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hlsl.matrixindex.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'e1_00' ( temp float)
0:22 Constant:
0:22 10.000000
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'e1_01' ( temp float)
0:23 Constant:
0:23 11.000000
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'e1_10' ( temp float)
0:24 Constant:
0:24 12.000000
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'e1_11' ( temp float)
0:25 Constant:
0:25 13.000000
0:26 Sequence
0:26 move second child to first child ( temp float)
0:26 'e1_20' ( temp float)
0:26 Constant:
0:26 14.000000
0:27 Sequence
0:27 move second child to first child ( temp float)
0:27 'e1_21' ( temp float)
0:27 Constant:
0:27 15.000000
0:29 Sequence
0:29 move second child to first child ( temp float)
0:29 'e2_00' ( temp float)
0:29 Constant:
0:29 20.000000
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'e2_01' ( temp float)
0:30 Constant:
0:30 21.000000
0:31 Sequence
0:31 move second child to first child ( temp float)
0:31 'e2_10' ( temp float)
0:31 Constant:
0:31 22.000000
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'e2_11' ( temp float)
0:32 Constant:
0:32 23.000000
0:33 Sequence
0:33 move second child to first child ( temp float)
0:33 'e2_20' ( temp float)
0:33 Constant:
0:33 24.000000
0:34 Sequence
0:34 move second child to first child ( temp float)
0:34 'e2_21' ( temp float)
0:34 Constant:
0:34 25.000000
0:39 Sequence
0:39 move second child to first child ( temp 2-component vector of float)
0:39 'r0a' ( temp 2-component vector of float)
0:39 Constant:
0:39 10.000000
0:39 11.000000
0:40 Sequence
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1a' ( temp 2-component vector of float)
0:40 Constant:
0:40 12.000000
0:40 13.000000
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2a' ( temp 2-component vector of float)
0:41 Constant:
0:41 14.000000
0:41 15.000000
0:43 Sequence
0:43 move second child to first child ( temp 2-component vector of float)
0:43 'r0b' ( temp 2-component vector of float)
0:43 indirect index ( temp 2-component vector of float)
0:43 Constant:
0:43 20.000000
0:43 21.000000
0:43 22.000000
0:43 23.000000
0:43 24.000000
0:43 25.000000
0:43 idx: direct index for structure ( uniform int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
0:44 move second child to first child ( temp 2-component vector of float)
0:44 'r0c' ( temp 2-component vector of float)
0:44 indirect index ( temp 2-component vector of float)
0:44 um: direct index for structure ( uniform 3X2 matrix of float)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
0:44 idx: direct index for structure ( uniform int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 'e2_11' ( temp float)
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'e1_00' ( temp float)
0:22 Constant:
0:22 10.000000
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'e1_01' ( temp float)
0:23 Constant:
0:23 11.000000
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'e1_10' ( temp float)
0:24 Constant:
0:24 12.000000
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'e1_11' ( temp float)
0:25 Constant:
0:25 13.000000
0:26 Sequence
0:26 move second child to first child ( temp float)
0:26 'e1_20' ( temp float)
0:26 Constant:
0:26 14.000000
0:27 Sequence
0:27 move second child to first child ( temp float)
0:27 'e1_21' ( temp float)
0:27 Constant:
0:27 15.000000
0:29 Sequence
0:29 move second child to first child ( temp float)
0:29 'e2_00' ( temp float)
0:29 Constant:
0:29 20.000000
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'e2_01' ( temp float)
0:30 Constant:
0:30 21.000000
0:31 Sequence
0:31 move second child to first child ( temp float)
0:31 'e2_10' ( temp float)
0:31 Constant:
0:31 22.000000
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'e2_11' ( temp float)
0:32 Constant:
0:32 23.000000
0:33 Sequence
0:33 move second child to first child ( temp float)
0:33 'e2_20' ( temp float)
0:33 Constant:
0:33 24.000000
0:34 Sequence
0:34 move second child to first child ( temp float)
0:34 'e2_21' ( temp float)
0:34 Constant:
0:34 25.000000
0:39 Sequence
0:39 move second child to first child ( temp 2-component vector of float)
0:39 'r0a' ( temp 2-component vector of float)
0:39 Constant:
0:39 10.000000
0:39 11.000000
0:40 Sequence
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1a' ( temp 2-component vector of float)
0:40 Constant:
0:40 12.000000
0:40 13.000000
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2a' ( temp 2-component vector of float)
