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423 lines
18 KiB
423 lines
18 KiB
hlsl.matrixindex.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'e1_00' ( temp float)
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0:22 Constant:
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0:22 10.000000
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:23 'e1_01' ( temp float)
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0:23 Constant:
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0:23 11.000000
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 'e1_10' ( temp float)
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0:24 Constant:
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0:24 12.000000
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0:25 Sequence
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0:25 move second child to first child ( temp float)
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0:25 'e1_11' ( temp float)
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0:25 Constant:
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0:25 13.000000
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'e1_20' ( temp float)
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0:26 Constant:
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0:26 14.000000
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0:27 Sequence
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0:27 move second child to first child ( temp float)
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0:27 'e1_21' ( temp float)
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0:27 Constant:
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0:27 15.000000
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0:29 Sequence
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0:29 move second child to first child ( temp float)
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0:29 'e2_00' ( temp float)
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0:29 Constant:
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0:29 20.000000
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:30 'e2_01' ( temp float)
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0:30 Constant:
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0:30 21.000000
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0:31 Sequence
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0:31 move second child to first child ( temp float)
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0:31 'e2_10' ( temp float)
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0:31 Constant:
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0:31 22.000000
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0:32 Sequence
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0:32 move second child to first child ( temp float)
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0:32 'e2_11' ( temp float)
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0:32 Constant:
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0:32 23.000000
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0:33 Sequence
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0:33 move second child to first child ( temp float)
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0:33 'e2_20' ( temp float)
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0:33 Constant:
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0:33 24.000000
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0:34 Sequence
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0:34 move second child to first child ( temp float)
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0:34 'e2_21' ( temp float)
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0:34 Constant:
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0:34 25.000000
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0:39 Sequence
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0:39 move second child to first child ( temp 2-component vector of float)
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0:39 'r0a' ( temp 2-component vector of float)
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0:39 Constant:
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0:39 10.000000
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0:39 11.000000
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0:40 Sequence
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0:40 move second child to first child ( temp 2-component vector of float)
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0:40 'r1a' ( temp 2-component vector of float)
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0:40 Constant:
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0:40 12.000000
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0:40 13.000000
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0:41 Sequence
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0:41 move second child to first child ( temp 2-component vector of float)
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0:41 'r2a' ( temp 2-component vector of float)
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0:41 Constant:
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0:41 14.000000
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0:41 15.000000
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0:43 Sequence
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0:43 move second child to first child ( temp 2-component vector of float)
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0:43 'r0b' ( temp 2-component vector of float)
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0:43 indirect index ( temp 2-component vector of float)
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0:43 Constant:
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0:43 20.000000
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0:43 21.000000
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0:43 22.000000
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0:43 23.000000
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0:43 24.000000
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0:43 25.000000
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0:43 idx: direct index for structure ( uniform int)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:43 Constant:
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0:43 0 (const uint)
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0:44 Sequence
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0:44 move second child to first child ( temp 2-component vector of float)
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0:44 'r0c' ( temp 2-component vector of float)
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0:44 indirect index ( temp 2-component vector of float)
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0:44 um: direct index for structure ( uniform 3X2 matrix of float)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 idx: direct index for structure ( uniform int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:44 Constant:
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0:44 0 (const uint)
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:47 'e2_11' ( temp float)
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:10 Color: direct index for structure ( temp 4-component vector of float)
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0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Constant:
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0:10 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'e1_00' ( temp float)
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0:22 Constant:
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0:22 10.000000
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:23 'e1_01' ( temp float)
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0:23 Constant:
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0:23 11.000000
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 'e1_10' ( temp float)
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0:24 Constant:
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0:24 12.000000
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0:25 Sequence
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0:25 move second child to first child ( temp float)
