You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
331 lines
18 KiB
331 lines
18 KiB
hlsl.structbuffer.floatidx.comp
|
|
Shader version: 500
|
|
local_size = (1, 1, 1)
|
|
0:? Sequence
|
|
0:13 Function Definition: @main(vu3; ( temp void)
|
|
0:13 Function Parameters:
|
|
0:13 'nThreadId' ( in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:14 Sequence
|
|
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
|
0:14 Constant:
|
|
0:14 0 (const uint)
|
|
0:14 add ( temp uint)
|
|
0:14 AtomicAdd ( temp uint)
|
|
0:14 @count: direct index for structure ( temp uint)
|
|
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 Constant:
|
|
0:14 4294967295 (const uint)
|
|
0:14 Constant:
|
|
0:14 -1 (const int)
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp 2-component vector of float)
|
|
0:15 'coord' ( temp 2-component vector of float)
|
|
0:15 Convert uint to float ( temp 2-component vector of float)
|
|
0:15 vector swizzle ( temp 2-component vector of uint)
|
|
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
|
|
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:15 Constant:
|
|
0:15 1 (const int)
|
|
0:15 Sequence
|
|
0:15 Constant:
|
|
0:15 0 (const int)
|
|
0:15 Constant:
|
|
0:15 1 (const int)
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp 4-component vector of float)
|
|
0:16 'storeTemp' ( temp 4-component vector of float)
|
|
0:16 color: direct index for structure ( temp 4-component vector of float)
|
|
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 imageStore ( temp void)
|
|
0:16 'outtx' (layout( rgba32f) uniform image2D)
|
|
0:16 Convert float to uint ( temp 2-component vector of uint)
|
|
0:16 'coord' ( temp 2-component vector of float)
|
|
0:16 'storeTemp' ( temp 4-component vector of float)
|
|
0:16 'storeTemp' ( temp 4-component vector of float)
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
|
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
|
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 Convert float to uint ( temp uint)
|
|
0:18 direct index ( temp float)
|
|
0:18 'coord' ( temp 2-component vector of float)
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
|
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
|
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 Convert float to uint ( temp uint)
|
|
0:18 direct index ( temp float)
|
|
0:18 'coord' ( temp 2-component vector of float)
|
|
0:18 Constant:
|
|
0:18 1 (const int)
|
|
0:13 Function Definition: main( ( temp void)
|
|
0:13 Function Parameters:
|
|
0:? Sequence
|
|
0:13 move second child to first child ( temp 3-component vector of uint)
|
|
0:? 'nThreadId' ( temp 3-component vector of uint)
|
|
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
|
0:13 Function Call: @main(vu3; ( temp void)
|
|
0:? 'nThreadId' ( temp 3-component vector of uint)
|
|
0:? Linker Objects
|
|
0:? 'outtx' (layout( rgba32f) uniform image2D)
|
|
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
|
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
|
|
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
|
|
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
|
|
|
|
|
Linked compute stage:
|
|
|
|
|
|
Shader version: 500
|
|
local_size = (1, 1, 1)
|
|
0:? Sequence
|
|
0:13 Function Definition: @main(vu3; ( temp void)
|
|
0:13 Function Parameters:
|
|
0:13 'nThreadId' ( in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:14 Sequence
|
|
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
|
0:14 Constant:
|
|
0:14 0 (const uint)
|
|
0:14 add ( temp uint)
|
|
0:14 AtomicAdd ( temp uint)
|
|
