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219 lines
8.4 KiB

hlsl.staticFuncInit.frag
Shader version: 500
gl_FragCoord origin is upper left
0:12Sequence
0:1 Sequence
0:1 move second child to first child ( temp float)
0:1 'x' ( global float)
0:1 Constant:
0:1 1.000000
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'x' ( global float)
0:5 Constant:
0:5 2.000000
0:4 Function Definition: f1( ( temp float)
0:4 Function Parameters:
0:? Sequence
0:6 add second child into first child ( temp float)
0:6 'x' ( global float)
0:6 Constant:
0:6 10.000000
0:7 Branch: Return with expression
0:7 'x' ( global float)
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'x' ( global float)
0:12 Constant:
0:12 7.000000
0:11 Function Definition: f2(f1; ( temp float)
0:11 Function Parameters:
0:11 'p' ( in float)
0:? Sequence
0:13 add second child into first child ( temp float)
0:13 'x' ( global float)
0:13 'p' ( in float)
0:14 Branch: Return with expression
0:14 'x' ( global float)
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Branch: Return with expression
0:19 Construct vec4 ( temp 4-component vector of float)
0:19 add ( temp float)
0:19 add ( temp float)
0:19 add ( temp float)
0:19 add ( temp float)
0:19 'x' ( global float)
0:19 Function Call: f1( ( temp float)
0:19 Function Call: f1( ( temp float)
0:19 Function Call: f2(f1; ( temp float)
0:19 Constant:
0:19 5.000000
0:19 Function Call: f2(f1; ( temp float)
0:19 'x' ( global float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'x' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:12Sequence
0:1 Sequence
0:1 move second child to first child ( temp float)
0:1 'x' ( global float)
0:1 Constant:
0:1 1.000000
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'x' ( global float)
0:5 Constant:
0:5 2.000000
0:4 Function Definition: f1( ( temp float)
0:4 Function Parameters:
0:? Sequence
0:6 add second child into first child ( temp float)
0:6 'x' ( global float)
0:6 Constant:
0:6 10.000000
0:7 Branch: Return with expression
0:7 'x' ( global float)
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'x' ( global float)
0:12 Constant:
0:12 7.000000
0:11 Function Definition: f2(f1; ( temp float)
0:11 Function Parameters:
0:11 'p' ( in float)
0:? Sequence
0:13 add second child into first child ( temp float)
0:13 'x' ( global float)
0:13 'p' ( in float)
0:14 Branch: Return with expression
0:14 'x' ( global float)
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Branch: Return with expression
0:19 Construct vec4 ( temp 4-component vector of float)
0:19 add ( temp float)
0:19 add ( temp float)
0:19 add ( temp float)
0:19 add ( temp float)
0:19 'x' ( global float)
0:19 Function Call: f1( ( temp float)
0:19 Function Call: f1( ( temp float)
0:19 Function Call: f2(f1; ( temp float)
0:19 Constant:
0:19 5.000000
0:19 Function Call: f2(f1; ( temp float)
0:19 'x' ( global float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'x' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 57
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 55
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "f1("
Name 13 "f2(f1;"
Name 12 "p"
Name 17 "@main("
Name 20 "x"
Name 22 "x"
Name 24 "x"
Name 44 "param"
Name 47 "param"
Name 55 "@entryPointOutput"
Decorate 55(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypePointer Function 6(float)
11: TypeFunction 6(float) 10(ptr)
15: TypeVector 6(float) 4
16: TypeFunction 15(fvec4)
19: TypePointer Private 6(float)
20(x): 19(ptr) Variable Private
21: 6(float) Constant 1065353216
22(x): 19(ptr) Variable Private
23: 6(float) Constant 1073741824
24(x): 19(ptr) Variable Private
25: 6(float) Constant 1088421888
26: 6(float) Constant 1092616192
43: 6(float) Constant 1084227584
54: TypePointer Output 15(fvec4)
55(@entryPointOutput): 54(ptr) Variable Output
4(main): 2 Function None 3
5: Label
Store 20(x) 21
Store 22(x) 23
Store 24(x) 25
56: 15(fvec4) FunctionCall 17(@main()
Store 55(@entryPointOutput) 56
Return
FunctionEnd
8(f1(): 6(float) Function None 7
9: Label
27: 6(float) Load 22(x)
28: 6(float) FAdd 27 26
Store 22(x) 28
29: 6(float) Load 22(x)
ReturnValue 29
FunctionEnd
13(f2(f1;): 6(float) Function None 11
12(p): 10(ptr) FunctionParameter
14: Label
32: 6(float) Load 12(p)
33: 6(float) Load 24(x)
34: 6(float) FAdd 33 32
Store 24(x) 34
35: 6(float) Load 24(x)
ReturnValue 35
FunctionEnd
17(@main(): 15(fvec4) Function None 16
18: Label
44(param): 10(ptr) Variable Function
47(param): 10(ptr) Variable Function
38: 6(float) Load 20(x)
39: 6(float) FunctionCall 8(f1()
40: 6(float) FAdd 38 39
41: 6(float) FunctionCall 8(f1()
42: 6(float) FAdd 40 41
Store 44(param) 43
45: 6(float) FunctionCall 13(f2(f1;) 44(param)
46: 6(float) FAdd 42 45
48: 6(float) Load 20(x)
Store 47(param) 48
49: 6(float) FunctionCall 13(f2(f1;) 47(param)
50: 6(float) FAdd 46 49
51: 15(fvec4) CompositeConstruct 50 50 50 50
ReturnValue 51
FunctionEnd