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587 lines
28 KiB
587 lines
28 KiB
hlsl.samplelevel.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureLod ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 0.750000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureLod ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4a' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:28 Constant:
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0:28 0.750000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureLod ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4a' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:29 Constant:
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0:29 0.750000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureLod ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4a' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureLod ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4a' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureLod ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4a' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:33 Constant:
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0:33 0.750000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureLod ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureLod ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureLod ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureLod ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:27 Constant:
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0:27 0.750000
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureLod ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4a' ( uniform itexture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:28 Constant:
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0:28 0.750000
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0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureLod ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4a' ( uniform utexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:29 Constant:
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0:29 0.750000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureLod ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2DArray)
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0:31 'g_tTex2df4a' ( uniform texture2DArray)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureLod ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4a' ( uniform itexture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureLod ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4a' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:33 Constant:
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0:33 0.750000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval40' ( temp 4-component vector of float)
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0:35 textureLod ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval41' ( temp 4-component vector of int)
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0:36 textureLod ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:36 Constant:
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0:36 0.750000
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureLod ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 147
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 139 143
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 33 "txval11"
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Name 36 "g_tTex1di4a"
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Name 47 "txval12"
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Name 50 "g_tTex1du4a"
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Name 58 "txval20"
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Name 61 "g_tTex2df4a"
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Name 69 "txval21"
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Name 72 "g_tTex2di4a"
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Name 80 "txval22"
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Name 83 "g_tTex2du4a"
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Name 92 "txval40"
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Name 95 "g_tTexcdf4a"
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Name 102 "txval41"
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Name 105 "g_tTexcdi4a"
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Name 112 "txval42"
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Name 115 "g_tTexcdu4a"
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Name 126 "psout"
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Name 136 "flattenTemp"
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Name 139 "@entryPointOutput.Color"
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Name 143 "@entryPointOutput.Depth"
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Name 146 "g_tTex1df4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4a) DescriptorSet 0
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Decorate 36(g_tTex1di4a) Binding 2
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Decorate 50(g_tTex1du4a) DescriptorSet 0
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Decorate 50(g_tTex1du4a) Binding 3
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Decorate 61(g_tTex2df4a) DescriptorSet 0
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Decorate 61(g_tTex2df4a) Binding 4
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Decorate 72(g_tTex2di4a) DescriptorSet 0
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Decorate 72(g_tTex2di4a) Binding 5
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Decorate 83(g_tTex2du4a) DescriptorSet 0
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Decorate 83(g_tTex2du4a) Binding 6
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Decorate 95(g_tTexcdf4a) DescriptorSet 0
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Decorate 95(g_tTexcdf4a) Binding 7
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Decorate 105(g_tTexcdi4a) DescriptorSet 0
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Decorate 105(g_tTexcdi4a) Binding 8
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Decorate 115(g_tTexcdu4a) DescriptorSet 0
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Decorate 115(g_tTexcdu4a) Binding 9
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Decorate 139(@entryPointOutput.Color) Location 0
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Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 146(g_tTex1df4) DescriptorSet 0
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Decorate 146(g_tTex1df4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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30: TypeInt 32 1
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31: TypeVector 30(int) 4
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32: TypePointer Function 31(ivec4)
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34: TypeImage 30(int) 1D array sampled format:Unknown
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35: TypePointer UniformConstant 34
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36(g_tTex1di4a): 35(ptr) Variable UniformConstant
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39: TypeSampledImage 34
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41: 6(float) Constant 1050253722
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42: 24(fvec2) ConstantComposite 26 41
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44: TypeInt 32 0
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45: TypeVector 44(int) 4
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46: TypePointer Function 45(ivec4)
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48: TypeImage 44(int) 1D array sampled format:Unknown
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49: TypePointer UniformConstant 48
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50(g_tTex1du4a): 49(ptr) Variable UniformConstant
