You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
760 lines
37 KiB
760 lines
37 KiB
hlsl.samplecmplevelzero.array.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r10' ( temp float)
|
|
0:42 textureLod ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
|
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:42 Constant:
|
|
0:42 0.000000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r12' ( temp float)
|
|
0:43 textureLod ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:43 Constant:
|
|
0:43 0.000000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r14' ( temp float)
|
|
0:44 textureLod ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:44 Constant:
|
|
0:44 0.000000
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r30' ( temp float)
|
|
0:47 textureLod ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r32' ( temp float)
|
|
0:48 textureLod ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r34' ( temp float)
|
|
0:49 textureLod ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:49 Constant:
|
|
0:49 0.000000
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp float)
|
|
0:52 'r60' ( temp float)
|
|
0:52 textureLod ( temp float)
|
|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:52 Constant:
|
|
0:52 0.750000
|
|
0:52 Constant:
|
|
0:52 0.000000
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r62' ( temp float)
|
|
0:53 textureLod ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:53 Constant:
|
|
0:53 0.000000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 textureLod ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:54 Constant:
|
|
0:54 0.000000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r10' ( temp float)
|
|
0:42 textureLod ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
|
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:42 Constant:
|
|
0:42 0.000000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r12' ( temp float)
|
|
0:43 textureLod ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:43 Constant:
|
|
0:43 0.000000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r14' ( temp float)
|
|
0:44 textureLod ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:44 Constant:
|
|
0:44 0.000000
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r30' ( temp float)
|
|
0:47 textureLod ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r32' ( temp float)
|
|
0:48 textureLod ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r34' ( temp float)
|
|
0:49 textureLod ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:49 Constant:
|
|
0:49 0.000000
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp float)
|
|
0:52 'r60' ( temp float)
|
|
0:52 textureLod ( temp float)
|
|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:52 Constant:
|
|
0:52 0.750000
|
|
0:52 Constant:
|
|
0:52 0.000000
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r62' ( temp float)
|
|
0:53 textureLod ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:53 Constant:
|
|
0:53 0.000000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 textureLod ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:54 Constant:
|
|
0:54 0.000000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 210
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 167 171
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "r10"
|
|
Name 16 "g_tTex1df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 36 "r12"
|
|
Name 40 "g_tTex1di4a"
|
|
Name 50 "r14"
|
|
Name 54 "g_tTex1du4a"
|
|
Name 64 "r30"
|
|
Name 67 "g_tTex2df4a"
|
|
Name 80 "r32"
|
|
Name 83 "g_tTex2di4a"
|
|
Name 94 "r34"
|
|
Name 97 "g_tTex2du4a"
|
|
Name 108 "r60"
|
|
