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hlsl.samplelevel.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureLod ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureLod ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureLod ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureLod ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureLod ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureLod ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureLod ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureLod ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureLod ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureLod ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureLod ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureLod ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureLod ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureLod ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureLod ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureLod ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 147
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 139 143
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 33 "txval11"
Name 36 "g_tTex1di4a"
Name 47 "txval12"
Name 50 "g_tTex1du4a"
Name 58 "txval20"
Name 61 "g_tTex2df4a"
Name 69 "txval21"
Name 72 "g_tTex2di4a"
Name 80 "txval22"
Name 83 "g_tTex2du4a"
Name 92 "txval40"
Name 95 "g_tTexcdf4a"
Name 102 "txval41"
Name 105 "g_tTexcdi4a"
Name 112 "txval42"
Name 115 "g_tTexcdu4a"
Name 126 "psout"
Name 136 "flattenTemp"
Name 139 "@entryPointOutput.Color"
Name 143 "@entryPointOutput.Depth"
Name 146 "g_tTex1df4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 36(g_tTex1di4a) Binding 2
Decorate 50(g_tTex1du4a) DescriptorSet 0
Decorate 50(g_tTex1du4a) Binding 3
Decorate 61(g_tTex2df4a) DescriptorSet 0
Decorate 61(g_tTex2df4a) Binding 4
Decorate 72(g_tTex2di4a) DescriptorSet 0
Decorate 72(g_tTex2di4a) Binding 5
Decorate 83(g_tTex2du4a) DescriptorSet 0
Decorate 83(g_tTex2du4a) Binding 6
Decorate 95(g_tTexcdf4a) DescriptorSet 0
Decorate 95(g_tTexcdf4a) Binding 7
Decorate 105(g_tTexcdi4a) DescriptorSet 0
Decorate 105(g_tTexcdi4a) Binding 8
Decorate 115(g_tTexcdu4a) DescriptorSet 0
Decorate 115(g_tTexcdu4a) Binding 9
Decorate 139(@entryPointOutput.Color) Location 0
Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 146(g_tTex1df4) DescriptorSet 0
Decorate 146(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
30: TypeInt 32 1
31: TypeVector 30(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 30(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
41: 6(float) Constant 1050253722
42: 24(fvec2) ConstantComposite 26 41
44: TypeInt 32 0
45: TypeVector 44(int) 4
46: TypePointer Function 45(ivec4)
48: TypeImage 44(int) 1D array sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
53: TypeSampledImage 48
55: 6(float) Constant 1053609165
56: 24(fvec2) ConstantComposite 41 55
59: TypeImage 6(float) 2D array sampled format:Unknown
60: TypePointer UniformConstant 59
61(g_tTex2df4a): 60(ptr) Variable UniformConstant
64: TypeSampledImage 59
66: TypeVector 6(float) 3
67: 66(fvec3) ConstantComposite 25 26 41
70: TypeImage 30(int) 2D array sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
75: TypeSampledImage 70
77: 6(float) Constant 1056964608
78: 66(fvec3) ConstantComposite 41 55 77
81: TypeImage 44(int) 2D array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4a): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
88: 6(float) Constant 1058642330
89: 6(float) Constant 1060320051
90: 66(fvec3) ConstantComposite 77 88 89
93: TypeImage 6(float) Cube array sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
98: TypeSampledImage 93
100: 7(fvec4) ConstantComposite 25 26 41 55
103: TypeImage 30(int) Cube array sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 7(fvec4) ConstantComposite 55 77 88 89
113: TypeImage 44(int) Cube array sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1061997773
121: 6(float) Constant 1063675494
122: 6(float) Constant 1065353216
123: 7(fvec4) ConstantComposite 89 120 121 122
125: TypePointer Function 8(PS_OUTPUT)
127: 30(int) Constant 0
128: 7(fvec4) ConstantComposite 122 122 122 122
130: 30(int) Constant 1
131: TypePointer Function 6(float)
138: TypePointer Output 7(fvec4)
139(@entryPointOutput.Color): 138(ptr) Variable Output
142: TypePointer Output 6(float)
143(@entryPointOutput.Depth): 142(ptr) Variable Output
146(g_tTex1df4): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
136(flattenTemp): 125(ptr) Variable Function
137:8(PS_OUTPUT) FunctionCall 10(@main()
Store 136(flattenTemp) 137
140: 12(ptr) AccessChain 136(flattenTemp) 127
141: 7(fvec4) Load 140
Store 139(@entryPointOutput.Color) 141
144: 131(ptr) AccessChain 136(flattenTemp) 130
145: 6(float) Load 144
Store 143(@entryPointOutput.Depth) 145
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
33(txval11): 32(ptr) Variable Function
47(txval12): 46(ptr) Variable Function
58(txval20): 12(ptr) Variable Function
69(txval21): 32(ptr) Variable Function
80(txval22): 46(ptr) Variable Function
92(txval40): 12(ptr) Variable Function
102(txval41): 32(ptr) Variable Function
112(txval42): 46(ptr) Variable Function
126(psout): 125(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
Store 13(txval10) 29
37: 34 Load 36(g_tTex1di4a)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
Store 33(txval11) 43
51: 48 Load 50(g_tTex1du4a)
52: 18 Load 20(g_sSamp)
54: 53 SampledImage 51 52
57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
Store 47(txval12) 57
62: 59 Load 61(g_tTex2df4a)
63: 18 Load 20(g_sSamp)
65: 64 SampledImage 62 63
68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
Store 58(txval20) 68
73: 70 Load 72(g_tTex2di4a)
74: 18 Load 20(g_sSamp)
76: 75 SampledImage 73 74
79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
Store 69(txval21) 79
84: 81 Load 83(g_tTex2du4a)
85: 18 Load 20(g_sSamp)
87: 86 SampledImage 84 85
91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
Store 80(txval22) 91
96: 93 Load 95(g_tTexcdf4a)
97: 18 Load 20(g_sSamp)
99: 98 SampledImage 96 97
101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
Store 92(txval40) 101
106: 103 Load 105(g_tTexcdi4a)
107: 18 Load 20(g_sSamp)
109: 108 SampledImage 106 107
111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
Store 102(txval41) 111
116: 113 Load 115(g_tTexcdu4a)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
Store 112(txval42) 124
129: 12(ptr) AccessChain 126(psout) 127
Store 129 128
132: 131(ptr) AccessChain 126(psout) 130
Store 132 122
133:8(PS_OUTPUT) Load 126(psout)
ReturnValue 133
FunctionEnd