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333 lines
18 KiB
333 lines
18 KiB
hlsl.structarray.flatten.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:23 Function Parameters:
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0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 color: direct index for structure ( temp 4-component vector of float)
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0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:26 add ( temp 4-component vector of float)
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0:25 add ( temp 4-component vector of float)
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0:25 texture ( temp 4-component vector of float)
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0:25 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata.tex' ( uniform texture1D)
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0:? 'g_texdata.samp' ( uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata_array[1].tex' ( uniform texture1D)
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0:? 'g_texdata_array[1].samp' ( uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1D)
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0:27 direct index ( temp texture1D)
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0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:27 Constant:
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0:27 0 (const int)
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0:27 direct index ( temp sampler)
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0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0.300000
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:23 color: direct index for structure ( temp 4-component vector of float)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Constant:
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0:23 0 (const int)
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0:? Linker Objects
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0:? 'g_samp' ( uniform sampler)
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0:? 'g_tex' ( uniform texture1D)
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0:? 'g_texdata.samp' ( uniform sampler)
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0:? 'g_texdata.tex' ( uniform texture1D)
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0:? 'g_texdata.nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array[0].samp' ( uniform sampler)
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0:? 'g_texdata_array[0].tex' ( uniform texture1D)
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0:? 'g_texdata_array[0].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array[1].samp' ( uniform sampler)
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0:? 'g_texdata_array[1].tex' ( uniform texture1D)
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0:? 'g_texdata_array[1].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array[2].samp' ( uniform sampler)
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0:? 'g_texdata_array[2].tex' ( uniform texture1D)
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0:? 'g_texdata_array[2].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array2[0].samp' ( uniform 2-element array of sampler)
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0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D)
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0:? 'g_texdata_array2[0].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:? 'g_texdata_array2[1].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array2[2].samp' ( uniform 2-element array of sampler)
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0:? 'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D)
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0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:23 Function Parameters:
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0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 color: direct index for structure ( temp 4-component vector of float)
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0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:26 add ( temp 4-component vector of float)
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0:25 add ( temp 4-component vector of float)
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0:25 texture ( temp 4-component vector of float)
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0:25 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata.tex' ( uniform texture1D)
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0:? 'g_texdata.samp' ( uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler1D)
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0:? 'g_texdata_array[1].tex' ( uniform texture1D)
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0:? 'g_texdata_array[1].samp' ( uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1D)
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0:27 direct index ( temp texture1D)
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0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:27 Constant:
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0:27 0 (const int)
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0:27 direct index ( temp sampler)
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0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0.300000
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:23 color: direct index for structure ( temp 4-component vector of float)
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0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:23 Constant:
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0:23 0 (const int)
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0:? Linker Objects
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0:? 'g_samp' ( uniform sampler)
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0:? 'g_tex' ( uniform texture1D)
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0:? 'g_texdata.samp' ( uniform sampler)
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0:? 'g_texdata.tex' ( uniform texture1D)
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0:? 'g_texdata.nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array[0].samp' ( uniform sampler)
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0:? 'g_texdata_array[0].tex' ( uniform texture1D)
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0:? 'g_texdata_array[0].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array[1].samp' ( uniform sampler)
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0:? 'g_texdata_array[1].tex' ( uniform texture1D)
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0:? 'g_texdata_array[1].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array[2].samp' ( uniform sampler)
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0:? 'g_texdata_array[2].tex' ( uniform texture1D)
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0:? 'g_texdata_array[2].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array2[0].samp' ( uniform 2-element array of sampler)
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0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D)
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0:? 'g_texdata_array2[0].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array2[1].samp' ( uniform 2-element array of sampler)
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0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D)
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0:? 'g_texdata_array2[1].nonopaque_thing' ( uniform int)
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0:? 'g_texdata_array2[2].samp' ( uniform 2-element array of sampler)
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0:? 'g_texdata_array2[2].tex' ( uniform 2-element array of texture1D)
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0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int)
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 80
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 59
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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Name 12 "@main(struct-PS_OUTPUT-vf41;"
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Name 11 "ps_output"
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Name 18 "g_texdata.tex"
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Name 22 "g_texdata.samp"
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Name 28 "g_texdata_array[1].tex"
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Name 30 "g_texdata_array[1].samp"
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Name 40 "g_texdata_array2[1].tex"
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Name 45 "g_texdata_array2[1].samp"
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Name 54 "ps_output"
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Name 55 "param"
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Name 59 "ps_output.color"
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Name 62 "g_samp"
