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437 lines
20 KiB
437 lines
20 KiB
hlsl.nonstaticMemberFunction.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp 2-component vector of float)
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0:1 'i' ( global 2-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:5 Function Definition: type1::setmem(vf4; ( temp void)
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0:5 Function Parameters:
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0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:5 'm' ( in 4-component vector of float)
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 memVar: direct index for structure ( temp 4-component vector of float)
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0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 'm' ( in 4-component vector of float)
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0:6 Function Definition: type1::seti(i1; ( temp void)
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0:6 Function Parameters:
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0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:6 'si' ( in int)
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0:? Sequence
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0:6 move second child to first child ( temp int)
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0:6 i: direct index for structure ( temp int)
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0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:6 Constant:
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0:6 1 (const uint)
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0:6 'si' ( in int)
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0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:9 'a' ( in 4-component vector of float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add ( temp 4-component vector of float)
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0:10 vector-scale ( temp 4-component vector of float)
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0:10 Convert int to float ( temp float)
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0:10 i: direct index for structure ( temp int)
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0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:10 Constant:
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0:10 1 (const uint)
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0:10 'a' ( in 4-component vector of float)
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0:10 memVar: direct index for structure ( temp 4-component vector of float)
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0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:10 Constant:
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0:10 0 (const uint)
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0:13 Function Definition: type1::memFun(i1; ( temp int)
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0:13 Function Parameters:
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0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:13 'a' ( in int)
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 Convert float to int ( temp int)
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0:14 subtract ( temp float)
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0:14 Convert int to float ( temp float)
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0:14 add ( temp int)
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0:14 i: direct index for structure ( temp int)
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0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:14 Constant:
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0:14 1 (const uint)
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0:14 'a' ( in int)
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0:14 direct index ( temp float)
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0:14 memVar: direct index for structure ( temp 4-component vector of float)
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0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Constant:
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0:14 2 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 2-component vector of float)
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0:19 'j' ( global 2-component vector of float)
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0:19 'i' ( global 2-component vector of float)
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0:23 Function Definition: type2::memFun( ( temp 2-component vector of float)
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0:23 Function Parameters:
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0:23 '@this' ( temp structure{})
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 'i' ( global 2-component vector of float)
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0:27 Function Definition: @main( ( temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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0:29 Function Call: type1::setmem(vf4; ( temp void)
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0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:30 Function Call: type1::seti(i1; ( temp void)
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0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:30 Constant:
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0:30 17 (const int)
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'f4' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:32 add second child into first child ( temp 4-component vector of float)
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0:32 'f4' ( temp 4-component vector of float)
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0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
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0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:? Constant:
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:33 add second child into first child ( temp 4-component vector of float)
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0:33 'f4' ( temp 4-component vector of float)
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0:33 Convert int to float ( temp float)
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0:33 Function Call: type1::memFun(i1; ( temp int)
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0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:33 Constant:
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0:33 7 (const int)
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0:34 Branch: Return with expression
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0:34 'f4' ( temp 4-component vector of float)
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:27 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'i' ( global 2-component vector of float)
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0:? 'j' ( global 2-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child ( temp 2-component vector of float)
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0:1 'i' ( global 2-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:5 Function Definition: type1::setmem(vf4; ( temp void)
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0:5 Function Parameters:
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0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:5 'm' ( in 4-component vector of float)
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 memVar: direct index for structure ( temp 4-component vector of float)
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0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:5 Constant:
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0:5 0 (const uint)
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0:5 'm' ( in 4-component vector of float)
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0:6 Function Definition: type1::seti(i1; ( temp void)
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0:6 Function Parameters:
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0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:6 'si' ( in int)
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0:? Sequence
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0:6 move second child to first child ( temp int)
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0:6 i: direct index for structure ( temp int)
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0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:6 Constant:
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0:6 1 (const uint)
