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hlsl.structbuffer.fn.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:5 Function Parameters:
0:5 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:5 'bufferOffset' ( in uint)
0:? Sequence
0:6 Branch: Return with expression
0:6 indirect index (layout( row_major std430) buffer 4-component vector of uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:6 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'bufferOffset' ( in uint)
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
0:11 move second child to first child ( temp 4-component vector of uint)
0:11 indirect index ( buffer 4-component vector of uint)
0:11 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of uint)
0:11 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'bufferOffset' ( in uint)
0:11 'data' ( in 4-component vector of uint)
0:20 Function Definition: @main(u1; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'pos' ( in uint)
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:21 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 Constant:
0:21 3 (const uint)
0:23 Branch: Return with expression
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:5 Function Parameters:
0:5 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:5 'bufferOffset' ( in uint)
0:? Sequence
0:6 Branch: Return with expression
0:6 indirect index (layout( row_major std430) buffer 4-component vector of uint)
0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint)
0:6 'sb' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:6 Constant:
0:6 0 (const uint)
0:6 'bufferOffset' ( in uint)
0:10 Function Definition: set(block--vu4[0]1;u1;vu4; ( temp void)
0:10 Function Parameters:
0:10 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:10 'sb@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:10 'bufferOffset' ( in uint)
0:10 'data' ( in 4-component vector of uint)
0:? Sequence
0:11 move second child to first child ( temp 4-component vector of uint)
0:11 indirect index ( buffer 4-component vector of uint)
0:11 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of uint)
0:11 'sb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 'bufferOffset' ( in uint)
0:11 'data' ( in 4-component vector of uint)
0:20 Function Definition: @main(u1; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'pos' ( in uint)
0:? Sequence
0:21 Function Call: set(block--vu4[0]1;u1;vu4; ( temp void)
0:21 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 'sbuf2@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:21 Constant:
0:21 2 (const uint)
0:21 Function Call: get(block--vu4[0]1;u1; ( temp 4-component vector of uint)
0:21 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:21 Constant:
0:21 3 (const uint)
0:23 Branch: Return with expression
0:23 Constant:
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of uint @data})
0:? 'sbuf2@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf3' (layout( binding=12 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of 3-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 78
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 15 "get(block--vu4[0]1;u1;"
Name 13 "sb"
Name 14 "bufferOffset"
Name 18 ""
MemberName 18 0 "@data"
Name 20 ""
MemberName 20 0 "@count"
Name 28 "set(block--vu4[0]1;u1;vu4;"
Name 24 "sb"
Name 25 "sb@count"
Name 26 "bufferOffset"
Name 27 "data"
Name 34 "@main(u1;"
Name 33 "pos"
Name 47 "sbuf2"
Name 48 "sbuf2@count"
Name 50 "sbuf"
Name 52 "param"
Name 54 "param"
Name 55 "param"
Name 61 "pos"
Name 63 "pos"
Name 66 "@entryPointOutput"
Name 67 "param"
