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hlsl.synthesizeInput.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:? Sequence
0:8 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:8 Convert uint to float ( temp float)
0:8 no_interp: direct index for structure ( temp uint)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 1 (const int)
0:8 interp: direct index for structure ( temp float)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.000000
0:8 Constant:
0:8 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:7 move second child to first child ( temp uint)
0:7 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:? Sequence
0:8 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:8 Convert uint to float ( temp float)
0:8 no_interp: direct index for structure ( temp uint)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 1 (const int)
0:8 interp: direct index for structure ( temp float)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.000000
0:8 Constant:
0:8 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:7 move second child to first child ( temp uint)
0:7 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 36 40
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PSInput"
MemberName 8(PSInput) 0 "interp"
MemberName 8(PSInput) 1 "no_interp"
Name 13 "@main(struct-PSInput-f1-u11;"
Name 12 "input"
Name 30 "input"
Name 32 "input.interp"
Name 36 "input.no_interp"
Name 40 "@entryPointOutput"
Name 41 "param"
Decorate 32(input.interp) Location 0
Decorate 36(input.no_interp) Flat
Decorate 36(input.no_interp) Location 1
Decorate 40(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8(PSInput): TypeStruct 6(float) 7(int)
9: TypePointer Function 8(PSInput)
10: TypeVector 6(float) 4
11: TypeFunction 10(fvec4) 9(ptr)
15: TypeInt 32 1
16: 15(int) Constant 1
17: TypePointer Function 7(int)
21: 15(int) Constant 0
22: TypePointer Function 6(float)
25: 6(float) Constant 0
26: 6(float) Constant 1065353216
31: TypePointer Input 6(float)
32(input.interp): 31(ptr) Variable Input
35: TypePointer Input 7(int)
36(input.no_interp): 35(ptr) Variable Input
39: TypePointer Output 10(fvec4)
40(@entryPointOutput): 39(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(input): 9(ptr) Variable Function
41(param): 9(ptr) Variable Function
33: 6(float) Load 32(input.interp)
34: 22(ptr) AccessChain 30(input) 21
Store 34 33
37: 7(int) Load 36(input.no_interp)
38: 17(ptr) AccessChain 30(input) 16
Store 38 37
42: 8(PSInput) Load 30(input)
Store 41(param) 42
43: 10(fvec4) FunctionCall 13(@main(struct-PSInput-f1-u11;) 41(param)
Store 40(@entryPointOutput) 43
Return
FunctionEnd
13(@main(struct-PSInput-f1-u11;): 10(fvec4) Function None 11
12(input): 9(ptr) FunctionParameter
14: Label
18: 17(ptr) AccessChain 12(input) 16
19: 7(int) Load 18
20: 6(float) ConvertUToF 19
23: 22(ptr) AccessChain 12(input) 21
24: 6(float) Load 23
27: 10(fvec4) CompositeConstruct 20 24 25 26
ReturnValue 27
FunctionEnd