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265 lines
11 KiB
265 lines
11 KiB
hlsl.memberFunCall.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: method3(f1; ( temp float)
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0:1 Function Parameters:
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0:1 'a' ( in float)
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0:? Sequence
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0:1 Branch: Return with expression
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0:1 Constant:
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0:1 1.000000
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0:4 Function Definition: myContext::method1( ( temp float)
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0:4 Function Parameters:
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0:4 '@this' ( temp structure{ temp float f})
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0:? Sequence
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0:4 Branch: Return with expression
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0:4 Function Call: myContext::method2( ( temp float)
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0:? '@this' ( temp structure{ temp float f})
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0:5 Function Definition: myContext::method2( ( temp float)
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0:5 Function Parameters:
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0:5 '@this' ( temp structure{ temp float f})
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 Function Call: myContext::method3(f1; ( temp float)
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0:? '@this' ( temp structure{ temp float f})
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0:5 Constant:
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0:5 1.000000
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0:6 Function Definition: myContext::method3(f1; ( temp float)
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0:6 Function Parameters:
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0:6 '@this' ( temp structure{ temp float f})
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0:6 'a' ( in float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 Function Call: myContext::method4(f1;f1; ( temp float)
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0:? '@this' ( temp structure{ temp float f})
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0:6 'a' ( in float)
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0:6 'a' ( in float)
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0:7 Function Definition: myContext::method4(f1;f1; ( temp float)
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0:7 Function Parameters:
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0:7 '@this' ( temp structure{ temp float f})
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0:7 'a' ( in float)
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0:7 'b' ( in float)
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 add ( temp float)
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0:7 add ( temp float)
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0:7 'a' ( in float)
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0:7 'b' ( in float)
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0:7 f: direct index for structure ( temp float)
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0:7 '@this' ( temp structure{ temp float f})
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0:7 Constant:
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0:7 0 (const uint)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp float)
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0:14 f: direct index for structure ( temp float)
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0:14 'context' ( temp structure{ temp float f})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 3.000000
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0:15 Branch: Return with expression
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0:15 Construct vec4 ( temp 4-component vector of float)
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0:15 Function Call: myContext::method1( ( temp float)
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0:15 'context' ( temp structure{ temp float f})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: method3(f1; ( temp float)
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0:1 Function Parameters:
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0:1 'a' ( in float)
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0:? Sequence
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0:1 Branch: Return with expression
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0:1 Constant:
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0:1 1.000000
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0:4 Function Definition: myContext::method1( ( temp float)
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0:4 Function Parameters:
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0:4 '@this' ( temp structure{ temp float f})
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0:? Sequence
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0:4 Branch: Return with expression
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0:4 Function Call: myContext::method2( ( temp float)
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0:? '@this' ( temp structure{ temp float f})
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0:5 Function Definition: myContext::method2( ( temp float)
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0:5 Function Parameters:
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0:5 '@this' ( temp structure{ temp float f})
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 Function Call: myContext::method3(f1; ( temp float)
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0:? '@this' ( temp structure{ temp float f})
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0:5 Constant:
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0:5 1.000000
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0:6 Function Definition: myContext::method3(f1; ( temp float)
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0:6 Function Parameters:
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0:6 '@this' ( temp structure{ temp float f})
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0:6 'a' ( in float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 Function Call: myContext::method4(f1;f1; ( temp float)
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0:? '@this' ( temp structure{ temp float f})
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0:6 'a' ( in float)
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0:6 'a' ( in float)
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0:7 Function Definition: myContext::method4(f1;f1; ( temp float)
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0:7 Function Parameters:
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0:7 '@this' ( temp structure{ temp float f})
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0:7 'a' ( in float)
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0:7 'b' ( in float)
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 add ( temp float)
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0:7 add ( temp float)
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0:7 'a' ( in float)
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0:7 'b' ( in float)
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0:7 f: direct index for structure ( temp float)
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0:7 '@this' ( temp structure{ temp float f})
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0:7 Constant:
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0:7 0 (const uint)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp float)
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0:14 f: direct index for structure ( temp float)