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Name 63 "g_tex"
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Name 65 "g_texdata.nonopaque_thing"
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Name 66 "g_texdata_array[0].samp"
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Name 67 "g_texdata_array[0].tex"
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Name 68 "g_texdata_array[0].nonopaque_thing"
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Name 69 "g_texdata_array[1].nonopaque_thing"
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Name 70 "g_texdata_array[2].samp"
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Name 71 "g_texdata_array[2].tex"
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Name 72 "g_texdata_array[2].nonopaque_thing"
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Name 73 "g_texdata_array2[0].samp"
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Name 74 "g_texdata_array2[0].tex"
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Name 75 "g_texdata_array2[0].nonopaque_thing"
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Name 76 "g_texdata_array2[1].nonopaque_thing"
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Name 77 "g_texdata_array2[2].samp"
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Name 78 "g_texdata_array2[2].tex"
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Name 79 "g_texdata_array2[2].nonopaque_thing"
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Decorate 18(g_texdata.tex) DescriptorSet 0
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Decorate 18(g_texdata.tex) Binding 1
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Decorate 22(g_texdata.samp) DescriptorSet 0
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Decorate 22(g_texdata.samp) Binding 0
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Decorate 28(g_texdata_array[1].tex) DescriptorSet 0
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Decorate 28(g_texdata_array[1].tex) Binding 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypePointer Function 8(PS_OUTPUT)
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10: TypeFunction 2 9(ptr)
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypeImage 6(float) 1D sampled format:Unknown
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17: TypePointer UniformConstant 16
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18(g_texdata.tex): 17(ptr) Variable UniformConstant
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20: TypeSampler
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21: TypePointer UniformConstant 20
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22(g_texdata.samp): 21(ptr) Variable UniformConstant
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24: TypeSampledImage 16
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26: 6(float) Constant 1056964608
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28(g_texdata_array[1].tex): 17(ptr) Variable UniformConstant
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30(g_texdata_array[1].samp): 21(ptr) Variable UniformConstant
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33: 6(float) Constant 1053609165
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36: TypeInt 32 0
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37: 36(int) Constant 2
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38: TypeArray 16 37
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39: TypePointer UniformConstant 38
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40(g_texdata_array2[1].tex): 39(ptr) Variable UniformConstant
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43: TypeArray 20 37
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44: TypePointer UniformConstant 43
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45(g_texdata_array2[1].samp): 44(ptr) Variable UniformConstant
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49: 6(float) Constant 1050253722
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52: TypePointer Function 7(fvec4)
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58: TypePointer Output 7(fvec4)
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59(ps_output.color): 58(ptr) Variable Output
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62(g_samp): 21(ptr) Variable UniformConstant
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63(g_tex): 17(ptr) Variable UniformConstant
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64: TypePointer UniformConstant 14(int)
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65(g_texdata.nonopaque_thing): 64(ptr) Variable UniformConstant
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66(g_texdata_array[0].samp): 21(ptr) Variable UniformConstant
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67(g_texdata_array[0].tex): 17(ptr) Variable UniformConstant
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68(g_texdata_array[0].nonopaque_thing): 64(ptr) Variable UniformConstant
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69(g_texdata_array[1].nonopaque_thing): 64(ptr) Variable UniformConstant
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70(g_texdata_array[2].samp): 21(ptr) Variable UniformConstant
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71(g_texdata_array[2].tex): 17(ptr) Variable UniformConstant
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72(g_texdata_array[2].nonopaque_thing): 64(ptr) Variable UniformConstant
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73(g_texdata_array2[0].samp): 44(ptr) Variable UniformConstant
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74(g_texdata_array2[0].tex): 39(ptr) Variable UniformConstant
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75(g_texdata_array2[0].nonopaque_thing): 64(ptr) Variable UniformConstant
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76(g_texdata_array2[1].nonopaque_thing): 64(ptr) Variable UniformConstant
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77(g_texdata_array2[2].samp): 44(ptr) Variable UniformConstant
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78(g_texdata_array2[2].tex): 39(ptr) Variable UniformConstant
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79(g_texdata_array2[2].nonopaque_thing): 64(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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54(ps_output): 9(ptr) Variable Function
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55(param): 9(ptr) Variable Function
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56: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 55(param)
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57:8(PS_OUTPUT) Load 55(param)
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Store 54(ps_output) 57
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60: 52(ptr) AccessChain 54(ps_output) 15
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61: 7(fvec4) Load 60
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Store 59(ps_output.color) 61
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Return
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FunctionEnd
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12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10
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11(ps_output): 9(ptr) FunctionParameter
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13: Label
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19: 16 Load 18(g_texdata.tex)
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23: 20 Load 22(g_texdata.samp)
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25: 24 SampledImage 19 23
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27: 7(fvec4) ImageSampleImplicitLod 25 26
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29: 16 Load 28(g_texdata_array[1].tex)
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31: 20 Load 30(g_texdata_array[1].samp)
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32: 24 SampledImage 29 31
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34: 7(fvec4) ImageSampleImplicitLod 32 33
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35: 7(fvec4) FAdd 27 34
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41: 17(ptr) AccessChain 40(g_texdata_array2[1].tex) 15
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42: 16 Load 41
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46: 21(ptr) AccessChain 45(g_texdata_array2[1].samp) 15
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47: 20 Load 46
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48: 24 SampledImage 42 47
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50: 7(fvec4) ImageSampleImplicitLod 48 49
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51: 7(fvec4) FAdd 35 50
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53: 52(ptr) AccessChain 11(ps_output) 15
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Store 53 51
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Return
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FunctionEnd
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