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500 lines
30 KiB
500 lines
30 KiB
hlsl.structin.vert
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' ( in 4-component vector of float)
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0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 'e' ( in 4-component vector of float)
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0:? Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 b: direct index for structure ( temp 4-component vector of float)
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0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 2 (const int)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Construct vec4 ( temp 4-component vector of float)
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0:11 direct index ( temp float)
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0:11 coord: direct index for structure ( temp 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' ( in 4-component vector of float)
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0:11 'e' ( in 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 coord: direct index for structure ( temp 4-component vector of float)
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0:12 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 direct index ( temp 4-component vector of float)
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0:13 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2.000000
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0:13 2.000000
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0:13 2.000000
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0:13 2.000000
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:14 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 3.000000
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0:14 3.000000
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0:14 3.000000
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0:14 3.000000
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0:16 Branch: Return with expression
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0:16 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'd' ( temp 4-component vector of float)
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:? 'vi.m[0]' (layout( location=1) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? 'vi.m[1]' (layout( location=2) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 coord: direct index for structure ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:? 'vi.coord' (layout( location=3) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? 'vi.b' (layout( location=4) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'e' ( temp 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:? 'd' ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:? 'e' ( temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.coord' ( out 4-component vector of float Position)
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0:8 coord: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.coord' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
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0:? '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:? 'vi.m[0]' (layout( location=1) in 4-component vector of float)
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0:? 'vi.m[1]' (layout( location=2) in 4-component vector of float)
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0:? 'vi.coord' (layout( location=3) in 4-component vector of float)
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0:? 'vi.b' (layout( location=4) in 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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0:8 'd' ( in 4-component vector of float)
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0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 'e' ( in 4-component vector of float)
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0:? Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 b: direct index for structure ( temp 4-component vector of float)
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0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 2 (const int)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 add ( temp 4-component vector of float)
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp 4-component vector of float)
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0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Construct vec4 ( temp 4-component vector of float)
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0:11 direct index ( temp float)
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0:11 coord: direct index for structure ( temp 4-component vector of float)
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0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 'd' ( in 4-component vector of float)
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0:11 'e' ( in 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 coord: direct index for structure ( temp 4-component vector of float)
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0:12 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:12 1.000000
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 direct index ( temp 4-component vector of float)
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0:13 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2.000000
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0:13 2.000000
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0:13 2.000000
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0:13 2.000000
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:14 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 3.000000
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0:14 3.000000
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0:14 3.000000
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0:14 3.000000
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0:16 Branch: Return with expression
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0:16 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'd' ( temp 4-component vector of float)
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:? 'vi.m[0]' (layout( location=1) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? 'vi.m[1]' (layout( location=2) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 coord: direct index for structure ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:? 'vi.coord' (layout( location=3) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? 'vi.b' (layout( location=4) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'e' ( temp 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:? 'd' ( temp 4-component vector of float)
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0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:? 'e' ( temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
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0:8 direct index ( temp 4-component vector of float)
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0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.coord' ( out 4-component vector of float Position)
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0:8 coord: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
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0:8 b: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b})
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0:8 Constant:
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0:8 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.coord' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
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0:? '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
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0:? 'd' (layout( location=0) in 4-component vector of float)
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0:? 'vi.m[0]' (layout( location=1) in 4-component vector of float)
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0:? 'vi.m[1]' (layout( location=2) in 4-component vector of float)
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0:? 'vi.coord' (layout( location=3) in 4-component vector of float)
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0:? 'vi.b' (layout( location=4) in 4-component vector of float)
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0:? 'e' (layout( location=5) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 94
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 55 58 61 64 67 71 82 85 88 91
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Source HLSL 500
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Name 4 "main"
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Name 12 "VI"
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MemberName 12(VI) 0 "m"
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MemberName 12(VI) 1 "coord"
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MemberName 12(VI) 2 "b"
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Name 18 "@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;"
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Name 15 "d"
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Name 16 "vi"
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Name 17 "e"
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Name 20 "local"
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Name 53 "d"
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Name 55 "d"
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Name 57 "vi"
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Name 58 "vi.m[0]"
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Name 61 "vi.m[1]"
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Name 64 "vi.coord"
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Name 67 "vi.b"
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Name 70 "e"
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Name 71 "e"
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Name 73 "flattenTemp"
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Name 74 "param"
