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483 lines
23 KiB
483 lines
23 KiB
hlsl.samplebias.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'txval10' ( temp 4-component vector of float)
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0:23 textureOffset ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1DArray)
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0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:23 Constant:
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0:23 0.500000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of int)
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0:24 'txval11' ( temp 4-component vector of int)
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0:24 textureOffset ( temp 4-component vector of int)
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0:24 Construct combined texture-sampler ( temp isampler1DArray)
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0:24 'g_tTex1di4' ( uniform itexture1DArray)
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0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:24 Constant:
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0:24 0.500000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of uint)
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0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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0:25 Construct combined texture-sampler ( temp usampler1DArray)
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0:25 'g_tTex1du4' ( uniform utexture1DArray)
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0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:25 Constant:
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0:25 0.500000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler2DArray)
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0:27 'g_tTex2df4' ( uniform texture2DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:27 Constant:
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0:27 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval21' ( temp 4-component vector of int)
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0:28 textureOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler2DArray)
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0:28 'g_tTex2di4' ( uniform itexture2DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:28 Constant:
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0:28 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval22' ( temp 4-component vector of uint)
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0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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0:29 'g_tTex2du4' ( uniform utexture2DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:29 Constant:
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0:29 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 1 (const int)
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'txval10' ( temp 4-component vector of float)
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0:23 textureOffset ( temp 4-component vector of float)
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0:23 Construct combined texture-sampler ( temp sampler1DArray)
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0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:23 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:23 Constant:
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0:23 0.500000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of int)
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0:24 'txval11' ( temp 4-component vector of int)
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0:24 textureOffset ( temp 4-component vector of int)
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0:24 Construct combined texture-sampler ( temp isampler1DArray)
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0:24 'g_tTex1di4' ( uniform itexture1DArray)
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0:24 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:24 Constant:
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0:24 0.500000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child ( temp 4-component vector of uint)
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0:25 'txval12' ( temp 4-component vector of uint)
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0:25 textureOffset ( temp 4-component vector of uint)
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0:25 Construct combined texture-sampler ( temp usampler1DArray)
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0:25 'g_tTex1du4' ( uniform utexture1DArray)
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0:25 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:25 Constant:
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0:25 0.500000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval20' ( temp 4-component vector of float)
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0:27 textureOffset ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler2DArray)
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0:27 'g_tTex2df4' ( uniform texture2DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:27 Constant:
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0:27 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval21' ( temp 4-component vector of int)
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0:28 textureOffset ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler2DArray)
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0:28 'g_tTex2di4' ( uniform itexture2DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:28 Constant:
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0:28 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval22' ( temp 4-component vector of uint)
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0:29 textureOffset ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler2DArray)
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0:29 'g_tTex2du4' ( uniform utexture2DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:29 Constant:
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0:29 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 1 (const int)
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 Color: direct index for structure ( temp 4-component vector of float)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child ( temp float)
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0:34 Depth: direct index for structure ( temp float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Branch: Return with expression
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0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Definition: main( ( temp void)
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0:20 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20 Color: direct index for structure ( temp 4-component vector of float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4' ( uniform itexture1DArray)
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0:? 'g_tTex1du4' ( uniform utexture1DArray)
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0:? 'g_tTex2df4' ( uniform texture2DArray)
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0:? 'g_tTex2di4' ( uniform itexture2DArray)
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0:? 'g_tTex2du4' ( uniform utexture2DArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 118
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 110 114
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 34 "txval11"
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Name 37 "g_tTex1di4"
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Name 49 "txval12"
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Name 52 "g_tTex1du4"
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Name 61 "txval20"
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Name 64 "g_tTex2df4"
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Name 74 "txval21"