Name 111 "g_tTexcdf4a"
|
|
Name 124 "r62"
|
|
Name 127 "g_tTexcdi4a"
|
|
Name 138 "r64"
|
|
Name 141 "g_tTexcdu4a"
|
|
Name 153 "psout"
|
|
Name 164 "flattenTemp"
|
|
Name 167 "@entryPointOutput.Color"
|
|
Name 171 "@entryPointOutput.Depth"
|
|
Name 176 "g_tTex1df4"
|
|
Name 179 "g_tTex1di4"
|
|
Name 182 "g_tTex1du4"
|
|
Name 185 "g_tTex2df4"
|
|
Name 188 "g_tTex2di4"
|
|
Name 191 "g_tTex2du4"
|
|
Name 194 "g_tTex3df4"
|
|
Name 197 "g_tTex3di4"
|
|
Name 200 "g_tTex3du4"
|
|
Name 203 "g_tTexcdf4"
|
|
Name 206 "g_tTexcdi4"
|
|
Name 209 "g_tTexcdu4"
|
|
Decorate 16(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4a) Binding 1
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 40(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 40(g_tTex1di4a) Binding 2
|
|
Decorate 54(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 54(g_tTex1du4a) Binding 3
|
|
Decorate 67(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 67(g_tTex2df4a) Binding 4
|
|
Decorate 83(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 83(g_tTex2di4a) Binding 5
|
|
Decorate 97(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 97(g_tTex2du4a) Binding 6
|
|
Decorate 111(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 111(g_tTexcdf4a) Binding 7
|
|
Decorate 127(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 127(g_tTexcdi4a) Binding 8
|
|
Decorate 141(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 141(g_tTexcdu4a) Binding 9
|
|
Decorate 167(@entryPointOutput.Color) Location 0
|
|
Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 176(g_tTex1df4) DescriptorSet 0
|
|
Decorate 176(g_tTex1df4) Binding 0
|
|
Decorate 179(g_tTex1di4) DescriptorSet 0
|
|
Decorate 179(g_tTex1di4) Binding 0
|
|
Decorate 182(g_tTex1du4) DescriptorSet 0
|
|
Decorate 182(g_tTex1du4) Binding 0
|
|
Decorate 185(g_tTex2df4) DescriptorSet 0
|
|
Decorate 185(g_tTex2df4) Binding 0
|
|
Decorate 188(g_tTex2di4) DescriptorSet 0
|
|
Decorate 188(g_tTex2di4) Binding 0
|
|
Decorate 191(g_tTex2du4) DescriptorSet 0
|
|
Decorate 191(g_tTex2du4) Binding 0
|
|
Decorate 194(g_tTex3df4) DescriptorSet 0
|
|
Decorate 194(g_tTex3df4) Binding 0
|
|
Decorate 197(g_tTex3di4) DescriptorSet 0
|
|
Decorate 197(g_tTex3di4) Binding 0
|
|
Decorate 200(g_tTex3du4) DescriptorSet 0
|
|
Decorate 200(g_tTex3du4) Binding 0
|
|
Decorate 203(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 203(g_tTexcdf4) Binding 0
|
|
Decorate 206(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 206(g_tTexcdi4) Binding 0
|
|
Decorate 209(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 209(g_tTexcdu4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D depth array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 24(fvec2) ConstantComposite 25 26
|
|
28: 6(float) Constant 1061158912
|
|
29: TypeVector 6(float) 3
|
|
33: 6(float) Constant 0
|
|
37: TypeInt 32 1
|
|
38: TypeImage 37(int) 1D depth array sampled format:Unknown
|
|
39: TypePointer UniformConstant 38
|
|
40(g_tTex1di4a): 39(ptr) Variable UniformConstant
|
|
43: TypeSampledImage 38
|
|
51: TypeInt 32 0
|
|
52: TypeImage 51(int) 1D depth array sampled format:Unknown
|
|
53: TypePointer UniformConstant 52
|
|
54(g_tTex1du4a): 53(ptr) Variable UniformConstant
|
|
57: TypeSampledImage 52
|
|
65: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2df4a): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1050253722
|
|
73: 29(fvec3) ConstantComposite 25 26 72
|
|
81: TypeImage 37(int) 2D depth array sampled format:Unknown
|
|
82: TypePointer UniformConstant 81
|
|
83(g_tTex2di4a): 82(ptr) Variable UniformConstant
|
|
86: TypeSampledImage 81
|
|
95: TypeImage 51(int) 2D depth array sampled format:Unknown
