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hlsl.structbuffer.floatidx.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:13 Function Definition: @main(vu3; ( temp void)
0:13 Function Parameters:
0:13 'nThreadId' ( in 3-component vector of uint)
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:14 Constant:
0:14 0 (const uint)
0:14 add ( temp uint)
0:14 AtomicAdd ( temp uint)
0:14 @count: direct index for structure ( temp uint)
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 4294967295 (const uint)
0:14 Constant:
0:14 -1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'coord' ( temp 2-component vector of float)
0:15 Convert uint to float ( temp 2-component vector of float)
0:15 vector swizzle ( temp 2-component vector of uint)
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:15 Constant:
0:15 1 (const int)
0:15 Sequence
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:16 Constant:
0:16 0 (const int)
0:16 imageStore ( temp void)
0:16 'outtx' (layout( rgba32f) uniform image2D)
0:16 Convert float to uint ( temp 2-component vector of uint)
0:16 'coord' ( temp 2-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-component vector of uint)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
0:13 Function Call: @main(vu3; ( temp void)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'outtx' (layout( rgba32f) uniform image2D)
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:13 Function Definition: @main(vu3; ( temp void)
0:13 Function Parameters:
0:13 'nThreadId' ( in 3-component vector of uint)
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:14 Constant:
0:14 0 (const uint)
0:14 add ( temp uint)
0:14 AtomicAdd ( temp uint)
0:14 @count: direct index for structure ( temp uint)
0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:14 Constant:
0:14 0 (const int)
0:14 Constant:
0:14 4294967295 (const uint)
0:14 Constant:
0:14 -1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'coord' ( temp 2-component vector of float)
0:15 Convert uint to float ( temp 2-component vector of float)
0:15 vector swizzle ( temp 2-component vector of uint)
0:15 threadId: direct index for structure ( temp 2-component vector of uint)
0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:15 Constant:
0:15 1 (const int)
0:15 Sequence
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
0:16 Constant:
0:16 0 (const int)
0:16 imageStore ( temp void)
0:16 'outtx' (layout( rgba32f) uniform image2D)
0:16 Convert float to uint ( temp 2-component vector of uint)
0:16 'coord' ( temp 2-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:16 'storeTemp' ( temp 4-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:18 Constant:
0:18 0 (const uint)
0:18 Convert float to uint ( temp uint)
0:18 direct index ( temp float)
0:18 'coord' ( temp 2-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 3-component vector of uint)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
0:13 Function Call: @main(vu3; ( temp void)
0:? 'nThreadId' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'outtx' (layout( rgba32f) uniform image2D)
0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 85
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 80
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "main"
Name 11 "@main(vu3;"
Name 10 "nThreadId"
Name 16 "sb_t"
MemberName 16(sb_t) 0 "color"
MemberName 16(sb_t) 1 "threadId"
Name 18 "data"
Name 19 "sb_t"
MemberName 19(sb_t) 0 "color"
MemberName 19(sb_t) 1 "threadId"
Name 21 "csb"
MemberName 21(csb) 0 "@data"
Name 23 "csb"
