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375 lines
24 KiB
375 lines
24 KiB
hlsl.semantic-1.vert
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Shader version: 500
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0:? Sequence
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0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Parameters:
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0:16 'v' ( in 4-component vector of float)
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:18 Constant:
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0:18 0 (const int)
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0:18 'v' ( in 4-component vector of float)
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0:19 move second child to first child ( temp 2-component vector of float)
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0:19 UV0: direct index for structure ( temp 2-component vector of float)
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0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:19 Constant:
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0:19 1 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 UV1: direct index for structure ( temp 2-component vector of float)
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0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:20 Constant:
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0:20 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:21 move second child to first child ( temp 2-component vector of float)
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0:21 UV2: direct index for structure ( temp 2-component vector of float)
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0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:21 Constant:
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0:21 3 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:22 move second child to first child ( temp 2-component vector of float)
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0:22 UV3: direct index for structure ( temp 2-component vector of float)
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0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:22 Constant:
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0:22 4 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:23 Branch: Return with expression
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0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'v' ( temp 4-component vector of float)
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0:? 'v' (layout( location=0) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:? 'v' ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
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0:16 pos: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
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0:16 UV0: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
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0:16 UV1: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
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0:16 UV2: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 3 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
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0:16 UV3: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
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0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
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0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
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0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
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0:? 'v' (layout( location=0) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:16 Function Definition: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Parameters:
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0:16 'v' ( in 4-component vector of float)
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:18 Constant:
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0:18 0 (const int)
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0:18 'v' ( in 4-component vector of float)
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0:19 move second child to first child ( temp 2-component vector of float)
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0:19 UV0: direct index for structure ( temp 2-component vector of float)
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0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:19 Constant:
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0:19 1 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp float)
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0:19 'v' ( in 4-component vector of float)
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0:19 Constant:
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0:19 0 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 UV1: direct index for structure ( temp 2-component vector of float)
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0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:20 Constant:
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0:20 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:20 direct index ( temp float)
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0:20 'v' ( in 4-component vector of float)
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0:20 Constant:
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0:20 1 (const int)
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0:21 move second child to first child ( temp 2-component vector of float)
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0:21 UV2: direct index for structure ( temp 2-component vector of float)
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0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:21 Constant:
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0:21 3 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:21 direct index ( temp float)
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0:21 'v' ( in 4-component vector of float)
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0:21 Constant:
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0:21 2 (const int)
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0:22 move second child to first child ( temp 2-component vector of float)
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0:22 UV3: direct index for structure ( temp 2-component vector of float)
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0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:22 Constant:
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0:22 4 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:22 direct index ( temp float)
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0:22 'v' ( in 4-component vector of float)
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0:22 Constant:
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0:22 3 (const int)
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0:23 Branch: Return with expression
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0:23 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'v' ( temp 4-component vector of float)
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0:? 'v' (layout( location=0) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Function Call: @main(vf4; ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:? 'v' ( temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
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0:16 pos: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
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0:16 UV0: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
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0:16 UV1: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
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0:16 UV2: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 3 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
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0:16 UV3: direct index for structure ( temp 2-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
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0:16 Constant:
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0:16 4 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.UV0' (layout( location=1) out 2-component vector of float)
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0:? '@entryPointOutput.UV1' (layout( location=2) out 2-component vector of float)