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0:6 'si' ( in int)
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0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:9 'a' ( in 4-component vector of float)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add ( temp 4-component vector of float)
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0:10 vector-scale ( temp 4-component vector of float)
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0:10 Convert int to float ( temp float)
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0:10 i: direct index for structure ( temp int)
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0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:10 Constant:
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0:10 1 (const uint)
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0:10 'a' ( in 4-component vector of float)
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0:10 memVar: direct index for structure ( temp 4-component vector of float)
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0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:10 Constant:
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0:10 0 (const uint)
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0:13 Function Definition: type1::memFun(i1; ( temp int)
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0:13 Function Parameters:
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0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:13 'a' ( in int)
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 Convert float to int ( temp int)
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0:14 subtract ( temp float)
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0:14 Convert int to float ( temp float)
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0:14 add ( temp int)
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0:14 i: direct index for structure ( temp int)
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0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:14 Constant:
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0:14 1 (const uint)
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0:14 'a' ( in int)
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0:14 direct index ( temp float)
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0:14 memVar: direct index for structure ( temp 4-component vector of float)
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0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Constant:
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0:14 2 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 2-component vector of float)
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0:19 'j' ( global 2-component vector of float)
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0:19 'i' ( global 2-component vector of float)
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0:23 Function Definition: type2::memFun( ( temp 2-component vector of float)
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0:23 Function Parameters:
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0:23 '@this' ( temp structure{})
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 'i' ( global 2-component vector of float)
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0:27 Function Definition: @main( ( temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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0:29 Function Call: type1::setmem(vf4; ( temp void)
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0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:30 Function Call: type1::seti(i1; ( temp void)
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0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:30 Constant:
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0:30 17 (const int)
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'f4' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:32 add second child into first child ( temp 4-component vector of float)
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0:32 'f4' ( temp 4-component vector of float)
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0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
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0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:? Constant:
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:33 add second child into first child ( temp 4-component vector of float)
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0:33 'f4' ( temp 4-component vector of float)
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0:33 Convert int to float ( temp float)
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0:33 Function Call: type1::memFun(i1; ( temp int)
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0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:33 Constant:
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0:33 7 (const int)
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0:34 Branch: Return with expression
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0:34 'f4' ( temp 4-component vector of float)
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:27 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'i' ( global 2-component vector of float)
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0:? 'j' ( global 2-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 111
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 109
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "type1"
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MemberName 9(type1) 0 "memVar"
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MemberName 9(type1) 1 "i"
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Name 15 "type1::setmem(vf4;"
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Name 13 "@this"
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Name 14 "m"
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Name 21 "type1::seti(i1;"
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Name 19 "@this"
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Name 20 "si"
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Name 26 "type1::memFun(vf4;"
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Name 24 "@this"
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Name 25 "a"
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Name 31 "type1::memFun(i1;"
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Name 29 "@this"
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Name 30 "a"
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Name 33 "type2"
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Name 38 "type2::memFun("
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Name 37 "@this"
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Name 41 "@main("
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Name 44 "i"
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Name 48 "j"
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Name 83 "test"
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Name 85 "param"
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Name 88 "param"
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Name 90 "f4"
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Name 94 "param"
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Name 99 "param"
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Name 109 "@entryPointOutput"
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Decorate 109(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 1
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9(type1): TypeStruct 7(fvec4) 8(int)
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10: TypePointer Function 9(type1)
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11: TypePointer Function 7(fvec4)
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12: TypeFunction 2 10(ptr) 11(ptr)
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17: TypePointer Function 8(int)
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18: TypeFunction 2 10(ptr) 17(ptr)
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23: TypeFunction 7(fvec4) 10(ptr) 11(ptr)
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28: TypeFunction 8(int) 10(ptr) 17(ptr)
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33(type2): TypeStruct
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34: TypePointer Function 33(type2)
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35: TypeVector 6(float) 2
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36: TypeFunction 35(fvec2) 34(ptr)
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40: TypeFunction 7(fvec4)
