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293 lines
12 KiB
293 lines
12 KiB
hlsl.numericsuffixes.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 'r00' ( temp float)
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0:7 Constant:
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0:7 1.000000
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0:8 Sequence
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0:8 move second child to first child ( temp uint)
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0:8 'r01' ( temp uint)
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0:8 Constant:
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0:8 1 (const uint)
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0:9 Sequence
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0:9 move second child to first child ( temp uint)
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0:9 'r02' ( temp uint)
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0:9 Constant:
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0:9 2 (const uint)
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0:10 Sequence
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0:10 move second child to first child ( temp uint)
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0:10 'r03' ( temp uint)
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0:10 Constant:
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0:10 2748 (const uint)
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0:11 Sequence
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0:11 move second child to first child ( temp uint)
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0:11 'r04' ( temp uint)
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0:11 Constant:
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0:11 2748 (const uint)
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0:12 Sequence
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0:12 move second child to first child ( temp int)
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0:12 'r05' ( temp int)
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0:12 Constant:
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0:12 5 (const int)
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0:13 Sequence
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0:13 move second child to first child ( temp int)
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0:13 'r06' ( temp int)
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0:13 Constant:
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0:13 6 (const int)
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0:14 Sequence
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0:14 move second child to first child ( temp int)
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0:14 'r07' ( temp int)
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0:14 Constant:
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0:14 57 (const int)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'r08' ( temp uint)
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0:15 Constant:
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0:15 58 (const uint)
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0:16 Sequence
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0:16 move second child to first child ( temp float)
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0:16 'r09' ( temp float)
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0:16 Constant:
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0:16 1.000000
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0:17 Sequence
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0:17 move second child to first child ( temp float)
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0:17 'r10' ( temp float)
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0:17 Constant:
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0:17 1.000000
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'r11' ( temp float)
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0:18 Constant:
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0:18 1.100000
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 'r12' ( temp float)
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0:19 Constant:
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0:19 1.100000
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 color: direct index for structure ( temp 4-component vector of float)
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0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 Convert int to float ( temp float)
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0:22 'r07' ( temp int)
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0:23 Branch: Return with expression
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0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:5 color: direct index for structure ( temp 4-component vector of float)
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0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:5 Constant:
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0:5 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 'r00' ( temp float)
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0:7 Constant:
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0:7 1.000000
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0:8 Sequence
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0:8 move second child to first child ( temp uint)
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0:8 'r01' ( temp uint)
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0:8 Constant:
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0:8 1 (const uint)
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0:9 Sequence
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0:9 move second child to first child ( temp uint)
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0:9 'r02' ( temp uint)
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0:9 Constant:
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0:9 2 (const uint)
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0:10 Sequence
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0:10 move second child to first child ( temp uint)
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0:10 'r03' ( temp uint)
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0:10 Constant:
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0:10 2748 (const uint)
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0:11 Sequence
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0:11 move second child to first child ( temp uint)
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0:11 'r04' ( temp uint)
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0:11 Constant:
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0:11 2748 (const uint)
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0:12 Sequence
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0:12 move second child to first child ( temp int)
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0:12 'r05' ( temp int)
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0:12 Constant:
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0:12 5 (const int)
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0:13 Sequence
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0:13 move second child to first child ( temp int)
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0:13 'r06' ( temp int)
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0:13 Constant:
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0:13 6 (const int)
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0:14 Sequence
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0:14 move second child to first child ( temp int)
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0:14 'r07' ( temp int)
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0:14 Constant:
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0:14 57 (const int)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'r08' ( temp uint)
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0:15 Constant:
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0:15 58 (const uint)
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0:16 Sequence
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0:16 move second child to first child ( temp float)
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0:16 'r09' ( temp float)
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0:16 Constant:
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0:16 1.000000
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0:17 Sequence
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0:17 move second child to first child ( temp float)
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0:17 'r10' ( temp float)
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0:17 Constant:
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0:17 1.000000
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'r11' ( temp float)
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0:18 Constant:
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0:18 1.100000
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 'r12' ( temp float)
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0:19 Constant:
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0:19 1.100000
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 color: direct index for structure ( temp 4-component vector of float)
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0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 Convert int to float ( temp float)
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0:22 'r07' ( temp int)
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0:23 Branch: Return with expression
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0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:5 color: direct index for structure ( temp 4-component vector of float)
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0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:5 Constant:
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0:5 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 54
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 51
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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Name 10 "@main("
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Name 13 "r00"
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Name 17 "r01"
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Name 19 "r02"
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Name 21 "r03"
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Name 23 "r04"
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Name 26 "r05"
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Name 28 "r06"
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Name 30 "r07"
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Name 32 "r08"
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Name 34 "r09"
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Name 35 "r10"
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Name 36 "r11"
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Name 38 "r12"
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Name 40 "ps_output"
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Name 51 "@entryPointOutput.color"
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Decorate 51(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: 6(float) Constant 1065353216
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15: TypeInt 32 0
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16: TypePointer Function 15(int)
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18: 15(int) Constant 1
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20: 15(int) Constant 2
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22: 15(int) Constant 2748
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24: TypeInt 32 1
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25: TypePointer Function 24(int)
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27: 24(int) Constant 5
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29: 24(int) Constant 6
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31: 24(int) Constant 57
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33: 15(int) Constant 58
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37: 6(float) Constant 1066192077
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39: TypePointer Function 8(PS_OUTPUT)
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41: 24(int) Constant 0
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45: TypePointer Function 7(fvec4)
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50: TypePointer Output 7(fvec4)
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51(@entryPointOutput.color): 50(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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52:8(PS_OUTPUT) FunctionCall 10(@main()
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53: 7(fvec4) CompositeExtract 52 0
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Store 51(@entryPointOutput.color) 53
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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17(r01): 16(ptr) Variable Function
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19(r02): 16(ptr) Variable Function
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21(r03): 16(ptr) Variable Function
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23(r04): 16(ptr) Variable Function
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26(r05): 25(ptr) Variable Function
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28(r06): 25(ptr) Variable Function
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30(r07): 25(ptr) Variable Function
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32(r08): 16(ptr) Variable Function
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34(r09): 12(ptr) Variable Function
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35(r10): 12(ptr) Variable Function
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36(r11): 12(ptr) Variable Function
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38(r12): 12(ptr) Variable Function
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40(ps_output): 39(ptr) Variable Function
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Store 13(r00) 14
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Store 17(r01) 18
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Store 19(r02) 20
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Store 21(r03) 22
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Store 23(r04) 22
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Store 26(r05) 27
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Store 28(r06) 29
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Store 30(r07) 31
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Store 32(r08) 33
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Store 34(r09) 14
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Store 35(r10) 14
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Store 36(r11) 37
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Store 38(r12) 37
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42: 24(int) Load 30(r07)
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43: 6(float) ConvertSToF 42
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44: 7(fvec4) CompositeConstruct 43 43 43 43
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46: 45(ptr) AccessChain 40(ps_output) 41
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Store 46 44
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47:8(PS_OUTPUT) Load 40(ps_output)
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ReturnValue 47
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FunctionEnd
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