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803 lines
36 KiB
803 lines
36 KiB
hlsl.samplegrad.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureGrad ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureGrad ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureGrad ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureGrad ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'txval40' ( temp 4-component vector of float)
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0:43 textureGrad ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp samplerCube)
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0:43 'g_tTexcdf4' ( uniform textureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of int)
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0:44 'txval41' ( temp 4-component vector of int)
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0:44 textureGrad ( temp 4-component vector of int)
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0:44 Construct combined texture-sampler ( temp isamplerCube)
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0:44 'g_tTexcdi4' ( uniform itextureCube)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of uint)
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0:45 'txval42' ( temp 4-component vector of uint)
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0:45 textureGrad ( temp 4-component vector of uint)
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0:45 Construct combined texture-sampler ( temp usamplerCube)
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0:45 'g_tTexcdu4' ( uniform utextureCube)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:47 move second child to first child ( temp 4-component vector of float)
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0:47 Color: direct index for structure ( temp 4-component vector of float)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child ( temp float)
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0:48 Depth: direct index for structure ( temp float)
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureGrad ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureGrad ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureGrad ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureGrad ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureGrad ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
|
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0:? 0.300000
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0:? 0.400000
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|
0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureGrad ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
|
|
0:? 0.500000
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|
0:? 0.600000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureGrad ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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|
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
|
|
0:? 0.100000
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|
0:? 0.200000
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|
0:? 0.300000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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|
0:? 1.300000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureGrad ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
|
|
0:? 0.400000
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|
0:? 0.500000
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|
0:? 0.600000
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|
0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureGrad ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
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0:? 0.700000
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|
0:? 0.800000
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|
0:? 0.900000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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|
0:? 1.300000
|
|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 'txval40' ( temp 4-component vector of float)
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0:43 textureGrad ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp samplerCube)
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0:43 'g_tTexcdf4' ( uniform textureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
|
|
0:? 0.100000
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|
0:? 0.200000
|
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0:? 0.300000
|
|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
|
|
0:? Constant:
|
|
0:? 1.100000
|
|
0:? 1.200000
|
|
0:? 1.300000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of int)
|
|
0:44 'txval41' ( temp 4-component vector of int)
|
|
0:44 textureGrad ( temp 4-component vector of int)
|
|