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0:14 'context' ( temp structure{ temp float f})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 3.000000
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0:15 Branch: Return with expression
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0:15 Construct vec4 ( temp 4-component vector of float)
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0:15 Function Call: myContext::method1( ( temp float)
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0:15 'context' ( temp structure{ temp float f})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 10 "method3(f1;"
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Name 9 "a"
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Name 12 "myContext"
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MemberName 12(myContext) 0 "f"
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Name 16 "myContext::method1("
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Name 15 "@this"
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Name 19 "myContext::method2("
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Name 18 "@this"
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Name 24 "myContext::method3(f1;"
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Name 22 "@this"
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Name 23 "a"
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Name 30 "myContext::method4(f1;f1;"
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Name 27 "@this"
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Name 28 "a"
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Name 29 "b"
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Name 34 "@main("
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Name 42 "param"
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Name 46 "param"
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Name 48 "param"
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Name 63 "context"
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Name 71 "@entryPointOutput"
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Decorate 71(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr)
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12(myContext): TypeStruct 6(float)
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13: TypePointer Function 12(myContext)
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14: TypeFunction 6(float) 13(ptr)
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21: TypeFunction 6(float) 13(ptr) 7(ptr)
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26: TypeFunction 6(float) 13(ptr) 7(ptr) 7(ptr)
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32: TypeVector 6(float) 4
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33: TypeFunction 32(fvec4)
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36: 6(float) Constant 1065353216
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56: TypeInt 32 1
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57: 56(int) Constant 0
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64: 6(float) Constant 1077936128
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70: TypePointer Output 32(fvec4)
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71(@entryPointOutput): 70(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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72: 32(fvec4) FunctionCall 34(@main()
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Store 71(@entryPointOutput) 72
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Return
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FunctionEnd
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10(method3(f1;): 6(float) Function None 8
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9(a): 7(ptr) FunctionParameter
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11: Label
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ReturnValue 36
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FunctionEnd
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16(myContext::method1(): 6(float) Function None 14
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15(@this): 13(ptr) FunctionParameter
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17: Label
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39: 6(float) FunctionCall 19(myContext::method2() 15(@this)
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ReturnValue 39
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FunctionEnd
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19(myContext::method2(): 6(float) Function None 14
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18(@this): 13(ptr) FunctionParameter
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20: Label
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42(param): 7(ptr) Variable Function
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Store 42(param) 36
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43: 6(float) FunctionCall 24(myContext::method3(f1;) 18(@this) 42(param)
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ReturnValue 43
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FunctionEnd
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24(myContext::method3(f1;): 6(float) Function None 21
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22(@this): 13(ptr) FunctionParameter
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23(a): 7(ptr) FunctionParameter
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25: Label
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46(param): 7(ptr) Variable Function
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48(param): 7(ptr) Variable Function
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47: 6(float) Load 23(a)
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Store 46(param) 47
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49: 6(float) Load 23(a)
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Store 48(param) 49
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50: 6(float) FunctionCall 30(myContext::method4(f1;f1;) 22(@this) 46(param) 48(param)
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ReturnValue 50
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FunctionEnd
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30(myContext::method4(f1;f1;): 6(float) Function None 26
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27(@this): 13(ptr) FunctionParameter
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28(a): 7(ptr) FunctionParameter
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29(b): 7(ptr) FunctionParameter
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31: Label
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53: 6(float) Load 28(a)
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54: 6(float) Load 29(b)
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55: 6(float) FAdd 53 54
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58: 7(ptr) AccessChain 27(@this) 57
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59: 6(float) Load 58
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60: 6(float) FAdd 55 59
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ReturnValue 60
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FunctionEnd
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34(@main(): 32(fvec4) Function None 33
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35: Label
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63(context): 13(ptr) Variable Function
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65: 7(ptr) AccessChain 63(context) 57
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Store 65 64
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66: 6(float) FunctionCall 16(myContext::method1() 63(context)
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67: 32(fvec4) CompositeConstruct 66 66 66 66
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ReturnValue 67
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FunctionEnd
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