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313 lines
13 KiB
313 lines
13 KiB
hlsl.singleArgIntPromo.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp int)
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0:3 'd' ( temp int)
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0:3 Constant:
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0:3 4 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'd2' ( temp 2-component vector of int)
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0:? Construct ivec2 ( temp 2-component vector of int)
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0:4 Constant:
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0:4 5 (const int)
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0:4 'd' ( temp int)
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f1' ( temp float)
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0:5 Constant:
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0:5 2.321928
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'f2' ( temp 2-component vector of float)
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0:6 log ( temp 2-component vector of float)
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0:6 Convert int to float ( temp 2-component vector of float)
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0:6 'd2' ( temp 2-component vector of int)
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'f3' ( temp 3-component vector of float)
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0:? Constant:
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0:? 1.945910
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0:? 0.693147
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0:? 1.098612
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 'f22' ( temp 2-component vector of float)
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0:8 Constant:
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0:8 0.000000
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0:8 0.000000
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'a' ( temp int)
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0:10 Constant:
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0:10 5 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp mediump float)
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0:11 'b' ( temp mediump float)
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0:11 direct index ( temp mediump float)
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0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
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0:11 Convert int to uint ( temp mediump uint)
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0:11 'a' ( temp mediump int)
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0:11 Constant:
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0:11 0 (const int)
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0:12 multiply second child into first child ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:13 Sequence
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0:13 move second child to first child ( temp uint)
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0:13 'c' ( temp uint)
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0:13 packHalf2x16 ( temp uint)
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 'b' ( temp mediump float)
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0:13 Constant:
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0:13 0.000000
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0:15 Branch: Return with expression
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'f1' ( temp float)
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0:15 direct index ( temp float)
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0:15 'f2' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( temp float)
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0:15 'f3' ( temp 3-component vector of float)
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0:15 Constant:
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0:15 2 (const int)
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0:15 direct index ( temp float)
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0:15 'f22' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 Convert uint to float ( temp float)
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0:15 'c' ( temp uint)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp int)
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0:3 'd' ( temp int)
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0:3 Constant:
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0:3 4 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'd2' ( temp 2-component vector of int)
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0:? Construct ivec2 ( temp 2-component vector of int)
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0:4 Constant:
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0:4 5 (const int)
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0:4 'd' ( temp int)
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f1' ( temp float)
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0:5 Constant:
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0:5 2.321928
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0:6 Sequence
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'f2' ( temp 2-component vector of float)
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0:6 log ( temp 2-component vector of float)
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0:6 Convert int to float ( temp 2-component vector of float)
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0:6 'd2' ( temp 2-component vector of int)
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0:7 Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'f3' ( temp 3-component vector of float)
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0:? Constant:
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0:? 1.945910
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0:? 0.693147
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0:? 1.098612
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0:8 Sequence
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0:8 move second child to first child ( temp 2-component vector of float)
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0:8 'f22' ( temp 2-component vector of float)
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0:8 Constant:
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0:8 0.000000
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0:8 0.000000
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'a' ( temp int)
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0:10 Constant:
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0:10 5 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp mediump float)
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0:11 'b' ( temp mediump float)
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0:11 direct index ( temp mediump float)
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0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
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0:11 Convert int to uint ( temp mediump uint)
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0:11 'a' ( temp mediump int)
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0:11 Constant:
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0:11 0 (const int)
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0:12 multiply second child into first child ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:12 'b' ( temp mediump float)
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0:13 Sequence
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0:13 move second child to first child ( temp uint)
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0:13 'c' ( temp uint)
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0:13 packHalf2x16 ( temp uint)
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 'b' ( temp mediump float)
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0:13 Constant:
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0:13 0.000000
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0:15 Branch: Return with expression
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 add ( temp float)
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0:15 'f1' ( temp float)
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0:15 direct index ( temp float)
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0:15 'f2' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( temp float)
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0:15 'f3' ( temp 3-component vector of float)