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0:25 'e1_11' ( temp float)
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0:25 Constant:
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0:25 13.000000
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'e1_20' ( temp float)
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0:26 Constant:
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0:26 14.000000
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0:27 Sequence
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0:27 move second child to first child ( temp float)
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0:27 'e1_21' ( temp float)
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0:27 Constant:
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0:27 15.000000
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0:29 Sequence
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0:29 move second child to first child ( temp float)
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0:29 'e2_00' ( temp float)
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0:29 Constant:
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0:29 20.000000
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:30 'e2_01' ( temp float)
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0:30 Constant:
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0:30 21.000000
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0:31 Sequence
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0:31 move second child to first child ( temp float)
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0:31 'e2_10' ( temp float)
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0:31 Constant:
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0:31 22.000000
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0:32 Sequence
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0:32 move second child to first child ( temp float)
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0:32 'e2_11' ( temp float)
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0:32 Constant:
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0:32 23.000000
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0:33 Sequence
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0:33 move second child to first child ( temp float)
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0:33 'e2_20' ( temp float)
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0:33 Constant:
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0:33 24.000000
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0:34 Sequence
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0:34 move second child to first child ( temp float)
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0:34 'e2_21' ( temp float)
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0:34 Constant:
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0:34 25.000000
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0:39 Sequence
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0:39 move second child to first child ( temp 2-component vector of float)
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0:39 'r0a' ( temp 2-component vector of float)
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0:39 Constant:
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0:39 10.000000
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0:39 11.000000
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0:40 Sequence
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0:40 move second child to first child ( temp 2-component vector of float)
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0:40 'r1a' ( temp 2-component vector of float)
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0:40 Constant:
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0:40 12.000000
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0:40 13.000000
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0:41 Sequence
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0:41 move second child to first child ( temp 2-component vector of float)
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0:41 'r2a' ( temp 2-component vector of float)
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0:41 Constant:
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0:41 14.000000
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0:41 15.000000
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0:43 Sequence
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0:43 move second child to first child ( temp 2-component vector of float)
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0:43 'r0b' ( temp 2-component vector of float)
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0:43 indirect index ( temp 2-component vector of float)
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0:43 Constant:
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0:43 20.000000
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0:43 21.000000
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0:43 22.000000
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0:43 23.000000
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0:43 24.000000
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0:43 25.000000
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0:43 idx: direct index for structure ( uniform int)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:43 Constant:
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0:43 0 (const uint)
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0:44 Sequence
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0:44 move second child to first child ( temp 2-component vector of float)
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0:44 'r0c' ( temp 2-component vector of float)
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0:44 indirect index ( temp 2-component vector of float)
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0:44 um: direct index for structure ( uniform 3X2 matrix of float)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 idx: direct index for structure ( uniform int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:44 Constant:
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0:44 0 (const uint)
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:47 'e2_11' ( temp float)
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:10 Color: direct index for structure ( temp 4-component vector of float)
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0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10 Constant:
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0:10 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int idx, uniform 3X2 matrix of float um})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 83
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 80
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 13 "e1_00"
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Name 15 "e1_01"
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Name 17 "e1_10"
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Name 19 "e1_11"
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Name 21 "e1_20"
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Name 23 "e1_21"
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Name 25 "e2_00"
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Name 27 "e2_01"
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Name 29 "e2_10"
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Name 31 "e2_11"
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Name 33 "e2_20"
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Name 35 "e2_21"
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Name 39 "r0a"
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Name 41 "r1a"
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Name 43 "r2a"
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Name 45 "r0b"
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Name 52 "$Global"
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MemberName 52($Global) 0 "idx"
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MemberName 52($Global) 1 "um"
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Name 54 ""
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Name 60 "indexable"
