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hlsl.samplecmplevelzero.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 textureLod ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 textureLod ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 textureLod ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 textureLod ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 textureLod ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 textureLod ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 textureLod ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 textureLod ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 textureLod ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 textureLod ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 textureLod ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 textureLod ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 textureLod ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 textureLod ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 textureLod ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 textureLod ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 textureLod ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 textureLod ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 210
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 167 171
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 36 "r12"
Name 40 "g_tTex1di4a"
Name 50 "r14"
Name 54 "g_tTex1du4a"
Name 64 "r30"
Name 67 "g_tTex2df4a"
Name 80 "r32"
Name 83 "g_tTex2di4a"
Name 94 "r34"
Name 97 "g_tTex2du4a"
Name 108 "r60"
Name 111 "g_tTexcdf4a"
Name 124 "r62"
Name 127 "g_tTexcdi4a"
Name 138 "r64"
Name 141 "g_tTexcdu4a"
Name 153 "psout"
Name 164 "flattenTemp"
Name 167 "@entryPointOutput.Color"
Name 171 "@entryPointOutput.Depth"
Name 176 "g_tTex1df4"
Name 179 "g_tTex1di4"
Name 182 "g_tTex1du4"
Name 185 "g_tTex2df4"
Name 188 "g_tTex2di4"
Name 191 "g_tTex2du4"
Name 194 "g_tTex3df4"
Name 197 "g_tTex3di4"
Name 200 "g_tTex3du4"
Name 203 "g_tTexcdf4"
Name 206 "g_tTexcdi4"
Name 209 "g_tTexcdu4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 40(g_tTex1di4a) DescriptorSet 0
Decorate 40(g_tTex1di4a) Binding 2
Decorate 54(g_tTex1du4a) DescriptorSet 0
Decorate 54(g_tTex1du4a) Binding 3
Decorate 67(g_tTex2df4a) DescriptorSet 0
Decorate 67(g_tTex2df4a) Binding 4
Decorate 83(g_tTex2di4a) DescriptorSet 0
Decorate 83(g_tTex2di4a) Binding 5
Decorate 97(g_tTex2du4a) DescriptorSet 0
Decorate 97(g_tTex2du4a) Binding 6
Decorate 111(g_tTexcdf4a) DescriptorSet 0
Decorate 111(g_tTexcdf4a) Binding 7
Decorate 127(g_tTexcdi4a) DescriptorSet 0
Decorate 127(g_tTexcdi4a) Binding 8
Decorate 141(g_tTexcdu4a) DescriptorSet 0
Decorate 141(g_tTexcdu4a) Binding 9
Decorate 167(@entryPointOutput.Color) Location 0
Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 176(g_tTex1df4) DescriptorSet 0
Decorate 176(g_tTex1df4) Binding 0
Decorate 179(g_tTex1di4) DescriptorSet 0
Decorate 179(g_tTex1di4) Binding 0
Decorate 182(g_tTex1du4) DescriptorSet 0
Decorate 182(g_tTex1du4) Binding 0
Decorate 185(g_tTex2df4) DescriptorSet 0
Decorate 185(g_tTex2df4) Binding 0
Decorate 188(g_tTex2di4) DescriptorSet 0
Decorate 188(g_tTex2di4) Binding 0
Decorate 191(g_tTex2du4) DescriptorSet 0
Decorate 191(g_tTex2du4) Binding 0
Decorate 194(g_tTex3df4) DescriptorSet 0
Decorate 194(g_tTex3df4) Binding 0
Decorate 197(g_tTex3di4) DescriptorSet 0
Decorate 197(g_tTex3di4) Binding 0
Decorate 200(g_tTex3du4) DescriptorSet 0
Decorate 200(g_tTex3du4) Binding 0
Decorate 203(g_tTexcdf4) DescriptorSet 0
Decorate 203(g_tTexcdf4) Binding 0
Decorate 206(g_tTexcdi4) DescriptorSet 0
Decorate 206(g_tTexcdi4) Binding 0
