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hlsl.structbuffer.byte.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main(u1; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'pos' ( in uint)
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'size' ( temp uint)
0:7 array length ( temp uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:12 Branch: Return with expression
0:11 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Convert uint to float ( temp float)
0:9 indirect index (layout( row_major std430) buffer uint)
0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:9 Constant:
0:9 0 (const uint)
0:9 right-shift ( temp int)
0:9 'pos' ( in uint)
0:9 Constant:
0:9 2 (const int)
0:? Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 2-component vector of float)
0:? Sequence
0:10 move second child to first child ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 right-shift ( temp int)
0:10 add ( temp uint)
0:10 'pos' ( in uint)
0:10 Constant:
0:10 4 (const uint)
0:10 Constant:
0:10 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 'byteAddrTemp' ( temp int)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0.000000
0:10 Constant:
0:10 0.000000
0:? Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 3-component vector of float)
0:? Sequence
0:11 move second child to first child ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 right-shift ( temp int)
0:11 add ( temp uint)
0:11 'pos' ( in uint)
0:11 Constant:
0:11 8 (const uint)
0:11 Constant:
0:11 2 (const int)
0:? Construct vec3 ( temp 3-component vector of uint)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'byteAddrTemp' ( temp int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 1 (const int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0.000000
0:? Convert uint to float ( temp 4-component vector of float)
0:? Sequence
0:12 move second child to first child ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 right-shift ( temp int)
0:12 add ( temp uint)
0:12 'pos' ( in uint)
0:12 Constant:
0:12 12 (const uint)
0:12 Constant:
0:12 2 (const int)
0:? Construct vec4 ( temp 4-component vector of uint)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 'byteAddrTemp' ( temp int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 1 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 2 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 3 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main(u1; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'pos' ( in uint)
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp uint)
0:7 'size' ( temp uint)
0:7 array length ( temp uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:12 Branch: Return with expression
0:11 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Convert uint to float ( temp float)
0:9 indirect index (layout( row_major std430) buffer uint)
0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:9 Constant:
0:9 0 (const uint)
0:9 right-shift ( temp int)
0:9 'pos' ( in uint)
0:9 Constant:
0:9 2 (const int)
0:? Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 2-component vector of float)
0:? Sequence
0:10 move second child to first child ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 right-shift ( temp int)
0:10 add ( temp uint)
0:10 'pos' ( in uint)
0:10 Constant:
0:10 4 (const uint)
0:10 Constant:
0:10 2 (const int)
0:? Construct vec2 ( temp 2-component vector of uint)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 'byteAddrTemp' ( temp int)
0:10 indirect index ( temp uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp int)
0:10 'byteAddrTemp' ( temp int)
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0.000000
0:10 Constant:
0:10 0.000000
0:? Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 3-component vector of float)
0:? Sequence
0:11 move second child to first child ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 right-shift ( temp int)
0:11 add ( temp uint)
0:11 'pos' ( in uint)
0:11 Constant:
0:11 8 (const uint)
0:11 Constant:
0:11 2 (const int)
0:? Construct vec3 ( temp 3-component vector of uint)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'byteAddrTemp' ( temp int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 1 (const int)
0:11 indirect index ( temp uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 add ( temp int)
0:11 'byteAddrTemp' ( temp int)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0.000000
0:? Convert uint to float ( temp 4-component vector of float)
0:? Sequence