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Name 77 "g_tTex2di4"
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Name 84 "txval22"
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Name 87 "g_tTex2du4"
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Name 98 "psout"
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Name 107 "flattenTemp"
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Name 110 "@entryPointOutput.Color"
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Name 114 "@entryPointOutput.Depth"
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Name 117 "g_tTex1df4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 37(g_tTex1di4) DescriptorSet 0
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Decorate 37(g_tTex1di4) Binding 2
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Decorate 52(g_tTex1du4) DescriptorSet 0
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Decorate 52(g_tTex1du4) Binding 3
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Decorate 64(g_tTex2df4) DescriptorSet 0
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Decorate 64(g_tTex2df4) Binding 4
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Decorate 77(g_tTex2di4) DescriptorSet 0
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Decorate 77(g_tTex2di4) Binding 5
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Decorate 87(g_tTex2du4) DescriptorSet 0
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Decorate 87(g_tTex2du4) Binding 6
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Decorate 110(@entryPointOutput.Color) Location 0
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Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 117(g_tTex1df4a) DescriptorSet 0
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Decorate 117(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1056964608
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29: TypeInt 32 1
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30: 29(int) Constant 0
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32: TypeVector 29(int) 4
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33: TypePointer Function 32(ivec4)
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35: TypeImage 29(int) 1D array sampled format:Unknown
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36: TypePointer UniformConstant 35
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37(g_tTex1di4): 36(ptr) Variable UniformConstant
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40: TypeSampledImage 35
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42: 6(float) Constant 1050253722
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43: 24(fvec2) ConstantComposite 26 42
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44: 29(int) Constant 1
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46: TypeInt 32 0
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47: TypeVector 46(int) 4
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48: TypePointer Function 47(ivec4)
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50: TypeImage 46(int) 1D array sampled format:Unknown
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51: TypePointer UniformConstant 50
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52(g_tTex1du4): 51(ptr) Variable UniformConstant
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55: TypeSampledImage 50
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57: 6(float) Constant 1053609165
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58: 24(fvec2) ConstantComposite 42 57
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59: 29(int) Constant 2
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62: TypeImage 6(float) 2D array sampled format:Unknown
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63: TypePointer UniformConstant 62
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64(g_tTex2df4): 63(ptr) Variable UniformConstant
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67: TypeSampledImage 62
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69: TypeVector 6(float) 3
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70: 69(fvec3) ConstantComposite 25 26 42
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71: TypeVector 29(int) 2
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72: 71(ivec2) ConstantComposite 30 30
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75: TypeImage 29(int) 2D array sampled format:Unknown
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76: TypePointer UniformConstant 75
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77(g_tTex2di4): 76(ptr) Variable UniformConstant
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80: TypeSampledImage 75
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82: 69(fvec3) ConstantComposite 42 57 28
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85: TypeImage 46(int) 2D array sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex2du4): 86(ptr) Variable UniformConstant
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90: TypeSampledImage 85
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92: 6(float) Constant 1058642330
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93: 6(float) Constant 1060320051
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94: 69(fvec3) ConstantComposite 28 92 93
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95: 71(ivec2) ConstantComposite 30 44
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97: TypePointer Function 8(PS_OUTPUT)
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99: 6(float) Constant 1065353216
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100: 7(fvec4) ConstantComposite 99 99 99 99
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102: TypePointer Function 6(float)
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|
109: TypePointer Output 7(fvec4)
|
|
110(@entryPointOutput.Color): 109(ptr) Variable Output
|
|
113: TypePointer Output 6(float)
|
|
114(@entryPointOutput.Depth): 113(ptr) Variable Output
|
|
117(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
107(flattenTemp): 97(ptr) Variable Function
|
|
108:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 107(flattenTemp) 108
|
|
111: 12(ptr) AccessChain 107(flattenTemp) 30
|
|
112: 7(fvec4) Load 111
|
|
Store 110(@entryPointOutput.Color) 112
|
|
115: 102(ptr) AccessChain 107(flattenTemp) 44
|
|
116: 6(float) Load 115
|
|
Store 114(@entryPointOutput.Depth) 116
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
34(txval11): 33(ptr) Variable Function
|
|
49(txval12): 48(ptr) Variable Function
|
|
61(txval20): 12(ptr) Variable Function
|
|
74(txval21): 33(ptr) Variable Function
|
|
84(txval22): 48(ptr) Variable Function
|
|
98(psout): 97(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
31: 7(fvec4) ImageSampleImplicitLod 23 27 Bias ConstOffset 30 28
|
|
Store 13(txval10) 31
|
|
38: 35 Load 37(g_tTex1di4)
|
|
39: 18 Load 20(g_sSamp)
|
|
41: 40 SampledImage 38 39
|
|
45: 32(ivec4) ImageSampleImplicitLod 41 43 Bias ConstOffset 44 28
|
|
Store 34(txval11) 45
|
|
53: 50 Load 52(g_tTex1du4)
|
|
54: 18 Load 20(g_sSamp)
|
|
56: 55 SampledImage 53 54
|
|
60: 47(ivec4) ImageSampleImplicitLod 56 58 Bias ConstOffset 59 28
|
|
Store 49(txval12) 60
|
|
65: 62 Load 64(g_tTex2df4)
|
|
66: 18 Load 20(g_sSamp)
|
|
68: 67 SampledImage 65 66
|
|
73: 7(fvec4) ImageSampleImplicitLod 68 70 Bias ConstOffset 72 28
|
|
Store 61(txval20) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 18 Load 20(g_sSamp)
|
|
81: 80 SampledImage 78 79
|
|
83: 32(ivec4) ImageSampleImplicitLod 81 82 Bias ConstOffset 72 28
|
|
Store 74(txval21) 83
|
|
88: 85 Load 87(g_tTex2du4)
|
|
89: 18 Load 20(g_sSamp)
|
|
91: 90 SampledImage 88 89
|
|
96: 47(ivec4) ImageSampleImplicitLod 91 94 Bias ConstOffset 95 28
|
|
Store 84(txval22) 96
|
|
101: 12(ptr) AccessChain 98(psout) 30
|
|
Store 101 100
|
|
103: 102(ptr) AccessChain 98(psout) 44
|
|
Store 103 99
|
|
104:8(PS_OUTPUT) Load 98(psout)
|
|
ReturnValue 104
|
|
FunctionEnd
|