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480 lines
26 KiB
480 lines
26 KiB
hlsl.structbuffer.byte.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'pos' ( in uint)
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp uint)
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0:7 'size' ( temp uint)
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0:7 array length ( temp uint)
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0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:7 Constant:
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0:7 0 (const uint)
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0:12 Branch: Return with expression
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0:11 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 Convert uint to float ( temp float)
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0:9 indirect index (layout( row_major std430) buffer uint)
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0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:9 Constant:
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0:9 0 (const uint)
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0:9 right-shift ( temp int)
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0:9 'pos' ( in uint)
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0:9 Constant:
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0:9 2 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:? Convert uint to float ( temp 2-component vector of float)
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0:? Sequence
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0:10 move second child to first child ( temp int)
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0:10 'byteAddrTemp' ( temp int)
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0:10 right-shift ( temp int)
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0:10 add ( temp uint)
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0:10 'pos' ( in uint)
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0:10 Constant:
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0:10 4 (const uint)
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0:10 Constant:
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0:10 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of uint)
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0:10 indirect index ( temp uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'byteAddrTemp' ( temp int)
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0:10 indirect index ( temp uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp int)
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0:10 'byteAddrTemp' ( temp int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 Constant:
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0:10 0.000000
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0:? Construct vec4 ( temp 4-component vector of float)
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0:? Convert uint to float ( temp 3-component vector of float)
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0:? Sequence
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0:11 move second child to first child ( temp int)
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0:11 'byteAddrTemp' ( temp int)
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0:11 right-shift ( temp int)
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0:11 add ( temp uint)
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0:11 'pos' ( in uint)
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0:11 Constant:
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0:11 8 (const uint)
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0:11 Constant:
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0:11 2 (const int)
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0:? Construct vec3 ( temp 3-component vector of uint)
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0:11 indirect index ( temp uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'byteAddrTemp' ( temp int)
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0:11 indirect index ( temp uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 add ( temp int)
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0:11 'byteAddrTemp' ( temp int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 indirect index ( temp uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 add ( temp int)
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0:11 'byteAddrTemp' ( temp int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 Constant:
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0:11 0.000000
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0:? Convert uint to float ( temp 4-component vector of float)
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0:? Sequence
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0:12 move second child to first child ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 right-shift ( temp int)
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0:12 add ( temp uint)
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0:12 'pos' ( in uint)
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0:12 Constant:
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0:12 12 (const uint)
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0:12 Constant:
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0:12 2 (const int)
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0:? Construct vec4 ( temp 4-component vector of uint)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'byteAddrTemp' ( temp int)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 1 (const int)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 2 (const int)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 3 (const int)
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'pos' ( in uint)
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp uint)
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0:7 'size' ( temp uint)
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0:7 array length ( temp uint)
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0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:7 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:7 Constant:
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0:7 0 (const uint)
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0:12 Branch: Return with expression
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0:11 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 Convert uint to float ( temp float)
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0:9 indirect index (layout( row_major std430) buffer uint)