Decorate 209(g_tTexcdu4) DescriptorSet 0
Decorate 209(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
33: 6(float) Constant 0
37: TypeInt 32 1
38: TypeImage 37(int) 1D depth array sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1di4a): 39(ptr) Variable UniformConstant
43: TypeSampledImage 38
51: TypeInt 32 0
52: TypeImage 51(int) 1D depth array sampled format:Unknown
53: TypePointer UniformConstant 52
54(g_tTex1du4a): 53(ptr) Variable UniformConstant
57: TypeSampledImage 52
65: TypeImage 6(float) 2D depth array sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2df4a): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1050253722
73: 29(fvec3) ConstantComposite 25 26 72
81: TypeImage 37(int) 2D depth array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2di4a): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
95: TypeImage 51(int) 2D depth array sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
100: TypeSampledImage 95
109: TypeImage 6(float) Cube depth array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTexcdf4a): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
116: 6(float) Constant 1053609165
117: 7(fvec4) ConstantComposite 25 26 72 116
125: TypeImage 37(int) Cube depth array sampled format:Unknown
126: TypePointer UniformConstant 125
127(g_tTexcdi4a): 126(ptr) Variable UniformConstant
130: TypeSampledImage 125
139: TypeImage 51(int) Cube depth array sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTexcdu4a): 140(ptr) Variable UniformConstant
144: TypeSampledImage 139
152: TypePointer Function 8(PS_OUTPUT)
154: 37(int) Constant 0
155: 6(float) Constant 1065353216
156: 7(fvec4) ConstantComposite 155 155 155 155
157: TypePointer Function 7(fvec4)
159: 37(int) Constant 1
166: TypePointer Output 7(fvec4)
167(@entryPointOutput.Color): 166(ptr) Variable Output
170: TypePointer Output 6(float)
171(@entryPointOutput.Depth): 170(ptr) Variable Output
174: TypeImage 6(float) 1D sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTex1df4): 175(ptr) Variable UniformConstant
177: TypeImage 37(int) 1D sampled format:Unknown
178: TypePointer UniformConstant 177
179(g_tTex1di4): 178(ptr) Variable UniformConstant
180: TypeImage 51(int) 1D sampled format:Unknown
181: TypePointer UniformConstant 180
182(g_tTex1du4): 181(ptr) Variable UniformConstant
183: TypeImage 6(float) 2D sampled format:Unknown
184: TypePointer UniformConstant 183
185(g_tTex2df4): 184(ptr) Variable UniformConstant
186: TypeImage 37(int) 2D sampled format:Unknown
187: TypePointer UniformConstant 186
188(g_tTex2di4): 187(ptr) Variable UniformConstant
189: TypeImage 51(int) 2D sampled format:Unknown
190: TypePointer UniformConstant 189
191(g_tTex2du4): 190(ptr) Variable UniformConstant
192: TypeImage 6(float) 3D sampled format:Unknown
193: TypePointer UniformConstant 192
194(g_tTex3df4): 193(ptr) Variable UniformConstant
195: TypeImage 37(int) 3D sampled format:Unknown
196: TypePointer UniformConstant 195
197(g_tTex3di4): 196(ptr) Variable UniformConstant
198: TypeImage 51(int) 3D sampled format:Unknown
199: TypePointer UniformConstant 198
200(g_tTex3du4): 199(ptr) Variable UniformConstant
201: TypeImage 6(float) Cube sampled format:Unknown
202: TypePointer UniformConstant 201
203(g_tTexcdf4): 202(ptr) Variable UniformConstant
204: TypeImage 37(int) Cube sampled format:Unknown
205: TypePointer UniformConstant 204
206(g_tTexcdi4): 205(ptr) Variable UniformConstant
207: TypeImage 51(int) Cube sampled format:Unknown
208: TypePointer UniformConstant 207
209(g_tTexcdu4): 208(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
164(flattenTemp): 152(ptr) Variable Function
165:8(PS_OUTPUT) FunctionCall 10(@main()
Store 164(flattenTemp) 165
