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723 lines
36 KiB
723 lines
36 KiB
hlsl.samplecmp.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r10' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r30' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child ( temp float)
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0:52 'r60' ( temp float)
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0:52 texture ( temp float)
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0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r64' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 Color: direct index for structure ( temp 4-component vector of float)
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child ( temp float)
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0:57 Depth: direct index for structure ( temp float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Branch: Return with expression
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0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
|
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0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
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|
0:42 'r10' ( temp float)
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|
0:42 texture ( temp float)
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|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r12' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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|
0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r14' ( temp float)
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|
0:44 texture ( temp float)
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|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:44 Construct vec3 ( temp 3-component vector of float)
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|
0:? Constant:
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|
0:? 0.100000
|
|
0:? 0.200000
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|
0:44 Constant:
|
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0:44 0.750000
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|
0:47 Sequence
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0:47 move second child to first child ( temp float)
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|
0:47 'r30' ( temp float)
|
|
0:47 texture ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:47 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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|
0:? 0.200000
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0:? 0.300000
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|
0:47 Constant:
|
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r32' ( temp float)
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|
0:48 texture ( temp float)
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|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:48 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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|
0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r34' ( temp float)
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|
0:49 texture ( temp float)
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|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:49 Construct vec4 ( temp 4-component vector of float)
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|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
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|
0:49 Constant:
|
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0:49 0.750000
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|
0:52 Sequence
|
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0:52 move second child to first child ( temp float)
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|
0:52 'r60' ( temp float)
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|
0:52 texture ( temp float)
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|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
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|
0:? 0.300000
|
|
0:? 0.400000
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|
0:52 Constant:
|
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0:52 0.750000
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|
0:53 Sequence
|
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0:53 move second child to first child ( temp float)
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0:53 'r62' ( temp float)
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|
0:53 texture ( temp float)
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|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
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|
0:54 'r64' ( temp float)
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|
0:54 texture ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
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|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
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|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
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|
0:38 Function Parameters:
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|
0:? Sequence
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0:38 Sequence
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|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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|
0:38 Color: direct index for structure ( temp 4-component vector of float)
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|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
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0:38 0 (const int)
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|
0:38 move second child to first child ( temp float)
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|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
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|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
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|
0:? 'g_tTex2df4' ( uniform texture2D)
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|
0:? 'g_tTex2di4' ( uniform itexture2D)
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|
0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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|
0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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|
0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 209
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 166 170
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 35 "r12"
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Name 39 "g_tTex1di4a"
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Name 49 "r14"
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Name 53 "g_tTex1du4a"
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Name 63 "r30"
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Name 66 "g_tTex2df4a"
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Name 79 "r32"
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Name 82 "g_tTex2di4a"
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Name 93 "r34"
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Name 96 "g_tTex2du4a"
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Name 107 "r60"
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Name 110 "g_tTexcdf4a"
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Name 123 "r62"
