You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

135 lines
6.1 KiB

hlsl.stringtoken.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 Color: direct index for structure ( temp 4-component vector of float)
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:19 Branch: Return with expression
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'TestTexture' ( uniform texture2D)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 Color: direct index for structure ( temp 4-component vector of float)
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:19 Branch: Return with expression
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'TestTexture' ( uniform texture2D)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 34
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 25
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "psout"
Name 25 "@entryPointOutput.Color"
Name 30 "TestTexture"
Name 31 "$Global"
MemberName 31($Global) 0 "TestUF"
Name 33 ""
Decorate 25(@entryPointOutput.Color) Location 0
Decorate 30(TestTexture) DescriptorSet 0
Decorate 30(TestTexture) Binding 0
MemberDecorate 31($Global) 0 Offset 0
Decorate 31($Global) Block
Decorate 33 DescriptorSet 0
Decorate 33 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 8(PS_OUTPUT)
14: TypeInt 32 1
15: 14(int) Constant 0
16: 6(float) Constant 0
17: 6(float) Constant 1065353216
18: 7(fvec4) ConstantComposite 16 16 16 17
19: TypePointer Function 7(fvec4)
24: TypePointer Output 7(fvec4)
25(@entryPointOutput.Color): 24(ptr) Variable Output
28: TypeImage 6(float) 2D sampled format:Unknown
29: TypePointer UniformConstant 28
30(TestTexture): 29(ptr) Variable UniformConstant
31($Global): TypeStruct 7(fvec4)
32: TypePointer Uniform 31($Global)
33: 32(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
26:8(PS_OUTPUT) FunctionCall 10(@main()
27: 7(fvec4) CompositeExtract 26 0
Store 25(@entryPointOutput.Color) 27
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(psout): 12(ptr) Variable Function
20: 19(ptr) AccessChain 13(psout) 15
Store 20 18
21:8(PS_OUTPUT) Load 13(psout)
ReturnValue 21
FunctionEnd