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0:9 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:9 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:9 Constant:
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0:9 0 (const uint)
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0:9 right-shift ( temp int)
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0:9 'pos' ( in uint)
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0:9 Constant:
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0:9 2 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:? Convert uint to float ( temp 2-component vector of float)
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0:? Sequence
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0:10 move second child to first child ( temp int)
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0:10 'byteAddrTemp' ( temp int)
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0:10 right-shift ( temp int)
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0:10 add ( temp uint)
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0:10 'pos' ( in uint)
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0:10 Constant:
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0:10 4 (const uint)
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0:10 Constant:
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0:10 2 (const int)
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0:? Construct vec2 ( temp 2-component vector of uint)
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0:10 indirect index ( temp uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 'byteAddrTemp' ( temp int)
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0:10 indirect index ( temp uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:10 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp int)
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0:10 'byteAddrTemp' ( temp int)
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0:10 Constant:
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0:10 1 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 Constant:
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0:10 0.000000
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0:? Construct vec4 ( temp 4-component vector of float)
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0:? Convert uint to float ( temp 3-component vector of float)
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0:? Sequence
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0:11 move second child to first child ( temp int)
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0:11 'byteAddrTemp' ( temp int)
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0:11 right-shift ( temp int)
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0:11 add ( temp uint)
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0:11 'pos' ( in uint)
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0:11 Constant:
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0:11 8 (const uint)
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0:11 Constant:
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0:11 2 (const int)
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0:? Construct vec3 ( temp 3-component vector of uint)
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0:11 indirect index ( temp uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'byteAddrTemp' ( temp int)
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0:11 indirect index ( temp uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 add ( temp int)
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0:11 'byteAddrTemp' ( temp int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 indirect index ( temp uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:11 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 add ( temp int)
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0:11 'byteAddrTemp' ( temp int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 Constant:
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0:11 0.000000
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0:? Convert uint to float ( temp 4-component vector of float)
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0:? Sequence
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0:12 move second child to first child ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 right-shift ( temp int)
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0:12 add ( temp uint)
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0:12 'pos' ( in uint)
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0:12 Constant:
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0:12 12 (const uint)
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0:12 Constant:
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0:12 2 (const int)
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0:? Construct vec4 ( temp 4-component vector of uint)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'byteAddrTemp' ( temp int)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 1 (const int)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 2 (const int)
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0:12 indirect index ( temp uint)
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0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
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0:12 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 add ( temp int)
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0:12 'byteAddrTemp' ( temp int)
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0:12 Constant:
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0:12 3 (const int)
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0:5 Function Definition: main( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 114
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 107 110
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 14 "size"
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Name 16 "sbuf"
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MemberName 16(sbuf) 0 "@data"
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Name 18 "sbuf"
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Name 30 "byteAddrTemp"
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Name 53 "byteAddrTemp"
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Name 78 "byteAddrTemp"
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Name 105 "pos"
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Name 107 "pos"
