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3.4 KiB

hlsl.samplecmp.negative.frag
ERROR: 0:10: '' : expected: SamplerComparisonState
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: @main( ( temp 4-component vector of float)
0:8 Function Parameters:
0:? Sequence
0:9 texture ( temp float)
0:9 Construct combined texture-sampler ( temp sampler2DShadow)
0:9 'g_shadowTex' ( uniform texture2DShadow)
0:9 'g_shadowSamplerComp' ( uniform sampler)
0:9 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:9 Constant:
0:9 0.000000
0:10 ERROR: Bad aggregation op
( temp float)
0:10 'g_nonShadowTex' ( uniform texture2D)
0:10 'g_shadowSampler' ( uniform sampler)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:10 Constant:
0:10 0.000000
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_nonShadowTex' ( uniform texture2D)
0:? 'g_shadowTex' ( uniform texture2DShadow)
0:? 'g_shadowSampler' ( uniform sampler)
0:? 'g_shadowSamplerComp' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: @main( ( temp 4-component vector of float)
0:8 Function Parameters:
0:? Sequence
0:9 texture ( temp float)
0:9 Construct combined texture-sampler ( temp sampler2DShadow)
0:9 'g_shadowTex' ( uniform texture2DShadow)
0:9 'g_shadowSamplerComp' ( uniform sampler)
0:9 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:9 Constant:
0:9 0.000000
0:10 ERROR: Bad aggregation op
( temp float)
0:10 'g_nonShadowTex' ( uniform texture2D)
0:10 'g_shadowSampler' ( uniform sampler)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:10 Constant:
0:10 0.000000
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_nonShadowTex' ( uniform texture2D)
0:? 'g_shadowTex' ( uniform texture2DShadow)
0:? 'g_shadowSampler' ( uniform sampler)
0:? 'g_shadowSamplerComp' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link