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hlsl.mul-truncate.frag
WARNING: 0:24: '' : mul() matrix size mismatch
WARNING: 0:25: '' : mul() matrix size mismatch
WARNING: 0:28: '' : mul() matrix size mismatch
WARNING: 0:29: '' : mul() matrix size mismatch
WARNING: 0:32: '' : mul() matrix size mismatch
WARNING: 0:33: '' : mul() matrix size mismatch
WARNING: 0:34: '' : mul() matrix size mismatch
WARNING: 0:35: '' : mul() matrix size mismatch
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'r00' ( temp float)
0:20 dot-product ( temp float)
0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 8 (const uint)
0:20 Construct vec2 ( in 2-component vector of float)
0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 7 (const uint)
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'r01' ( temp float)
0:21 dot-product ( temp float)
0:21 Construct vec2 ( in 2-component vector of float)
0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 6 (const uint)
0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 8 (const uint)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'r10' ( temp 4-component vector of float)
0:24 matrix-times-vector ( temp 4-component vector of float)
0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 0 (const uint)
0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 7 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'r11' ( temp 4-component vector of float)
0:25 matrix-times-vector ( temp 4-component vector of float)
0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 2 (const uint)
0:25 Construct vec3 ( uniform 3-component vector of float)
0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 6 (const uint)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r20' ( temp 4-component vector of float)
0:28 vector-times-matrix ( temp 4-component vector of float)
0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 7 (const uint)
0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'r21' ( temp 4-component vector of float)
0:29 vector-times-matrix ( temp 4-component vector of float)
0:29 Construct vec3 ( uniform 3-component vector of float)
0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 6 (const uint)
0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 1 (const uint)
0:32 Sequence
0:32 move second child to first child ( temp 2X3 matrix of float)
0:32 'r30' ( temp 2X3 matrix of float)
0:32 matrix-multiply ( temp 2X3 matrix of float)
0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 3 (const uint)
0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 4 (const uint)
0:33 Sequence
0:33 move second child to first child ( temp 3X4 matrix of float)
0:33 'r31' ( temp 3X4 matrix of float)
0:33 matrix-multiply ( temp 3X4 matrix of float)
0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 4 (const uint)
0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 3 (const uint)
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'r32' ( temp 3X2 matrix of float)
0:34 matrix-multiply ( temp 3X2 matrix of float)
0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 5 (const uint)
0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 3 (const uint)
0:35 Sequence
0:35 move second child to first child ( temp 4X3 matrix of float)
0:35 'r33' ( temp 4X3 matrix of float)
0:35 matrix-multiply ( temp 4X3 matrix of float)
0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 3 (const uint)
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 5 (const uint)
0:37 Branch: Return with expression
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 'r10' ( temp 4-component vector of float)
0:37 'r11' ( temp 4-component vector of float)
0:37 'r20' ( temp 4-component vector of float)
0:37 'r21' ( temp 4-component vector of float)
0:37 'r00' ( temp float)
0:37 'r01' ( temp float)
0:37 direct index ( temp float)
0:37 direct index ( temp 3-component vector of float)
