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hlsl.precedence2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:7 Function Parameters:
0:7 'a1' ( in int)
0:7 'a2' ( in int)
0:7 'a3' ( in int)
0:7 'a4' ( in int)
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp int)
0:8 left-shift ( temp int)
0:8 add ( temp int)
0:8 component-wise multiply ( temp int)
0:8 'a1' ( in int)
0:8 'a2' ( in int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:8 left-shift ( temp int)
0:8 'a1' ( in int)
0:8 add ( temp int)
0:8 'a2' ( in int)
0:8 component-wise multiply ( temp int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:7 Function Definition: PixelShaderFunction( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'a1' ( temp int)
0:? 'a1' (layout( location=0) flat in int)
0:7 move second child to first child ( temp int)
0:? 'a2' ( temp int)
0:? 'a2' (layout( location=1) flat in int)
0:7 move second child to first child ( temp int)
0:? 'a3' ( temp int)
0:? 'a3' (layout( location=2) flat in int)
0:7 move second child to first child ( temp int)
0:? 'a4' ( temp int)
0:? 'a4' (layout( location=3) flat in int)
0:7 move second child to first child ( temp int)
0:? '@entryPointOutput' (layout( location=0) out int)
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:? 'a1' ( temp int)
0:? 'a2' ( temp int)
0:? 'a3' ( temp int)
0:? 'a4' ( temp int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out int)
0:? 'a1' (layout( location=0) flat in int)
0:? 'a2' (layout( location=1) flat in int)
0:? 'a3' (layout( location=2) flat in int)
0:? 'a4' (layout( location=3) flat in int)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:7 Function Parameters:
0:7 'a1' ( in int)
0:7 'a2' ( in int)
0:7 'a3' ( in int)
0:7 'a4' ( in int)
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp int)
0:8 left-shift ( temp int)
0:8 add ( temp int)
0:8 component-wise multiply ( temp int)
0:8 'a1' ( in int)
0:8 'a2' ( in int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:8 left-shift ( temp int)
0:8 'a1' ( in int)
0:8 add ( temp int)
0:8 'a2' ( in int)
0:8 component-wise multiply ( temp int)
0:8 'a3' ( in int)
0:8 'a4' ( in int)
0:7 Function Definition: PixelShaderFunction( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'a1' ( temp int)
0:? 'a1' (layout( location=0) flat in int)
0:7 move second child to first child ( temp int)
0:? 'a2' ( temp int)
0:? 'a2' (layout( location=1) flat in int)
0:7 move second child to first child ( temp int)
0:? 'a3' ( temp int)
0:? 'a3' (layout( location=2) flat in int)
0:7 move second child to first child ( temp int)
0:? 'a4' ( temp int)
0:? 'a4' (layout( location=3) flat in int)
0:7 move second child to first child ( temp int)
0:? '@entryPointOutput' (layout( location=0) out int)
0:7 Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:? 'a1' ( temp int)
0:? 'a2' ( temp int)
0:? 'a3' ( temp int)
0:? 'a4' ( temp int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out int)
0:? 'a1' (layout( location=0) flat in int)
0:? 'a2' (layout( location=1) flat in int)
0:? 'a3' (layout( location=2) flat in int)
0:? 'a4' (layout( location=3) flat in int)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 56
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 34 37 40 43 46
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 13 "@PixelShaderFunction(i1;i1;i1;i1;"
Name 9 "a1"
Name 10 "a2"
Name 11 "a3"
Name 12 "a4"
Name 32 "a1"
Name 34 "a1"
Name 36 "a2"
Name 37 "a2"
Name 39 "a3"
Name 40 "a3"
Name 42 "a4"
Name 43 "a4"
Name 46 "@entryPointOutput"
Name 47 "param"
Name 49 "param"
Name 51 "param"
Name 53 "param"
Decorate 34(a1) Flat
Decorate 34(a1) Location 0
Decorate 37(a2) Flat
Decorate 37(a2) Location 1
Decorate 40(a3) Flat
Decorate 40(a3) Location 2
Decorate 43(a4) Flat
Decorate 43(a4) Location 3
Decorate 46(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFunction 6(int) 7(ptr) 7(ptr) 7(ptr) 7(ptr)
33: TypePointer Input 6(int)
34(a1): 33(ptr) Variable Input
37(a2): 33(ptr) Variable Input
40(a3): 33(ptr) Variable Input
43(a4): 33(ptr) Variable Input
45: TypePointer Output 6(int)
46(@entryPointOutput): 45(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
32(a1): 7(ptr) Variable Function
36(a2): 7(ptr) Variable Function
39(a3): 7(ptr) Variable Function
42(a4): 7(ptr) Variable Function
47(param): 7(ptr) Variable Function
49(param): 7(ptr) Variable Function
51(param): 7(ptr) Variable Function
53(param): 7(ptr) Variable Function
35: 6(int) Load 34(a1)
Store 32(a1) 35
38: 6(int) Load 37(a2)
Store 36(a2) 38
41: 6(int) Load 40(a3)
Store 39(a3) 41
44: 6(int) Load 43(a4)
Store 42(a4) 44
48: 6(int) Load 32(a1)
Store 47(param) 48
50: 6(int) Load 36(a2)
Store 49(param) 50
52: 6(int) Load 39(a3)
Store 51(param) 52
54: 6(int) Load 42(a4)
Store 53(param) 54
55: 6(int) FunctionCall 13(@PixelShaderFunction(i1;i1;i1;i1;) 47(param) 49(param) 51(param) 53(param)
Store 46(@entryPointOutput) 55
Return
FunctionEnd
13(@PixelShaderFunction(i1;i1;i1;i1;): 6(int) Function None 8
9(a1): 7(ptr) FunctionParameter
10(a2): 7(ptr) FunctionParameter
11(a3): 7(ptr) FunctionParameter
12(a4): 7(ptr) FunctionParameter
14: Label
15: 6(int) Load 9(a1)
16: 6(int) Load 10(a2)
17: 6(int) IMul 15 16
18: 6(int) Load 11(a3)
19: 6(int) IAdd 17 18
20: 6(int) Load 12(a4)
21: 6(int) ShiftLeftLogical 19 20
22: 6(int) Load 9(a1)
23: 6(int) Load 10(a2)
24: 6(int) Load 11(a3)
25: 6(int) Load 12(a4)
26: 6(int) IMul 24 25
27: 6(int) IAdd 23 26
28: 6(int) ShiftLeftLogical 22 27
29: 6(int) IAdd 21 28
ReturnValue 29
FunctionEnd