0:44 Construct combined texture-sampler ( temp isamplerCube)
|
|
0:44 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:? Constant:
|
|
0:? 1.100000
|
|
0:? 1.200000
|
|
0:? 1.300000
|
|
0:? Constant:
|
|
0:? 1.100000
|
|
0:? 1.200000
|
|
0:? 1.300000
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of uint)
|
|
0:45 'txval42' ( temp 4-component vector of uint)
|
|
0:45 textureGrad ( temp 4-component vector of uint)
|
|
0:45 Construct combined texture-sampler ( temp usamplerCube)
|
|
0:45 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.700000
|
|
0:? 0.800000
|
|
0:? 0.900000
|
|
0:? Constant:
|
|
0:? 1.100000
|
|
0:? 1.200000
|
|
0:? 1.300000
|
|
0:? Constant:
|
|
0:? 1.100000
|
|
0:? 1.200000
|
|
0:? 1.300000
|
|
0:47 move second child to first child ( temp 4-component vector of float)
|
|
0:47 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:47 Constant:
|
|
0:47 0 (const int)
|
|
0:47 Constant:
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:47 1.000000
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 Depth: direct index for structure ( temp float)
|
|
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:48 Constant:
|
|
0:48 1 (const int)
|
|
0:48 Constant:
|
|
0:48 1.000000
|
|
0:50 Branch: Return with expression
|
|
0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Definition: main( ( temp void)
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:28 Depth: direct index for structure ( temp float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 175
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 167 171
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval10"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 31 "txval11"
|
|
Name 34 "g_tTex1di4"
|
|
Name 44 "txval12"
|
|
Name 47 "g_tTex1du4"
|
|
Name 54 "txval20"
|
|
Name 57 "g_tTex2df4"
|
|
Name 66 "txval21"
|
|
Name 69 "g_tTex2di4"
|
|
Name 77 "txval22"
|
|
Name 80 "g_tTex2du4"
|
|
Name 89 "txval30"
|
|
Name 92 "g_tTex3df4"
|
|
Name 102 "txval31"
|
|
Name 105 "g_tTex3di4"
|
|
Name 112 "txval32"
|
|
Name 115 "g_tTex3du4"
|
|
Name 125 "txval40"
|
|
Name 128 "g_tTexcdf4"
|
|
Name 134 "txval41"
|
|
Name 137 "g_tTexcdi4"
|
|
Name 143 "txval42"
|
|
Name 146 "g_tTexcdu4"
|
|
Name 153 "psout"
|
|
Name 164 "flattenTemp"
|
|
Name 167 "@entryPointOutput.Color"
|
|
Name 171 "@entryPointOutput.Depth"
|
|
Name 174 "g_tTex1df4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 34(g_tTex1di4) DescriptorSet 0
|
|
Decorate 34(g_tTex1di4) Binding 2
|
|
Decorate 47(g_tTex1du4) DescriptorSet 0
|
|
Decorate 47(g_tTex1du4) Binding 3
|
|
Decorate 57(g_tTex2df4) DescriptorSet 0
|
|
Decorate 57(g_tTex2df4) Binding 4
|
|
Decorate 69(g_tTex2di4) DescriptorSet 0
|
|
Decorate 69(g_tTex2di4) Binding 5
|
|
Decorate 80(g_tTex2du4) DescriptorSet 0
|
|
Decorate 80(g_tTex2du4) Binding 6
|
|
Decorate 92(g_tTex3df4) DescriptorSet 0
|
|
Decorate 92(g_tTex3df4) Binding 7
|
|
Decorate 105(g_tTex3di4) DescriptorSet 0
|
|
Decorate 105(g_tTex3di4) Binding 8
|
|
Decorate 115(g_tTex3du4) DescriptorSet 0
|
|
Decorate 115(g_tTex3du4) Binding 9
|
|
Decorate 128(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 128(g_tTexcdf4) Binding 10
|
|
Decorate 137(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 137(g_tTexcdi4) Binding 11
|
|
Decorate 146(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 146(g_tTexcdu4) Binding 12
|
|
Decorate 167(@entryPointOutput.Color) Location 0
|
|
Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 174(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 174(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1066192077
|
|
26: 6(float) Constant 1067030938
|
|
28: TypeInt 32 1
|
|
29: TypeVector 28(int) 4
|
|
30: TypePointer Function 29(ivec4)
|
|
32: TypeImage 28(int) 1D sampled format:Unknown
|
|
33: TypePointer UniformConstant 32
|
|
34(g_tTex1di4): 33(ptr) Variable UniformConstant
|
|
37: TypeSampledImage 32
|
|
39: 6(float) Constant 1045220557
|
|
41: TypeInt 32 0
|
|
42: TypeVector 41(int) 4
|
|
43: TypePointer Function 42(ivec4)
|
|
45: TypeImage 41(int) 1D sampled format:Unknown
|
|
46: TypePointer UniformConstant 45
|
|
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
|
50: TypeSampledImage 45
|
|
52: 6(float) Constant 1050253722
|
|
55: TypeImage 6(float) 2D sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeSampledImage 55
|
|
62: TypeVector 6(float) 2
|
|
63: 62(fvec2) ConstantComposite 24 39
|
|
64: 62(fvec2) ConstantComposite 25 26
|
|
67: TypeImage 28(int) 2D sampled format:Unknown
|
|
68: TypePointer UniformConstant 67
|
|
69(g_tTex2di4): 68(ptr) Variable UniformConstant
|
|
72: TypeSampledImage 67
|
|
74: 6(float) Constant 1053609165
|
|
75: 62(fvec2) ConstantComposite 52 74
|
|
78: TypeImage 41(int) 2D sampled format:Unknown
|
|
79: TypePointer UniformConstant 78
|
|
80(g_tTex2du4): 79(ptr) Variable UniformConstant
|
|
83: TypeSampledImage 78
|
|
85: 6(float) Constant 1056964608
|
|
86: 6(float) Constant 1058642330
