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hlsl.samplebias.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 textureOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 textureOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 textureOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 textureOffset ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 textureOffset ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 textureOffset ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 textureOffset ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 textureOffset ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 textureOffset ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child ( temp float)
0:46 Depth: direct index for structure ( temp float)
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 textureOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 0.500000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 textureOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 0.500000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 textureOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 0.500000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 textureOffset ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 textureOffset ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Constant:
0:36 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 textureOffset ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0.500000
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 textureOffset ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 textureOffset ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:40 Constant:
0:40 0.500000
0:? Constant:
0:? 1 (const int)
0:? 1 (const int)
0:? 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 textureOffset ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:41 Constant:
0:41 0.500000
0:? Constant:
0:? 1 (const int)
0:? 0 (const int)
0:? -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child ( temp float)
0:46 Depth: direct index for structure ( temp float)
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 161
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 144 148
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 31 "txval11"
Name 34 "g_tTex1di4"
Name 44 "txval12"
Name 47 "g_tTex1du4"
Name 54 "txval20"
Name 57 "g_tTex2df4"
Name 68 "txval21"
Name 71 "g_tTex2di4"
Name 80 "txval22"
Name 83 "g_tTex2du4"
Name 93 "txval30"
Name 96 "g_tTex3df4"
Name 106 "txval31"
Name 109 "g_tTex3di4"
Name 117 "txval32"
Name 120 "g_tTex3du4"
Name 132 "psout"
Name 141 "flattenTemp"
Name 144 "@entryPointOutput.Color"
Name 148 "@entryPointOutput.Depth"
Name 151 "g_tTex1df4a"
Name 154 "g_tTexcdf4"
Name 157 "g_tTexcdi4"
Name 160 "g_tTexcdu4"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 34(g_tTex1di4) DescriptorSet 0
Decorate 34(g_tTex1di4) Binding 2
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex1du4) Binding 3
Decorate 57(g_tTex2df4) DescriptorSet 0
Decorate 57(g_tTex2df4) Binding 4
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 71(g_tTex2di4) Binding 5
Decorate 83(g_tTex2du4) DescriptorSet 0
Decorate 83(g_tTex2du4) Binding 6
Decorate 96(g_tTex3df4) DescriptorSet 0
Decorate 96(g_tTex3df4) Binding 7
Decorate 109(g_tTex3di4) DescriptorSet 0
Decorate 109(g_tTex3di4) Binding 8
Decorate 120(g_tTex3du4) DescriptorSet 0
Decorate 120(g_tTex3du4) Binding 9
Decorate 144(@entryPointOutput.Color) Location 0
Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 151(g_tTex1df4a) DescriptorSet 0
Decorate 151(g_tTex1df4a) Binding 1
Decorate 154(g_tTexcdf4) DescriptorSet 0
Decorate 154(g_tTexcdf4) Binding 0
Decorate 157(g_tTexcdi4) DescriptorSet 0
Decorate 157(g_tTexcdi4) Binding 0
Decorate 160(g_tTexcdu4) DescriptorSet 0
Decorate 160(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1056964608
26: TypeInt 32 1
27: 26(int) Constant 1
29: TypeVector 26(int) 4
30: TypePointer Function 29(ivec4)
32: TypeImage 26(int) 1D sampled format:Unknown
33: TypePointer UniformConstant 32
34(g_tTex1di4): 33(ptr) Variable UniformConstant
37: TypeSampledImage 32
39: 6(float) Constant 1045220557
41: TypeInt 32 0
42: TypeVector 41(int) 4
43: TypePointer Function 42(ivec4)
45: TypeImage 41(int) 1D sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex1du4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
52: 6(float) Constant 1050253722
55: TypeImage 6(float) 2D sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4): 56(ptr) Variable UniformConstant