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0:? '@entryPointOutput.UV2' (layout( location=3) out 2-component vector of float)
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0:? '@entryPointOutput.UV3' (layout( location=4) out 2-component vector of float)
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0:? 'v' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 84
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 61 68 72 75 78 81
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Source HLSL 500
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Name 4 "main"
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Name 10 "S"
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MemberName 10(S) 0 "pos"
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MemberName 10(S) 1 "UV0"
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MemberName 10(S) 2 "UV1"
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MemberName 10(S) 3 "UV2"
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MemberName 10(S) 4 "UV3"
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Name 13 "@main(vf4;"
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Name 12 "v"
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Name 16 "s"
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Name 59 "v"
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Name 61 "v"
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Name 63 "flattenTemp"
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Name 64 "param"
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Name 68 "@entryPointOutput.pos"
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Name 72 "@entryPointOutput.UV0"
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Name 75 "@entryPointOutput.UV1"
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Name 78 "@entryPointOutput.UV2"
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Name 81 "@entryPointOutput.UV3"
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Decorate 61(v) Location 0
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Decorate 68(@entryPointOutput.pos) Location 0
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Decorate 72(@entryPointOutput.UV0) Location 1
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Decorate 75(@entryPointOutput.UV1) Location 2
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Decorate 78(@entryPointOutput.UV2) Location 3
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Decorate 81(@entryPointOutput.UV3) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeVector 6(float) 2
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10(S): TypeStruct 7(fvec4) 9(fvec2) 9(fvec2) 9(fvec2) 9(fvec2)
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11: TypeFunction 10(S) 8(ptr)
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15: TypePointer Function 10(S)
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17: TypeInt 32 1
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18: 17(int) Constant 0
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21: 17(int) Constant 1
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22: TypeInt 32 0
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23: 22(int) Constant 0
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24: TypePointer Function 6(float)
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30: TypePointer Function 9(fvec2)
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32: 17(int) Constant 2
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33: 22(int) Constant 1
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40: 17(int) Constant 3
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41: 22(int) Constant 2
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48: 17(int) Constant 4
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49: 22(int) Constant 3
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60: TypePointer Input 7(fvec4)
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61(v): 60(ptr) Variable Input
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67: TypePointer Output 7(fvec4)
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68(@entryPointOutput.pos): 67(ptr) Variable Output
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71: TypePointer Output 9(fvec2)
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72(@entryPointOutput.UV0): 71(ptr) Variable Output
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75(@entryPointOutput.UV1): 71(ptr) Variable Output
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78(@entryPointOutput.UV2): 71(ptr) Variable Output
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81(@entryPointOutput.UV3): 71(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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59(v): 8(ptr) Variable Function
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63(flattenTemp): 15(ptr) Variable Function
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64(param): 8(ptr) Variable Function
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62: 7(fvec4) Load 61(v)
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Store 59(v) 62
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65: 7(fvec4) Load 59(v)
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Store 64(param) 65
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66: 10(S) FunctionCall 13(@main(vf4;) 64(param)
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Store 63(flattenTemp) 66
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69: 8(ptr) AccessChain 63(flattenTemp) 18
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70: 7(fvec4) Load 69
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Store 68(@entryPointOutput.pos) 70
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73: 30(ptr) AccessChain 63(flattenTemp) 21
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74: 9(fvec2) Load 73
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Store 72(@entryPointOutput.UV0) 74
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76: 30(ptr) AccessChain 63(flattenTemp) 32
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77: 9(fvec2) Load 76
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Store 75(@entryPointOutput.UV1) 77
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79: 30(ptr) AccessChain 63(flattenTemp) 40
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80: 9(fvec2) Load 79
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Store 78(@entryPointOutput.UV2) 80
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82: 30(ptr) AccessChain 63(flattenTemp) 48
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83: 9(fvec2) Load 82
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Store 81(@entryPointOutput.UV3) 83
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Return
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FunctionEnd
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13(@main(vf4;): 10(S) Function None 11
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12(v): 8(ptr) FunctionParameter
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14: Label
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16(s): 15(ptr) Variable Function
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19: 7(fvec4) Load 12(v)
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20: 8(ptr) AccessChain 16(s) 18
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Store 20 19
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25: 24(ptr) AccessChain 12(v) 23
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|
26: 6(float) Load 25
|
|
27: 24(ptr) AccessChain 12(v) 23
|
|
28: 6(float) Load 27
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|
29: 9(fvec2) CompositeConstruct 26 28
|
|
31: 30(ptr) AccessChain 16(s) 21
|
|
Store 31 29
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|
34: 24(ptr) AccessChain 12(v) 33
|
|
35: 6(float) Load 34
|
|
36: 24(ptr) AccessChain 12(v) 33
|
|
37: 6(float) Load 36
|
|
38: 9(fvec2) CompositeConstruct 35 37
|
|
39: 30(ptr) AccessChain 16(s) 32
|
|
Store 39 38
|
|
42: 24(ptr) AccessChain 12(v) 41
|
|
43: 6(float) Load 42
|
|
44: 24(ptr) AccessChain 12(v) 41
|
|
45: 6(float) Load 44
|
|
46: 9(fvec2) CompositeConstruct 43 45
|
|
47: 30(ptr) AccessChain 16(s) 40
|
|
Store 47 46
|
|
50: 24(ptr) AccessChain 12(v) 49
|
|
51: 6(float) Load 50
|
|
52: 24(ptr) AccessChain 12(v) 49
|
|
53: 6(float) Load 52
|
|
54: 9(fvec2) CompositeConstruct 51 53
|
|
55: 30(ptr) AccessChain 16(s) 48
|
|
Store 55 54
|
|
56: 10(S) Load 16(s)
|
|
ReturnValue 56
|
|
FunctionEnd
|