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422 lines
22 KiB
422 lines
22 KiB
hlsl.semantic.geom
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13 Function Parameters:
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:? 'OutputStream.clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float ClipDistance)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float CullDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 cull0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:15 vpai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 3 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:15 rtai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 4 (const int)
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0:15 move second child to first child ( temp int)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:15 ii: direct index for structure ( temp int)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 5 (const int)
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0:15 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:21 Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:21 Function Parameters:
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0:21 'VertexID' ( in 2-element array of uint)
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0:21 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:? 'OutputStream.clip0' ( out float Position)
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0:23 clip0: direct index for structure ( temp float)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 0 (const int)
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0:? Sequence
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0:23 move second child to first child ( temp float)
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0:23 direct index ( out float ClipDistance)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:23 Constant:
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0:23 0 (const int)
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0:23 clip0: direct index for structure ( temp float)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 1 (const int)
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0:? Sequence
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0:23 move second child to first child ( temp float)
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0:23 direct index ( out float CullDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:23 Constant:
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0:23 0 (const int)
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0:23 cull0: direct index for structure ( temp float)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 2 (const int)
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0:23 move second child to first child ( temp uint)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:23 vpai: direct index for structure ( temp uint)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 3 (const int)
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0:23 move second child to first child ( temp uint)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:23 rtai: direct index for structure ( temp uint)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 4 (const int)
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0:23 move second child to first child ( temp int)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:23 ii: direct index for structure ( temp int)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 5 (const int)
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0:23 EmitVertex ( temp void)
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream.clip0' ( out float Position)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13 Function Parameters:
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0:13 'VertexID' ( in 3-element array of uint)
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0:13 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:? 'OutputStream.clip0' ( out float Position)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 0 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float ClipDistance)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 clip0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 1 (const int)
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0:? Sequence
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0:15 move second child to first child ( temp float)
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0:15 direct index ( out float CullDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:15 Constant:
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0:15 0 (const int)
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0:15 cull0: direct index for structure ( temp float)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:15 vpai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 3 (const int)
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0:15 move second child to first child ( temp uint)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:15 rtai: direct index for structure ( temp uint)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 4 (const int)
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0:15 move second child to first child ( temp int)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:15 ii: direct index for structure ( temp int)
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0:15 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:15 Constant:
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0:15 5 (const int)
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0:15 EmitVertex ( temp void)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:13 Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:21 Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:21 Function Parameters:
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0:21 'VertexID' ( in 2-element array of uint)
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0:21 'OutputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:? Sequence
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:? 'OutputStream.clip0' ( out float Position)
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0:23 clip0: direct index for structure ( temp float)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 0 (const int)
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0:? Sequence
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0:23 move second child to first child ( temp float)
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0:23 direct index ( out float ClipDistance)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:23 Constant:
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0:23 0 (const int)
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0:23 clip0: direct index for structure ( temp float)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 1 (const int)
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0:? Sequence
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0:23 move second child to first child ( temp float)
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0:23 direct index ( out float CullDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:23 Constant:
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0:23 0 (const int)
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0:23 cull0: direct index for structure ( temp float)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 2 (const int)
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0:23 move second child to first child ( temp uint)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:23 vpai: direct index for structure ( temp uint)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 3 (const int)
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0:23 move second child to first child ( temp uint)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:23 rtai: direct index for structure ( temp uint)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 4 (const int)
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0:23 move second child to first child ( temp int)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:23 ii: direct index for structure ( temp int)
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0:23 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii})
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0:23 Constant:
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0:23 5 (const int)
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0:23 EmitVertex ( temp void)
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'OutputStream.clip0' ( out float Position)
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0:? 'OutputStream.vpai' ( out uint ViewportIndex)
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0:? 'OutputStream.rtai' ( out uint Layer)
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0:? 'OutputStream.ii' (layout( location=0) out int)
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0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 88
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Capability Geometry
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Capability ClipDistance
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Capability CullDistance
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Capability MultiViewport
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 28 37 42 48 53 58 65
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 12 "S"
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MemberName 12(S) 0 "clip0"
