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310 lines
17 KiB
310 lines
17 KiB
hlsl.structbuffer.coherent.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in uint)
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0:? Sequence
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0:13 move second child to first child ( temp float)
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0:13 indirect index (layout( row_major std430) buffer float)
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0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 add ( temp uint)
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0:13 'pos' ( in uint)
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0:13 Constant:
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0:13 1 (const uint)
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0:13 Constant:
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0:13 42.000000
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0:17 Sequence
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0:17 move second child to first child ( temp uint)
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0:17 'size' ( temp uint)
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0:17 array length ( temp uint)
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0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test})
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0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 move second child to first child ( temp uint)
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0:17 'stride' ( temp uint)
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0:17 Constant:
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0:17 16 (const uint)
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0:19 Test condition and select ( temp void)
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0:19 Condition
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0:19 test: direct index for structure ( temp bool)
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0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
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0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test})
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0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'pos' ( in uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 true case
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0:20 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:20 add ( temp 3-component vector of float)
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0:20 color: direct index for structure ( temp 3-component vector of float)
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0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test})
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0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (layout( row_major std430) buffer float)
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0.000000
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0:19 false case
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0:22 Branch: Return with expression
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 Convert uint to float ( temp float)
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0:22 add ( temp uint)
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0:22 'size' ( temp uint)
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0:22 'stride' ( temp uint)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'pos' ( in uint)
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0:? Sequence
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0:13 move second child to first child ( temp float)
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0:13 indirect index (layout( row_major std430) buffer float)
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0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:13 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 add ( temp uint)
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0:13 'pos' ( in uint)
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0:13 Constant:
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0:13 1 (const uint)
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0:13 Constant:
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0:13 42.000000
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0:17 Sequence
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0:17 move second child to first child ( temp uint)
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0:17 'size' ( temp uint)
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0:17 array length ( temp uint)
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0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test})
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0:17 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 move second child to first child ( temp uint)
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0:17 'stride' ( temp uint)
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0:17 Constant:
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0:17 16 (const uint)
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0:19 Test condition and select ( temp void)
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0:19 Condition
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0:19 test: direct index for structure ( temp bool)
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0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
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0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test})
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0:19 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'pos' ( in uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 true case
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0:20 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:20 add ( temp 3-component vector of float)
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0:20 color: direct index for structure ( temp 3-component vector of float)
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0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test})
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0:20 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (layout( row_major std430) buffer float)
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0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 'pos' ( in uint)
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0:20 Constant:
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0:20 0.000000
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0:19 false case
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0:22 Branch: Return with expression
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0:22 Construct vec4 ( temp 4-component vector of float)
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0:22 Convert uint to float ( temp float)
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0:22 add ( temp uint)
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0:22 'size' ( temp uint)
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0:22 'stride' ( temp uint)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) flat in uint)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test} @data})
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0:? 'sbuf2' (layout( row_major std430) coherent buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 78
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 71 74
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 15 "sbuf2"
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MemberName 15(sbuf2) 0 "@data"
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Name 17 "sbuf2"
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Name 26 "size"
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Name 28 "sb_t"
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MemberName 28(sb_t) 0 "color"
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MemberName 28(sb_t) 1 "test"
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Name 30 "sbuf"
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MemberName 30(sbuf) 0 "@data"
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Name 32 "sbuf"
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Name 34 "stride"
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Name 69 "pos"
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Name 71 "pos"
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Name 74 "@entryPointOutput"
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Name 75 "param"
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Decorate 14 ArrayStride 4
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MemberDecorate 15(sbuf2) 0 Coherent
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MemberDecorate 15(sbuf2) 0 Offset 0
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Decorate 15(sbuf2) BufferBlock
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Decorate 17(sbuf2) DescriptorSet 0
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Decorate 17(sbuf2) Binding 1
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MemberDecorate 28(sb_t) 0 Offset 0
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MemberDecorate 28(sb_t) 1 Offset 12
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Decorate 29 ArrayStride 16
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MemberDecorate 30(sbuf) 0 Coherent
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MemberDecorate 30(sbuf) 0 Offset 0
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Decorate 30(sbuf) BufferBlock
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Decorate 32(sbuf) DescriptorSet 0
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Decorate 32(sbuf) Binding 0
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Decorate 71(pos) Flat
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Decorate 71(pos) Location 0
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Decorate 74(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeRuntimeArray 8(float)
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15(sbuf2): TypeStruct 14
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16: TypePointer Uniform 15(sbuf2)
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17(sbuf2): 16(ptr) Variable Uniform
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18: TypeInt 32 1
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19: 18(int) Constant 0
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21: 6(int) Constant 1
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23: 8(float) Constant 1109917696
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24: TypePointer Uniform 8(float)
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27: TypeVector 8(float) 3
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28(sb_t): TypeStruct 27(fvec3) 6(int)
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29: TypeRuntimeArray 28(sb_t)
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30(sbuf): TypeStruct 29
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31: TypePointer Uniform 30(sbuf)
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32(sbuf): 31(ptr) Variable Uniform
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35: 6(int) Constant 16
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37: 18(int) Constant 1
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38: TypePointer Uniform 6(int)
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41: TypeBool
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42: 6(int) Constant 0
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47: TypePointer Uniform 27(fvec3)
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55: 8(float) Constant 0
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70: TypePointer Input 6(int)
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71(pos): 70(ptr) Variable Input
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73: TypePointer Output 9(fvec4)
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74(@entryPointOutput): 73(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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69(pos): 7(ptr) Variable Function
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75(param): 7(ptr) Variable Function
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72: 6(int) Load 71(pos)
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Store 69(pos) 72
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76: 6(int) Load 69(pos)
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Store 75(param) 76
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77: 9(fvec4) FunctionCall 12(@main(u1;) 75(param)
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Store 74(@entryPointOutput) 77
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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26(size): 7(ptr) Variable Function
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34(stride): 7(ptr) Variable Function
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20: 6(int) Load 11(pos)
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22: 6(int) IAdd 20 21
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25: 24(ptr) AccessChain 17(sbuf2) 19 22
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Store 25 23
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33: 6(int) ArrayLength 32(sbuf) 0
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Store 26(size) 33
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Store 34(stride) 35
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36: 6(int) Load 11(pos)
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39: 38(ptr) AccessChain 32(sbuf) 19 36 37
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40: 6(int) Load 39
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43: 41(bool) INotEqual 40 42
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SelectionMerge 45 None
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BranchConditional 43 44 61
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44: Label
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46: 6(int) Load 11(pos)
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48: 47(ptr) AccessChain 32(sbuf) 19 46 19
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49: 27(fvec3) Load 48
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50: 6(int) Load 11(pos)
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51: 24(ptr) AccessChain 17(sbuf2) 19 50
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52: 8(float) Load 51
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53: 27(fvec3) CompositeConstruct 52 52 52
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54: 27(fvec3) FAdd 49 53
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56: 8(float) CompositeExtract 54 0
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57: 8(float) CompositeExtract 54 1
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58: 8(float) CompositeExtract 54 2
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59: 9(fvec4) CompositeConstruct 56 57 58 55
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ReturnValue 59
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61: Label
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62: 6(int) Load 26(size)
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63: 6(int) Load 34(stride)
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64: 6(int) IAdd 62 63
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65: 8(float) ConvertUToF 64
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66: 9(fvec4) CompositeConstruct 65 65 65 65
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ReturnValue 66
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45: Label
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Unreachable
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FunctionEnd
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