|
|
87: 62(fvec2) ConstantComposite 85 86
|
|
90: TypeImage 6(float) 3D sampled format:Unknown
|
|
91: TypePointer UniformConstant 90
|
|
92(g_tTex3df4): 91(ptr) Variable UniformConstant
|
|
95: TypeSampledImage 90
|
|
97: TypeVector 6(float) 3
|
|
98: 97(fvec3) ConstantComposite 24 39 52
|
|
99: 6(float) Constant 1067869798
|
|
100: 97(fvec3) ConstantComposite 25 26 99
|
|
103: TypeImage 28(int) 3D sampled format:Unknown
|
|
104: TypePointer UniformConstant 103
|
|
105(g_tTex3di4): 104(ptr) Variable UniformConstant
|
|
108: TypeSampledImage 103
|
|
110: 97(fvec3) ConstantComposite 74 85 86
|
|
113: TypeImage 41(int) 3D sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTex3du4): 114(ptr) Variable UniformConstant
|
|
118: TypeSampledImage 113
|
|
120: 6(float) Constant 1060320051
|
|
121: 6(float) Constant 1061997773
|
|
122: 6(float) Constant 1063675494
|
|
123: 97(fvec3) ConstantComposite 120 121 122
|
|
126: TypeImage 6(float) Cube sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTexcdf4): 127(ptr) Variable UniformConstant
|
|
131: TypeSampledImage 126
|
|
135: TypeImage 28(int) Cube sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTexcdi4): 136(ptr) Variable UniformConstant
|
|
140: TypeSampledImage 135
|
|
144: TypeImage 41(int) Cube sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
|
|
149: TypeSampledImage 144
|
|
152: TypePointer Function 8(PS_OUTPUT)
|
|
154: 28(int) Constant 0
|
|
155: 6(float) Constant 1065353216
|
|
156: 7(fvec4) ConstantComposite 155 155 155 155
|
|
158: 28(int) Constant 1
|
|
159: TypePointer Function 6(float)
|
|
166: TypePointer Output 7(fvec4)
|
|
167(@entryPointOutput.Color): 166(ptr) Variable Output
|
|
170: TypePointer Output 6(float)
|
|
171(@entryPointOutput.Depth): 170(ptr) Variable Output
|
|
174(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
164(flattenTemp): 152(ptr) Variable Function
|
|
165:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 164(flattenTemp) 165
|
|
168: 12(ptr) AccessChain 164(flattenTemp) 154
|
|
169: 7(fvec4) Load 168
|
|
Store 167(@entryPointOutput.Color) 169
|
|
172: 159(ptr) AccessChain 164(flattenTemp) 158
|
|
173: 6(float) Load 172
|
|
Store 171(@entryPointOutput.Depth) 173
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
31(txval11): 30(ptr) Variable Function
|
|
44(txval12): 43(ptr) Variable Function
|
|
54(txval20): 12(ptr) Variable Function
|
|
66(txval21): 30(ptr) Variable Function
|
|
77(txval22): 43(ptr) Variable Function
|
|
89(txval30): 12(ptr) Variable Function
|
|
102(txval31): 30(ptr) Variable Function
|
|
112(txval32): 43(ptr) Variable Function
|
|
125(txval40): 12(ptr) Variable Function
|
|
134(txval41): 30(ptr) Variable Function
|
|
143(txval42): 43(ptr) Variable Function
|
|
153(psout): 152(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26
|
|
Store 13(txval10) 27
|
|
35: 32 Load 34(g_tTex1di4)
|
|
36: 18 Load 20(g_sSamp)
|
|
38: 37 SampledImage 35 36
|
|
40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26
|
|
Store 31(txval11) 40
|
|
48: 45 Load 47(g_tTex1du4)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26
|
|
Store 44(txval12) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 18 Load 20(g_sSamp)
|
|
61: 60 SampledImage 58 59
|
|
65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64
|
|
Store 54(txval20) 65
|
|
70: 67 Load 69(g_tTex2di4)
|
|
71: 18 Load 20(g_sSamp)
|
|
73: 72 SampledImage 70 71
|
|
76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64
|
|
Store 66(txval21) 76
|
|
81: 78 Load 80(g_tTex2du4)
|
|
82: 18 Load 20(g_sSamp)
|
|
84: 83 SampledImage 81 82
|
|
88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64
|
|
Store 77(txval22) 88
|
|
93: 90 Load 92(g_tTex3df4)
|
|
94: 18 Load 20(g_sSamp)
|
|
96: 95 SampledImage 93 94
|
|
101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100
|
|
Store 89(txval30) 101
|
|
106: 103 Load 105(g_tTex3di4)
|
|
107: 18 Load 20(g_sSamp)
|
|
109: 108 SampledImage 106 107
|
|
111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100
|
|
Store 102(txval31) 111
|
|
116: 113 Load 115(g_tTex3du4)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100
|
|
Store 112(txval32) 124
|
|
129: 126 Load 128(g_tTexcdf4)
|
|
130: 18 Load 20(g_sSamp)
|
|
132: 131 SampledImage 129 130
|
|
133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100
|
|
Store 125(txval40) 133
|
|
138: 135 Load 137(g_tTexcdi4)
|
|
139: 18 Load 20(g_sSamp)
|
|
141: 140 SampledImage 138 139
|
|
142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100
|
|
Store 134(txval41) 142
|
|
147: 144 Load 146(g_tTexcdu4)
|
|
148: 18 Load 20(g_sSamp)
|
|
150: 149 SampledImage 147 148
|
|
151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100
|
|
Store 143(txval42) 151
|
|
157: 12(ptr) AccessChain 153(psout) 154
|
|
Store 157 156
|
|
160: 159(ptr) AccessChain 153(psout) 158
|
|
Store 160 155
|
|
161:8(PS_OUTPUT) Load 153(psout)
|
|
ReturnValue 161
|
|
FunctionEnd
|