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MemberName 12(S) 1 "clip0"
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MemberName 12(S) 2 "cull0"
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MemberName 12(S) 3 "vpai"
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MemberName 12(S) 4 "rtai"
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MemberName 12(S) 5 "ii"
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Name 17 "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
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Name 15 "VertexID"
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Name 16 "OutputStream"
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Name 25 "notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;"
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Name 23 "VertexID"
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Name 24 "OutputStream"
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Name 28 "OutputStream.clip0"
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Name 29 "s"
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Name 37 "OutputStream.clip0"
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Name 42 "OutputStream.cull0"
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Name 48 "OutputStream.vpai"
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Name 53 "OutputStream.rtai"
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Name 58 "OutputStream.ii"
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Name 63 "VertexID"
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Name 65 "VertexID"
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Name 67 "OutputStream"
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Name 68 "param"
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Name 70 "param"
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Name 73 "s"
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Decorate 28(OutputStream.clip0) BuiltIn Position
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Decorate 37(OutputStream.clip0) BuiltIn ClipDistance
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Decorate 42(OutputStream.cull0) BuiltIn CullDistance
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Decorate 48(OutputStream.vpai) BuiltIn ViewportIndex
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Decorate 53(OutputStream.rtai) BuiltIn Layer
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Decorate 58(OutputStream.ii) Location 0
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Decorate 65(VertexID) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 3
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8: TypeArray 6(int) 7
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9: TypePointer Function 8
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10: TypeFloat 32
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11: TypeInt 32 1
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12(S): TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
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13: TypePointer Function 12(S)
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14: TypeFunction 2 9(ptr) 13(ptr)
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19: 6(int) Constant 2
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20: TypeArray 6(int) 19
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21: TypePointer Function 20
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22: TypeFunction 2 21(ptr) 13(ptr)
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27: TypePointer Output 10(float)
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28(OutputStream.clip0): 27(ptr) Variable Output
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30: 11(int) Constant 0
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31: TypePointer Function 10(float)
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34: 6(int) Constant 1
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35: TypeArray 10(float) 34
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36: TypePointer Output 35
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37(OutputStream.clip0): 36(ptr) Variable Output
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38: 11(int) Constant 1
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42(OutputStream.cull0): 36(ptr) Variable Output
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43: 11(int) Constant 2
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47: TypePointer Output 6(int)
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48(OutputStream.vpai): 47(ptr) Variable Output
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49: 11(int) Constant 3
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50: TypePointer Function 6(int)
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53(OutputStream.rtai): 47(ptr) Variable Output
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54: 11(int) Constant 4
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57: TypePointer Output 11(int)
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58(OutputStream.ii): 57(ptr) Variable Output
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59: 11(int) Constant 5
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60: TypePointer Function 11(int)
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64: TypePointer Input 8
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65(VertexID): 64(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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63(VertexID): 9(ptr) Variable Function
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67(OutputStream): 13(ptr) Variable Function
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68(param): 9(ptr) Variable Function
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70(param): 13(ptr) Variable Function
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66: 8 Load 65(VertexID)
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Store 63(VertexID) 66
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69: 8 Load 63(VertexID)
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Store 68(param) 69
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71: 2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 68(param) 70(param)
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72: 12(S) Load 70(param)
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Store 67(OutputStream) 72
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Return
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FunctionEnd
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17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 14
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15(VertexID): 9(ptr) FunctionParameter
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16(OutputStream): 13(ptr) FunctionParameter
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18: Label
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29(s): 13(ptr) Variable Function
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32: 31(ptr) AccessChain 29(s) 30
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33: 10(float) Load 32
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Store 28(OutputStream.clip0) 33
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39: 31(ptr) AccessChain 29(s) 38
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40: 10(float) Load 39
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41: 27(ptr) AccessChain 37(OutputStream.clip0) 30
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Store 41 40
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44: 31(ptr) AccessChain 29(s) 43
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45: 10(float) Load 44
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46: 27(ptr) AccessChain 42(OutputStream.cull0) 30
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Store 46 45
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51: 50(ptr) AccessChain 29(s) 49
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52: 6(int) Load 51
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Store 48(OutputStream.vpai) 52
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55: 50(ptr) AccessChain 29(s) 54
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56: 6(int) Load 55
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Store 53(OutputStream.rtai) 56
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61: 60(ptr) AccessChain 29(s) 59
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62: 11(int) Load 61
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|
Store 58(OutputStream.ii) 62
|
|
EmitVertex
|
|
Return
|
|
FunctionEnd
|
|
25(notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;): 2 Function None 22
|
|
23(VertexID): 21(ptr) FunctionParameter
|
|
24(OutputStream): 13(ptr) FunctionParameter
|
|
26: Label
|
|
73(s): 13(ptr) Variable Function
|
|
74: 31(ptr) AccessChain 73(s) 30
|
|
75: 10(float) Load 74
|
|
Store 28(OutputStream.clip0) 75
|
|
76: 31(ptr) AccessChain 73(s) 38
|
|
77: 10(float) Load 76
|
|
78: 27(ptr) AccessChain 37(OutputStream.clip0) 30
|
|
Store 78 77
|
|
79: 31(ptr) AccessChain 73(s) 43
|
|
80: 10(float) Load 79
|
|
81: 27(ptr) AccessChain 42(OutputStream.cull0) 30
|
|
Store 81 80
|
|
82: 50(ptr) AccessChain 73(s) 49
|
|
83: 6(int) Load 82
|
|
Store 48(OutputStream.vpai) 83
|
|
84: 50(ptr) AccessChain 73(s) 54
|
|
85: 6(int) Load 84
|
|
Store 53(OutputStream.rtai) 85
|
|
86: 60(ptr) AccessChain 73(s) 59
|
|
87: 11(int) Load 86
|
|
Store 58(OutputStream.ii) 87
|
|
EmitVertex
|
|
Return
|
|
FunctionEnd
|