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hlsl.structbuffer.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' ( in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:13 Constant:
0:13 0 (const uint)
0:13 'pos' ( in uint)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 'size' ( temp uint)
0:17 array length ( temp uint)
0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:17 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:17 Constant:
0:17 0 (const uint)
0:17 move second child to first child ( temp uint)
0:17 'stride' ( temp uint)
0:17 Constant:
0:17 32 (const uint)
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 test: direct index for structure ( temp bool)
0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:19 Constant:
0:19 0 (const uint)
0:19 'pos' ( in uint)
0:19 Constant:
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' ( in uint)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (layout( row_major std430) buffer float)
0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
0:20 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' ( in uint)
0:20 Constant:
0:20 0.000000
0:19 false case
0:22 Branch: Return with expression
0:22 Construct vec4 ( temp 4-component vector of float)
0:22 add ( temp float)
0:22 add ( temp float)
0:22 direct index ( temp float)
0:22 color: direct index for structure ( temp 3-component vector of float)
0:22 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 0 (const int)
0:22 Convert uint to float ( temp float)
0:22 'size' ( temp uint)
0:22 Convert uint to float ( temp float)
0:22 'stride' ( temp uint)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: @main(u1; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' ( in uint)
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:13 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:13 Constant:
0:13 0 (const uint)
0:13 'pos' ( in uint)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 'size' ( temp uint)
0:17 array length ( temp uint)
0:17 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:17 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:17 Constant:
0:17 0 (const uint)
0:17 move second child to first child ( temp uint)
0:17 'stride' ( temp uint)
0:17 Constant:
0:17 32 (const uint)
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 test: direct index for structure ( temp bool)
0:19 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:19 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:19 Constant:
0:19 0 (const uint)
0:19 'pos' ( in uint)
0:19 Constant:
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:20 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' ( in uint)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (layout( row_major std430) buffer float)
0:20 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
0:20 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
0:20 Constant:
0:20 0 (const uint)
0:20 'pos' ( in uint)
0:20 Constant:
0:20 0.000000
0:19 false case
0:22 Branch: Return with expression
0:22 Construct vec4 ( temp 4-component vector of float)
0:22 add ( temp float)
0:22 add ( temp float)
0:22 direct index ( temp float)
0:22 color: direct index for structure ( temp 3-component vector of float)
0:22 'mydata' ( temp structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 0 (const int)
0:22 Convert uint to float ( temp float)
0:22 'size' ( temp uint)
0:22 Convert uint to float ( temp float)
0:22 'stride' ( temp uint)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color, temp bool test, temp bool test2} @data})
0:? 'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 96
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 89 92
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 16 "sb_t"