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Name 63 "r0c"
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Name 71 "psout"
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Name 80 "@entryPointOutput.Color"
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MemberDecorate 52($Global) 0 Offset 0
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MemberDecorate 52($Global) 1 RowMajor
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MemberDecorate 52($Global) 1 Offset 16
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MemberDecorate 52($Global) 1 MatrixStride 16
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Decorate 52($Global) Block
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Decorate 54 DescriptorSet 0
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Decorate 54 Binding 0
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Decorate 80(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: 6(float) Constant 1092616192
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16: 6(float) Constant 1093664768
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18: 6(float) Constant 1094713344
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20: 6(float) Constant 1095761920
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22: 6(float) Constant 1096810496
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24: 6(float) Constant 1097859072
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26: 6(float) Constant 1101004800
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28: 6(float) Constant 1101529088
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30: 6(float) Constant 1102053376
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32: 6(float) Constant 1102577664
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34: 6(float) Constant 1103101952
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36: 6(float) Constant 1103626240
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37: TypeVector 6(float) 2
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38: TypePointer Function 37(fvec2)
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40: 37(fvec2) ConstantComposite 14 16
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42: 37(fvec2) ConstantComposite 18 20
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44: 37(fvec2) ConstantComposite 22 24
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46: TypeMatrix 37(fvec2) 3
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47: 37(fvec2) ConstantComposite 26 28
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48: 37(fvec2) ConstantComposite 30 32
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49: 37(fvec2) ConstantComposite 34 36
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50: 46 ConstantComposite 47 48 49
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51: TypeInt 32 1
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52($Global): TypeStruct 51(int) 46
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53: TypePointer Uniform 52($Global)
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54: 53(ptr) Variable Uniform
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55: 51(int) Constant 0
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56: TypePointer Uniform 51(int)
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59: TypePointer Function 46
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64: 51(int) Constant 1
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67: TypePointer Uniform 37(fvec2)
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70: TypePointer Function 8(PS_OUTPUT)
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74: TypePointer Function 7(fvec4)
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79: TypePointer Output 7(fvec4)
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80(@entryPointOutput.Color): 79(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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81:8(PS_OUTPUT) FunctionCall 10(@main()
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82: 7(fvec4) CompositeExtract 81 0
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Store 80(@entryPointOutput.Color) 82
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(e1_00): 12(ptr) Variable Function
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15(e1_01): 12(ptr) Variable Function
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17(e1_10): 12(ptr) Variable Function
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19(e1_11): 12(ptr) Variable Function
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21(e1_20): 12(ptr) Variable Function
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23(e1_21): 12(ptr) Variable Function
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25(e2_00): 12(ptr) Variable Function
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27(e2_01): 12(ptr) Variable Function
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29(e2_10): 12(ptr) Variable Function
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31(e2_11): 12(ptr) Variable Function
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33(e2_20): 12(ptr) Variable Function
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35(e2_21): 12(ptr) Variable Function
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39(r0a): 38(ptr) Variable Function
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41(r1a): 38(ptr) Variable Function
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43(r2a): 38(ptr) Variable Function
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45(r0b): 38(ptr) Variable Function
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60(indexable): 59(ptr) Variable Function
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63(r0c): 38(ptr) Variable Function
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71(psout): 70(ptr) Variable Function
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Store 13(e1_00) 14
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Store 15(e1_01) 16
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Store 17(e1_10) 18
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Store 19(e1_11) 20
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Store 21(e1_20) 22
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Store 23(e1_21) 24
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Store 25(e2_00) 26
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Store 27(e2_01) 28
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Store 29(e2_10) 30
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Store 31(e2_11) 32
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Store 33(e2_20) 34
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Store 35(e2_21) 36
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Store 39(r0a) 40
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Store 41(r1a) 42
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Store 43(r2a) 44
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57: 56(ptr) AccessChain 54 55
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58: 51(int) Load 57
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Store 60(indexable) 50
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61: 38(ptr) AccessChain 60(indexable) 58
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62: 37(fvec2) Load 61
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Store 45(r0b) 62
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65: 56(ptr) AccessChain 54 55
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66: 51(int) Load 65
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68: 67(ptr) AccessChain 54 64 66
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69: 37(fvec2) Load 68
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Store 63(r0c) 69
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72: 6(float) Load 31(e2_11)
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73: 7(fvec4) CompositeConstruct 72 72 72 72
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75: 74(ptr) AccessChain 71(psout) 55
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Store 75 73
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76:8(PS_OUTPUT) Load 71(psout)
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ReturnValue 76
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FunctionEnd
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