0:12 move second child to first child ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 right-shift ( temp int)
0:12 add ( temp uint)
0:12 'pos' ( in uint)
0:12 Constant:
0:12 12 (const uint)
0:12 Constant:
0:12 2 (const int)
0:? Construct vec4 ( temp 4-component vector of uint)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 'byteAddrTemp' ( temp int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 1 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 2 (const int)
0:12 indirect index ( temp uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 3 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 114
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 107 110
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 14 "size"
Name 16 "sbuf"
MemberName 16(sbuf) 0 "@data"
Name 18 "sbuf"
Name 30 "byteAddrTemp"
Name 53 "byteAddrTemp"
Name 78 "byteAddrTemp"
Name 105 "pos"
Name 107 "pos"
Name 110 "@entryPointOutput"
Name 111 "param"
Decorate 15 ArrayStride 4
MemberDecorate 16(sbuf) 0 NonWritable
MemberDecorate 16(sbuf) 0 Offset 0
Decorate 16(sbuf) BufferBlock
Decorate 18(sbuf) DescriptorSet 0
Decorate 18(sbuf) Binding 0
Decorate 107(pos) Flat
Decorate 107(pos) Location 0
Decorate 110(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
15: TypeRuntimeArray 6(int)
16(sbuf): TypeStruct 15
17: TypePointer Uniform 16(sbuf)
18(sbuf): 17(ptr) Variable Uniform
20: TypeInt 32 1
21: 20(int) Constant 0
23: 20(int) Constant 2
25: TypePointer Uniform 6(int)
29: TypePointer Function 20(int)
32: 6(int) Constant 4
39: 20(int) Constant 1
43: TypeVector 6(int) 2
45: TypeVector 8(float) 2
47: 8(float) Constant 0
55: 6(int) Constant 8
69: TypeVector 6(int) 3
71: TypeVector 8(float) 3
80: 6(int) Constant 12
95: 20(int) Constant 3
99: TypeVector 6(int) 4
106: TypePointer Input 6(int)
107(pos): 106(ptr) Variable Input
109: TypePointer Output 9(fvec4)
110(@entryPointOutput): 109(ptr) Variable Output
4(main): 2 Function None 3
5: Label
105(pos): 7(ptr) Variable Function
111(param): 7(ptr) Variable Function
108: 6(int) Load 107(pos)
Store 105(pos) 108
112: 6(int) Load 105(pos)
Store 111(param) 112
113: 9(fvec4) FunctionCall 12(@main(u1;) 111(param)
Store 110(@entryPointOutput) 113
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
14(size): 7(ptr) Variable Function
30(byteAddrTemp): 29(ptr) Variable Function
53(byteAddrTemp): 29(ptr) Variable Function
78(byteAddrTemp): 29(ptr) Variable Function
19: 6(int) ArrayLength 18(sbuf) 0
Store 14(size) 19
22: 6(int) Load 11(pos)
24: 20(int) ShiftRightLogical 22 23
26: 25(ptr) AccessChain 18(sbuf) 21 24
27: 6(int) Load 26
28: 8(float) ConvertUToF 27
31: 6(int) Load 11(pos)
33: 6(int) IAdd 31 32
34: 20(int) ShiftRightLogical 33 23
Store 30(byteAddrTemp) 34
35: 20(int) Load 30(byteAddrTemp)
36: 25(ptr) AccessChain 18(sbuf) 21 35
37: 6(int) Load 36
38: 20(int) Load 30(byteAddrTemp)
40: 20(int) IAdd 38 39
41: 25(ptr) AccessChain 18(sbuf) 21 40
42: 6(int) Load 41
44: 43(ivec2) CompositeConstruct 37 42
46: 45(fvec2) ConvertUToF 44
48: 8(float) CompositeExtract 46 0
49: 8(float) CompositeExtract 46 1
50: 9(fvec4) CompositeConstruct 48 49 47 47
51: 9(fvec4) CompositeConstruct 28 28 28 28
52: 9(fvec4) FAdd 51 50
54: 6(int) Load 11(pos)
56: 6(int) IAdd 54 55
57: 20(int) ShiftRightLogical 56 23
Store 53(byteAddrTemp) 57
58: 20(int) Load 53(byteAddrTemp)
59: 25(ptr) AccessChain 18(sbuf) 21 58
60: 6(int) Load 59
61: 20(int) Load 53(byteAddrTemp)
62: 20(int) IAdd 61 39
63: 25(ptr) AccessChain 18(sbuf) 21 62
64: 6(int) Load 63
65: 20(int) Load 53(byteAddrTemp)
66: 20(int) IAdd 65 23
67: 25(ptr) AccessChain 18(sbuf) 21 66
68: 6(int) Load 67
70: 69(ivec3) CompositeConstruct 60 64 68
72: 71(fvec3) ConvertUToF 70
73: 8(float) CompositeExtract 72 0
74: 8(float) CompositeExtract 72 1
75: 8(float) CompositeExtract 72 2
76: 9(fvec4) CompositeConstruct 73 74 75 47
77: 9(fvec4) FAdd 52 76
79: 6(int) Load 11(pos)
81: 6(int) IAdd 79 80
82: 20(int) ShiftRightLogical 81 23
Store 78(byteAddrTemp) 82
83: 20(int) Load 78(byteAddrTemp)
84: 25(ptr) AccessChain 18(sbuf) 21 83
85: 6(int) Load 84
86: 20(int) Load 78(byteAddrTemp)
87: 20(int) IAdd 86 39
88: 25(ptr) AccessChain 18(sbuf) 21 87
89: 6(int) Load 88
90: 20(int) Load 78(byteAddrTemp)
91: 20(int) IAdd 90 23
92: 25(ptr) AccessChain 18(sbuf) 21 91
93: 6(int) Load 92
94: 20(int) Load 78(byteAddrTemp)
96: 20(int) IAdd 94 95
97: 25(ptr) AccessChain 18(sbuf) 21 96
98: 6(int) Load 97
100: 99(ivec4) CompositeConstruct 85 89 93 98
101: 9(fvec4) ConvertUToF 100
102: 9(fvec4) FAdd 77 101
ReturnValue 102
FunctionEnd