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hlsl.singleArgIntPromo.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp int)
0:3 'd' ( temp int)
0:3 Constant:
0:3 4 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
0:? Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'f1' ( temp float)
0:5 Constant:
0:5 2.321928
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'f2' ( temp 2-component vector of float)
0:6 log ( temp 2-component vector of float)
0:6 Convert int to float ( temp 2-component vector of float)
0:6 'd2' ( temp 2-component vector of int)
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
0:? Constant:
0:? 1.945910
0:? 0.693147
0:? 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:10 Sequence
0:10 move second child to first child ( temp int)
0:10 'a' ( temp int)
0:10 Constant:
0:10 5 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump float)
0:11 'b' ( temp mediump float)
0:11 direct index ( temp mediump float)
0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
0:11 Convert int to uint ( temp mediump uint)
0:11 'a' ( temp mediump int)
0:11 Constant:
0:11 0 (const int)
0:12 multiply second child into first child ( temp mediump float)
0:12 'b' ( temp mediump float)
0:12 'b' ( temp mediump float)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'c' ( temp uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 'b' ( temp mediump float)
0:13 Constant:
0:13 0.000000
0:15 Branch: Return with expression
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'f1' ( temp float)
0:15 direct index ( temp float)
0:15 'f2' ( temp 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp float)
0:15 'f3' ( temp 3-component vector of float)
0:15 Constant:
0:15 2 (const int)
0:15 direct index ( temp float)
0:15 'f22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 Convert uint to float ( temp float)
0:15 'c' ( temp uint)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:2 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp int)
0:3 'd' ( temp int)
0:3 Constant:
0:3 4 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
0:? Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'f1' ( temp float)
0:5 Constant:
0:5 2.321928
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'f2' ( temp 2-component vector of float)
0:6 log ( temp 2-component vector of float)
0:6 Convert int to float ( temp 2-component vector of float)
0:6 'd2' ( temp 2-component vector of int)
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
0:? Constant:
0:? 1.945910
0:? 0.693147
0:? 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:10 Sequence
0:10 move second child to first child ( temp int)
0:10 'a' ( temp int)
0:10 Constant:
0:10 5 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump float)
0:11 'b' ( temp mediump float)
0:11 direct index ( temp mediump float)
0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
0:11 Convert int to uint ( temp mediump uint)
0:11 'a' ( temp mediump int)
0:11 Constant:
0:11 0 (const int)
0:12 multiply second child into first child ( temp mediump float)
0:12 'b' ( temp mediump float)
0:12 'b' ( temp mediump float)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'c' ( temp uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 'b' ( temp mediump float)
0:13 Constant:
0:13 0.000000
0:15 Branch: Return with expression
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'f1' ( temp float)
0:15 direct index ( temp float)
0:15 'f2' ( temp 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp float)
0:15 'f3' ( temp 3-component vector of float)
0:15 Constant:
0:15 2 (const int)
0:15 direct index ( temp float)
0:15 'f22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 Convert uint to float ( temp float)
0:15 'c' ( temp uint)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:2 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 75
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 73
Source HLSL 500
Name 4 "main"
Name 8 "@main("
Name 12 "d"
Name 16 "d2"
Name 21 "f1"
Name 25 "f2"
Name 31 "f3"
Name 36 "f22"
Name 39 "a"
Name 40 "b"
Name 51 "c"
Name 73 "@entryPointOutput"
Decorate 40(b) RelaxedPrecision
Decorate 41 RelaxedPrecision
Decorate 43 RelaxedPrecision
Decorate 44 RelaxedPrecision
Decorate 46 RelaxedPrecision
Decorate 47 RelaxedPrecision
Decorate 48 RelaxedPrecision
Decorate 49 RelaxedPrecision
Decorate 52 RelaxedPrecision
Decorate 73(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 1
11: TypePointer Function 10(int)
13: 10(int) Constant 4
14: TypeVector 10(int) 2
15: TypePointer Function 14(ivec2)
17: 10(int) Constant 5
20: TypePointer Function 6(float)
22: 6(float) Constant 1075092088
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
29: TypeVector 6(float) 3
30: TypePointer Function 29(fvec3)
32: 6(float) Constant 1073288085
33: 6(float) Constant 1060205080
34: 6(float) Constant 1066180436
35: 29(fvec3) ConstantComposite 32 33 34
37: 6(float) Constant 0
38: 23(fvec2) ConstantComposite 37 37
42: TypeInt 32 0
45: 42(int) Constant 0
50: TypePointer Function 42(int)
59: 42(int) Constant 2
63: 42(int) Constant 1
72: TypePointer Output 6(float)
73(@entryPointOutput): 72(ptr) Variable Output
4(main): 2 Function None 3
5: Label
74: 6(float) FunctionCall 8(@main()
Store 73(@entryPointOutput) 74
Return
FunctionEnd
8(@main(): 6(float) Function None 7
9: Label
12(d): 11(ptr) Variable Function
16(d2): 15(ptr) Variable Function
21(f1): 20(ptr) Variable Function
25(f2): 24(ptr) Variable Function
31(f3): 30(ptr) Variable Function
36(f22): 24(ptr) Variable Function
39(a): 11(ptr) Variable Function
40(b): 20(ptr) Variable Function
51(c): 50(ptr) Variable Function
Store 12(d) 13
18: 10(int) Load 12(d)
19: 14(ivec2) CompositeConstruct 17 18
Store 16(d2) 19
Store 21(f1) 22
26: 14(ivec2) Load 16(d2)
27: 23(fvec2) ConvertSToF 26
28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27
Store 25(f2) 28
Store 31(f3) 35
Store 36(f22) 38
Store 39(a) 17
41: 10(int) Load 39(a)
43: 42(int) Bitcast 41
44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43
46: 6(float) CompositeExtract 44 0
Store 40(b) 46
47: 6(float) Load 40(b)
48: 6(float) Load 40(b)
49: 6(float) FMul 48 47
Store 40(b) 49
52: 6(float) Load 40(b)
53: 23(fvec2) CompositeConstruct 52 37
54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53
Store 51(c) 54
55: 6(float) Load 21(f1)
56: 20(ptr) AccessChain 25(f2) 45
57: 6(float) Load 56
58: 6(float) FAdd 55 57
60: 20(ptr) AccessChain 31(f3) 59
61: 6(float) Load 60
62: 6(float) FAdd 58 61
64: 20(ptr) AccessChain 36(f22) 63
65: 6(float) Load 64
66: 6(float) FAdd 62 65
67: 42(int) Load 51(c)
68: 6(float) ConvertUToF 67
69: 6(float) FAdd 66 68
ReturnValue 69
FunctionEnd