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694 lines
34 KiB
694 lines
34 KiB
hlsl.samplecmp.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 texture ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 texture ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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|
0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 198
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 155 159
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 30 "r02"
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Name 34 "g_tTex1di4"
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Name 42 "r04"
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Name 46 "g_tTex1du4"
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Name 54 "r20"
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|
Name 57 "g_tTex2df4"
|
|
Name 70 "r22"
|
|
Name 73 "g_tTex2di4"
|
|
Name 83 "r24"
|
|
Name 86 "g_tTex2du4"
|
|
Name 96 "r50"
|
|
Name 99 "g_tTexcdf4"
|
|
Name 112 "r52"
|
|
Name 115 "g_tTexcdi4"
|
|
Name 126 "r54"
|
|
Name 129 "g_tTexcdu4"
|
|
Name 141 "psout"
|
|
Name 152 "flattenTemp"
|
|
Name 155 "@entryPointOutput.Color"
|
|
Name 159 "@entryPointOutput.Depth"
|
|
Name 164 "g_tTex3df4"
|
|
Name 167 "g_tTex3di4"
|
|
Name 170 "g_tTex3du4"
|
|
Name 173 "g_tTex1df4a"
|
|
Name 176 "g_tTex1di4a"
|
|
Name 179 "g_tTex1du4a"
|
|
Name 182 "g_tTex2df4a"
|
|
Name 185 "g_tTex2di4a"
|
|
Name 188 "g_tTex2du4a"
|
|
Name 191 "g_tTexcdf4a"
|
|
Name 194 "g_tTexcdi4a"
|
|
Name 197 "g_tTexcdu4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 34(g_tTex1di4) DescriptorSet 0
|
|
Decorate 34(g_tTex1di4) Binding 1
|
|
Decorate 46(g_tTex1du4) DescriptorSet 0
|
|
Decorate 46(g_tTex1du4) Binding 2
|
|
Decorate 57(g_tTex2df4) DescriptorSet 0
|
|
Decorate 57(g_tTex2df4) Binding 3
|
|
Decorate 73(g_tTex2di4) DescriptorSet 0
|
|
Decorate 73(g_tTex2di4) Binding 4
|
|
Decorate 86(g_tTex2du4) DescriptorSet 0
|
|
Decorate 86(g_tTex2du4) Binding 5
|
|
Decorate 99(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 99(g_tTexcdf4) Binding 6
|
|
Decorate 115(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 115(g_tTexcdi4) Binding 7
|
|
Decorate 129(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 129(g_tTexcdu4) Binding 8
|
|
Decorate 155(@entryPointOutput.Color) Location 0
|
|
Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 164(g_tTex3df4) DescriptorSet 0
|
|
Decorate 164(g_tTex3df4) Binding 0
|
|
Decorate 167(g_tTex3di4) DescriptorSet 0
|
|
Decorate 167(g_tTex3di4) Binding 0
|
|
Decorate 170(g_tTex3du4) DescriptorSet 0
|
|
Decorate 170(g_tTex3du4) Binding 0
|
|
Decorate 173(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 173(g_tTex1df4a) Binding 0
|
|
Decorate 176(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 176(g_tTex1di4a) Binding 0
|
|
Decorate 179(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 179(g_tTex1du4a) Binding 0
|
|
Decorate 182(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 182(g_tTex2df4a) Binding 0
|
|
Decorate 185(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 185(g_tTex2di4a) Binding 0
|
|
Decorate 188(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 188(g_tTex2du4a) Binding 0
|
|
Decorate 191(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 191(g_tTexcdf4a) Binding 0
|
|
Decorate 194(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 194(g_tTexcdi4a) Binding 0
|
|
Decorate 197(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 197(g_tTexcdu4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1061158912
|
|
26: TypeVector 6(float) 2
|
|
31: TypeInt 32 1
|
|
32: TypeImage 31(int) 1D depth sampled format:Unknown
|
|
33: TypePointer UniformConstant 32
|
|
34(g_tTex1di4): 33(ptr) Variable UniformConstant