|
|
96: TypePointer UniformConstant 95
|
|
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
|
|
100: TypeSampledImage 95
|
|
109: TypeImage 6(float) Cube depth array sampled format:Unknown
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTexcdf4a): 110(ptr) Variable UniformConstant
|
|
114: TypeSampledImage 109
|
|
116: 6(float) Constant 1053609165
|
|
117: 7(fvec4) ConstantComposite 25 26 72 116
|
|
125: TypeImage 37(int) Cube depth array sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTexcdi4a): 126(ptr) Variable UniformConstant
|
|
130: TypeSampledImage 125
|
|
139: TypeImage 51(int) Cube depth array sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTexcdu4a): 140(ptr) Variable UniformConstant
|
|
144: TypeSampledImage 139
|
|
152: TypePointer Function 8(PS_OUTPUT)
|
|
154: 37(int) Constant 0
|
|
155: 6(float) Constant 1065353216
|
|
156: 7(fvec4) ConstantComposite 155 155 155 155
|
|
157: TypePointer Function 7(fvec4)
|
|
159: 37(int) Constant 1
|
|
166: TypePointer Output 7(fvec4)
|
|
167(@entryPointOutput.Color): 166(ptr) Variable Output
|
|
170: TypePointer Output 6(float)
|
|
171(@entryPointOutput.Depth): 170(ptr) Variable Output
|
|
174: TypeImage 6(float) 1D sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex1df4): 175(ptr) Variable UniformConstant
|
|
177: TypeImage 37(int) 1D sampled format:Unknown
|
|
178: TypePointer UniformConstant 177
|
|
179(g_tTex1di4): 178(ptr) Variable UniformConstant
|
|
180: TypeImage 51(int) 1D sampled format:Unknown
|
|
181: TypePointer UniformConstant 180
|
|
182(g_tTex1du4): 181(ptr) Variable UniformConstant
|
|
183: TypeImage 6(float) 2D sampled format:Unknown
|
|
184: TypePointer UniformConstant 183
|
|
185(g_tTex2df4): 184(ptr) Variable UniformConstant
|
|
186: TypeImage 37(int) 2D sampled format:Unknown
|
|
187: TypePointer UniformConstant 186
|
|
188(g_tTex2di4): 187(ptr) Variable UniformConstant
|
|
189: TypeImage 51(int) 2D sampled format:Unknown
|
|
190: TypePointer UniformConstant 189
|
|
191(g_tTex2du4): 190(ptr) Variable UniformConstant
|
|
192: TypeImage 6(float) 3D sampled format:Unknown
|
|
193: TypePointer UniformConstant 192
|
|
194(g_tTex3df4): 193(ptr) Variable UniformConstant
|
|
195: TypeImage 37(int) 3D sampled format:Unknown
|
|
196: TypePointer UniformConstant 195
|
|
197(g_tTex3di4): 196(ptr) Variable UniformConstant
|
|
198: TypeImage 51(int) 3D sampled format:Unknown
|
|
199: TypePointer UniformConstant 198
|
|
200(g_tTex3du4): 199(ptr) Variable UniformConstant
|
|
201: TypeImage 6(float) Cube sampled format:Unknown
|
|
202: TypePointer UniformConstant 201
|
|
203(g_tTexcdf4): 202(ptr) Variable UniformConstant
|
|
204: TypeImage 37(int) Cube sampled format:Unknown
|
|
205: TypePointer UniformConstant 204
|
|
206(g_tTexcdi4): 205(ptr) Variable UniformConstant
|
|
207: TypeImage 51(int) Cube sampled format:Unknown
|
|
208: TypePointer UniformConstant 207
|
|
209(g_tTexcdu4): 208(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
164(flattenTemp): 152(ptr) Variable Function
|
|
165:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 164(flattenTemp) 165
|
|
168: 157(ptr) AccessChain 164(flattenTemp) 154
|
|
169: 7(fvec4) Load 168
|
|
Store 167(@entryPointOutput.Color) 169
|
|
172: 12(ptr) AccessChain 164(flattenTemp) 159
|
|
173: 6(float) Load 172
|
|
Store 171(@entryPointOutput.Depth) 173
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r10): 12(ptr) Variable Function
|
|
36(r12): 12(ptr) Variable Function
|
|
50(r14): 12(ptr) Variable Function
|
|
64(r30): 12(ptr) Variable Function
|
|
80(r32): 12(ptr) Variable Function
|
|
94(r34): 12(ptr) Variable Function
|
|