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Name 76 "param"
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Name 78 "param"
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Name 82 "@entryPointOutput.m[0]"
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Name 85 "@entryPointOutput.m[1]"
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Name 88 "@entryPointOutput.coord"
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Name 91 "@entryPointOutput.b"
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Decorate 55(d) Location 0
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Decorate 58(vi.m[0]) Location 1
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Decorate 61(vi.m[1]) Location 2
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Decorate 64(vi.coord) Location 3
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Decorate 67(vi.b) Location 4
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Decorate 71(e) Location 5
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Decorate 82(@entryPointOutput.m[0]) Location 0
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Decorate 85(@entryPointOutput.m[1]) Location 1
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Decorate 88(@entryPointOutput.coord) BuiltIn Position
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Decorate 91(@entryPointOutput.b) Location 2
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeInt 32 0
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10: 9(int) Constant 2
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11: TypeArray 7(fvec4) 10
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12(VI): TypeStruct 11 7(fvec4) 7(fvec4)
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13: TypePointer Function 12(VI)
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14: TypeFunction 12(VI) 8(ptr) 13(ptr) 8(ptr)
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21: TypeInt 32 1
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22: 21(int) Constant 2
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23: 21(int) Constant 0
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24: 21(int) Constant 1
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30: 9(int) Constant 0
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31: TypePointer Function 6(float)
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41: 6(float) Constant 1065353216
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42: 7(fvec4) ConstantComposite 41 41 41 41
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44: 6(float) Constant 1073741824
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45: 7(fvec4) ConstantComposite 44 44 44 44
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47: 6(float) Constant 1077936128
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48: 7(fvec4) ConstantComposite 47 47 47 47
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54: TypePointer Input 7(fvec4)
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55(d): 54(ptr) Variable Input
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58(vi.m[0]): 54(ptr) Variable Input
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61(vi.m[1]): 54(ptr) Variable Input
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64(vi.coord): 54(ptr) Variable Input
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67(vi.b): 54(ptr) Variable Input
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71(e): 54(ptr) Variable Input
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81: TypePointer Output 7(fvec4)
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82(@entryPointOutput.m[0]): 81(ptr) Variable Output
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85(@entryPointOutput.m[1]): 81(ptr) Variable Output
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88(@entryPointOutput.coord): 81(ptr) Variable Output
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91(@entryPointOutput.b): 81(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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53(d): 8(ptr) Variable Function
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57(vi): 13(ptr) Variable Function
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70(e): 8(ptr) Variable Function
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73(flattenTemp): 13(ptr) Variable Function
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74(param): 8(ptr) Variable Function
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76(param): 13(ptr) Variable Function
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78(param): 8(ptr) Variable Function
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56: 7(fvec4) Load 55(d)
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Store 53(d) 56
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59: 7(fvec4) Load 58(vi.m[0])
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60: 8(ptr) AccessChain 57(vi) 23 23
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Store 60 59
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62: 7(fvec4) Load 61(vi.m[1])
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63: 8(ptr) AccessChain 57(vi) 23 24
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Store 63 62
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65: 7(fvec4) Load 64(vi.coord)
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66: 8(ptr) AccessChain 57(vi) 24
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Store 66 65
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68: 7(fvec4) Load 67(vi.b)
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69: 8(ptr) AccessChain 57(vi) 22
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Store 69 68
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72: 7(fvec4) Load 71(e)
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Store 70(e) 72
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75: 7(fvec4) Load 53(d)
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Store 74(param) 75
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77: 12(VI) Load 57(vi)
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Store 76(param) 77
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79: 7(fvec4) Load 70(e)
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Store 78(param) 79
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80: 12(VI) FunctionCall 18(@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;) 74(param) 76(param) 78(param)
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Store 73(flattenTemp) 80
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83: 8(ptr) AccessChain 73(flattenTemp) 23 23
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84: 7(fvec4) Load 83
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Store 82(@entryPointOutput.m[0]) 84
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86: 8(ptr) AccessChain 73(flattenTemp) 23 24
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87: 7(fvec4) Load 86
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Store 85(@entryPointOutput.m[1]) 87
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89: 8(ptr) AccessChain 73(flattenTemp) 24
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90: 7(fvec4) Load 89
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Store 88(@entryPointOutput.coord) 90
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92: 8(ptr) AccessChain 73(flattenTemp) 22
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93: 7(fvec4) Load 92
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Store 91(@entryPointOutput.b) 93
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Return
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FunctionEnd
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18(@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;): 12(VI) Function None 14
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15(d): 8(ptr) FunctionParameter
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16(vi): 13(ptr) FunctionParameter
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17(e): 8(ptr) FunctionParameter
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19: Label
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20(local): 13(ptr) Variable Function
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25: 8(ptr) AccessChain 16(vi) 23 24
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26: 7(fvec4) Load 25
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27: 8(ptr) AccessChain 16(vi) 23 23
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28: 7(fvec4) Load 27
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29: 7(fvec4) FAdd 26 28
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32: 31(ptr) AccessChain 16(vi) 24 30
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33: 6(float) Load 32
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34: 7(fvec4) CompositeConstruct 33 33 33 33
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35: 7(fvec4) FAdd 29 34
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36: 7(fvec4) Load 15(d)
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37: 7(fvec4) FAdd 35 36
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38: 7(fvec4) Load 17(e)
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39: 7(fvec4) FAdd 37 38
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40: 8(ptr) AccessChain 20(local) 22
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Store 40 39
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43: 8(ptr) AccessChain 20(local) 24
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Store 43 42
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46: 8(ptr) AccessChain 20(local) 23 23
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Store 46 45
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49: 8(ptr) AccessChain 20(local) 23 24
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Store 49 48
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50: 12(VI) Load 20(local)
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ReturnValue 50
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FunctionEnd
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