168: 157(ptr) AccessChain 164(flattenTemp) 154
169: 7(fvec4) Load 168
Store 167(@entryPointOutput.Color) 169
172: 12(ptr) AccessChain 164(flattenTemp) 159
173: 6(float) Load 172
Store 171(@entryPointOutput.Depth) 173
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r10): 12(ptr) Variable Function
36(r12): 12(ptr) Variable Function
50(r14): 12(ptr) Variable Function
64(r30): 12(ptr) Variable Function
80(r32): 12(ptr) Variable Function
94(r34): 12(ptr) Variable Function
108(r60): 12(ptr) Variable Function
124(r62): 12(ptr) Variable Function
138(r64): 12(ptr) Variable Function
153(psout): 152(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
34: 6(float) CompositeExtract 32 2
35: 6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33
Store 13(r10) 35
41: 38 Load 40(g_tTex1di4a)
42: 18 Load 20(g_sSamp)
44: 43 SampledImage 41 42
45: 6(float) CompositeExtract 27 0
46: 6(float) CompositeExtract 27 1
47: 29(fvec3) CompositeConstruct 45 46 28
48: 6(float) CompositeExtract 47 2
49: 6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33
Store 36(r12) 49
55: 52 Load 54(g_tTex1du4a)
56: 18 Load 20(g_sSamp)
58: 57 SampledImage 55 56
59: 6(float) CompositeExtract 27 0
60: 6(float) CompositeExtract 27 1
61: 29(fvec3) CompositeConstruct 59 60 28
62: 6(float) CompositeExtract 61 2
63: 6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33
Store 50(r14) 63
68: 65 Load 67(g_tTex2df4a)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 6(float) CompositeExtract 73 0
75: 6(float) CompositeExtract 73 1
76: 6(float) CompositeExtract 73 2
77: 7(fvec4) CompositeConstruct 74 75 76 28
78: 6(float) CompositeExtract 77 3
79: 6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33
Store 64(r30) 79
84: 81 Load 83(g_tTex2di4a)
85: 18 Load 20(g_sSamp)
87: 86 SampledImage 84 85
88: 6(float) CompositeExtract 73 0
89: 6(float) CompositeExtract 73 1
90: 6(float) CompositeExtract 73 2
91: 7(fvec4) CompositeConstruct 88 89 90 28
92: 6(float) CompositeExtract 91 3
93: 6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33
Store 80(r32) 93
98: 95 Load 97(g_tTex2du4a)
99: 18 Load 20(g_sSamp)
101: 100 SampledImage 98 99
102: 6(float) CompositeExtract 73 0
103: 6(float) CompositeExtract 73 1
104: 6(float) CompositeExtract 73 2
105: 7(fvec4) CompositeConstruct 102 103 104 28
106: 6(float) CompositeExtract 105 3
107: 6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33
Store 94(r34) 107
112: 109 Load 111(g_tTexcdf4a)
113: 18 Load 20(g_sSamp)
115: 114 SampledImage 112 113
118: 6(float) CompositeExtract 117 0
119: 6(float) CompositeExtract 117 1
120: 6(float) CompositeExtract 117 2
121: 6(float) CompositeExtract 117 3
122: 7(fvec4) CompositeConstruct 118 119 120 121
123: 6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33
Store 108(r60) 123
128: 125 Load 127(g_tTexcdi4a)
129: 18 Load 20(g_sSamp)
131: 130 SampledImage 128 129
132: 6(float) CompositeExtract 117 0
133: 6(float) CompositeExtract 117 1
134: 6(float) CompositeExtract 117 2
135: 6(float) CompositeExtract 117 3
136: 7(fvec4) CompositeConstruct 132 133 134 135
137: 6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33
Store 124(r62) 137
142: 139 Load 141(g_tTexcdu4a)
143: 18 Load 20(g_sSamp)
145: 144 SampledImage 142 143
146: 6(float) CompositeExtract 117 0
147: 6(float) CompositeExtract 117 1
148: 6(float) CompositeExtract 117 2
149: 6(float) CompositeExtract 117 3
150: 7(fvec4) CompositeConstruct 146 147 148 149
151: 6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33
Store 138(r64) 151
158: 157(ptr) AccessChain 153(psout) 154
Store 158 156
160: 12(ptr) AccessChain 153(psout) 159
Store 160 155
161:8(PS_OUTPUT) Load 153(psout)
ReturnValue 161
FunctionEnd