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hlsl.struct.split.trivial.geom
Shader version: 500
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:14 Function Parameters:
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child ( temp int)
0:17 'x' ( temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than ( temp bool)
0:17 'x' ( temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:? 'ts.pos' ( out 4-component vector of float Position)
0:19 pos: direct index for structure ( temp 4-component vector of float)
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
0:19 Constant:
0:19 0 (const int)
0:19 EmitVertex ( temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment ( temp int)
0:17 'x' ( temp int)
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
0:? Linker Objects
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:? 'ts.pos' ( out 4-component vector of float Position)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:14 Function Parameters:
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
0:? Sequence
0:17 Sequence
0:17 move second child to first child ( temp int)
0:17 'x' ( temp int)
0:17 Constant:
0:17 0 (const int)
0:17 Loop with condition tested first
0:17 Loop Condition
0:17 Compare Less Than ( temp bool)
0:17 'x' ( temp int)
0:17 Constant:
0:17 3 (const int)
0:17 Loop Body
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
0:18 Constant:
0:18 0 (const int)
0:18 pos: direct index for structure ( temp 4-component vector of float)
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
0:18 'x' ( temp int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:? 'ts.pos' ( out 4-component vector of float Position)
0:19 pos: direct index for structure ( temp 4-component vector of float)
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
0:19 Constant:
0:19 0 (const int)
0:19 EmitVertex ( temp void)
0:17 Loop Terminal Expression
0:17 Pre-Increment ( temp int)
0:17 'x' ( temp int)
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 1 (const int)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( in 4-component vector of float Position)
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:14 Constant:
0:14 2 (const int)
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
0:? Linker Objects
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
0:? 'ts.pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 67
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 40 49
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Source HLSL 500
Name 4 "main"
Name 8 "PS_IN"
MemberName 8(PS_IN) 0 "pos"
Name 13 "GS_OUT"
MemberName 13(GS_OUT) 0 "pos"
Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
Name 16 "i"
Name 17 "ts"
Name 22 "x"
Name 33 "o"
Name 40 "ts.pos"
Name 46 "i"
Name 49 "i.pos"
Name 61 "ts"
Name 62 "param"
Name 64 "param"
Decorate 40(ts.pos) BuiltIn Position
Decorate 49(i.pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_IN): TypeStruct 7(fvec4)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(PS_IN) 10
12: TypePointer Function 11
13(GS_OUT): TypeStruct 7(fvec4)
14: TypePointer Function 13(GS_OUT)
15: TypeFunction 2 12(ptr) 14(ptr)
20: TypeInt 32 1
21: TypePointer Function 20(int)
23: 20(int) Constant 0
30: 20(int) Constant 3
31: TypeBool
35: TypePointer Function 7(fvec4)
39: TypePointer Output 7(fvec4)
40(ts.pos): 39(ptr) Variable Output
44: 20(int) Constant 1
47: TypeArray 7(fvec4) 10
48: TypePointer Input 47
49(i.pos): 48(ptr) Variable Input
50: TypePointer Input 7(fvec4)
57: 20(int) Constant 2
4(main): 2 Function None 3
5: Label
46(i): 12(ptr) Variable Function
61(ts): 14(ptr) Variable Function
62(param): 12(ptr) Variable Function
64(param): 14(ptr) Variable Function
51: 50(ptr) AccessChain 49(i.pos) 23
52: 7(fvec4) Load 51
53: 35(ptr) AccessChain 46(i) 23 23
Store 53 52
54: 50(ptr) AccessChain 49(i.pos) 44
55: 7(fvec4) Load 54
56: 35(ptr) AccessChain 46(i) 44 23
Store 56 55
58: 50(ptr) AccessChain 49(i.pos) 57
59: 7(fvec4) Load 58
60: 35(ptr) AccessChain 46(i) 57 23
Store 60 59
63: 11 Load 46(i)
Store 62(param) 63
65: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 62(param) 64(param)
66: 13(GS_OUT) Load 64(param)
Store 61(ts) 66
Return
FunctionEnd
18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15
16(i): 12(ptr) FunctionParameter
17(ts): 14(ptr) FunctionParameter
19: Label
22(x): 21(ptr) Variable Function
33(o): 14(ptr) Variable Function
Store 22(x) 23
Branch 24
24: Label
LoopMerge 26 27 None
Branch 28
28: Label
29: 20(int) Load 22(x)
32: 31(bool) SLessThan 29 30
BranchConditional 32 25 26
25: Label
34: 20(int) Load 22(x)
36: 35(ptr) AccessChain 16(i) 34 23
37: 7(fvec4) Load 36
38: 35(ptr) AccessChain 33(o) 23
Store 38 37
41: 35(ptr) AccessChain 33(o) 23
42: 7(fvec4) Load 41
Store 40(ts.pos) 42
EmitVertex
Branch 27
27: Label
43: 20(int) Load 22(x)
45: 20(int) IAdd 43 44
Store 22(x) 45
Branch 24
26: Label
Return
FunctionEnd