You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
102 lines
4.7 KiB
102 lines
4.7 KiB
hlsl.sin.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 sine ( temp 4-component vector of float)
|
|
0:3 'input' ( in 4-component vector of float)
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:3 Branch: Return with expression
|
|
0:3 sine ( temp 4-component vector of float)
|
|
0:3 'input' ( in 4-component vector of float)
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 26
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 19 22
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 11 "@PixelShaderFunction(vf4;"
|
|
Name 10 "input"
|
|
Name 17 "input"
|
|
Name 19 "input"
|
|
Name 22 "@entryPointOutput"
|
|
Name 23 "param"
|
|
Decorate 19(input) Location 0
|
|
Decorate 22(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
18: TypePointer Input 7(fvec4)
|
|
19(input): 18(ptr) Variable Input
|
|
21: TypePointer Output 7(fvec4)
|
|
22(@entryPointOutput): 21(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
17(input): 8(ptr) Variable Function
|
|
23(param): 8(ptr) Variable Function
|
|
20: 7(fvec4) Load 19(input)
|
|
Store 17(input) 20
|
|
24: 7(fvec4) Load 17(input)
|
|
Store 23(param) 24
|
|
25: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param)
|
|
Store 22(@entryPointOutput) 25
|
|
Return
|
|
FunctionEnd
|
|
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
|
10(input): 8(ptr) FunctionParameter
|
|
12: Label
|
|
13: 7(fvec4) Load 10(input)
|
|
14: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 13
|
|
ReturnValue 14
|
|
FunctionEnd
|