0:41 Constant:
0:41 14.000000
0:41 15.000000
0:43 Sequence
0:43 move second child to first child ( temp 2-component vector of float)
0:43 'r0b' ( temp 2-component vector of float)
0:43 indirect index ( temp 2-component vector of float)
0:43 Constant:
0:43 20.000000
0:43 21.000000
0:43 22.000000
0:43 23.000000
0:43 24.000000
0:43 25.000000
0:43 idx: direct index for structure ( uniform int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
0:44 move second child to first child ( temp 2-component vector of float)
0:44 'r0c' ( temp 2-component vector of float)
0:44 indirect index ( temp 2-component vector of float)
0:44 um: direct index for structure ( uniform 3X2 matrix of float)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
0:44 idx: direct index for structure ( uniform int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 'e2_11' ( temp float)
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 83
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 80
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "e1_00"
Name 15 "e1_01"
Name 17 "e1_10"
Name 19 "e1_11"
Name 21 "e1_20"
Name 23 "e1_21"
Name 25 "e2_00"
Name 27 "e2_01"
Name 29 "e2_10"
Name 31 "e2_11"
Name 33 "e2_20"
Name 35 "e2_21"
Name 39 "r0a"
Name 41 "r1a"
Name 43 "r2a"
Name 45 "r0b"
Name 52 "$Global"
MemberName 52($Global) 0 "idx"
MemberName 52($Global) 1 "um"
Name 54 ""
Name 60 "indexable"
Name 63 "r0c"
Name 71 "psout"
Name 80 "@entryPointOutput.Color"
MemberDecorate 52($Global) 0 Offset 0
MemberDecorate 52($Global) 1 RowMajor
MemberDecorate 52($Global) 1 Offset 16
MemberDecorate 52($Global) 1 MatrixStride 16
Decorate 52($Global) Block
Decorate 54 DescriptorSet 0
Decorate 54 Binding 0
Decorate 80(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: 6(float) Constant 1092616192
16: 6(float) Constant 1093664768
18: 6(float) Constant 1094713344
20: 6(float) Constant 1095761920
22: 6(float) Constant 1096810496
24: 6(float) Constant 1097859072
26: 6(float) Constant 1101004800
28: 6(float) Constant 1101529088
30: 6(float) Constant 1102053376
32: 6(float) Constant 1102577664
34: 6(float) Constant 1103101952
36: 6(float) Constant 1103626240
37: TypeVector 6(float) 2
38: TypePointer Function 37(fvec2)
40: 37(fvec2) ConstantComposite 14 16
42: 37(fvec2) ConstantComposite 18 20
44: 37(fvec2) ConstantComposite 22 24
46: TypeMatrix 37(fvec2) 3
47: 37(fvec2) ConstantComposite 26 28
48: 37(fvec2) ConstantComposite 30 32
49: 37(fvec2) ConstantComposite 34 36
50: 46 ConstantComposite 47 48 49
51: TypeInt 32 1
52($Global): TypeStruct 51(int) 46
53: TypePointer Uniform 52($Global)
54: 53(ptr) Variable Uniform
55: 51(int) Constant 0
56: TypePointer Uniform 51(int)
59: TypePointer Function 46
64: 51(int) Constant 1
67: TypePointer Uniform 37(fvec2)
70: TypePointer Function 8(PS_OUTPUT)
74: TypePointer Function 7(fvec4)
79: TypePointer Output 7(fvec4)
80(@entryPointOutput.Color): 79(ptr) Variable Output
4(main): 2 Function None 3
5: Label
81:8(PS_OUTPUT) FunctionCall 10(@main()
82: 7(fvec4) CompositeExtract 81 0
Store 80(@entryPointOutput.Color) 82
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(e1_00): 12(ptr) Variable Function
15(e1_01): 12(ptr) Variable Function
17(e1_10): 12(ptr) Variable Function
19(e1_11): 12(ptr) Variable Function
21(e1_20): 12(ptr) Variable Function
23(e1_21): 12(ptr) Variable Function
25(e2_00): 12(ptr) Variable Function
27(e2_01): 12(ptr) Variable Function
29(e2_10): 12(ptr) Variable Function
31(e2_11): 12(ptr) Variable Function
33(e2_20): 12(ptr) Variable Function
35(e2_21): 12(ptr) Variable Function
39(r0a): 38(ptr) Variable Function
41(r1a): 38(ptr) Variable Function
43(r2a): 38(ptr) Variable Function
45(r0b): 38(ptr) Variable Function
60(indexable): 59(ptr) Variable Function
63(r0c): 38(ptr) Variable Function
71(psout): 70(ptr) Variable Function
Store 13(e1_00) 14
Store 15(e1_01) 16
Store 17(e1_10) 18
Store 19(e1_11) 20
Store 21(e1_20) 22
Store 23(e1_21) 24
Store 25(e2_00) 26
Store 27(e2_01) 28
Store 29(e2_10) 30
Store 31(e2_11) 32
Store 33(e2_20) 34
Store 35(e2_21) 36
Store 39(r0a) 40
Store 41(r1a) 42
Store 43(r2a) 44
57: 56(ptr) AccessChain 54 55
58: 51(int) Load 57
Store 60(indexable) 50
61: 38(ptr) AccessChain 60(indexable) 58
62: 37(fvec2) Load 61
Store 45(r0b) 62
65: 56(ptr) AccessChain 54 55
66: 51(int) Load 65
68: 67(ptr) AccessChain 54 64 66
69: 37(fvec2) Load 68
Store 63(r0c) 69
72: 6(float) Load 31(e2_11)
73: 7(fvec4) CompositeConstruct 72 72 72 72
75: 74(ptr) AccessChain 71(psout) 55
Store 75 73
76:8(PS_OUTPUT) Load 71(psout)
ReturnValue 76
FunctionEnd