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hlsl.scalar-length.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'test' ( temp 4-component vector of float)
0:3 Constant:
0:3 0.000000
0:3 1.000000
0:3 2.000000
0:3 3.000000
0:5 Branch: Return with expression
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 length ( temp float)
0:5 direct index ( temp float)
0:5 'test' ( temp 4-component vector of float)
0:5 Constant:
0:5 3 (const int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'test' ( temp 4-component vector of float)
0:3 Constant:
0:3 0.000000
0:3 1.000000
0:3 2.000000
0:3 3.000000
0:5 Branch: Return with expression
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 length ( temp float)
0:5 direct index ( temp float)
0:5 'test' ( temp 4-component vector of float)
0:5 Constant:
0:5 3 (const int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 28
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "test"
Name 28 "@entryPointOutput"
Decorate 28(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 7(fvec4)
13: 6(float) Constant 0
14: 6(float) Constant 1065353216
15: 6(float) Constant 1073741824
16: 6(float) Constant 1077936128
17: 7(fvec4) ConstantComposite 13 14 15 16
18: TypeInt 32 0
19: 18(int) Constant 3
20: TypePointer Function 6(float)
27: TypePointer Output 7(fvec4)
28(@entryPointOutput): 27(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29: 7(fvec4) FunctionCall 9(@main()
Store 28(@entryPointOutput) 29
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(test): 11(ptr) Variable Function
Store 12(test) 17
21: 20(ptr) AccessChain 12(test) 19
22: 6(float) Load 21
23: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 22
24: 7(fvec4) CompositeConstruct 23 23 23 23
ReturnValue 24
FunctionEnd