0:14 @count: direct index for structure ( temp uint)
|
|
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:14 Constant:
|
|
0:14 4294967295 (const uint)
|
|
0:14 Constant:
|
|
0:14 -1 (const int)
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp 2-component vector of float)
|
|
0:15 'coord' ( temp 2-component vector of float)
|
|
0:15 Convert uint to float ( temp 2-component vector of float)
|
|
0:15 vector swizzle ( temp 2-component vector of uint)
|
|
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
|
|
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:15 Constant:
|
|
0:15 1 (const int)
|
|
0:15 Sequence
|
|
0:15 Constant:
|
|
0:15 0 (const int)
|
|
0:15 Constant:
|
|
0:15 1 (const int)
|
|
0:16 Sequence
|
|
0:16 move second child to first child ( temp 4-component vector of float)
|
|
0:16 'storeTemp' ( temp 4-component vector of float)
|
|
0:16 color: direct index for structure ( temp 4-component vector of float)
|
|
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 imageStore ( temp void)
|
|
0:16 'outtx' (layout( rgba32f) uniform image2D)
|
|
0:16 Convert float to uint ( temp 2-component vector of uint)
|
|
0:16 'coord' ( temp 2-component vector of float)
|
|
0:16 'storeTemp' ( temp 4-component vector of float)
|
|
0:16 'storeTemp' ( temp 4-component vector of float)
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
|
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
|
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 Convert float to uint ( temp uint)
|
|
0:18 direct index ( temp float)
|
|
0:18 'coord' ( temp 2-component vector of float)
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
|
|
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
|
|
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 Convert float to uint ( temp uint)
|
|
0:18 direct index ( temp float)
|
|
0:18 'coord' ( temp 2-component vector of float)
|
|
0:18 Constant:
|
|
0:18 1 (const int)
|
|
0:13 Function Definition: main( ( temp void)
|
|
0:13 Function Parameters:
|
|
0:? Sequence
|
|
0:13 move second child to first child ( temp 3-component vector of uint)
|
|
0:? 'nThreadId' ( temp 3-component vector of uint)
|
|
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
|
0:13 Function Call: @main(vu3; ( temp void)
|
|
0:? 'nThreadId' ( temp 3-component vector of uint)
|
|
0:? Linker Objects
|
|
0:? 'outtx' (layout( rgba32f) uniform image2D)
|
|
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
|
|
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
|
|
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
|
|
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 85
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint GLCompute 4 "main" 80
|
|
ExecutionMode 4 LocalSize 1 1 1
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 11 "@main(vu3;"
|
|
Name 10 "nThreadId"
|
|
Name 16 "sb_t"
|
|
MemberName 16(sb_t) 0 "color"
|
|
MemberName 16(sb_t) 1 "threadId"
|
|
Name 18 "data"
|
|
Name 19 "sb_t"
|
|
MemberName 19(sb_t) 0 "color"
|
|
MemberName 19(sb_t) 1 "threadId"
|
|
Name 21 "csb"
|
|
MemberName 21(csb) 0 "@data"
|
|
Name 23 "csb"
|
|
Name 26 "csb@count"
|
|
MemberName 26(csb@count) 0 "@count"
|
|
Name 28 "csb@count"
|
|
Name 49 "coord"
|
|
Name 53 "storeTemp"
|
|
Name 58 "outtx"
|
|
Name 64 "rwsb"
|
|
MemberName 64(rwsb) 0 "@data"
|
|
Name 66 "rwsb"
|
|
Name 78 "nThreadId"
|
|
Name 80 "nThreadId"
|
|
Name 82 "param"
|
|
MemberDecorate 19(sb_t) 0 Offset 0
|
|
MemberDecorate 19(sb_t) 1 Offset 16
|
|
Decorate 20 ArrayStride 32
|
|
MemberDecorate 21(csb) 0 Offset 0
|
|
Decorate 21(csb) BufferBlock
|
|
Decorate 23(csb) DescriptorSet 0