60: TypeSampledImage 55
62: TypeVector 6(float) 2
63: 62(fvec2) ConstantComposite 24 39
64: TypeVector 26(int) 2
65: 26(int) Constant 0
66: 64(ivec2) ConstantComposite 27 65
69: TypeImage 26(int) 2D sampled format:Unknown
70: TypePointer UniformConstant 69
71(g_tTex2di4): 70(ptr) Variable UniformConstant
74: TypeSampledImage 69
76: 6(float) Constant 1053609165
77: 62(fvec2) ConstantComposite 52 76
78: 64(ivec2) ConstantComposite 27 27
81: TypeImage 41(int) 2D sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
88: 6(float) Constant 1058642330
89: 62(fvec2) ConstantComposite 25 88
90: 26(int) Constant 4294967295
91: 64(ivec2) ConstantComposite 27 90
94: TypeImage 6(float) 3D sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex3df4): 95(ptr) Variable UniformConstant
99: TypeSampledImage 94
101: TypeVector 6(float) 3
102: 101(fvec3) ConstantComposite 24 39 52
103: TypeVector 26(int) 3
104: 103(ivec3) ConstantComposite 27 65 27
107: TypeImage 26(int) 3D sampled format:Unknown
108: TypePointer UniformConstant 107
109(g_tTex3di4): 108(ptr) Variable UniformConstant
112: TypeSampledImage 107
114: 101(fvec3) ConstantComposite 76 25 88
115: 103(ivec3) ConstantComposite 27 27 27
118: TypeImage 41(int) 3D sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTex3du4): 119(ptr) Variable UniformConstant
123: TypeSampledImage 118
125: 6(float) Constant 1060320051
126: 6(float) Constant 1061997773
127: 6(float) Constant 1063675494
128: 101(fvec3) ConstantComposite 125 126 127
129: 103(ivec3) ConstantComposite 27 65 90
131: TypePointer Function 8(PS_OUTPUT)
133: 6(float) Constant 1065353216
134: 7(fvec4) ConstantComposite 133 133 133 133
136: TypePointer Function 6(float)
143: TypePointer Output 7(fvec4)
144(@entryPointOutput.Color): 143(ptr) Variable Output
147: TypePointer Output 6(float)
148(@entryPointOutput.Depth): 147(ptr) Variable Output
151(g_tTex1df4a): 15(ptr) Variable UniformConstant
152: TypeImage 6(float) Cube sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdf4): 153(ptr) Variable UniformConstant
155: TypeImage 26(int) Cube sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTexcdi4): 156(ptr) Variable UniformConstant
158: TypeImage 41(int) Cube sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTexcdu4): 159(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
141(flattenTemp): 131(ptr) Variable Function
142:8(PS_OUTPUT) FunctionCall 10(@main()
Store 141(flattenTemp) 142
145: 12(ptr) AccessChain 141(flattenTemp) 65
146: 7(fvec4) Load 145
Store 144(@entryPointOutput.Color) 146
149: 136(ptr) AccessChain 141(flattenTemp) 27
150: 6(float) Load 149
Store 148(@entryPointOutput.Depth) 150
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
31(txval11): 30(ptr) Variable Function
44(txval12): 43(ptr) Variable Function
54(txval20): 12(ptr) Variable Function
68(txval21): 30(ptr) Variable Function
80(txval22): 43(ptr) Variable Function
93(txval30): 12(ptr) Variable Function
106(txval31): 30(ptr) Variable Function
117(txval32): 43(ptr) Variable Function
132(psout): 131(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25
Store 13(txval10) 28
35: 32 Load 34(g_tTex1di4)
36: 18 Load 20(g_sSamp)
38: 37 SampledImage 35 36
40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25
Store 31(txval11) 40
48: 45 Load 47(g_tTex1du4)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25
Store 44(txval12) 53
58: 55 Load 57(g_tTex2df4)
59: 18 Load 20(g_sSamp)
61: 60 SampledImage 58 59
67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25
Store 54(txval20) 67
72: 69 Load 71(g_tTex2di4)
73: 18 Load 20(g_sSamp)
75: 74 SampledImage 72 73
79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25
Store 68(txval21) 79
84: 81 Load 83(g_tTex2du4)
85: 18 Load 20(g_sSamp)
87: 86 SampledImage 84 85
92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25
Store 80(txval22) 92
97: 94 Load 96(g_tTex3df4)
98: 18 Load 20(g_sSamp)
100: 99 SampledImage 97 98
105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25
Store 93(txval30) 105
110: 107 Load 109(g_tTex3di4)
111: 18 Load 20(g_sSamp)
113: 112 SampledImage 110 111
116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25
Store 106(txval31) 116
121: 118 Load 120(g_tTex3du4)
122: 18 Load 20(g_sSamp)
124: 123 SampledImage 121 122
130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25
Store 117(txval32) 130
135: 12(ptr) AccessChain 132(psout) 65
Store 135 134
137: 136(ptr) AccessChain 132(psout) 27
Store 137 133
138:8(PS_OUTPUT) Load 132(psout)
ReturnValue 138
FunctionEnd