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507 lines
17 KiB
507 lines
17 KiB
hlsl.scalar2matrix.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: Fn1(mf44; ( temp void)
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0:2 Function Parameters:
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0:2 'p' ( in 4X4 matrix of float)
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0:5 Function Definition: @main( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4X4 matrix of float)
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0:10 'mat1' ( temp 4X4 matrix of float)
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0:10 Constant:
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:11 Sequence
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0:11 move second child to first child ( temp 4X4 matrix of float)
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0:11 'mat2' ( temp 4X4 matrix of float)
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0:11 Constant:
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0:11 3.000000
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0:11 3.100000
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0:11 3.200000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:12 Sequence
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0:12 move second child to first child ( temp 4X4 matrix of float)
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0:12 'mat3' ( temp 4X4 matrix of float)
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0:12 Constant:
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:16 move second child to first child ( temp 4X4 matrix of float)
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0:16 'mat4' ( temp 4X4 matrix of float)
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0:16 Constant:
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:17 move second child to first child ( temp 4X4 matrix of float)
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0:17 'mat4' ( temp 4X4 matrix of float)
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0:? Constant:
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0:? 4.000000
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0:? 4.100000
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0:? 4.200000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:18 move second child to first child ( temp 4X4 matrix of float)
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0:18 'mat4' ( temp 4X4 matrix of float)
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0:18 Constant:
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
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0:20 'mat4' ( temp 4X4 matrix of float)
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0:20 Constant:
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0:20 0.750000
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0:21 add second child into first child ( temp 4X4 matrix of float)
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0:21 'mat4' ( temp 4X4 matrix of float)
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0:21 Constant:
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0:21 0.750000
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0:22 subtract second child into first child ( temp 4X4 matrix of float)
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0:22 'mat4' ( temp 4X4 matrix of float)
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0:22 Constant:
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0:22 0.500000
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0:23 divide second child into first child ( temp 4X4 matrix of float)
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0:23 'mat4' ( temp 4X4 matrix of float)
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0:23 Constant:
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0:23 2.000000
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0:25 Function Call: Fn1(mf44; ( temp void)
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0:25 Constant:
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:27 Branch: Return with expression
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0:27 add ( temp 4-component vector of float)
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0:27 add ( temp 4-component vector of float)
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0:27 Constant:
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0:27 0.300000
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0:27 0.300000
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0:27 0.300000
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0:27 0.300000
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0:27 direct index ( temp 4-component vector of float)
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0:27 'mat1' ( temp 4X4 matrix of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 direct index ( temp 4-component vector of float)
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0:27 'mat4' ( temp 4X4 matrix of float)
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0:27 Constant:
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0:27 2 (const int)
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: Fn1(mf44; ( temp void)
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0:2 Function Parameters:
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0:2 'p' ( in 4X4 matrix of float)
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0:5 Function Definition: @main( ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4X4 matrix of float)
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0:10 'mat1' ( temp 4X4 matrix of float)
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0:10 Constant:
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:10 0.250000
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0:11 Sequence
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0:11 move second child to first child ( temp 4X4 matrix of float)
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0:11 'mat2' ( temp 4X4 matrix of float)
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0:11 Constant:
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0:11 3.000000
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0:11 3.100000
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0:11 3.200000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:12 Sequence
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0:12 move second child to first child ( temp 4X4 matrix of float)
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0:12 'mat3' ( temp 4X4 matrix of float)
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0:12 Constant:
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:12 0.375000
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0:16 move second child to first child ( temp 4X4 matrix of float)
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0:16 'mat4' ( temp 4X4 matrix of float)
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0:16 Constant:
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:16 0.750000
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0:17 move second child to first child ( temp 4X4 matrix of float)
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0:17 'mat4' ( temp 4X4 matrix of float)
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0:? Constant:
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0:? 4.000000
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0:? 4.100000
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0:? 4.200000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:18 move second child to first child ( temp 4X4 matrix of float)
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0:18 'mat4' ( temp 4X4 matrix of float)
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0:18 Constant:
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:18 0.500000
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0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
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0:20 'mat4' ( temp 4X4 matrix of float)
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0:20 Constant:
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0:20 0.750000
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0:21 add second child into first child ( temp 4X4 matrix of float)
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0:21 'mat4' ( temp 4X4 matrix of float)
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0:21 Constant:
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0:21 0.750000
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0:22 subtract second child into first child ( temp 4X4 matrix of float)
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0:22 'mat4' ( temp 4X4 matrix of float)
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0:22 Constant:
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0:22 0.500000
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0:23 divide second child into first child ( temp 4X4 matrix of float)
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0:23 'mat4' ( temp 4X4 matrix of float)
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0:23 Constant:
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0:23 2.000000
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0:25 Function Call: Fn1(mf44; ( temp void)
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0:25 Constant:
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:25 5.000000
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0:27 Branch: Return with expression
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0:27 add ( temp 4-component vector of float)
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0:27 add ( temp 4-component vector of float)
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0:27 Constant:
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0:27 0.300000
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0:27 0.300000