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43: TypePointer Private 35(fvec2)
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44(i): 43(ptr) Variable Private
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45: 6(float) Constant 1065353216
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46: 6(float) Constant 1073741824
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47: 35(fvec2) ConstantComposite 45 46
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48(j): 43(ptr) Variable Private
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50: 8(int) Constant 0
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53: 8(int) Constant 1
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71: TypeInt 32 0
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72: 71(int) Constant 2
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73: TypePointer Function 6(float)
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84: 7(fvec4) ConstantComposite 46 46 46 46
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87: 8(int) Constant 17
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91: 7(fvec4) ConstantComposite 45 45 45 45
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92: 6(float) Constant 1084227584
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93: 7(fvec4) ConstantComposite 92 92 92 92
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98: 8(int) Constant 7
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108: TypePointer Output 7(fvec4)
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109(@entryPointOutput): 108(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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Store 44(i) 47
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49: 35(fvec2) Load 44(i)
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Store 48(j) 49
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110: 7(fvec4) FunctionCall 41(@main()
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Store 109(@entryPointOutput) 110
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Return
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FunctionEnd
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15(type1::setmem(vf4;): 2 Function None 12
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13(@this): 10(ptr) FunctionParameter
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14(m): 11(ptr) FunctionParameter
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16: Label
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51: 7(fvec4) Load 14(m)
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52: 11(ptr) AccessChain 13(@this) 50
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Store 52 51
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Return
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FunctionEnd
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21(type1::seti(i1;): 2 Function None 18
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19(@this): 10(ptr) FunctionParameter
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20(si): 17(ptr) FunctionParameter
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22: Label
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54: 8(int) Load 20(si)
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55: 17(ptr) AccessChain 19(@this) 53
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Store 55 54
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Return
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FunctionEnd
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26(type1::memFun(vf4;): 7(fvec4) Function None 23
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24(@this): 10(ptr) FunctionParameter
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25(a): 11(ptr) FunctionParameter
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27: Label
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56: 17(ptr) AccessChain 24(@this) 53
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57: 8(int) Load 56
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58: 6(float) ConvertSToF 57
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59: 7(fvec4) Load 25(a)
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60: 7(fvec4) VectorTimesScalar 59 58
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61: 11(ptr) AccessChain 24(@this) 50
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62: 7(fvec4) Load 61
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63: 7(fvec4) FAdd 60 62
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ReturnValue 63
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FunctionEnd
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31(type1::memFun(i1;): 8(int) Function None 28
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29(@this): 10(ptr) FunctionParameter
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30(a): 17(ptr) FunctionParameter
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32: Label
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66: 17(ptr) AccessChain 29(@this) 53
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67: 8(int) Load 66
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68: 8(int) Load 30(a)
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69: 8(int) IAdd 67 68
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70: 6(float) ConvertSToF 69
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74: 73(ptr) AccessChain 29(@this) 50 72
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75: 6(float) Load 74
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76: 6(float) FSub 70 75
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77: 8(int) ConvertFToS 76
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ReturnValue 77
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FunctionEnd
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38(type2::memFun(): 35(fvec2) Function None 36
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37(@this): 34(ptr) FunctionParameter
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39: Label
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80: 35(fvec2) Load 44(i)
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ReturnValue 80
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FunctionEnd
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41(@main(): 7(fvec4) Function None 40
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42: Label
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83(test): 10(ptr) Variable Function
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85(param): 11(ptr) Variable Function
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88(param): 17(ptr) Variable Function
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90(f4): 11(ptr) Variable Function
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94(param): 11(ptr) Variable Function
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99(param): 17(ptr) Variable Function
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Store 85(param) 84
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86: 2 FunctionCall 15(type1::setmem(vf4;) 83(test) 85(param)
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Store 88(param) 87
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89: 2 FunctionCall 21(type1::seti(i1;) 83(test) 88(param)
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Store 90(f4) 91
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Store 94(param) 93
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95: 7(fvec4) FunctionCall 26(type1::memFun(vf4;) 83(test) 94(param)
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96: 7(fvec4) Load 90(f4)
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97: 7(fvec4) FAdd 96 95
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Store 90(f4) 97
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Store 99(param) 98
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100: 8(int) FunctionCall 31(type1::memFun(i1;) 83(test) 99(param)
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101: 6(float) ConvertSToF 100
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102: 7(fvec4) Load 90(f4)
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103: 7(fvec4) CompositeConstruct 101 101 101 101
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104: 7(fvec4) FAdd 102 103
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Store 90(f4) 104
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105: 7(fvec4) Load 90(f4)
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ReturnValue 105
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FunctionEnd
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