You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
310 lines
15 KiB
310 lines
15 KiB
hlsl.struct.split.trivial.geom
|
|
Shader version: 500
|
|
invocations = -1
|
|
max_vertices = 3
|
|
input primitive = triangles
|
|
output primitive = triangle_strip
|
|
0:? Sequence
|
|
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
|
|
0:14 Function Parameters:
|
|
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
|
|
0:? Sequence
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp int)
|
|
0:17 'x' ( temp int)
|
|
0:17 Constant:
|
|
0:17 0 (const int)
|
|
0:17 Loop with condition tested first
|
|
0:17 Loop Condition
|
|
0:17 Compare Less Than ( temp bool)
|
|
0:17 'x' ( temp int)
|
|
0:17 Constant:
|
|
0:17 3 (const int)
|
|
0:17 Loop Body
|
|
0:? Sequence
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
|
|
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:18 'x' ( temp int)
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:19 Sequence
|
|
0:19 Sequence
|
|
0:19 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'ts.pos' ( out 4-component vector of float Position)
|
|
0:19 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
|
|
0:19 Constant:
|
|
0:19 0 (const int)
|
|
0:19 EmitVertex ( temp void)
|
|
0:17 Loop Terminal Expression
|
|
0:17 Pre-Increment ( temp int)
|
|
0:17 'x' ( temp int)
|
|
0:14 Function Definition: main( ( temp void)
|
|
0:14 Function Parameters:
|
|
0:? Sequence
|
|
0:14 Sequence
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 direct index ( in 4-component vector of float Position)
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 direct index ( in 4-component vector of float Position)
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 direct index ( in 4-component vector of float Position)
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
|
|
0:? Linker Objects
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:? 'ts.pos' ( out 4-component vector of float Position)
|
|
|
|
|
|
Linked geometry stage:
|
|
|
|
|
|
Shader version: 500
|
|
invocations = 1
|
|
max_vertices = 3
|
|
input primitive = triangles
|
|
output primitive = triangle_strip
|
|
0:? Sequence
|
|
0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
|
|
0:14 Function Parameters:
|
|
0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 'ts' ( out structure{ temp 4-component vector of float pos})
|
|
0:? Sequence
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp int)
|
|
0:17 'x' ( temp int)
|
|
0:17 Constant:
|
|
0:17 0 (const int)
|
|
0:17 Loop with condition tested first
|
|
0:17 Loop Condition
|
|
0:17 Compare Less Than ( temp bool)
|
|
0:17 'x' ( temp int)
|
|
0:17 Constant:
|
|
0:17 3 (const int)
|
|
0:17 Loop Body
|
|
0:? Sequence
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:18 'o' ( temp structure{ temp 4-component vector of float pos})
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
|
|
0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:18 'x' ( temp int)
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:19 Sequence
|
|
0:19 Sequence
|
|
0:19 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'ts.pos' ( out 4-component vector of float Position)
|
|
0:19 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:19 'o' ( temp structure{ temp 4-component vector of float pos})
|
|
0:19 Constant:
|
|
0:19 0 (const int)
|
|
0:19 EmitVertex ( temp void)
|
|
0:17 Loop Terminal Expression
|
|
0:17 Pre-Increment ( temp int)
|
|
0:17 'x' ( temp int)
|
|
0:14 Function Definition: main( ( temp void)
|
|
0:14 Function Parameters:
|
|
0:? Sequence
|
|
0:14 Sequence
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 direct index ( in 4-component vector of float Position)
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 direct index ( in 4-component vector of float Position)
