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142 lines
6.3 KiB
142 lines
6.3 KiB
hlsl.multiEntry.vert
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Shader version: 500
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' ( in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch ( temp 4-component vector of float)
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0:5 'Position' (layout( rgba32f) uniform textureBuffer)
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0:5 Convert uint to int ( temp int)
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0:5 'Index' ( in uint)
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0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'Index' ( in uint)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:10 'Index' ( in uint)
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0:9 Function Definition: RealEntrypoint( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp uint)
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0:? 'Index' ( temp uint)
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0:? 'Index' ( in uint VertexIndex)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:? 'Index' ( temp uint)
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0:? Linker Objects
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0:? 'Position' (layout( rgba32f) uniform textureBuffer)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'Index' ( in uint VertexIndex)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' ( in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch ( temp 4-component vector of float)
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0:5 'Position' (layout( rgba32f) uniform textureBuffer)
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0:5 Convert uint to int ( temp int)
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0:5 'Index' ( in uint)
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0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'Index' ( in uint)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:10 'Index' ( in uint)
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0:9 Function Definition: RealEntrypoint( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child ( temp uint)
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0:? 'Index' ( temp uint)
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0:? 'Index' ( in uint VertexIndex)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:? 'Index' ( temp uint)
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0:? Linker Objects
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0:? 'Position' (layout( rgba32f) uniform textureBuffer)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'Index' ( in uint VertexIndex)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 41
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "RealEntrypoint" 34 37
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Source HLSL 500
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Name 4 "RealEntrypoint"
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Name 12 "FakeEntrypoint(u1;"
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Name 11 "Index"
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Name 15 "@RealEntrypoint(u1;"
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Name 14 "Index"
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Name 19 "Position"
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Name 27 "param"
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Name 32 "Index"
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Name 34 "Index"
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Name 37 "@entryPointOutput"
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Name 38 "param"
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Decorate 19(Position) DescriptorSet 0
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Decorate 19(Position) Binding 0
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Decorate 34(Index) BuiltIn VertexIndex
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Decorate 37(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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17: TypeImage 8(float) Buffer sampled format:Rgba32f
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18: TypePointer UniformConstant 17
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19(Position): 18(ptr) Variable UniformConstant
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22: TypeInt 32 1
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33: TypePointer Input 6(int)
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34(Index): 33(ptr) Variable Input
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36: TypePointer Output 9(fvec4)
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37(@entryPointOutput): 36(ptr) Variable Output
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4(RealEntrypoint): 2 Function None 3
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5: Label
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32(Index): 7(ptr) Variable Function
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38(param): 7(ptr) Variable Function
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35: 6(int) Load 34(Index)
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Store 32(Index) 35
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39: 6(int) Load 32(Index)
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Store 38(param) 39
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40: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 38(param)
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Store 37(@entryPointOutput) 40
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Return
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FunctionEnd
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12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
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11(Index): 7(ptr) FunctionParameter
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13: Label
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20: 17 Load 19(Position)
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21: 6(int) Load 11(Index)
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23: 22(int) Bitcast 21
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24: 9(fvec4) ImageFetch 20 23
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ReturnValue 24
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FunctionEnd
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15(@RealEntrypoint(u1;): 9(fvec4) Function None 10
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14(Index): 7(ptr) FunctionParameter
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16: Label
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27(param): 7(ptr) Variable Function
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28: 6(int) Load 14(Index)
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Store 27(param) 28
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29: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 27(param)
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ReturnValue 29
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FunctionEnd
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