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53: TypeSampledImage 48
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55: 6(float) Constant 1053609165
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56: 24(fvec2) ConstantComposite 41 55
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59: TypeImage 6(float) 2D array sampled format:Unknown
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60: TypePointer UniformConstant 59
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61(g_tTex2df4a): 60(ptr) Variable UniformConstant
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64: TypeSampledImage 59
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66: TypeVector 6(float) 3
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67: 66(fvec3) ConstantComposite 25 26 41
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70: TypeImage 30(int) 2D array sampled format:Unknown
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71: TypePointer UniformConstant 70
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72(g_tTex2di4a): 71(ptr) Variable UniformConstant
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75: TypeSampledImage 70
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77: 6(float) Constant 1056964608
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78: 66(fvec3) ConstantComposite 41 55 77
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81: TypeImage 44(int) 2D array sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2du4a): 82(ptr) Variable UniformConstant
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86: TypeSampledImage 81
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88: 6(float) Constant 1058642330
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89: 6(float) Constant 1060320051
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90: 66(fvec3) ConstantComposite 77 88 89
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93: TypeImage 6(float) Cube array sampled format:Unknown
|
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94: TypePointer UniformConstant 93
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95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
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98: TypeSampledImage 93
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100: 7(fvec4) ConstantComposite 25 26 41 55
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103: TypeImage 30(int) Cube array sampled format:Unknown
|
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104: TypePointer UniformConstant 103
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|
105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
|
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108: TypeSampledImage 103
|
|
110: 7(fvec4) ConstantComposite 55 77 88 89
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113: TypeImage 44(int) Cube array sampled format:Unknown
|
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114: TypePointer UniformConstant 113
|
|
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
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118: TypeSampledImage 113
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|
120: 6(float) Constant 1061997773
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121: 6(float) Constant 1063675494
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|
122: 6(float) Constant 1065353216
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123: 7(fvec4) ConstantComposite 89 120 121 122
|
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125: TypePointer Function 8(PS_OUTPUT)
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|
127: 30(int) Constant 0
|
|
128: 7(fvec4) ConstantComposite 122 122 122 122
|
|
130: 30(int) Constant 1
|
|
131: TypePointer Function 6(float)
|
|
138: TypePointer Output 7(fvec4)
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|
139(@entryPointOutput.Color): 138(ptr) Variable Output
|
|
142: TypePointer Output 6(float)
|
|
143(@entryPointOutput.Depth): 142(ptr) Variable Output
|
|
146(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
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5: Label
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136(flattenTemp): 125(ptr) Variable Function
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|
137:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 136(flattenTemp) 137
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140: 12(ptr) AccessChain 136(flattenTemp) 127
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|
141: 7(fvec4) Load 140
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|
Store 139(@entryPointOutput.Color) 141
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144: 131(ptr) AccessChain 136(flattenTemp) 130
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145: 6(float) Load 144
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Store 143(@entryPointOutput.Depth) 145
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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33(txval11): 32(ptr) Variable Function
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47(txval12): 46(ptr) Variable Function
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58(txval20): 12(ptr) Variable Function
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69(txval21): 32(ptr) Variable Function
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|
80(txval22): 46(ptr) Variable Function
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|
92(txval40): 12(ptr) Variable Function
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|
102(txval41): 32(ptr) Variable Function
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|
112(txval42): 46(ptr) Variable Function
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|
126(psout): 125(ptr) Variable Function
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|
17: 14 Load 16(g_tTex1df4a)
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|
21: 18 Load 20(g_sSamp)
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|
23: 22 SampledImage 17 21
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|
29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
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|
Store 13(txval10) 29
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|
37: 34 Load 36(g_tTex1di4a)
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|
38: 18 Load 20(g_sSamp)
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|
40: 39 SampledImage 37 38
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|
43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
|
|
Store 33(txval11) 43
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|
51: 48 Load 50(g_tTex1du4a)
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|
52: 18 Load 20(g_sSamp)
|
|
54: 53 SampledImage 51 52
|
|
57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
|
|
Store 47(txval12) 57
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|
62: 59 Load 61(g_tTex2df4a)
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|
63: 18 Load 20(g_sSamp)
|
|
65: 64 SampledImage 62 63
|
|
68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
|
|
Store 58(txval20) 68
|
|
73: 70 Load 72(g_tTex2di4a)
|
|
74: 18 Load 20(g_sSamp)
|
|
76: 75 SampledImage 73 74
|
|
79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
|
|
Store 69(txval21) 79
|
|
84: 81 Load 83(g_tTex2du4a)
|
|
85: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
|
|
Store 80(txval22) 91
|
|
96: 93 Load 95(g_tTexcdf4a)
|
|
97: 18 Load 20(g_sSamp)
|
|
99: 98 SampledImage 96 97
|
|
101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
|
|
Store 92(txval40) 101
|
|
106: 103 Load 105(g_tTexcdi4a)
|
|
107: 18 Load 20(g_sSamp)
|
|
109: 108 SampledImage 106 107
|
|
111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
|
|
Store 102(txval41) 111
|
|
116: 113 Load 115(g_tTexcdu4a)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
|
|
Store 112(txval42) 124
|
|
129: 12(ptr) AccessChain 126(psout) 127
|
|
Store 129 128
|
|
132: 131(ptr) AccessChain 126(psout) 130
|
|
Store 132 122
|
|
133:8(PS_OUTPUT) Load 126(psout)
|
|
ReturnValue 133
|
|
FunctionEnd
|