0:37 'r30' ( temp 2X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 'r31' ( temp 3X4 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp float)
0:37 direct index ( temp 2-component vector of float)
0:37 'r32' ( temp 3X2 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 transpose ( temp 3X4 matrix of float)
0:37 'r33' ( temp 4X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'r00' ( temp float)
0:20 dot-product ( temp float)
0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 8 (const uint)
0:20 Construct vec2 ( in 2-component vector of float)
0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20 Constant:
0:20 7 (const uint)
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'r01' ( temp float)
0:21 dot-product ( temp float)
0:21 Construct vec2 ( in 2-component vector of float)
0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 6 (const uint)
0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21 Constant:
0:21 8 (const uint)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'r10' ( temp 4-component vector of float)
0:24 matrix-times-vector ( temp 4-component vector of float)
0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 0 (const uint)
0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24 Constant:
0:24 7 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'r11' ( temp 4-component vector of float)
0:25 matrix-times-vector ( temp 4-component vector of float)
0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 2 (const uint)
0:25 Construct vec3 ( uniform 3-component vector of float)
0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25 Constant:
0:25 6 (const uint)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r20' ( temp 4-component vector of float)
0:28 vector-times-matrix ( temp 4-component vector of float)
0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 7 (const uint)
0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:29 'r21' ( temp 4-component vector of float)
0:29 vector-times-matrix ( temp 4-component vector of float)
0:29 Construct vec3 ( uniform 3-component vector of float)
0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 6 (const uint)
0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29 Constant:
0:29 1 (const uint)
0:32 Sequence
0:32 move second child to first child ( temp 2X3 matrix of float)
0:32 'r30' ( temp 2X3 matrix of float)
0:32 matrix-multiply ( temp 2X3 matrix of float)
0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 3 (const uint)
0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32 Constant:
0:32 4 (const uint)
0:33 Sequence
0:33 move second child to first child ( temp 3X4 matrix of float)
0:33 'r31' ( temp 3X4 matrix of float)
0:33 matrix-multiply ( temp 3X4 matrix of float)
0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 4 (const uint)
0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33 Constant:
0:33 3 (const uint)
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'r32' ( temp 3X2 matrix of float)
0:34 matrix-multiply ( temp 3X2 matrix of float)
0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 5 (const uint)
0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34 Constant:
0:34 3 (const uint)
0:35 Sequence
0:35 move second child to first child ( temp 4X3 matrix of float)
0:35 'r33' ( temp 4X3 matrix of float)
0:35 matrix-multiply ( temp 4X3 matrix of float)
0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 3 (const uint)
0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35 Constant:
0:35 5 (const uint)
0:37 Branch: Return with expression
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:37 'r10' ( temp 4-component vector of float)
0:37 'r11' ( temp 4-component vector of float)
0:37 'r20' ( temp 4-component vector of float)
0:37 'r21' ( temp 4-component vector of float)
0:37 'r00' ( temp float)
0:37 'r01' ( temp float)
0:37 direct index ( temp float)
0:37 direct index ( temp 3-component vector of float)