|
|
Decorate 23(csb) Binding 1
|
|
MemberDecorate 26(csb@count) 0 Offset 0
|
|
Decorate 26(csb@count) BufferBlock
|
|
Decorate 28(csb@count) DescriptorSet 0
|
|
Decorate 28(csb@count) Binding 2
|
|
Decorate 58(outtx) DescriptorSet 0
|
|
Decorate 58(outtx) Binding 0
|
|
Decorate 63 ArrayStride 16
|
|
MemberDecorate 64(rwsb) 0 Offset 0
|
|
Decorate 64(rwsb) BufferBlock
|
|
Decorate 66(rwsb) DescriptorSet 0
|
|
Decorate 66(rwsb) Binding 3
|
|
Decorate 80(nThreadId) BuiltIn GlobalInvocationId
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 0
|
|
7: TypeVector 6(int) 3
|
|
8: TypePointer Function 7(ivec3)
|
|
9: TypeFunction 2 8(ptr)
|
|
13: TypeFloat 32
|
|
14: TypeVector 13(float) 4
|
|
15: TypeVector 6(int) 2
|
|
16(sb_t): TypeStruct 14(fvec4) 15(ivec2)
|
|
17: TypePointer Function 16(sb_t)
|
|
19(sb_t): TypeStruct 14(fvec4) 15(ivec2)
|
|
20: TypeRuntimeArray 19(sb_t)
|
|
21(csb): TypeStruct 20
|
|
22: TypePointer Uniform 21(csb)
|
|
23(csb): 22(ptr) Variable Uniform
|
|
24: TypeInt 32 1
|
|
25: 24(int) Constant 0
|
|
26(csb@count): TypeStruct 6(int)
|
|
27: TypePointer Uniform 26(csb@count)
|
|
28(csb@count): 27(ptr) Variable Uniform
|
|
29: TypePointer Uniform 6(int)
|
|
31: 6(int) Constant 4294967295
|
|
32: 6(int) Constant 1
|
|
33: 6(int) Constant 0
|
|
35: 24(int) Constant 4294967295
|
|
37: TypePointer Uniform 19(sb_t)
|
|
41: TypePointer Function 14(fvec4)
|
|
44: 24(int) Constant 1
|
|
45: TypePointer Function 15(ivec2)
|
|
47: TypeVector 13(float) 2
|
|
48: TypePointer Function 47(fvec2)
|
|
56: TypeImage 13(float) 2D nonsampled format:Rgba32f
|
|
57: TypePointer UniformConstant 56
|
|
58(outtx): 57(ptr) Variable UniformConstant
|
|
63: TypeRuntimeArray 14(fvec4)
|
|
64(rwsb): TypeStruct 63
|
|
65: TypePointer Uniform 64(rwsb)
|
|
66(rwsb): 65(ptr) Variable Uniform
|
|
67: TypePointer Function 13(float)
|
|
74: TypePointer Uniform 14(fvec4)
|
|
79: TypePointer Input 7(ivec3)
|
|
80(nThreadId): 79(ptr) Variable Input
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
78(nThreadId): 8(ptr) Variable Function
|
|
82(param): 8(ptr) Variable Function
|
|
81: 7(ivec3) Load 80(nThreadId)
|
|
Store 78(nThreadId) 81
|
|
83: 7(ivec3) Load 78(nThreadId)
|
|
Store 82(param) 83
|
|
84: 2 FunctionCall 11(@main(vu3;) 82(param)
|
|
Return
|
|
FunctionEnd
|
|
11(@main(vu3;): 2 Function None 9
|
|
10(nThreadId): 8(ptr) FunctionParameter
|
|
12: Label
|
|
18(data): 17(ptr) Variable Function
|
|
49(coord): 48(ptr) Variable Function
|
|
53(storeTemp): 41(ptr) Variable Function
|
|
30: 29(ptr) AccessChain 28(csb@count) 25
|
|
34: 6(int) AtomicIAdd 30 32 33 31
|
|
36: 6(int) IAdd 34 35
|
|
38: 37(ptr) AccessChain 23(csb) 25 36
|
|
39: 19(sb_t) Load 38
|
|
40: 14(fvec4) CompositeExtract 39 0
|
|
42: 41(ptr) AccessChain 18(data) 25
|
|
Store 42 40
|
|
43: 15(ivec2) CompositeExtract 39 1
|
|
46: 45(ptr) AccessChain 18(data) 44
|
|
Store 46 43
|
|
50: 45(ptr) AccessChain 18(data) 44
|
|
51: 15(ivec2) Load 50
|
|
52: 47(fvec2) ConvertUToF 51
|
|
Store 49(coord) 52
|
|
54: 41(ptr) AccessChain 18(data) 25
|
|
55: 14(fvec4) Load 54
|
|
Store 53(storeTemp) 55
|
|
59: 56 Load 58(outtx)
|
|
60: 47(fvec2) Load 49(coord)
|
|
61: 15(ivec2) ConvertFToU 60
|
|
62: 14(fvec4) Load 53(storeTemp)
|
|
ImageWrite 59 61 62
|
|
68: 67(ptr) AccessChain 49(coord) 33
|
|
69: 13(float) Load 68
|
|
70: 6(int) ConvertFToU 69
|
|
71: 67(ptr) AccessChain 49(coord) 32
|
|
72: 13(float) Load 71
|
|
73: 6(int) ConvertFToU 72
|
|
75: 74(ptr) AccessChain 66(rwsb) 25 73
|
|
76: 14(fvec4) Load 75
|
|
77: 74(ptr) AccessChain 66(rwsb) 25 70
|
|
Store 77 76
|
|
Return
|
|
FunctionEnd
|