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 pos: direct index for structure ( temp 4-component vector of float)
|
|
0:14 direct index ( temp structure{ temp 4-component vector of float pos})
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 direct index ( in 4-component vector of float Position)
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
|
|
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
|
|
0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
|
|
0:? Linker Objects
|
|
0:? 'i.pos' ( in 3-element array of 4-component vector of float Position)
|
|
0:? 'ts.pos' ( out 4-component vector of float Position)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 67
|
|
|
|
Capability Geometry
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Geometry 4 "main" 40 49
|
|
ExecutionMode 4 Triangles
|
|
ExecutionMode 4 Invocations 1
|
|
ExecutionMode 4 OutputTriangleStrip
|
|
ExecutionMode 4 OutputVertices 3
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_IN"
|
|
MemberName 8(PS_IN) 0 "pos"
|
|
Name 13 "GS_OUT"
|
|
MemberName 13(GS_OUT) 0 "pos"
|
|
Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
|
|
Name 16 "i"
|
|
Name 17 "ts"
|
|
Name 22 "x"
|
|
Name 33 "o"
|
|
Name 40 "ts.pos"
|
|
Name 46 "i"
|
|
Name 49 "i.pos"
|
|
Name 61 "ts"
|
|
Name 62 "param"
|
|
Name 64 "param"
|
|
Decorate 40(ts.pos) BuiltIn Position
|
|
Decorate 49(i.pos) BuiltIn Position
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_IN): TypeStruct 7(fvec4)
|
|
9: TypeInt 32 0
|
|
10: 9(int) Constant 3
|
|
11: TypeArray 8(PS_IN) 10
|
|
12: TypePointer Function 11
|
|
13(GS_OUT): TypeStruct 7(fvec4)
|
|
14: TypePointer Function 13(GS_OUT)
|
|
15: TypeFunction 2 12(ptr) 14(ptr)
|
|
20: TypeInt 32 1
|
|
21: TypePointer Function 20(int)
|
|
23: 20(int) Constant 0
|
|
30: 20(int) Constant 3
|
|
31: TypeBool
|
|
35: TypePointer Function 7(fvec4)
|
|
39: TypePointer Output 7(fvec4)
|
|
40(ts.pos): 39(ptr) Variable Output
|
|
44: 20(int) Constant 1
|
|
47: TypeArray 7(fvec4) 10
|
|
48: TypePointer Input 47
|
|
49(i.pos): 48(ptr) Variable Input
|
|
50: TypePointer Input 7(fvec4)
|
|
57: 20(int) Constant 2
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
46(i): 12(ptr) Variable Function
|
|
61(ts): 14(ptr) Variable Function
|
|
62(param): 12(ptr) Variable Function
|
|
64(param): 14(ptr) Variable Function
|
|
51: 50(ptr) AccessChain 49(i.pos) 23
|
|
52: 7(fvec4) Load 51
|
|
53: 35(ptr) AccessChain 46(i) 23 23
|
|
Store 53 52
|
|
54: 50(ptr) AccessChain 49(i.pos) 44
|
|
55: 7(fvec4) Load 54
|
|
56: 35(ptr) AccessChain 46(i) 44 23
|
|
Store 56 55
|
|
58: 50(ptr) AccessChain 49(i.pos) 57
|
|
59: 7(fvec4) Load 58
|
|
60: 35(ptr) AccessChain 46(i) 57 23
|
|
Store 60 59
|
|
63: 11 Load 46(i)
|
|
Store 62(param) 63
|
|
65: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 62(param) 64(param)
|
|
66: 13(GS_OUT) Load 64(param)
|
|
Store 61(ts) 66
|
|
Return
|
|
FunctionEnd
|
|
18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15
|
|
16(i): 12(ptr) FunctionParameter
|
|
17(ts): 14(ptr) FunctionParameter
|
|
19: Label
|
|
22(x): 21(ptr) Variable Function
|
|
33(o): 14(ptr) Variable Function
|
|
Store 22(x) 23
|
|
Branch 24
|
|
24: Label
|
|
LoopMerge 26 27 None
|
|
Branch 28
|
|
28: Label
|
|
29: 20(int) Load 22(x)
|
|
32: 31(bool) SLessThan 29 30
|
|
BranchConditional 32 25 26
|
|
25: Label
|
|
34: 20(int) Load 22(x)
|
|
36: 35(ptr) AccessChain 16(i) 34 23
|
|
37: 7(fvec4) Load 36
|
|
38: 35(ptr) AccessChain 33(o) 23
|
|
Store 38 37
|
|
41: 35(ptr) AccessChain 33(o) 23
|
|
42: 7(fvec4) Load 41
|
|
Store 40(ts.pos) 42
|
|
EmitVertex
|
|
Branch 27
|
|
27: Label
|
|
43: 20(int) Load 22(x)
|
|
45: 20(int) IAdd 43 44
|
|
Store 22(x) 45
|
|
Branch 24
|
|
26: Label
|
|
Return
|
|
FunctionEnd
|