Name 70 "sbuf2@count"
MemberName 70(sbuf2@count) 0 "@count"
Name 72 "sbuf2@count"
Name 75 "sbuf3"
MemberName 75(sbuf3) 0 "@data"
Name 77 "sbuf3"
Decorate 8 ArrayStride 16
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
Decorate 9 BufferBlock
Decorate 13(sb) NonWritable
Decorate 17 ArrayStride 16
MemberDecorate 18 0 Offset 0
Decorate 18 BufferBlock
Decorate 20 BufferBlock
Decorate 47(sbuf2) DescriptorSet 0
Decorate 47(sbuf2) Binding 0
Decorate 48(sbuf2@count) DescriptorSet 0
Decorate 48(sbuf2@count) Binding 0
Decorate 50(sbuf) DescriptorSet 0
Decorate 50(sbuf) Binding 10
Decorate 63(pos) Flat
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
MemberDecorate 70(sbuf2@count) 0 Offset 0
Decorate 70(sbuf2@count) BufferBlock
Decorate 72(sbuf2@count) DescriptorSet 0
Decorate 72(sbuf2@count) Binding 0
Decorate 74 ArrayStride 16
MemberDecorate 75(sbuf3) 0 NonWritable
MemberDecorate 75(sbuf3) 0 Offset 0
Decorate 75(sbuf3) BufferBlock
Decorate 77(sbuf3) DescriptorSet 0
Decorate 77(sbuf3) Binding 12
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 4
8: TypeRuntimeArray 7(ivec4)
9: TypeStruct 8
10: TypePointer Uniform 9(struct)
11: TypePointer Function 6(int)
12: TypeFunction 7(ivec4) 10(ptr) 11(ptr)
17: TypeRuntimeArray 7(ivec4)
18: TypeStruct 17
19: TypePointer Uniform 18(struct)
20: TypeStruct 6(int)
21: TypePointer Uniform 20(struct)
22: TypePointer Function 7(ivec4)
23: TypeFunction 2 19(ptr) 21(ptr) 11(ptr) 22(ptr)
30: TypeFloat 32
31: TypeVector 30(float) 4
32: TypeFunction 31(fvec4) 11(ptr)
36: TypeInt 32 1
37: 36(int) Constant 0
39: TypePointer Uniform 7(ivec4)
47(sbuf2): 19(ptr) Variable Uniform
48(sbuf2@count): 21(ptr) Variable Uniform
49: 6(int) Constant 2
50(sbuf): 10(ptr) Variable Uniform
51: 6(int) Constant 3
57: 30(float) Constant 0
58: 31(fvec4) ConstantComposite 57 57 57 57
62: TypePointer Input 6(int)
63(pos): 62(ptr) Variable Input
65: TypePointer Output 31(fvec4)
66(@entryPointOutput): 65(ptr) Variable Output
70(sbuf2@count): TypeStruct 6(int)
71: TypePointer Uniform 70(sbuf2@count)
72(sbuf2@count): 71(ptr) Variable Uniform
73: TypeVector 6(int) 3
74: TypeRuntimeArray 73(ivec3)
75(sbuf3): TypeStruct 74
76: TypePointer Uniform 75(sbuf3)
77(sbuf3): 76(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
61(pos): 11(ptr) Variable Function
67(param): 11(ptr) Variable Function
64: 6(int) Load 63(pos)
Store 61(pos) 64
68: 6(int) Load 61(pos)
Store 67(param) 68
69: 31(fvec4) FunctionCall 34(@main(u1;) 67(param)
Store 66(@entryPointOutput) 69
Return
FunctionEnd
15(get(block--vu4[0]1;u1;): 7(ivec4) Function None 12
13(sb): 10(ptr) FunctionParameter
14(bufferOffset): 11(ptr) FunctionParameter
16: Label
38: 6(int) Load 14(bufferOffset)
40: 39(ptr) AccessChain 13(sb) 37 38
41: 7(ivec4) Load 40
ReturnValue 41
FunctionEnd
28(set(block--vu4[0]1;u1;vu4;): 2 Function None 23
24(sb): 19(ptr) FunctionParameter
25(sb@count): 21(ptr) FunctionParameter
26(bufferOffset): 11(ptr) FunctionParameter
27(data): 22(ptr) FunctionParameter
29: Label
44: 6(int) Load 26(bufferOffset)
45: 7(ivec4) Load 27(data)
46: 39(ptr) AccessChain 24(sb) 37 44
Store 46 45
Return
FunctionEnd
34(@main(u1;): 31(fvec4) Function None 32
33(pos): 11(ptr) FunctionParameter
35: Label
52(param): 11(ptr) Variable Function
54(param): 11(ptr) Variable Function
55(param): 22(ptr) Variable Function
Store 52(param) 51
53: 7(ivec4) FunctionCall 15(get(block--vu4[0]1;u1;) 50(sbuf) 52(param)
Store 54(param) 49
Store 55(param) 53
56: 2 FunctionCall 28(set(block--vu4[0]1;u1;vu4;) 47(sbuf2) 48(sbuf2@count) 54(param) 55(param)
ReturnValue 58
FunctionEnd