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0:15 Constant:
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0:15 2 (const int)
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0:15 direct index ( temp float)
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0:15 'f22' ( temp 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:15 Convert uint to float ( temp float)
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0:15 'c' ( temp uint)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:2 Function Call: @main( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 75
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 73
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Source HLSL 500
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Name 4 "main"
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Name 8 "@main("
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Name 12 "d"
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Name 16 "d2"
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Name 21 "f1"
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Name 25 "f2"
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Name 31 "f3"
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Name 36 "f22"
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Name 39 "a"
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Name 40 "b"
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Name 51 "c"
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Name 73 "@entryPointOutput"
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Decorate 40(b) RelaxedPrecision
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Decorate 41 RelaxedPrecision
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Decorate 43 RelaxedPrecision
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Decorate 44 RelaxedPrecision
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Decorate 46 RelaxedPrecision
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Decorate 47 RelaxedPrecision
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Decorate 48 RelaxedPrecision
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Decorate 49 RelaxedPrecision
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Decorate 52 RelaxedPrecision
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Decorate 73(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypeInt 32 1
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11: TypePointer Function 10(int)
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13: 10(int) Constant 4
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14: TypeVector 10(int) 2
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15: TypePointer Function 14(ivec2)
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17: 10(int) Constant 5
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20: TypePointer Function 6(float)
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22: 6(float) Constant 1075092088
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23: TypeVector 6(float) 2
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24: TypePointer Function 23(fvec2)
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29: TypeVector 6(float) 3
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30: TypePointer Function 29(fvec3)
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32: 6(float) Constant 1073288085
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33: 6(float) Constant 1060205080
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34: 6(float) Constant 1066180436
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35: 29(fvec3) ConstantComposite 32 33 34
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37: 6(float) Constant 0
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38: 23(fvec2) ConstantComposite 37 37
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42: TypeInt 32 0
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45: 42(int) Constant 0
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50: TypePointer Function 42(int)
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59: 42(int) Constant 2
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63: 42(int) Constant 1
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72: TypePointer Output 6(float)
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73(@entryPointOutput): 72(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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74: 6(float) FunctionCall 8(@main()
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Store 73(@entryPointOutput) 74
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Return
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FunctionEnd
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8(@main(): 6(float) Function None 7
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9: Label
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12(d): 11(ptr) Variable Function
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16(d2): 15(ptr) Variable Function
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21(f1): 20(ptr) Variable Function
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25(f2): 24(ptr) Variable Function
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31(f3): 30(ptr) Variable Function
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36(f22): 24(ptr) Variable Function
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39(a): 11(ptr) Variable Function
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40(b): 20(ptr) Variable Function
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51(c): 50(ptr) Variable Function
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Store 12(d) 13
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18: 10(int) Load 12(d)
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19: 14(ivec2) CompositeConstruct 17 18
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Store 16(d2) 19
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Store 21(f1) 22
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26: 14(ivec2) Load 16(d2)
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27: 23(fvec2) ConvertSToF 26
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28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27
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Store 25(f2) 28
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Store 31(f3) 35
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Store 36(f22) 38
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Store 39(a) 17
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41: 10(int) Load 39(a)
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43: 42(int) Bitcast 41
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44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43
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46: 6(float) CompositeExtract 44 0
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Store 40(b) 46
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47: 6(float) Load 40(b)
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48: 6(float) Load 40(b)
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49: 6(float) FMul 48 47
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Store 40(b) 49
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52: 6(float) Load 40(b)
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53: 23(fvec2) CompositeConstruct 52 37
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54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53
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Store 51(c) 54
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55: 6(float) Load 21(f1)
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56: 20(ptr) AccessChain 25(f2) 45
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57: 6(float) Load 56
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58: 6(float) FAdd 55 57
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60: 20(ptr) AccessChain 31(f3) 59
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61: 6(float) Load 60
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62: 6(float) FAdd 58 61
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64: 20(ptr) AccessChain 36(f22) 63
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65: 6(float) Load 64
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66: 6(float) FAdd 62 65
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67: 42(int) Load 51(c)
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68: 6(float) ConvertUToF 67
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69: 6(float) FAdd 66 68
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ReturnValue 69
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FunctionEnd
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