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Name 110 "@entryPointOutput"
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Name 111 "param"
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Decorate 15 ArrayStride 4
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MemberDecorate 16(sbuf) 0 NonWritable
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MemberDecorate 16(sbuf) 0 Offset 0
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Decorate 16(sbuf) BufferBlock
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Decorate 18(sbuf) DescriptorSet 0
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Decorate 18(sbuf) Binding 0
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Decorate 107(pos) Flat
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Decorate 107(pos) Location 0
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Decorate 110(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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15: TypeRuntimeArray 6(int)
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16(sbuf): TypeStruct 15
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17: TypePointer Uniform 16(sbuf)
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18(sbuf): 17(ptr) Variable Uniform
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20: TypeInt 32 1
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21: 20(int) Constant 0
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23: 20(int) Constant 2
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25: TypePointer Uniform 6(int)
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29: TypePointer Function 20(int)
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32: 6(int) Constant 4
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39: 20(int) Constant 1
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43: TypeVector 6(int) 2
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45: TypeVector 8(float) 2
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47: 8(float) Constant 0
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55: 6(int) Constant 8
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69: TypeVector 6(int) 3
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71: TypeVector 8(float) 3
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80: 6(int) Constant 12
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95: 20(int) Constant 3
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99: TypeVector 6(int) 4
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106: TypePointer Input 6(int)
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107(pos): 106(ptr) Variable Input
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109: TypePointer Output 9(fvec4)
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110(@entryPointOutput): 109(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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105(pos): 7(ptr) Variable Function
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111(param): 7(ptr) Variable Function
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108: 6(int) Load 107(pos)
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Store 105(pos) 108
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112: 6(int) Load 105(pos)
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Store 111(param) 112
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113: 9(fvec4) FunctionCall 12(@main(u1;) 111(param)
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Store 110(@entryPointOutput) 113
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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14(size): 7(ptr) Variable Function
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30(byteAddrTemp): 29(ptr) Variable Function
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53(byteAddrTemp): 29(ptr) Variable Function
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78(byteAddrTemp): 29(ptr) Variable Function
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19: 6(int) ArrayLength 18(sbuf) 0
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Store 14(size) 19
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22: 6(int) Load 11(pos)
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24: 20(int) ShiftRightLogical 22 23
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26: 25(ptr) AccessChain 18(sbuf) 21 24
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27: 6(int) Load 26
|
|
28: 8(float) ConvertUToF 27
|
|
31: 6(int) Load 11(pos)
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|
33: 6(int) IAdd 31 32
|
|
34: 20(int) ShiftRightLogical 33 23
|
|
Store 30(byteAddrTemp) 34
|
|
35: 20(int) Load 30(byteAddrTemp)
|
|
36: 25(ptr) AccessChain 18(sbuf) 21 35
|
|
37: 6(int) Load 36
|
|
38: 20(int) Load 30(byteAddrTemp)
|
|
40: 20(int) IAdd 38 39
|
|
41: 25(ptr) AccessChain 18(sbuf) 21 40
|
|
42: 6(int) Load 41
|
|
44: 43(ivec2) CompositeConstruct 37 42
|
|
46: 45(fvec2) ConvertUToF 44
|
|
48: 8(float) CompositeExtract 46 0
|
|
49: 8(float) CompositeExtract 46 1
|
|
50: 9(fvec4) CompositeConstruct 48 49 47 47
|
|
51: 9(fvec4) CompositeConstruct 28 28 28 28
|
|
52: 9(fvec4) FAdd 51 50
|
|
54: 6(int) Load 11(pos)
|
|
56: 6(int) IAdd 54 55
|
|
57: 20(int) ShiftRightLogical 56 23
|
|
Store 53(byteAddrTemp) 57
|
|
58: 20(int) Load 53(byteAddrTemp)
|
|
59: 25(ptr) AccessChain 18(sbuf) 21 58
|
|
60: 6(int) Load 59
|
|
61: 20(int) Load 53(byteAddrTemp)
|
|
62: 20(int) IAdd 61 39
|
|
63: 25(ptr) AccessChain 18(sbuf) 21 62
|
|
64: 6(int) Load 63
|
|
65: 20(int) Load 53(byteAddrTemp)
|
|
66: 20(int) IAdd 65 23
|
|
67: 25(ptr) AccessChain 18(sbuf) 21 66
|
|
68: 6(int) Load 67
|
|
70: 69(ivec3) CompositeConstruct 60 64 68
|
|
72: 71(fvec3) ConvertUToF 70
|
|
73: 8(float) CompositeExtract 72 0
|
|
74: 8(float) CompositeExtract 72 1
|
|
75: 8(float) CompositeExtract 72 2
|
|
76: 9(fvec4) CompositeConstruct 73 74 75 47
|
|
77: 9(fvec4) FAdd 52 76
|
|
79: 6(int) Load 11(pos)
|
|
81: 6(int) IAdd 79 80
|
|
82: 20(int) ShiftRightLogical 81 23
|
|
Store 78(byteAddrTemp) 82
|
|
83: 20(int) Load 78(byteAddrTemp)
|
|
84: 25(ptr) AccessChain 18(sbuf) 21 83
|
|
85: 6(int) Load 84
|
|
86: 20(int) Load 78(byteAddrTemp)
|
|
87: 20(int) IAdd 86 39
|
|
88: 25(ptr) AccessChain 18(sbuf) 21 87
|
|
89: 6(int) Load 88
|
|
90: 20(int) Load 78(byteAddrTemp)
|
|
91: 20(int) IAdd 90 23
|
|
92: 25(ptr) AccessChain 18(sbuf) 21 91
|
|
93: 6(int) Load 92
|
|
94: 20(int) Load 78(byteAddrTemp)
|
|
96: 20(int) IAdd 94 95
|
|
97: 25(ptr) AccessChain 18(sbuf) 21 96
|
|
98: 6(int) Load 97
|
|
100: 99(ivec4) CompositeConstruct 85 89 93 98
|
|
101: 9(fvec4) ConvertUToF 100
|
|
102: 9(fvec4) FAdd 77 101
|
|
ReturnValue 102
|
|
FunctionEnd
|