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hlsl.shapeConvRet.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo( ( temp 3-component vector of int)
0:2 Function Parameters:
0:? Sequence
0:3 Branch: Return with expression
0:3 Constant:
0:3 13 (const int)
0:3 13 (const int)
0:3 13 (const int)
0:7 Function Definition: @main(f1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'f' ( in float)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 'f' ( in float)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'f' (layout( location=0) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(f1; ( temp 4-component vector of float)
0:? 'f' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'f' (layout( location=0) in float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo( ( temp 3-component vector of int)
0:2 Function Parameters:
0:? Sequence
0:3 Branch: Return with expression
0:3 Constant:
0:3 13 (const int)
0:3 13 (const int)
0:3 13 (const int)
0:7 Function Definition: @main(f1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'f' ( in float)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 'f' ( in float)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'f' (layout( location=0) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(f1; ( temp 4-component vector of float)
0:? 'f' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'f' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 28 31
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "foo("
Name 16 "@main(f1;"
Name 15 "f"
Name 26 "f"
Name 28 "f"
Name 31 "@entryPointOutput"
Name 32 "param"
Decorate 28(f) Location 0
Decorate 31(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeVector 6(int) 3
8: TypeFunction 7(ivec3)
11: TypeFloat 32
12: TypePointer Function 11(float)
13: TypeVector 11(float) 4
14: TypeFunction 13(fvec4) 12(ptr)
18: 6(int) Constant 13
19: 7(ivec3) ConstantComposite 18 18 18
27: TypePointer Input 11(float)
28(f): 27(ptr) Variable Input
30: TypePointer Output 13(fvec4)
31(@entryPointOutput): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
26(f): 12(ptr) Variable Function
32(param): 12(ptr) Variable Function
29: 11(float) Load 28(f)
Store 26(f) 29
33: 11(float) Load 26(f)
Store 32(param) 33
34: 13(fvec4) FunctionCall 16(@main(f1;) 32(param)
Store 31(@entryPointOutput) 34
Return
FunctionEnd
9(foo(): 7(ivec3) Function None 8
10: Label
ReturnValue 19
FunctionEnd
16(@main(f1;): 13(fvec4) Function None 14
15(f): 12(ptr) FunctionParameter
17: Label
22: 11(float) Load 15(f)
23: 13(fvec4) CompositeConstruct 22 22 22 22
ReturnValue 23
FunctionEnd