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hlsl.precise.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
0:6 Function Parameters:
0:6 'myfloat' ( noContraction in float)
0:6 'myfloat3' ( noContraction out 3-component vector of float)
0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child ( noContraction temp 4-component vector of float)
0:11 color: direct index for structure ( noContraction temp 4-component vector of float)
0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:12 Branch: Return with expression
0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child ( noContraction temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'precisefloat' ( noContraction global float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
0:6 Function Parameters:
0:6 'myfloat' ( noContraction in float)
0:6 'myfloat3' ( noContraction out 3-component vector of float)
0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Function Parameters:
0:? Sequence
0:11 move second child to first child ( noContraction temp 4-component vector of float)
0:11 color: direct index for structure ( noContraction temp 4-component vector of float)
0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:12 Branch: Return with expression
0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child ( noContraction temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'precisefloat' ( noContraction global float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 37
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 13 "MyFunction(f1;vf3;"
Name 11 "myfloat"
Name 12 "myfloat3"
Name 16 "PS_OUTPUT"
MemberName 16(PS_OUTPUT) 0 "color"
Name 18 "@main("
Name 21 "ps_output"
Name 32 "@entryPointOutput.color"
Name 36 "precisefloat"
Decorate 32(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeVector 6(float) 3
9: TypePointer Function 8(fvec3)
10: TypeFunction 2 7(ptr) 9(ptr)
15: TypeVector 6(float) 4
16(PS_OUTPUT): TypeStruct 15(fvec4)
17: TypeFunction 16(PS_OUTPUT)
20: TypePointer Function 16(PS_OUTPUT)
22: TypeInt 32 1
23: 22(int) Constant 0
24: 6(float) Constant 1065353216
25: 15(fvec4) ConstantComposite 24 24 24 24
26: TypePointer Function 15(fvec4)
31: TypePointer Output 15(fvec4)
32(@entryPointOutput.color): 31(ptr) Variable Output
35: TypePointer Private 6(float)
36(precisefloat): 35(ptr) Variable Private
4(main): 2 Function None 3
5: Label
33:16(PS_OUTPUT) FunctionCall 18(@main()
34: 15(fvec4) CompositeExtract 33 0
Store 32(@entryPointOutput.color) 34
Return
FunctionEnd
13(MyFunction(f1;vf3;): 2 Function None 10
11(myfloat): 7(ptr) FunctionParameter
12(myfloat3): 9(ptr) FunctionParameter
14: Label
Return
FunctionEnd
18(@main():16(PS_OUTPUT) Function None 17
19: Label
21(ps_output): 20(ptr) Variable Function
27: 26(ptr) AccessChain 21(ps_output) 23
Store 27 25
28:16(PS_OUTPUT) Load 21(ps_output)
ReturnValue 28
FunctionEnd