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hlsl.namespace.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: N1::getVec( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:5 Branch: Return with expression
0:5 'v1' ( global 4-component vector of float)
0:10 Function Definition: N2::getVec( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:10 Branch: Return with expression
0:10 'v2' ( global 4-component vector of float)
0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:12 'v2' ( global 4-component vector of float)
0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:15 Function Parameters:
0:15 '@this' ( temp structure{})
0:? Sequence
0:15 Branch: Return with expression
0:15 'v2' ( global 4-component vector of float)
0:21 Function Definition: @main( ( temp 4-component vector of float)
0:21 Function Parameters:
0:? Sequence
0:22 Branch: Return with expression
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 Function Call: N1::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float)
0:22 vector-scale ( temp 4-component vector of float)
0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:22 'N2::gf' ( global float)
0:21 Function Definition: main( ( temp void)
0:21 Function Parameters:
0:? Sequence
0:21 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:21 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'v1' ( global 4-component vector of float)
0:? 'v2' ( global 4-component vector of float)
0:? 'N2::gf' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: N1::getVec( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:5 Branch: Return with expression
0:5 'v1' ( global 4-component vector of float)
0:10 Function Definition: N2::getVec( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:10 Branch: Return with expression
0:10 'v2' ( global 4-component vector of float)
0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
0:12 'v2' ( global 4-component vector of float)
0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:15 Function Parameters:
0:15 '@this' ( temp structure{})
0:? Sequence
0:15 Branch: Return with expression
0:15 'v2' ( global 4-component vector of float)
0:21 Function Definition: @main( ( temp 4-component vector of float)
0:21 Function Parameters:
0:? Sequence
0:22 Branch: Return with expression
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 add ( temp 4-component vector of float)
0:22 Function Call: N1::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::getVec( ( temp 4-component vector of float)
0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float)
0:22 vector-scale ( temp 4-component vector of float)
0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
0:22 'N2::gf' ( global float)
0:21 Function Definition: main( ( temp void)
0:21 Function Parameters:
0:? Sequence
0:21 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:21 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'v1' ( global 4-component vector of float)
0:? 'v2' ( global 4-component vector of float)
0:? 'N2::gf' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 54
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 52
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "N1::getVec("
Name 11 "N2::getVec("
Name 13 "N2::N3::getVec("
Name 15 "C1"
Name 19 "N2::N3::C1::getVec("
Name 18 "@this"
Name 21 "@main("
Name 24 "v1"
Name 28 "v2"
Name 45 "N2::gf"
Name 52 "@entryPointOutput"
Decorate 52(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
15(C1): TypeStruct
16: TypePointer Function 15(C1)
17: TypeFunction 7(fvec4) 16(ptr)
23: TypePointer Private 7(fvec4)
24(v1): 23(ptr) Variable Private
28(v2): 23(ptr) Variable Private
44: TypePointer Private 6(float)
45(N2::gf): 44(ptr) Variable Private
51: TypePointer Output 7(fvec4)
52(@entryPointOutput): 51(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53: 7(fvec4) FunctionCall 21(@main()
Store 52(@entryPointOutput) 53
Return
FunctionEnd
9(N1::getVec(): 7(fvec4) Function None 8
10: Label
25: 7(fvec4) Load 24(v1)
ReturnValue 25
FunctionEnd
11(N2::getVec(): 7(fvec4) Function None 8
12: Label
29: 7(fvec4) Load 28(v2)
ReturnValue 29
FunctionEnd
13(N2::N3::getVec(): 7(fvec4) Function None 8
14: Label
32: 7(fvec4) Load 28(v2)
ReturnValue 32
FunctionEnd
19(N2::N3::C1::getVec(): 7(fvec4) Function None 17
18(@this): 16(ptr) FunctionParameter
20: Label
35: 7(fvec4) Load 28(v2)
ReturnValue 35
FunctionEnd
21(@main(): 7(fvec4) Function None 8
22: Label
38: 7(fvec4) FunctionCall 9(N1::getVec()
39: 7(fvec4) FunctionCall 11(N2::getVec()
40: 7(fvec4) FAdd 38 39
41: 7(fvec4) FunctionCall 13(N2::N3::getVec()
42: 7(fvec4) FAdd 40 41
43: 7(fvec4) FunctionCall 19(N2::N3::C1::getVec()
46: 6(float) Load 45(N2::gf)
47: 7(fvec4) VectorTimesScalar 43 46
48: 7(fvec4) FAdd 42 47
ReturnValue 48
FunctionEnd