|
|
37: TypeSampledImage 32
|
|
43: TypeInt 32 0
|
|
44: TypeImage 43(int) 1D depth sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4): 45(ptr) Variable UniformConstant
|
|
49: TypeSampledImage 44
|
|
55: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeSampledImage 55
|
|
62: 6(float) Constant 1045220557
|
|
63: 26(fvec2) ConstantComposite 24 62
|
|
64: TypeVector 6(float) 3
|
|
71: TypeImage 31(int) 2D depth sampled format:Unknown
|
|
72: TypePointer UniformConstant 71
|
|
73(g_tTex2di4): 72(ptr) Variable UniformConstant
|
|
76: TypeSampledImage 71
|
|
84: TypeImage 43(int) 2D depth sampled format:Unknown
|
|
85: TypePointer UniformConstant 84
|
|
86(g_tTex2du4): 85(ptr) Variable UniformConstant
|
|
89: TypeSampledImage 84
|
|
97: TypeImage 6(float) Cube depth sampled format:Unknown
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTexcdf4): 98(ptr) Variable UniformConstant
|
|
102: TypeSampledImage 97
|
|
104: 6(float) Constant 1050253722
|
|
105: 64(fvec3) ConstantComposite 24 62 104
|
|
113: TypeImage 31(int) Cube depth sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTexcdi4): 114(ptr) Variable UniformConstant
|
|
118: TypeSampledImage 113
|
|
127: TypeImage 43(int) Cube depth sampled format:Unknown
|
|
128: TypePointer UniformConstant 127
|
|
129(g_tTexcdu4): 128(ptr) Variable UniformConstant
|
|
132: TypeSampledImage 127
|
|
140: TypePointer Function 8(PS_OUTPUT)
|
|
142: 31(int) Constant 0
|
|
143: 6(float) Constant 1065353216
|
|
144: 7(fvec4) ConstantComposite 143 143 143 143
|
|
145: TypePointer Function 7(fvec4)
|
|
147: 31(int) Constant 1
|
|
154: TypePointer Output 7(fvec4)
|
|
155(@entryPointOutput.Color): 154(ptr) Variable Output
|
|
158: TypePointer Output 6(float)
|
|
159(@entryPointOutput.Depth): 158(ptr) Variable Output
|
|
162: TypeImage 6(float) 3D sampled format:Unknown
|
|
163: TypePointer UniformConstant 162
|
|
164(g_tTex3df4): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 31(int) 3D sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTex3di4): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 43(int) 3D sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTex3du4): 169(ptr) Variable UniformConstant
|
|
171: TypeImage 6(float) 1D array sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTex1df4a): 172(ptr) Variable UniformConstant
|
|
174: TypeImage 31(int) 1D array sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex1di4a): 175(ptr) Variable UniformConstant
|
|
177: TypeImage 43(int) 1D array sampled format:Unknown
|
|
178: TypePointer UniformConstant 177
|
|
179(g_tTex1du4a): 178(ptr) Variable UniformConstant
|
|
180: TypeImage 6(float) 2D array sampled format:Unknown
|
|
181: TypePointer UniformConstant 180
|
|
182(g_tTex2df4a): 181(ptr) Variable UniformConstant
|
|
183: TypeImage 31(int) 2D array sampled format:Unknown
|
|
184: TypePointer UniformConstant 183
|
|
185(g_tTex2di4a): 184(ptr) Variable UniformConstant
|
|
186: TypeImage 43(int) 2D array sampled format:Unknown
|
|
187: TypePointer UniformConstant 186
|
|
188(g_tTex2du4a): 187(ptr) Variable UniformConstant
|
|
189: TypeImage 6(float) Cube array sampled format:Unknown
|
|
190: TypePointer UniformConstant 189
|
|
191(g_tTexcdf4a): 190(ptr) Variable UniformConstant
|
|
192: TypeImage 31(int) Cube array sampled format:Unknown
|
|
193: TypePointer UniformConstant 192
|
|
194(g_tTexcdi4a): 193(ptr) Variable UniformConstant
|
|
195: TypeImage 43(int) Cube array sampled format:Unknown
|
|
196: TypePointer UniformConstant 195
|
|
197(g_tTexcdu4a): 196(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
152(flattenTemp): 140(ptr) Variable Function
|
|
153:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 152(flattenTemp) 153
|
|