0:37 'r30' ( temp 2X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 'r31' ( temp 3X4 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp float)
0:37 direct index ( temp 2-component vector of float)
0:37 'r32' ( temp 3X2 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 0 (const int)
0:37 direct index ( temp 4-component vector of float)
0:37 transpose ( temp 3X4 matrix of float)
0:37 'r33' ( temp 4X3 matrix of float)
0:37 Constant:
0:37 0 (const int)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 190
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 188
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "r00"
Name 21 "Matrix"
MemberName 21(Matrix) 0 "m44"
MemberName 21(Matrix) 1 "m43"
MemberName 21(Matrix) 2 "m34"
MemberName 21(Matrix) 3 "m33"
MemberName 21(Matrix) 4 "m24"
MemberName 21(Matrix) 5 "m42"
MemberName 21(Matrix) 6 "v4"
MemberName 21(Matrix) 7 "v3"
MemberName 21(Matrix) 8 "v2"
Name 23 ""
Name 37 "r01"
Name 49 "r10"
Name 61 "r11"
Name 73 "r20"
Name 88 "r21"
Name 102 "r30"
Name 118 "r31"
Name 133 "r32"
Name 146 "r33"
Name 188 "@entryPointOutput"
MemberDecorate 21(Matrix) 0 RowMajor
MemberDecorate 21(Matrix) 0 Offset 0
MemberDecorate 21(Matrix) 0 MatrixStride 16
MemberDecorate 21(Matrix) 1 RowMajor
MemberDecorate 21(Matrix) 1 Offset 64
MemberDecorate 21(Matrix) 1 MatrixStride 16
MemberDecorate 21(Matrix) 2 RowMajor
MemberDecorate 21(Matrix) 2 Offset 112
MemberDecorate 21(Matrix) 2 MatrixStride 16
MemberDecorate 21(Matrix) 3 RowMajor
MemberDecorate 21(Matrix) 3 Offset 176
MemberDecorate 21(Matrix) 3 MatrixStride 16
MemberDecorate 21(Matrix) 4 RowMajor
MemberDecorate 21(Matrix) 4 Offset 224
MemberDecorate 21(Matrix) 4 MatrixStride 16
MemberDecorate 21(Matrix) 5 RowMajor
MemberDecorate 21(Matrix) 5 Offset 288
MemberDecorate 21(Matrix) 5 MatrixStride 16
MemberDecorate 21(Matrix) 6 Offset 320
MemberDecorate 21(Matrix) 7 Offset 336
MemberDecorate 21(Matrix) 8 Offset 352
Decorate 21(Matrix) Block
Decorate 23 DescriptorSet 0
Decorate 23 Binding 0
Decorate 188(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: TypeMatrix 7(fvec4) 4
14: TypeVector 6(float) 3
15: TypeMatrix 14(fvec3) 4
16: TypeMatrix 7(fvec4) 3
17: TypeMatrix 14(fvec3) 3
18: TypeMatrix 7(fvec4) 2
19: TypeVector 6(float) 2
20: TypeMatrix 19(fvec2) 4
21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
22: TypePointer Uniform 21(Matrix)
23: 22(ptr) Variable Uniform
24: TypeInt 32 1
25: 24(int) Constant 8
26: TypePointer Uniform 19(fvec2)
29: 24(int) Constant 7
30: TypePointer Uniform 14(fvec3)
38: 24(int) Constant 6
39: TypePointer Uniform 7(fvec4)
48: TypePointer Function 7(fvec4)
50: 24(int) Constant 0
51: TypePointer Uniform 13
62: 24(int) Constant 2
63: TypePointer Uniform 16
95: 24(int) Constant 1
96: TypePointer Uniform 15
100: TypeMatrix 14(fvec3) 2
101: TypePointer Function 100
103: 24(int) Constant 3
104: TypePointer Uniform 17
107: 24(int) Constant 4
108: TypePointer Uniform 18
117: TypePointer Function 16
123: TypeMatrix 19(fvec2) 3
132: TypePointer Function 123
134: 24(int) Constant 5
135: TypePointer Uniform 20
145: TypePointer Function 15
168: TypeInt 32 0
169: 168(int) Constant 0
187: TypePointer Output 7(fvec4)
188(@entryPointOutput): 187(ptr) Variable Output
4(main): 2 Function None 3
5: Label
189: 7(fvec4) FunctionCall 9(@main()
Store 188(@entryPointOutput) 189
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(r00): 11(ptr) Variable Function
37(r01): 11(ptr) Variable Function
49(r10): 48(ptr) Variable Function
61(r11): 48(ptr) Variable Function
73(r20): 48(ptr) Variable Function
88(r21): 48(ptr) Variable Function
102(r30): 101(ptr) Variable Function
118(r31): 117(ptr) Variable Function
133(r32): 132(ptr) Variable Function
146(r33): 145(ptr) Variable Function
27: 26(ptr) AccessChain 23 25
28: 19(fvec2) Load 27
31: 30(ptr) AccessChain 23 29
32: 14(fvec3) Load 31
33: 6(float) CompositeExtract 32 0
34: 6(float) CompositeExtract 32 1
35: 19(fvec2) CompositeConstruct 33 34