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Name 126 "g_tTexcdi4a"
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Name 137 "r64"
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Name 140 "g_tTexcdu4a"
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Name 152 "psout"
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Name 163 "flattenTemp"
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Name 166 "@entryPointOutput.Color"
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Name 170 "@entryPointOutput.Depth"
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Name 175 "g_tTex1df4"
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Name 178 "g_tTex1di4"
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Name 181 "g_tTex1du4"
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Name 184 "g_tTex2df4"
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Name 187 "g_tTex2di4"
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Name 190 "g_tTex2du4"
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Name 193 "g_tTex3df4"
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Name 196 "g_tTex3di4"
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Name 199 "g_tTex3du4"
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Name 202 "g_tTexcdf4"
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Name 205 "g_tTexcdi4"
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Name 208 "g_tTexcdu4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 39(g_tTex1di4a) DescriptorSet 0
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Decorate 39(g_tTex1di4a) Binding 2
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Decorate 53(g_tTex1du4a) DescriptorSet 0
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Decorate 53(g_tTex1du4a) Binding 3
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Decorate 66(g_tTex2df4a) DescriptorSet 0
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Decorate 66(g_tTex2df4a) Binding 4
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Decorate 82(g_tTex2di4a) DescriptorSet 0
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Decorate 82(g_tTex2di4a) Binding 5
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Decorate 96(g_tTex2du4a) DescriptorSet 0
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Decorate 96(g_tTex2du4a) Binding 6
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Decorate 110(g_tTexcdf4a) DescriptorSet 0
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Decorate 110(g_tTexcdf4a) Binding 7
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Decorate 126(g_tTexcdi4a) DescriptorSet 0
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Decorate 126(g_tTexcdi4a) Binding 8
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Decorate 140(g_tTexcdu4a) DescriptorSet 0
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Decorate 140(g_tTexcdu4a) Binding 9
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Decorate 166(@entryPointOutput.Color) Location 0
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Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 175(g_tTex1df4) DescriptorSet 0
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Decorate 175(g_tTex1df4) Binding 0
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Decorate 178(g_tTex1di4) DescriptorSet 0
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Decorate 178(g_tTex1di4) Binding 0
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Decorate 181(g_tTex1du4) DescriptorSet 0
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Decorate 181(g_tTex1du4) Binding 0
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Decorate 184(g_tTex2df4) DescriptorSet 0
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Decorate 184(g_tTex2df4) Binding 0
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Decorate 187(g_tTex2di4) DescriptorSet 0
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Decorate 187(g_tTex2di4) Binding 0
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Decorate 190(g_tTex2du4) DescriptorSet 0
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Decorate 190(g_tTex2du4) Binding 0
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Decorate 193(g_tTex3df4) DescriptorSet 0
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Decorate 193(g_tTex3df4) Binding 0
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Decorate 196(g_tTex3di4) DescriptorSet 0
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Decorate 196(g_tTex3di4) Binding 0
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Decorate 199(g_tTex3du4) DescriptorSet 0
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Decorate 199(g_tTex3du4) Binding 0
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Decorate 202(g_tTexcdf4) DescriptorSet 0
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Decorate 202(g_tTexcdf4) Binding 0
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Decorate 205(g_tTexcdi4) DescriptorSet 0
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Decorate 205(g_tTexcdi4) Binding 0
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Decorate 208(g_tTexcdu4) DescriptorSet 0
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Decorate 208(g_tTexcdu4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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29: TypeVector 6(float) 3
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36: TypeInt 32 1
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37: TypeImage 36(int) 1D depth array sampled format:Unknown
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38: TypePointer UniformConstant 37
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39(g_tTex1di4a): 38(ptr) Variable UniformConstant
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42: TypeSampledImage 37
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50: TypeInt 32 0
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51: TypeImage 50(int) 1D depth array sampled format:Unknown
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52: TypePointer UniformConstant 51
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53(g_tTex1du4a): 52(ptr) Variable UniformConstant
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56: TypeSampledImage 51
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64: TypeImage 6(float) 2D depth array sampled format:Unknown
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65: TypePointer UniformConstant 64
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66(g_tTex2df4a): 65(ptr) Variable UniformConstant
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69: TypeSampledImage 64
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71: 6(float) Constant 1050253722
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72: 29(fvec3) ConstantComposite 25 26 71
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80: TypeImage 36(int) 2D depth array sampled format:Unknown
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81: TypePointer UniformConstant 80
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82(g_tTex2di4a): 81(ptr) Variable UniformConstant
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85: TypeSampledImage 80
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94: TypeImage 50(int) 2D depth array sampled format:Unknown
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95: TypePointer UniformConstant 94
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96(g_tTex2du4a): 95(ptr) Variable UniformConstant
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99: TypeSampledImage 94
