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140 lines
6.5 KiB
140 lines
6.5 KiB
hlsl.precise.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
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0:6 Function Parameters:
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0:6 'myfloat' ( noContraction in float)
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0:6 'myfloat3' ( noContraction out 3-component vector of float)
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0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child ( noContraction temp 4-component vector of float)
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0:11 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Branch: Return with expression
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0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( noContraction temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'precisefloat' ( noContraction global float)
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0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
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0:6 Function Parameters:
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0:6 'myfloat' ( noContraction in float)
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0:6 'myfloat3' ( noContraction out 3-component vector of float)
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0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child ( noContraction temp 4-component vector of float)
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0:11 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:12 Branch: Return with expression
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0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( noContraction temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'precisefloat' ( noContraction global float)
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0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 37
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 13 "MyFunction(f1;vf3;"
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Name 11 "myfloat"
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Name 12 "myfloat3"
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Name 16 "PS_OUTPUT"
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MemberName 16(PS_OUTPUT) 0 "color"
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Name 18 "@main("
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Name 21 "ps_output"
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Name 32 "@entryPointOutput.color"
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Name 36 "precisefloat"
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Decorate 32(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeVector 6(float) 3
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9: TypePointer Function 8(fvec3)
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10: TypeFunction 2 7(ptr) 9(ptr)
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15: TypeVector 6(float) 4
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16(PS_OUTPUT): TypeStruct 15(fvec4)
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17: TypeFunction 16(PS_OUTPUT)
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20: TypePointer Function 16(PS_OUTPUT)
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22: TypeInt 32 1
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23: 22(int) Constant 0
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24: 6(float) Constant 1065353216
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25: 15(fvec4) ConstantComposite 24 24 24 24
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26: TypePointer Function 15(fvec4)
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31: TypePointer Output 15(fvec4)
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32(@entryPointOutput.color): 31(ptr) Variable Output
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35: TypePointer Private 6(float)
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36(precisefloat): 35(ptr) Variable Private
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4(main): 2 Function None 3
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5: Label
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33:16(PS_OUTPUT) FunctionCall 18(@main()
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34: 15(fvec4) CompositeExtract 33 0
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Store 32(@entryPointOutput.color) 34
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Return
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FunctionEnd
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13(MyFunction(f1;vf3;): 2 Function None 10
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11(myfloat): 7(ptr) FunctionParameter
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12(myfloat3): 9(ptr) FunctionParameter
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14: Label
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Return
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FunctionEnd
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18(@main():16(PS_OUTPUT) Function None 17
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19: Label
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21(ps_output): 20(ptr) Variable Function
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27: 26(ptr) AccessChain 21(ps_output) 23
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Store 27 25
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28:16(PS_OUTPUT) Load 21(ps_output)
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ReturnValue 28
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FunctionEnd
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