrix of float)
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0:7 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
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0:7 Constant:
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0:7 0 (const uint)
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0:7 Constant:
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0:7 0 (const int)
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0:6 Function Definition: main( ( temp void)
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0:6 Function Parameters:
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0:? Sequence
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0:6 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: @main( ( temp 4-component vector of float)
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0:6 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 direct index ( temp 4-component vector of float)
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0:7 g_GlobalMat1: direct index for structure ( uniform 4X4 matrix of float)
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0:7 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
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0:7 Constant:
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0:7 0 (const uint)
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0:7 Constant:
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0:7 0 (const int)
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0:6 Function Definition: main( ( temp void)
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0:6 Function Parameters:
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0:? Sequence
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0:6 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( column_major std140) uniform block{ uniform 4X4 matrix of float g_GlobalMat1})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 23
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "$Global"
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MemberName 12($Global) 0 "g_GlobalMat1"
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Name 14 ""
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Name 23 "@entryPointOutput"
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MemberDecorate 12($Global) 0 ColMajor
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MemberDecorate 12($Global) 0 Offset 0
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MemberDecorate 12($Global) 0 MatrixStride 16
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Decorate 12($Global) Block
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Decorate 14 DescriptorSet 0
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Decorate 14 Binding 0
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Decorate 23(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeMatrix 7(fvec4) 4
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12($Global): TypeStruct 11
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13: TypePointer Uniform 12($Global)
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14: 13(ptr) Variable Uniform
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15: TypeInt 32 1
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16: 15(int) Constant 0
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17: TypePointer Uniform 7(fvec4)
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22: TypePointer Output 7(fvec4)
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23(@entryPointOutput): 22(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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24: 7(fvec4) FunctionCall 9(@main()
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Store 23(@entryPointOutput) 24
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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18: 17(ptr) AccessChain 14 16 16
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19: 7(fvec4) Load 18
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ReturnValue 19
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FunctionEnd
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