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183 lines
8.2 KiB
183 lines
8.2 KiB
hlsl.namespace.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: N1::getVec( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 'v1' ( global 4-component vector of float)
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0:10 Function Definition: N2::getVec( ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'v2' ( global 4-component vector of float)
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0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 'v2' ( global 4-component vector of float)
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0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:15 '@this' ( temp structure{})
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 'v2' ( global 4-component vector of float)
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0:21 Function Definition: @main( ( temp 4-component vector of float)
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0:21 Function Parameters:
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0:? Sequence
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0:22 Branch: Return with expression
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0:22 add ( temp 4-component vector of float)
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0:22 add ( temp 4-component vector of float)
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0:22 add ( temp 4-component vector of float)
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0:22 Function Call: N1::getVec( ( temp 4-component vector of float)
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0:22 Function Call: N2::getVec( ( temp 4-component vector of float)
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0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float)
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0:22 vector-scale ( temp 4-component vector of float)
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0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
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0:22 'N2::gf' ( global float)
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0:21 Function Definition: main( ( temp void)
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0:21 Function Parameters:
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0:? Sequence
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0:21 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:21 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'v1' ( global 4-component vector of float)
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0:? 'v2' ( global 4-component vector of float)
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0:? 'N2::gf' ( global float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: N1::getVec( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 'v1' ( global 4-component vector of float)
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0:10 Function Definition: N2::getVec( ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 'v2' ( global 4-component vector of float)
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0:12 Function Definition: N2::N3::getVec( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 'v2' ( global 4-component vector of float)
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0:15 Function Definition: N2::N3::C1::getVec( ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:15 '@this' ( temp structure{})
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 'v2' ( global 4-component vector of float)
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0:21 Function Definition: @main( ( temp 4-component vector of float)
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0:21 Function Parameters:
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0:? Sequence
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0:22 Branch: Return with expression
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0:22 add ( temp 4-component vector of float)
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0:22 add ( temp 4-component vector of float)
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0:22 add ( temp 4-component vector of float)
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0:22 Function Call: N1::getVec( ( temp 4-component vector of float)
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0:22 Function Call: N2::getVec( ( temp 4-component vector of float)
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0:22 Function Call: N2::N3::getVec( ( temp 4-component vector of float)
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0:22 vector-scale ( temp 4-component vector of float)
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0:22 Function Call: N2::N3::C1::getVec( ( temp 4-component vector of float)
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0:22 'N2::gf' ( global float)
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0:21 Function Definition: main( ( temp void)
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0:21 Function Parameters:
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0:? Sequence
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0:21 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:21 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'v1' ( global 4-component vector of float)
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0:? 'v2' ( global 4-component vector of float)
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0:? 'N2::gf' ( global float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 54
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 52
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "N1::getVec("
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Name 11 "N2::getVec("
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Name 13 "N2::N3::getVec("
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Name 15 "C1"
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Name 19 "N2::N3::C1::getVec("
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Name 18 "@this"
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Name 21 "@main("
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Name 24 "v1"
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Name 28 "v2"
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Name 45 "N2::gf"
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Name 52 "@entryPointOutput"
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Decorate 52(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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15(C1): TypeStruct
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16: TypePointer Function 15(C1)
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17: TypeFunction 7(fvec4) 16(ptr)
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23: TypePointer Private 7(fvec4)
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24(v1): 23(ptr) Variable Private
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28(v2): 23(ptr) Variable Private
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44: TypePointer Private 6(float)
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45(N2::gf): 44(ptr) Variable Private
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51: TypePointer Output 7(fvec4)
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52(@entryPointOutput): 51(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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53: 7(fvec4) FunctionCall 21(@main()
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Store 52(@entryPointOutput) 53
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Return
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FunctionEnd
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9(N1::getVec(): 7(fvec4) Function None 8
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10: Label
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25: 7(fvec4) Load 24(v1)
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ReturnValue 25
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FunctionEnd
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11(N2::getVec(): 7(fvec4) Function None 8
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12: Label
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29: 7(fvec4) Load 28(v2)
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ReturnValue 29
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FunctionEnd
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13(N2::N3::getVec(): 7(fvec4) Function None 8
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14: Label
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32: 7(fvec4) Load 28(v2)
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ReturnValue 32
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FunctionEnd
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19(N2::N3::C1::getVec(): 7(fvec4) Function None 17
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18(@this): 16(ptr) FunctionParameter
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20: Label
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35: 7(fvec4) Load 28(v2)
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ReturnValue 35
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FunctionEnd
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21(@main(): 7(fvec4) Function None 8
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22: Label
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38: 7(fvec4) FunctionCall 9(N1::getVec()
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39: 7(fvec4) FunctionCall 11(N2::getVec()
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40: 7(fvec4) FAdd 38 39
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41: 7(fvec4) FunctionCall 13(N2::N3::getVec()
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42: 7(fvec4) FAdd 40 41
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43: 7(fvec4) FunctionCall 19(N2::N3::C1::getVec()
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46: 6(float) Load 45(N2::gf)
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47: 7(fvec4) VectorTimesScalar 43 46
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48: 7(fvec4) FAdd 42 47
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ReturnValue 48
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FunctionEnd
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