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108: TypeImage 6(float) Cube depth array sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTexcdf4a): 109(ptr) Variable UniformConstant
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113: TypeSampledImage 108
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115: 6(float) Constant 1053609165
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116: 7(fvec4) ConstantComposite 25 26 71 115
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124: TypeImage 36(int) Cube depth array sampled format:Unknown
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125: TypePointer UniformConstant 124
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126(g_tTexcdi4a): 125(ptr) Variable UniformConstant
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129: TypeSampledImage 124
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138: TypeImage 50(int) Cube depth array sampled format:Unknown
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139: TypePointer UniformConstant 138
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140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
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143: TypeSampledImage 138
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151: TypePointer Function 8(PS_OUTPUT)
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153: 36(int) Constant 0
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154: 6(float) Constant 1065353216
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155: 7(fvec4) ConstantComposite 154 154 154 154
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156: TypePointer Function 7(fvec4)
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158: 36(int) Constant 1
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165: TypePointer Output 7(fvec4)
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166(@entryPointOutput.Color): 165(ptr) Variable Output
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169: TypePointer Output 6(float)
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170(@entryPointOutput.Depth): 169(ptr) Variable Output
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173: TypeImage 6(float) 1D sampled format:Unknown
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174: TypePointer UniformConstant 173
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175(g_tTex1df4): 174(ptr) Variable UniformConstant
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176: TypeImage 36(int) 1D sampled format:Unknown
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177: TypePointer UniformConstant 176
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178(g_tTex1di4): 177(ptr) Variable UniformConstant
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179: TypeImage 50(int) 1D sampled format:Unknown
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180: TypePointer UniformConstant 179
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181(g_tTex1du4): 180(ptr) Variable UniformConstant
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182: TypeImage 6(float) 2D sampled format:Unknown
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183: TypePointer UniformConstant 182
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184(g_tTex2df4): 183(ptr) Variable UniformConstant
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185: TypeImage 36(int) 2D sampled format:Unknown
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186: TypePointer UniformConstant 185
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187(g_tTex2di4): 186(ptr) Variable UniformConstant
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188: TypeImage 50(int) 2D sampled format:Unknown
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189: TypePointer UniformConstant 188
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190(g_tTex2du4): 189(ptr) Variable UniformConstant
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191: TypeImage 6(float) 3D sampled format:Unknown
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192: TypePointer UniformConstant 191
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193(g_tTex3df4): 192(ptr) Variable UniformConstant
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194: TypeImage 36(int) 3D sampled format:Unknown
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195: TypePointer UniformConstant 194
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196(g_tTex3di4): 195(ptr) Variable UniformConstant
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197: TypeImage 50(int) 3D sampled format:Unknown
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198: TypePointer UniformConstant 197
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199(g_tTex3du4): 198(ptr) Variable UniformConstant
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200: TypeImage 6(float) Cube sampled format:Unknown
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201: TypePointer UniformConstant 200
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202(g_tTexcdf4): 201(ptr) Variable UniformConstant
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203: TypeImage 36(int) Cube sampled format:Unknown
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204: TypePointer UniformConstant 203
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205(g_tTexcdi4): 204(ptr) Variable UniformConstant
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206: TypeImage 50(int) Cube sampled format:Unknown
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207: TypePointer UniformConstant 206
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208(g_tTexcdu4): 207(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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163(flattenTemp): 151(ptr) Variable Function
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164:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 163(flattenTemp) 164
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167: 156(ptr) AccessChain 163(flattenTemp) 153
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168: 7(fvec4) Load 167
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Store 166(@entryPointOutput.Color) 168
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171: 12(ptr) AccessChain 163(flattenTemp) 158
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172: 6(float) Load 171
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Store 170(@entryPointOutput.Depth) 172
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r10): 12(ptr) Variable Function
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35(r12): 12(ptr) Variable Function
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49(r14): 12(ptr) Variable Function
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63(r30): 12(ptr) Variable Function
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79(r32): 12(ptr) Variable Function
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93(r34): 12(ptr) Variable Function
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107(r60): 12(ptr) Variable Function
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123(r62): 12(ptr) Variable Function
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137(r64): 12(ptr) Variable Function
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152(psout): 151(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4a)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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30: 6(float) CompositeExtract 27 0
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31: 6(float) CompositeExtract 27 1
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32: 29(fvec3) CompositeConstruct 30 31 28
