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hlsl.samplebias.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 texture ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 texture ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 texture ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 texture ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 texture ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 texture ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 texture ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval40' ( temp 4-component vector of float)
0:43 texture ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:43 Constant:
0:43 0.500000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval41' ( temp 4-component vector of int)
0:44 texture ( temp 4-component vector of int)
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:44 Constant:
0:44 0.500000
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval42' ( temp 4-component vector of uint)
0:45 texture ( temp 4-component vector of uint)
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:48 move second child to first child ( temp float)
0:48 Depth: direct index for structure ( temp float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Branch: Return with expression
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 texture ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 texture ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 texture ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 texture ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 texture ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 texture ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 texture ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval40' ( temp 4-component vector of float)
0:43 texture ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:43 Constant:
0:43 0.500000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval41' ( temp 4-component vector of int)
0:44 texture ( temp 4-component vector of int)
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:44 Constant:
0:44 0.500000
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval42' ( temp 4-component vector of uint)
0:45 texture ( temp 4-component vector of uint)
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:48 move second child to first child ( temp float)
0:48 Depth: direct index for structure ( temp float)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:48 Constant:
0:48 1 (const int)
0:48 Constant:
0:48 1.000000
0:50 Branch: Return with expression
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 170
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 162 166
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 30 "txval11"
Name 33 "g_tTex1di4"
Name 43 "txval12"
Name 46 "g_tTex1du4"
Name 53 "txval20"
Name 56 "g_tTex2df4"
Name 64 "txval21"
Name 67 "g_tTex2di4"
Name 75 "txval22"
Name 78 "g_tTex2du4"
Name 86 "txval30"
Name 89 "g_tTex3df4"
Name 97 "txval31"
Name 100 "g_tTex3di4"
Name 107 "txval32"
Name 110 "g_tTex3du4"
Name 120 "txval40"
Name 123 "g_tTexcdf4"
Name 129 "txval41"
Name 132 "g_tTexcdi4"
Name 138 "txval42"
Name 141 "g_tTexcdu4"
Name 148 "psout"
Name 159 "flattenTemp"
Name 162 "@entryPointOutput.Color"
Name 166 "@entryPointOutput.Depth"
Name 169 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 33(g_tTex1di4) Binding 2
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 46(g_tTex1du4) Binding 3
Decorate 56(g_tTex2df4) DescriptorSet 0
Decorate 56(g_tTex2df4) Binding 4
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 67(g_tTex2di4) Binding 5
Decorate 78(g_tTex2du4) DescriptorSet 0
Decorate 78(g_tTex2du4) Binding 6
Decorate 89(g_tTex3df4) DescriptorSet 0
Decorate 89(g_tTex3df4) Binding 7
Decorate 100(g_tTex3di4) DescriptorSet 0
Decorate 100(g_tTex3di4) Binding 8
Decorate 110(g_tTex3du4) DescriptorSet 0
Decorate 110(g_tTex3du4) Binding 9
Decorate 123(g_tTexcdf4) DescriptorSet 0
Decorate 123(g_tTexcdf4) Binding 10
Decorate 132(g_tTexcdi4) DescriptorSet 0
Decorate 132(g_tTexcdi4) Binding 11
Decorate 141(g_tTexcdu4) DescriptorSet 0
Decorate 141(g_tTexcdu4) Binding 12
Decorate 162(@entryPointOutput.Color) Location 0
Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 169(g_tTex1df4a) DescriptorSet 0
Decorate 169(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1056964608
27: TypeInt 32 1
28: TypeVector 27(int) 4
29: TypePointer Function 28(ivec4)
31: TypeImage 27(int) 1D sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1045220557
40: TypeInt 32 0
41: TypeVector 40(int) 4
42: TypePointer Function 41(ivec4)
44: TypeImage 40(int) 1D sampled format:Unknown
45: TypePointer UniformConstant 44
46(g_tTex1du4): 45(ptr) Variable UniformConstant
49: TypeSampledImage 44
51: 6(float) Constant 1050253722
54: TypeImage 6(float) 2D sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex2df4): 55(ptr) Variable UniformConstant
