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212 lines
9.1 KiB
212 lines
9.1 KiB
hlsl.mip.operator.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:9 add ( temp 4-component vector of float)
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0:6 add ( temp 4-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:6 'g_tTex2df4' ( uniform texture2D)
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0:? Constant:
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:6 Constant:
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0:6 2 (const int)
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0:? textureFetch ( temp 4-component vector of float)
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0:9 'g_tTex2df4a' ( uniform texture2DArray)
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0:? Constant:
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0:? 6 (const uint)
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0:? 7 (const uint)
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0:? 8 (const uint)
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0:9 Constant:
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0:9 5 (const uint)
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0:13 textureFetch ( temp 4-component vector of float)
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0:13 'g_tTex2df4' ( uniform texture2D)
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0:13 Convert float to uint ( temp 2-component vector of uint)
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0:13 vector swizzle ( temp 2-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:13 'g_tTex2df4' ( uniform texture2D)
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0:? Constant:
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0:? 14 (const uint)
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0:? 15 (const uint)
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0:13 Constant:
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0:13 13 (const int)
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0:13 Sequence
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Convert float to uint ( temp uint)
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0:13 direct index ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:13 'g_tTex2df4' ( uniform texture2D)
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0:? Constant:
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0:? 10 (const uint)
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0:? 11 (const uint)
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0:13 Constant:
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0:13 9 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:13 Branch: Return with expression
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0:9 add ( temp 4-component vector of float)
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0:6 add ( temp 4-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:6 'g_tTex2df4' ( uniform texture2D)
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0:? Constant:
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:6 Constant:
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0:6 2 (const int)
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0:? textureFetch ( temp 4-component vector of float)
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0:9 'g_tTex2df4a' ( uniform texture2DArray)
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0:? Constant:
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0:? 6 (const uint)
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0:? 7 (const uint)
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0:? 8 (const uint)
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0:9 Constant:
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0:9 5 (const uint)
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0:13 textureFetch ( temp 4-component vector of float)
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0:13 'g_tTex2df4' ( uniform texture2D)
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0:13 Convert float to uint ( temp 2-component vector of uint)
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0:13 vector swizzle ( temp 2-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:13 'g_tTex2df4' ( uniform texture2D)
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0:? Constant:
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0:? 14 (const uint)
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0:? 15 (const uint)
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0:13 Constant:
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0:13 13 (const int)
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0:13 Sequence
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Convert float to uint ( temp uint)
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0:13 direct index ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:13 'g_tTex2df4' ( uniform texture2D)
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0:? Constant:
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0:? 10 (const uint)
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0:? 11 (const uint)
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0:13 Constant:
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0:13 9 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 61
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 59
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "g_tTex2df4"
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Name 25 "g_tTex2df4a"
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Name 59 "@entryPointOutput"
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Decorate 13(g_tTex2df4) DescriptorSet 0
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Decorate 13(g_tTex2df4) Binding 1
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Decorate 25(g_tTex2df4a) DescriptorSet 0
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Decorate 25(g_tTex2df4a) Binding 0
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Decorate 59(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeImage 6(float) 2D sampled format:Unknown
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12: TypePointer UniformConstant 11
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13(g_tTex2df4): 12(ptr) Variable UniformConstant
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15: TypeInt 32 0
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16: TypeVector 15(int) 2
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17: 15(int) Constant 3
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18: 15(int) Constant 4
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19: 16(ivec2) ConstantComposite 17 18
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20: TypeInt 32 1
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21: 20(int) Constant 2
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23: TypeImage 6(float) 2D array sampled format:Unknown
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24: TypePointer UniformConstant 23
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25(g_tTex2df4a): 24(ptr) Variable UniformConstant
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27: TypeVector 15(int) 3
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28: 15(int) Constant 6
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29: 15(int) Constant 7
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30: 15(int) Constant 8
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31: 27(ivec3) ConstantComposite 28 29 30
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32: 15(int) Constant 5
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37: 15(int) Constant 14
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38: 15(int) Constant 15
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39: 16(ivec2) ConstantComposite 37 38
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40: 20(int) Constant 13
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42: TypeVector 6(float) 2
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46: 15(int) Constant 10
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47: 15(int) Constant 11
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48: 16(ivec2) ConstantComposite 46 47
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49: 20(int) Constant 9
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51: 15(int) Constant 0
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58: TypePointer Output 7(fvec4)
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59(@entryPointOutput): 58(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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60: 7(fvec4) FunctionCall 9(@main()
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Store 59(@entryPointOutput) 60
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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14: 11 Load 13(g_tTex2df4)
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22: 7(fvec4) ImageFetch 14 19 Lod 21
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26: 23 Load 25(g_tTex2df4a)
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33: 7(fvec4) ImageFetch 26 31 Lod 32
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34: 7(fvec4) FAdd 22 33
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35: 11 Load 13(g_tTex2df4)
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36: 11 Load 13(g_tTex2df4)
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41: 7(fvec4) ImageFetch 36 39 Lod 40
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43: 42(fvec2) VectorShuffle 41 41 0 1
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44: 16(ivec2) ConvertFToU 43
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45: 11 Load 13(g_tTex2df4)
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50: 7(fvec4) ImageFetch 45 48 Lod 49
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52: 6(float) CompositeExtract 50 0
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53: 15(int) ConvertFToU 52
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54: 7(fvec4) ImageFetch 35 44 Lod 53
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55: 7(fvec4) FAdd 34 54
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ReturnValue 55
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FunctionEnd
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