108(r60): 12(ptr) Variable Function
|
|
124(r62): 12(ptr) Variable Function
|
|
138(r64): 12(ptr) Variable Function
|
|
153(psout): 152(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 6(float) CompositeExtract 27 0
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 29(fvec3) CompositeConstruct 30 31 28
|
|
34: 6(float) CompositeExtract 32 2
|
|
35: 6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33
|
|
Store 13(r10) 35
|
|
41: 38 Load 40(g_tTex1di4a)
|
|
42: 18 Load 20(g_sSamp)
|
|
44: 43 SampledImage 41 42
|
|
45: 6(float) CompositeExtract 27 0
|
|
46: 6(float) CompositeExtract 27 1
|
|
47: 29(fvec3) CompositeConstruct 45 46 28
|
|
48: 6(float) CompositeExtract 47 2
|
|
49: 6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33
|
|
Store 36(r12) 49
|
|
55: 52 Load 54(g_tTex1du4a)
|
|
56: 18 Load 20(g_sSamp)
|
|
58: 57 SampledImage 55 56
|
|
59: 6(float) CompositeExtract 27 0
|
|
60: 6(float) CompositeExtract 27 1
|
|
61: 29(fvec3) CompositeConstruct 59 60 28
|
|
62: 6(float) CompositeExtract 61 2
|
|
63: 6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33
|
|
Store 50(r14) 63
|
|
68: 65 Load 67(g_tTex2df4a)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 6(float) CompositeExtract 73 0
|
|
75: 6(float) CompositeExtract 73 1
|
|
76: 6(float) CompositeExtract 73 2
|
|
77: 7(fvec4) CompositeConstruct 74 75 76 28
|
|
78: 6(float) CompositeExtract 77 3
|
|
79: 6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33
|
|
Store 64(r30) 79
|
|
84: 81 Load 83(g_tTex2di4a)
|
|
85: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
88: 6(float) CompositeExtract 73 0
|
|
89: 6(float) CompositeExtract 73 1
|
|
90: 6(float) CompositeExtract 73 2
|
|
91: 7(fvec4) CompositeConstruct 88 89 90 28
|
|
92: 6(float) CompositeExtract 91 3
|
|
93: 6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33
|
|
Store 80(r32) 93
|
|
98: 95 Load 97(g_tTex2du4a)
|
|
99: 18 Load 20(g_sSamp)
|
|
101: 100 SampledImage 98 99
|
|
102: 6(float) CompositeExtract 73 0
|
|
103: 6(float) CompositeExtract 73 1
|
|
104: 6(float) CompositeExtract 73 2
|
|
105: 7(fvec4) CompositeConstruct 102 103 104 28
|
|
106: 6(float) CompositeExtract 105 3
|
|
107: 6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33
|
|
Store 94(r34) 107
|
|
112: 109 Load 111(g_tTexcdf4a)
|
|
113: 18 Load 20(g_sSamp)
|
|
115: 114 SampledImage 112 113
|
|
118: 6(float) CompositeExtract 117 0
|
|
119: 6(float) CompositeExtract 117 1
|
|
120: 6(float) CompositeExtract 117 2
|
|
121: 6(float) CompositeExtract 117 3
|
|
122: 7(fvec4) CompositeConstruct 118 119 120 121
|
|
123: 6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33
|
|
Store 108(r60) 123
|
|
128: 125 Load 127(g_tTexcdi4a)
|
|
129: 18 Load 20(g_sSamp)
|
|
131: 130 SampledImage 128 129
|
|
132: 6(float) CompositeExtract 117 0
|
|
133: 6(float) CompositeExtract 117 1
|
|
134: 6(float) CompositeExtract 117 2
|
|
135: 6(float) CompositeExtract 117 3
|
|
136: 7(fvec4) CompositeConstruct 132 133 134 135
|
|
137: 6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33
|
|
Store 124(r62) 137
|
|
142: 139 Load 141(g_tTexcdu4a)
|
|
143: 18 Load 20(g_sSamp)
|
|
145: 144 SampledImage 142 143
|
|
146: 6(float) CompositeExtract 117 0
|
|
147: 6(float) CompositeExtract 117 1
|
|
148: 6(float) CompositeExtract 117 2
|
|
149: 6(float) CompositeExtract 117 3
|
|
150: 7(fvec4) CompositeConstruct 146 147 148 149
|
|
151: 6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33
|
|
Store 138(r64) 151
|
|
158: 157(ptr) AccessChain 153(psout) 154
|
|
Store 158 156
|
|
160: 12(ptr) AccessChain 153(psout) 159
|
|
Store 160 155
|
|
161:8(PS_OUTPUT) Load 153(psout)
|
|
ReturnValue 161
|
|
FunctionEnd
|