59: TypeSampledImage 54
61: TypeVector 6(float) 2
62: 61(fvec2) ConstantComposite 24 38
65: TypeImage 27(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 61(fvec2) ConstantComposite 51 72
76: TypeImage 40(int) 2D sampled format:Unknown
77: TypePointer UniformConstant 76
78(g_tTex2du4): 77(ptr) Variable UniformConstant
81: TypeSampledImage 76
83: 6(float) Constant 1058642330
84: 61(fvec2) ConstantComposite 25 83
87: TypeImage 6(float) 3D sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTex3df4): 88(ptr) Variable UniformConstant
92: TypeSampledImage 87
94: TypeVector 6(float) 3
95: 94(fvec3) ConstantComposite 24 38 51
98: TypeImage 27(int) 3D sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTex3di4): 99(ptr) Variable UniformConstant
103: TypeSampledImage 98
105: 94(fvec3) ConstantComposite 72 25 83
108: TypeImage 40(int) 3D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex3du4): 109(ptr) Variable UniformConstant
113: TypeSampledImage 108
115: 6(float) Constant 1060320051
116: 6(float) Constant 1061997773
117: 6(float) Constant 1063675494
118: 94(fvec3) ConstantComposite 115 116 117
121: TypeImage 6(float) Cube sampled format:Unknown
122: TypePointer UniformConstant 121
123(g_tTexcdf4): 122(ptr) Variable UniformConstant
126: TypeSampledImage 121
130: TypeImage 27(int) Cube sampled format:Unknown
131: TypePointer UniformConstant 130
132(g_tTexcdi4): 131(ptr) Variable UniformConstant
135: TypeSampledImage 130
139: TypeImage 40(int) Cube sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTexcdu4): 140(ptr) Variable UniformConstant
144: TypeSampledImage 139
147: TypePointer Function 8(PS_OUTPUT)
149: 27(int) Constant 0
150: 6(float) Constant 1065353216
151: 7(fvec4) ConstantComposite 150 150 150 150
153: 27(int) Constant 1
154: TypePointer Function 6(float)
161: TypePointer Output 7(fvec4)
162(@entryPointOutput.Color): 161(ptr) Variable Output
165: TypePointer Output 6(float)
166(@entryPointOutput.Depth): 165(ptr) Variable Output
169(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
159(flattenTemp): 147(ptr) Variable Function
160:8(PS_OUTPUT) FunctionCall 10(@main()
Store 159(flattenTemp) 160
163: 12(ptr) AccessChain 159(flattenTemp) 149
164: 7(fvec4) Load 163
Store 162(@entryPointOutput.Color) 164
167: 154(ptr) AccessChain 159(flattenTemp) 153
168: 6(float) Load 167
Store 166(@entryPointOutput.Depth) 168
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
30(txval11): 29(ptr) Variable Function
43(txval12): 42(ptr) Variable Function
53(txval20): 12(ptr) Variable Function
64(txval21): 29(ptr) Variable Function
75(txval22): 42(ptr) Variable Function
86(txval30): 12(ptr) Variable Function
97(txval31): 29(ptr) Variable Function
107(txval32): 42(ptr) Variable Function
120(txval40): 12(ptr) Variable Function
129(txval41): 29(ptr) Variable Function
138(txval42): 42(ptr) Variable Function
148(psout): 147(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
Store 13(txval10) 26
34: 31 Load 33(g_tTex1di4)
35: 18 Load 20(g_sSamp)
37: 36 SampledImage 34 35
39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
Store 30(txval11) 39
47: 44 Load 46(g_tTex1du4)
48: 18 Load 20(g_sSamp)
50: 49 SampledImage 47 48
52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
Store 43(txval12) 52
57: 54 Load 56(g_tTex2df4)
58: 18 Load 20(g_sSamp)
60: 59 SampledImage 57 58
63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
Store 53(txval20) 63
68: 65 Load 67(g_tTex2di4)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
Store 64(txval21) 74
79: 76 Load 78(g_tTex2du4)
80: 18 Load 20(g_sSamp)
82: 81 SampledImage 79 80
85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
Store 75(txval22) 85
90: 87 Load 89(g_tTex3df4)
91: 18 Load 20(g_sSamp)
93: 92 SampledImage 90 91
96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
Store 86(txval30) 96
101: 98 Load 100(g_tTex3di4)
102: 18 Load 20(g_sSamp)
104: 103 SampledImage 101 102
106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
Store 97(txval31) 106
111: 108 Load 110(g_tTex3du4)
112: 18 Load 20(g_sSamp)
114: 113 SampledImage 111 112
119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
Store 107(txval32) 119
124: 121 Load 123(g_tTexcdf4)
125: 18 Load 20(g_sSamp)
127: 126 SampledImage 124 125
128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
Store 120(txval40) 128
133: 130 Load 132(g_tTexcdi4)
134: 18 Load 20(g_sSamp)
136: 135 SampledImage 133 134
137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
Store 129(txval41) 137
142: 139 Load 141(g_tTexcdu4)
143: 18 Load 20(g_sSamp)
145: 144 SampledImage 142 143
146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
Store 138(txval42) 146
152: 12(ptr) AccessChain 148(psout) 149
Store 152 151
155: 154(ptr) AccessChain 148(psout) 153
Store 155 150
156:8(PS_OUTPUT) Load 148(psout)
ReturnValue 156
FunctionEnd