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113 lines
4.6 KiB
113 lines
4.6 KiB
hlsl.scalar-length.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @main( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'test' ( temp 4-component vector of float)
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0:3 Constant:
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0:3 0.000000
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0:3 1.000000
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0:3 2.000000
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0:3 3.000000
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0:5 Branch: Return with expression
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 length ( temp float)
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0:5 direct index ( temp float)
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0:5 'test' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 3 (const int)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @main( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'test' ( temp 4-component vector of float)
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0:3 Constant:
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0:3 0.000000
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0:3 1.000000
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0:3 2.000000
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0:3 3.000000
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0:5 Branch: Return with expression
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 length ( temp float)
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0:5 direct index ( temp float)
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0:5 'test' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 3 (const int)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 28
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "test"
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Name 28 "@entryPointOutput"
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Decorate 28(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 7(fvec4)
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13: 6(float) Constant 0
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14: 6(float) Constant 1065353216
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15: 6(float) Constant 1073741824
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16: 6(float) Constant 1077936128
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17: 7(fvec4) ConstantComposite 13 14 15 16
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18: TypeInt 32 0
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19: 18(int) Constant 3
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20: TypePointer Function 6(float)
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27: TypePointer Output 7(fvec4)
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28(@entryPointOutput): 27(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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29: 7(fvec4) FunctionCall 9(@main()
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Store 28(@entryPointOutput) 29
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(test): 11(ptr) Variable Function
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Store 12(test) 17
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21: 20(ptr) AccessChain 12(test) 19
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22: 6(float) Load 21
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23: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 22
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24: 7(fvec4) CompositeConstruct 23 23 23 23
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ReturnValue 24
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FunctionEnd
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