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457 lines
29 KiB
457 lines
29 KiB
hlsl.structarray.flatten.geom
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:16 Function Parameters:
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0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 1 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 2 (const int)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 2 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 0 (const int)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? 'outStream.position' ( out 4-component vector of float Position)
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0:22 position: direct index for structure ( temp 4-component vector of float)
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? 'outStream.color' (layout( location=0) out 4-component vector of float)
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0:22 color: direct index for structure ( temp 4-component vector of float)
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp 2-component vector of float)
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0:? 'outStream.uv' (layout( location=1) out 2-component vector of float)
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0:22 uv: direct index for structure ( temp 2-component vector of float)
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 Constant:
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0:22 2 (const int)
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0:22 EmitVertex ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 position: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index (layout( location=0) in 4-component vector of float)
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0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 direct index (layout( location=1) in 4-component vector of float)
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0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 uv: direct index for structure ( temp 2-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 2 (const int)
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0:16 direct index (layout( location=2) in 2-component vector of float)
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0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 position: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index (layout( location=0) in 4-component vector of float)
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0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 direct index (layout( location=1) in 4-component vector of float)
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0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 uv: direct index for structure ( temp 2-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2 (const int)
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0:16 direct index (layout( location=2) in 2-component vector of float)
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0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Linker Objects
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0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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0:? 'outStream.position' ( out 4-component vector of float Position)
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0:? 'outStream.color' (layout( location=0) out 4-component vector of float)
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0:? 'outStream.uv' (layout( location=1) out 2-component vector of float)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:16 Function Parameters:
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0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 color: direct index for structure ( temp 4-component vector of float)
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0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 1 (const int)
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0:20 move second child to first child ( temp 2-component vector of float)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 2 (const int)
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0:20 uv: direct index for structure ( temp 2-component vector of float)
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0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 2 (const int)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 0 (const int)
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0:21 position: direct index for structure ( temp 4-component vector of float)
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0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? 'outStream.position' ( out 4-component vector of float Position)
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0:22 position: direct index for structure ( temp 4-component vector of float)
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? 'outStream.color' (layout( location=0) out 4-component vector of float)
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0:22 color: direct index for structure ( temp 4-component vector of float)
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp 2-component vector of float)
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0:? 'outStream.uv' (layout( location=1) out 2-component vector of float)
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0:22 uv: direct index for structure ( temp 2-component vector of float)
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0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:22 Constant:
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0:22 2 (const int)
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0:22 EmitVertex ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 position: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index (layout( location=0) in 4-component vector of float)
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0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 direct index (layout( location=1) in 4-component vector of float)
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0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 uv: direct index for structure ( temp 2-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 2 (const int)