36: 6(float) Dot 28 35
Store 12(r00) 36
40: 39(ptr) AccessChain 23 38
41: 7(fvec4) Load 40
42: 6(float) CompositeExtract 41 0
43: 6(float) CompositeExtract 41 1
44: 19(fvec2) CompositeConstruct 42 43
45: 26(ptr) AccessChain 23 25
46: 19(fvec2) Load 45
47: 6(float) Dot 44 46
Store 37(r01) 47
52: 51(ptr) AccessChain 23 50
53: 13 Load 52
54: 7(fvec4) CompositeExtract 53 0
55: 7(fvec4) CompositeExtract 53 1
56: 7(fvec4) CompositeExtract 53 2
57: 16 CompositeConstruct 54 55 56
58: 30(ptr) AccessChain 23 29
59: 14(fvec3) Load 58
60: 7(fvec4) MatrixTimesVector 57 59
Store 49(r10) 60
64: 63(ptr) AccessChain 23 62
65: 16 Load 64
66: 39(ptr) AccessChain 23 38
67: 7(fvec4) Load 66
68: 6(float) CompositeExtract 67 0
69: 6(float) CompositeExtract 67 1
70: 6(float) CompositeExtract 67 2
71: 14(fvec3) CompositeConstruct 68 69 70
72: 7(fvec4) MatrixTimesVector 65 71
Store 61(r11) 72
74: 30(ptr) AccessChain 23 29
75: 14(fvec3) Load 74
76: 51(ptr) AccessChain 23 50
77: 13 Load 76
78: 7(fvec4) CompositeExtract 77 0
79: 14(fvec3) VectorShuffle 78 78 0 1 2
80: 7(fvec4) CompositeExtract 77 1
81: 14(fvec3) VectorShuffle 80 80 0 1 2
82: 7(fvec4) CompositeExtract 77 2
83: 14(fvec3) VectorShuffle 82 82 0 1 2
84: 7(fvec4) CompositeExtract 77 3
85: 14(fvec3) VectorShuffle 84 84 0 1 2
86: 15 CompositeConstruct 79 81 83 85
87: 7(fvec4) VectorTimesMatrix 75 86
Store 73(r20) 87
89: 39(ptr) AccessChain 23 38
90: 7(fvec4) Load 89
91: 6(float) CompositeExtract 90 0
92: 6(float) CompositeExtract 90 1
93: 6(float) CompositeExtract 90 2
94: 14(fvec3) CompositeConstruct 91 92 93
97: 96(ptr) AccessChain 23 95
98: 15 Load 97
99: 7(fvec4) VectorTimesMatrix 94 98
Store 88(r21) 99
105: 104(ptr) AccessChain 23 103
106: 17 Load 105
109: 108(ptr) AccessChain 23 107
110: 18 Load 109
111: 7(fvec4) CompositeExtract 110 0
112: 14(fvec3) VectorShuffle 111 111 0 1 2
113: 7(fvec4) CompositeExtract 110 1
114: 14(fvec3) VectorShuffle 113 113 0 1 2
115: 100 CompositeConstruct 112 114
116: 100 MatrixTimesMatrix 106 115
Store 102(r30) 116
119: 108(ptr) AccessChain 23 107
120: 18 Load 119
121: 104(ptr) AccessChain 23 103
122: 17 Load 121
124: 14(fvec3) CompositeExtract 122 0
125: 19(fvec2) VectorShuffle 124 124 0 1
126: 14(fvec3) CompositeExtract 122 1
127: 19(fvec2) VectorShuffle 126 126 0 1
128: 14(fvec3) CompositeExtract 122 2
129: 19(fvec2) VectorShuffle 128 128 0 1
130: 123 CompositeConstruct 125 127 129
131: 16 MatrixTimesMatrix 120 130
Store 118(r31) 131
136: 135(ptr) AccessChain 23 134
137: 20 Load 136
138: 19(fvec2) CompositeExtract 137 0
139: 19(fvec2) CompositeExtract 137 1
140: 19(fvec2) CompositeExtract 137 2
141: 123 CompositeConstruct 138 139 140
142: 104(ptr) AccessChain 23 103
143: 17 Load 142
144: 123 MatrixTimesMatrix 141 143
Store 133(r32) 144
147: 104(ptr) AccessChain 23 103
148: 17 Load 147
149: 14(fvec3) CompositeExtract 148 0
150: 14(fvec3) CompositeExtract 148 1
151: 100 CompositeConstruct 149 150
152: 135(ptr) AccessChain 23 134
153: 20 Load 152
154: 15 MatrixTimesMatrix 151 153
Store 146(r33) 154
155: 7(fvec4) Load 49(r10)
156: 7(fvec4) Load 61(r11)
157: 7(fvec4) FAdd 155 156
158: 7(fvec4) Load 73(r20)
159: 7(fvec4) FAdd 157 158
160: 7(fvec4) Load 88(r21)
161: 7(fvec4) FAdd 159 160
162: 6(float) Load 12(r00)
163: 7(fvec4) CompositeConstruct 162 162 162 162
164: 7(fvec4) FAdd 161 163
165: 6(float) Load 37(r01)
166: 7(fvec4) CompositeConstruct 165 165 165 165
167: 7(fvec4) FAdd 164 166
170: 11(ptr) AccessChain 102(r30) 50 169
171: 6(float) Load 170
172: 7(fvec4) CompositeConstruct 171 171 171 171
173: 7(fvec4) FAdd 167 172
174: 48(ptr) AccessChain 118(r31) 50
175: 7(fvec4) Load 174
176: 7(fvec4) FAdd 173 175
177: 11(ptr) AccessChain 133(r32) 50 169
178: 6(float) Load 177
179: 7(fvec4) CompositeConstruct 178 178 178 178
180: 7(fvec4) FAdd 176 179
181: 15 Load 146(r33)
182: 16 Transpose 181
183: 7(fvec4) CompositeExtract 182 0
184: 7(fvec4) FAdd 180 183
ReturnValue 184
FunctionEnd