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33: 6(float) CompositeExtract 32 2
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34: 6(float) ImageSampleDrefImplicitLod 23 32 33
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Store 13(r10) 34
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40: 37 Load 39(g_tTex1di4a)
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41: 18 Load 20(g_sSamp)
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43: 42 SampledImage 40 41
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44: 6(float) CompositeExtract 27 0
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45: 6(float) CompositeExtract 27 1
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46: 29(fvec3) CompositeConstruct 44 45 28
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47: 6(float) CompositeExtract 46 2
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48: 6(float) ImageSampleDrefImplicitLod 43 46 47
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Store 35(r12) 48
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54: 51 Load 53(g_tTex1du4a)
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55: 18 Load 20(g_sSamp)
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57: 56 SampledImage 54 55
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58: 6(float) CompositeExtract 27 0
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59: 6(float) CompositeExtract 27 1
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60: 29(fvec3) CompositeConstruct 58 59 28
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61: 6(float) CompositeExtract 60 2
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62: 6(float) ImageSampleDrefImplicitLod 57 60 61
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Store 49(r14) 62
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67: 64 Load 66(g_tTex2df4a)
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68: 18 Load 20(g_sSamp)
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70: 69 SampledImage 67 68
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73: 6(float) CompositeExtract 72 0
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74: 6(float) CompositeExtract 72 1
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75: 6(float) CompositeExtract 72 2
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76: 7(fvec4) CompositeConstruct 73 74 75 28
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77: 6(float) CompositeExtract 76 3
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78: 6(float) ImageSampleDrefImplicitLod 70 76 77
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Store 63(r30) 78
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83: 80 Load 82(g_tTex2di4a)
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84: 18 Load 20(g_sSamp)
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86: 85 SampledImage 83 84
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87: 6(float) CompositeExtract 72 0
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88: 6(float) CompositeExtract 72 1
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89: 6(float) CompositeExtract 72 2
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90: 7(fvec4) CompositeConstruct 87 88 89 28
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91: 6(float) CompositeExtract 90 3
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92: 6(float) ImageSampleDrefImplicitLod 86 90 91
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Store 79(r32) 92
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97: 94 Load 96(g_tTex2du4a)
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98: 18 Load 20(g_sSamp)
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100: 99 SampledImage 97 98
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101: 6(float) CompositeExtract 72 0
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102: 6(float) CompositeExtract 72 1
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103: 6(float) CompositeExtract 72 2
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104: 7(fvec4) CompositeConstruct 101 102 103 28
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105: 6(float) CompositeExtract 104 3
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106: 6(float) ImageSampleDrefImplicitLod 100 104 105
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Store 93(r34) 106
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111: 108 Load 110(g_tTexcdf4a)
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112: 18 Load 20(g_sSamp)
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114: 113 SampledImage 111 112
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117: 6(float) CompositeExtract 116 0
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118: 6(float) CompositeExtract 116 1
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119: 6(float) CompositeExtract 116 2
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120: 6(float) CompositeExtract 116 3
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121: 7(fvec4) CompositeConstruct 117 118 119 120
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122: 6(float) ImageSampleDrefImplicitLod 114 121 28
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Store 107(r60) 122
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127: 124 Load 126(g_tTexcdi4a)
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128: 18 Load 20(g_sSamp)
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130: 129 SampledImage 127 128
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131: 6(float) CompositeExtract 116 0
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132: 6(float) CompositeExtract 116 1
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133: 6(float) CompositeExtract 116 2
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134: 6(float) CompositeExtract 116 3
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135: 7(fvec4) CompositeConstruct 131 132 133 134
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136: 6(float) ImageSampleDrefImplicitLod 130 135 28
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Store 123(r62) 136
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141: 138 Load 140(g_tTexcdu4a)
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142: 18 Load 20(g_sSamp)
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144: 143 SampledImage 141 142
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145: 6(float) CompositeExtract 116 0
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146: 6(float) CompositeExtract 116 1
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147: 6(float) CompositeExtract 116 2
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148: 6(float) CompositeExtract 116 3
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149: 7(fvec4) CompositeConstruct 145 146 147 148
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150: 6(float) ImageSampleDrefImplicitLod 144 149 28
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Store 137(r64) 150
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157: 156(ptr) AccessChain 152(psout) 153
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Store 157 155
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159: 12(ptr) AccessChain 152(psout) 158
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Store 159 154
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160:8(PS_OUTPUT) Load 152(psout)
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ReturnValue 160
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FunctionEnd
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