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0:16 direct index (layout( location=2) in 2-component vector of float)
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0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 position: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 direct index (layout( location=0) in 4-component vector of float)
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0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 direct index (layout( location=1) in 4-component vector of float)
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0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 uv: direct index for structure ( temp 2-component vector of float)
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0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2 (const int)
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0:16 direct index (layout( location=2) in 2-component vector of float)
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0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Linker Objects
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0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float)
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0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
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0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
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0:? 'outStream.position' ( out 4-component vector of float Position)
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0:? 'outStream.color' (layout( location=0) out 4-component vector of float)
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0:? 'outStream.uv' (layout( location=1) out 2-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 82
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 38 41 45 51 56 62
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ExecutionMode 4 InputLines
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 9 "VertexData"
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MemberName 9(VertexData) 0 "position"
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MemberName 9(VertexData) 1 "color"
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MemberName 9(VertexData) 2 "uv"
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Name 14 "PS_IN"
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MemberName 14(PS_IN) 0 "position"
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MemberName 14(PS_IN) 1 "color"
|
|
MemberName 14(PS_IN) 2 "uv"
|
|
Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;"
|
|
Name 17 "vin"
|
|
Name 18 "outStream"
|
|
Name 21 "vout"
|
|
Name 38 "outStream.position"
|
|
Name 41 "outStream.color"
|
|
Name 45 "outStream.uv"
|
|
Name 48 "vin"
|
|
Name 51 "vin.position"
|
|
Name 56 "vin.color"
|
|
Name 62 "vin.uv"
|
|
Name 76 "outStream"
|
|
Name 77 "param"
|
|
Name 79 "param"
|
|
Decorate 38(outStream.position) BuiltIn Position
|
|
Decorate 41(outStream.color) Location 0
|
|
Decorate 45(outStream.uv) Location 1
|
|
Decorate 51(vin.position) Location 0
|
|
Decorate 56(vin.color) Location 1
|
|
Decorate 62(vin.uv) Location 2
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeVector 6(float) 2
|
|
9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
|
|
10: TypeInt 32 0
|
|
11: 10(int) Constant 2
|
|
12: TypeArray 9(VertexData) 11
|
|
13: TypePointer Function 12
|
|
14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
|
|
15: TypePointer Function 14(PS_IN)
|
|
16: TypeFunction 2 13(ptr) 15(ptr)
|
|
22: TypeInt 32 1
|
|
23: 22(int) Constant 1
|
|
24: TypePointer Function 7(fvec4)
|
|
28: 22(int) Constant 2
|
|
29: TypePointer Function 8(fvec2)
|
|
33: 22(int) Constant 0
|
|
37: TypePointer Output 7(fvec4)
|
|
38(outStream.position): 37(ptr) Variable Output
|
|
41(outStream.color): 37(ptr) Variable Output
|
|
44: TypePointer Output 8(fvec2)
|
|
45(outStream.uv): 44(ptr) Variable Output
|
|
49: TypeArray 7(fvec4) 11
|
|
50: TypePointer Input 49
|
|
51(vin.position): 50(ptr) Variable Input
|
|
52: TypePointer Input 7(fvec4)
|
|
56(vin.color): 50(ptr) Variable Input
|
|
60: TypeArray 8(fvec2) 11
|
|
61: TypePointer Input 60
|
|
62(vin.uv): 61(ptr) Variable Input
|
|
63: TypePointer Input 8(fvec2)
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
48(vin): 13(ptr) Variable Function
|
|
76(outStream): 15(ptr) Variable Function
|
|
77(param): 13(ptr) Variable Function
|
|
79(param): 15(ptr) Variable Function
|
|
53: 52(ptr) AccessChain 51(vin.position) 33
|
|
54: 7(fvec4) Load 53
|
|
55: 24(ptr) AccessChain 48(vin) 33 33
|
|
Store 55 54
|
|
57: 52(ptr) AccessChain 56(vin.color) 33
|
|
58: 7(fvec4) Load 57
|
|
59: 24(ptr) AccessChain 48(vin) 33 23
|
|
Store 59 58
|
|
64: 63(ptr) AccessChain 62(vin.uv) 33
|
|
65: 8(fvec2) Load 64
|
|
66: 29(ptr) AccessChain 48(vin) 33 28
|
|
Store 66 65
|
|
67: 52(ptr) AccessChain 51(vin.position) 23
|
|
68: 7(fvec4) Load 67
|
|
69: 24(ptr) AccessChain 48(vin) 23 33
|
|
Store 69 68
|
|
70: 52(ptr) AccessChain 56(vin.color) 23
|
|
71: 7(fvec4) Load 70
|
|
72: 24(ptr) AccessChain 48(vin) 23 23
|
|
Store 72 71
|
|
73: 63(ptr) AccessChain 62(vin.uv) 23
|
|
74: 8(fvec2) Load 73
|
|
75: 29(ptr) AccessChain 48(vin) 23 28
|
|
Store 75 74
|
|
78: 12 Load 48(vin)
|
|
Store 77(param) 78
|
|
80: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 77(param) 79(param)
|
|
81: 14(PS_IN) Load 79(param)
|
|
Store 76(outStream) 81
|
|
Return
|
|
FunctionEnd
|
|
19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16
|
|
17(vin): 13(ptr) FunctionParameter
|
|
18(outStream): 15(ptr) FunctionParameter
|
|
20: Label
|
|
21(vout): 15(ptr) Variable Function
|
|
25: 24(ptr) AccessChain 17(vin) 23 23
|
|
26: 7(fvec4) Load 25
|
|
27: 24(ptr) AccessChain 21(vout) 23
|
|
Store 27 26
|
|
30: 29(ptr) AccessChain 17(vin) 23 28
|
|
31: 8(fvec2) Load 30
|
|
32: 29(ptr) AccessChain 21(vout) 28
|
|
Store 32 31
|
|
34: 24(ptr) AccessChain 17(vin) 23 33
|
|
35: 7(fvec4) Load 34
|
|
36: 24(ptr) AccessChain 21(vout) 33
|
|
Store 36 35
|
|
39: 24(ptr) AccessChain 21(vout) 33
|
|
40: 7(fvec4) Load 39
|
|
Store 38(outStream.position) 40
|
|
42: 24(ptr) AccessChain 21(vout) 23
|
|
43: 7(fvec4) Load 42
|
|
Store 41(outStream.color) 43
|
|
46: 29(ptr) AccessChain 21(vout) 28
|
|
47: 8(fvec2) Load 46
|
|
Store 45(outStream.uv) 47
|
|
EmitVertex
|
|
Return
|
|
FunctionEnd
|