Name 26 "csb@count"
MemberName 26(csb@count) 0 "@count"
Name 28 "csb@count"
Name 49 "coord"
Name 53 "storeTemp"
Name 58 "outtx"
Name 64 "rwsb"
MemberName 64(rwsb) 0 "@data"
Name 66 "rwsb"
Name 78 "nThreadId"
Name 80 "nThreadId"
Name 82 "param"
MemberDecorate 19(sb_t) 0 Offset 0
MemberDecorate 19(sb_t) 1 Offset 16
Decorate 20 ArrayStride 32
MemberDecorate 21(csb) 0 Offset 0
Decorate 21(csb) BufferBlock
Decorate 23(csb) DescriptorSet 0
Decorate 23(csb) Binding 1
MemberDecorate 26(csb@count) 0 Offset 0
Decorate 26(csb@count) BufferBlock
Decorate 28(csb@count) DescriptorSet 0
Decorate 28(csb@count) Binding 2
Decorate 58(outtx) DescriptorSet 0
Decorate 58(outtx) Binding 0
Decorate 63 ArrayStride 16
MemberDecorate 64(rwsb) 0 Offset 0
Decorate 64(rwsb) BufferBlock
Decorate 66(rwsb) DescriptorSet 0
Decorate 66(rwsb) Binding 3
Decorate 80(nThreadId) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
9: TypeFunction 2 8(ptr)
13: TypeFloat 32
14: TypeVector 13(float) 4
15: TypeVector 6(int) 2
16(sb_t): TypeStruct 14(fvec4) 15(ivec2)
17: TypePointer Function 16(sb_t)
19(sb_t): TypeStruct 14(fvec4) 15(ivec2)
20: TypeRuntimeArray 19(sb_t)
21(csb): TypeStruct 20
22: TypePointer Uniform 21(csb)
23(csb): 22(ptr) Variable Uniform
24: TypeInt 32 1
25: 24(int) Constant 0
26(csb@count): TypeStruct 6(int)
27: TypePointer Uniform 26(csb@count)
28(csb@count): 27(ptr) Variable Uniform
29: TypePointer Uniform 6(int)
31: 6(int) Constant 4294967295
32: 6(int) Constant 1
33: 6(int) Constant 0
35: 24(int) Constant 4294967295
37: TypePointer Uniform 19(sb_t)
41: TypePointer Function 14(fvec4)
44: 24(int) Constant 1
45: TypePointer Function 15(ivec2)
47: TypeVector 13(float) 2
48: TypePointer Function 47(fvec2)
56: TypeImage 13(float) 2D nonsampled format:Rgba32f
57: TypePointer UniformConstant 56
58(outtx): 57(ptr) Variable UniformConstant
63: TypeRuntimeArray 14(fvec4)
64(rwsb): TypeStruct 63
65: TypePointer Uniform 64(rwsb)
66(rwsb): 65(ptr) Variable Uniform
67: TypePointer Function 13(float)
74: TypePointer Uniform 14(fvec4)
79: TypePointer Input 7(ivec3)
80(nThreadId): 79(ptr) Variable Input
4(main): 2 Function None 3
5: Label
78(nThreadId): 8(ptr) Variable Function
82(param): 8(ptr) Variable Function
81: 7(ivec3) Load 80(nThreadId)
Store 78(nThreadId) 81
83: 7(ivec3) Load 78(nThreadId)
Store 82(param) 83
84: 2 FunctionCall 11(@main(vu3;) 82(param)
Return
FunctionEnd
11(@main(vu3;): 2 Function None 9
10(nThreadId): 8(ptr) FunctionParameter
12: Label
18(data): 17(ptr) Variable Function
49(coord): 48(ptr) Variable Function
53(storeTemp): 41(ptr) Variable Function
30: 29(ptr) AccessChain 28(csb@count) 25
34: 6(int) AtomicIAdd 30 32 33 31
36: 6(int) IAdd 34 35
38: 37(ptr) AccessChain 23(csb) 25 36
39: 19(sb_t) Load 38
40: 14(fvec4) CompositeExtract 39 0
42: 41(ptr) AccessChain 18(data) 25
Store 42 40
43: 15(ivec2) CompositeExtract 39 1
46: 45(ptr) AccessChain 18(data) 44
Store 46 43
50: 45(ptr) AccessChain 18(data) 44
51: 15(ivec2) Load 50
52: 47(fvec2) ConvertUToF 51
Store 49(coord) 52
54: 41(ptr) AccessChain 18(data) 25
55: 14(fvec4) Load 54
Store 53(storeTemp) 55
59: 56 Load 58(outtx)
60: 47(fvec2) Load 49(coord)
61: 15(ivec2) ConvertFToU 60
62: 14(fvec4) Load 53(storeTemp)
ImageWrite 59 61 62
68: 67(ptr) AccessChain 49(coord) 33
69: 13(float) Load 68
70: 6(int) ConvertFToU 69
71: 67(ptr) AccessChain 49(coord) 32
72: 13(float) Load 71
73: 6(int) ConvertFToU 72
75: 74(ptr) AccessChain 66(rwsb) 25 73
76: 14(fvec4) Load 75
77: 74(ptr) AccessChain 66(rwsb) 25 70
Store 77 76
Return
FunctionEnd