156: 145(ptr) AccessChain 152(flattenTemp) 142
|
|
157: 7(fvec4) Load 156
|
|
Store 155(@entryPointOutput.Color) 157
|
|
160: 12(ptr) AccessChain 152(flattenTemp) 147
|
|
161: 6(float) Load 160
|
|
Store 159(@entryPointOutput.Depth) 161
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r00): 12(ptr) Variable Function
|
|
30(r02): 12(ptr) Variable Function
|
|
42(r04): 12(ptr) Variable Function
|
|
54(r20): 12(ptr) Variable Function
|
|
70(r22): 12(ptr) Variable Function
|
|
83(r24): 12(ptr) Variable Function
|
|
96(r50): 12(ptr) Variable Function
|
|
112(r52): 12(ptr) Variable Function
|
|
126(r54): 12(ptr) Variable Function
|
|
141(psout): 140(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
27: 26(fvec2) CompositeConstruct 24 25
|
|
28: 6(float) CompositeExtract 27 1
|
|
29: 6(float) ImageSampleDrefImplicitLod 23 27 28
|
|
Store 13(r00) 29
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 18 Load 20(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
39: 26(fvec2) CompositeConstruct 24 25
|
|
40: 6(float) CompositeExtract 39 1
|
|
41: 6(float) ImageSampleDrefImplicitLod 38 39 40
|
|
Store 30(r02) 41
|
|
47: 44 Load 46(g_tTex1du4)
|
|
48: 18 Load 20(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
51: 26(fvec2) CompositeConstruct 24 25
|
|
52: 6(float) CompositeExtract 51 1
|
|
53: 6(float) ImageSampleDrefImplicitLod 50 51 52
|
|
Store 42(r04) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 18 Load 20(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
65: 6(float) CompositeExtract 63 0
|
|
66: 6(float) CompositeExtract 63 1
|
|
67: 64(fvec3) CompositeConstruct 65 66 25
|
|
68: 6(float) CompositeExtract 67 2
|
|
69: 6(float) ImageSampleDrefImplicitLod 61 67 68
|
|
Store 54(r20) 69
|
|
74: 71 Load 73(g_tTex2di4)
|
|
75: 18 Load 20(g_sSamp)
|
|
77: 76 SampledImage 74 75
|
|
78: 6(float) CompositeExtract 63 0
|
|
79: 6(float) CompositeExtract 63 1
|
|
80: 64(fvec3) CompositeConstruct 78 79 25
|
|
81: 6(float) CompositeExtract 80 2
|
|
82: 6(float) ImageSampleDrefImplicitLod 77 80 81
|
|
Store 70(r22) 82
|
|
87: 84 Load 86(g_tTex2du4)
|
|
88: 18 Load 20(g_sSamp)
|
|
90: 89 SampledImage 87 88
|
|
91: 6(float) CompositeExtract 63 0
|
|
92: 6(float) CompositeExtract 63 1
|
|
93: 64(fvec3) CompositeConstruct 91 92 25
|
|
94: 6(float) CompositeExtract 93 2
|
|
95: 6(float) ImageSampleDrefImplicitLod 90 93 94
|
|
Store 83(r24) 95
|
|
100: 97 Load 99(g_tTexcdf4)
|
|
101: 18 Load 20(g_sSamp)
|
|
103: 102 SampledImage 100 101
|
|
106: 6(float) CompositeExtract 105 0
|
|
107: 6(float) CompositeExtract 105 1
|
|
108: 6(float) CompositeExtract 105 2
|
|
109: 7(fvec4) CompositeConstruct 106 107 108 25
|
|
110: 6(float) CompositeExtract 109 3
|
|
111: 6(float) ImageSampleDrefImplicitLod 103 109 110
|
|
Store 96(r50) 111
|
|
116: 113 Load 115(g_tTexcdi4)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
120: 6(float) CompositeExtract 105 0
|
|
121: 6(float) CompositeExtract 105 1
|
|
122: 6(float) CompositeExtract 105 2
|
|
123: 7(fvec4) CompositeConstruct 120 121 122 25
|
|
124: 6(float) CompositeExtract 123 3
|
|
125: 6(float) ImageSampleDrefImplicitLod 119 123 124
|
|
Store 112(r52) 125
|
|
130: 127 Load 129(g_tTexcdu4)
|
|
131: 18 Load 20(g_sSamp)
|
|
133: 132 SampledImage 130 131
|
|
134: 6(float) CompositeExtract 105 0
|
|
135: 6(float) CompositeExtract 105 1
|
|
136: 6(float) CompositeExtract 105 2
|
|
137: 7(fvec4) CompositeConstruct 134 135 136 25
|
|
138: 6(float) CompositeExtract 137 3
|
|
139: 6(float) ImageSampleDrefImplicitLod 133 137 138
|
|
Store 126(r54) 139
|
|
146: 145(ptr) AccessChain 141(psout) 142
|
|
Store 146 144
|
|
148: 12(ptr) AccessChain 141(psout) 147
|
|
Store 148 143
|
|
149:8(PS_OUTPUT) Load 141(psout)
|
|
ReturnValue 149
|
|
FunctionEnd
|