MemberName 16(sb_t) 0 "color"
MemberName 16(sb_t) 1 "test"
MemberName 16(sb_t) 2 "test2"
Name 18 "mydata"
Name 19 "sb_t"
MemberName 19(sb_t) 0 "color"
MemberName 19(sb_t) 1 "test"
MemberName 19(sb_t) 2 "test2"
Name 21 "sbuf"
MemberName 21(sbuf) 0 "@data"
Name 23 "sbuf"
Name 43 "size"
Name 45 "stride"
Name 59 "sbuf2"
MemberName 59(sbuf2) 0 "@data"
Name 61 "sbuf2"
Name 87 "pos"
Name 89 "pos"
Name 92 "@entryPointOutput"
Name 93 "param"
MemberDecorate 19(sb_t) 0 Offset 0
MemberDecorate 19(sb_t) 1 Offset 12
MemberDecorate 19(sb_t) 2 Offset 16
Decorate 20 ArrayStride 32
MemberDecorate 21(sbuf) 0 NonWritable
MemberDecorate 21(sbuf) 0 Offset 0
Decorate 21(sbuf) BufferBlock
Decorate 23(sbuf) DescriptorSet 0
Decorate 23(sbuf) Binding 10
Decorate 58 ArrayStride 4
MemberDecorate 59(sbuf2) 0 NonWritable
MemberDecorate 59(sbuf2) 0 Offset 0
Decorate 59(sbuf2) BufferBlock
Decorate 61(sbuf2) DescriptorSet 0
Decorate 61(sbuf2) Binding 0
Decorate 89(pos) Flat
Decorate 89(pos) Location 0
Decorate 92(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeVector 8(float) 3
15: TypeBool
16(sb_t): TypeStruct 14(fvec3) 15(bool) 15(bool)
17: TypePointer Function 16(sb_t)
19(sb_t): TypeStruct 14(fvec3) 6(int) 6(int)
20: TypeRuntimeArray 19(sb_t)
21(sbuf): TypeStruct 20
22: TypePointer Uniform 21(sbuf)
23(sbuf): 22(ptr) Variable Uniform
24: TypeInt 32 1
25: 24(int) Constant 0
27: TypePointer Uniform 19(sb_t)
31: TypePointer Function 14(fvec3)
34: 24(int) Constant 1
35: 6(int) Constant 0
37: TypePointer Function 15(bool)
40: 24(int) Constant 2
46: 6(int) Constant 32
48: TypePointer Uniform 6(int)
55: TypePointer Uniform 14(fvec3)
58: TypeRuntimeArray 8(float)
59(sbuf2): TypeStruct 58
60: TypePointer Uniform 59(sbuf2)
61(sbuf2): 60(ptr) Variable Uniform
63: TypePointer Uniform 8(float)
68: 8(float) Constant 0
75: TypePointer Function 8(float)
88: TypePointer Input 6(int)
89(pos): 88(ptr) Variable Input
91: TypePointer Output 9(fvec4)
92(@entryPointOutput): 91(ptr) Variable Output
4(main): 2 Function None 3
5: Label
87(pos): 7(ptr) Variable Function
93(param): 7(ptr) Variable Function
90: 6(int) Load 89(pos)
Store 87(pos) 90
94: 6(int) Load 87(pos)
Store 93(param) 94
95: 9(fvec4) FunctionCall 12(@main(u1;) 93(param)
Store 92(@entryPointOutput) 95
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
18(mydata): 17(ptr) Variable Function
43(size): 7(ptr) Variable Function
45(stride): 7(ptr) Variable Function
26: 6(int) Load 11(pos)
28: 27(ptr) AccessChain 23(sbuf) 25 26
29: 19(sb_t) Load 28
30: 14(fvec3) CompositeExtract 29 0
32: 31(ptr) AccessChain 18(mydata) 25
Store 32 30
33: 6(int) CompositeExtract 29 1
36: 15(bool) INotEqual 33 35
38: 37(ptr) AccessChain 18(mydata) 34
Store 38 36
39: 6(int) CompositeExtract 29 2
41: 15(bool) INotEqual 39 35
42: 37(ptr) AccessChain 18(mydata) 40
Store 42 41
44: 6(int) ArrayLength 23(sbuf) 0
Store 43(size) 44
Store 45(stride) 46
47: 6(int) Load 11(pos)
49: 48(ptr) AccessChain 23(sbuf) 25 47 34
50: 6(int) Load 49
51: 15(bool) INotEqual 50 35
SelectionMerge 53 None
BranchConditional 51 52 74
52: Label
54: 6(int) Load 11(pos)
56: 55(ptr) AccessChain 23(sbuf) 25 54 25
57: 14(fvec3) Load 56
62: 6(int) Load 11(pos)
64: 63(ptr) AccessChain 61(sbuf2) 25 62
65: 8(float) Load 64
66: 14(fvec3) CompositeConstruct 65 65 65
67: 14(fvec3) FAdd 57 66
69: 8(float) CompositeExtract 67 0
70: 8(float) CompositeExtract 67 1
71: 8(float) CompositeExtract 67 2
72: 9(fvec4) CompositeConstruct 69 70 71 68
ReturnValue 72
74: Label
76: 75(ptr) AccessChain 18(mydata) 25 35
77: 8(float) Load 76
78: 6(int) Load 43(size)
79: 8(float) ConvertUToF 78
80: 8(float) FAdd 77 79
81: 6(int) Load 45(stride)
82: 8(float) ConvertUToF 81
83: 8(float) FAdd 80 82
84: 9(fvec4) CompositeConstruct 83 83 83 83
ReturnValue 84
53: Label
Unreachable
FunctionEnd