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0:27 0.300000
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0:27 0.300000
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0:27 direct index ( temp 4-component vector of float)
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0:27 'mat1' ( temp 4X4 matrix of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 direct index ( temp 4-component vector of float)
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0:27 'mat4' ( temp 4X4 matrix of float)
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0:27 Constant:
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0:27 2 (const int)
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 96
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 94
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "Fn1(mf44;"
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Name 11 "p"
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Name 15 "@main("
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Name 17 "mat1"
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Name 21 "mat2"
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Name 29 "mat3"
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Name 33 "mat4"
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Name 77 "param"
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Name 94 "@entryPointOutput"
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Decorate 94(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeMatrix 7(fvec4) 4
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9: TypePointer Function 8
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10: TypeFunction 2 9(ptr)
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14: TypeFunction 7(fvec4)
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18: 6(float) Constant 1048576000
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19: 7(fvec4) ConstantComposite 18 18 18 18
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20: 8 ConstantComposite 19 19 19 19
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22: 6(float) Constant 1077936128
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23: 6(float) Constant 1078355558
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24: 6(float) Constant 1078774989
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25: 6(float) Constant 0
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26: 7(fvec4) ConstantComposite 22 23 24 25
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27: 7(fvec4) ConstantComposite 25 25 25 25
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28: 8 ConstantComposite 26 27 27 27
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30: 6(float) Constant 1052770304
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31: 7(fvec4) ConstantComposite 30 30 30 30
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32: 8 ConstantComposite 31 31 31 31
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34: 6(float) Constant 1061158912
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35: 7(fvec4) ConstantComposite 34 34 34 34
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36: 8 ConstantComposite 35 35 35 35
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37: 6(float) Constant 1082130432
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38: 6(float) Constant 1082340147
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39: 6(float) Constant 1082549862
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40: 7(fvec4) ConstantComposite 37 38 39 25
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41: 8 ConstantComposite 40 27 27 27
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42: 6(float) Constant 1056964608
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43: 7(fvec4) ConstantComposite 42 42 42 42
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44: 8 ConstantComposite 43 43 43 43
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69: 6(float) Constant 1073741824
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71: 6(float) Constant 1065353216
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74: 6(float) Constant 1084227584
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75: 7(fvec4) ConstantComposite 74 74 74 74
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76: 8 ConstantComposite 75 75 75 75
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79: 6(float) Constant 1050253722
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80: 7(fvec4) ConstantComposite 79 79 79 79
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81: TypeInt 32 1
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82: 81(int) Constant 1
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83: TypePointer Function 7(fvec4)
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87: 81(int) Constant 2
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93: TypePointer Output 7(fvec4)
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94(@entryPointOutput): 93(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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95: 7(fvec4) FunctionCall 15(@main()
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Store 94(@entryPointOutput) 95
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Return
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FunctionEnd
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12(Fn1(mf44;): 2 Function None 10
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11(p): 9(ptr) FunctionParameter
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13: Label
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Return
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FunctionEnd
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15(@main(): 7(fvec4) Function None 14
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16: Label
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17(mat1): 9(ptr) Variable Function
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21(mat2): 9(ptr) Variable Function
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29(mat3): 9(ptr) Variable Function
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33(mat4): 9(ptr) Variable Function
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77(param): 9(ptr) Variable Function
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Store 17(mat1) 20
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Store 21(mat2) 28
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Store 29(mat3) 32
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Store 33(mat4) 36
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Store 33(mat4) 41
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Store 33(mat4) 44
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45: 8 Load 33(mat4)
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46: 8 MatrixTimesScalar 45 34
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Store 33(mat4) 46
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47: 8 Load 33(mat4)
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48: 7(fvec4) CompositeConstruct 34 34 34 34
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49: 7(fvec4) CompositeExtract 47 0
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50: 7(fvec4) FAdd 49 48
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51: 7(fvec4) CompositeExtract 47 1
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52: 7(fvec4) FAdd 51 48
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53: 7(fvec4) CompositeExtract 47 2
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54: 7(fvec4) FAdd 53 48
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55: 7(fvec4) CompositeExtract 47 3
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56: 7(fvec4) FAdd 55 48
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57: 8 CompositeConstruct 50 52 54 56
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Store 33(mat4) 57
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58: 8 Load 33(mat4)
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59: 7(fvec4) CompositeConstruct 42 42 42 42
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60: 7(fvec4) CompositeExtract 58 0
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61: 7(fvec4) FSub 60 59
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62: 7(fvec4) CompositeExtract 58 1
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63: 7(fvec4) FSub 62 59
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64: 7(fvec4) CompositeExtract 58 2
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65: 7(fvec4) FSub 64 59
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66: 7(fvec4) CompositeExtract 58 3
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67: 7(fvec4) FSub 66 59
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68: 8 CompositeConstruct 61 63 65 67
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Store 33(mat4) 68
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70: 8 Load 33(mat4)
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72: 6(float) FDiv 71 69
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73: 8 MatrixTimesScalar 70 72
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Store 33(mat4) 73
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Store 77(param) 76
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78: 2 FunctionCall 12(Fn1(mf44;) 77(param)
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84: 83(ptr) AccessChain 17(mat1) 82
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85: 7(fvec4) Load 84
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86: 7(fvec4) FAdd 80 85
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88: 83(ptr) AccessChain 33(mat4) 87
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89: 7(fvec4) Load 88
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90: 7(fvec4) FAdd 86 89
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ReturnValue 90
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FunctionEnd
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