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299 lines
15 KiB
299 lines
15 KiB
hlsl.targetStruct2.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Parameters:
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0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:12 'po' ( out 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 o1: direct index for structure ( temp 4-component vector of float)
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0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:14 Constant:
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0:14 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:14 Convert uint to float ( temp float)
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0:14 no_interp: direct index for structure ( temp uint)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 1 (const int)
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0:14 interp: direct index for structure ( temp float)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0.000000
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0:14 Constant:
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0:14 1.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 o2: direct index for structure ( temp 4-component vector of float)
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0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'po' ( out 4-component vector of float)
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0:16 Constant:
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:18 Branch: Return with expression
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0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 interp: direct index for structure ( temp float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:12 Constant:
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0:12 0 (const int)
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0:? 'input.interp' (layout( location=0) in float)
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0:12 move second child to first child ( temp uint)
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0:12 no_interp: direct index for structure ( temp uint)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:12 Constant:
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0:12 1 (const int)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'po' ( temp 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
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0:12 o1: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
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0:12 o2: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'po' (layout( location=0) out 4-component vector of float)
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0:? 'po' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
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0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
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0:? 'input.interp' (layout( location=0) in float)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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0:? 'po' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Parameters:
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0:12 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:12 'po' ( out 4-component vector of float)
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 o1: direct index for structure ( temp 4-component vector of float)
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0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:14 Constant:
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0:14 0 (const int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:14 Convert uint to float ( temp float)
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0:14 no_interp: direct index for structure ( temp uint)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 1 (const int)
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0:14 interp: direct index for structure ( temp float)
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0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0.000000
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0:14 Constant:
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0:14 1.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 o2: direct index for structure ( temp 4-component vector of float)
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0:15 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'po' ( out 4-component vector of float)
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0:16 Constant:
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:18 Branch: Return with expression
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0:18 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp float)
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0:12 interp: direct index for structure ( temp float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:12 Constant:
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0:12 0 (const int)
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0:? 'input.interp' (layout( location=0) in float)
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0:12 move second child to first child ( temp uint)
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0:12 no_interp: direct index for structure ( temp uint)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:12 Constant:
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0:12 1 (const int)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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0:12 Sequence
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0:12 move second child to first child ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Function Call: @main(struct-PSInput-f1-u11;vf4; ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'po' ( temp 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
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0:12 o1: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 0 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
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0:12 o2: direct index for structure ( temp 4-component vector of float)
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0:12 'flattenTemp' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
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0:12 Constant:
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0:12 1 (const int)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'po' (layout( location=0) out 4-component vector of float)
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0:? 'po' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput.o1' (layout( location=2) out 4-component vector of float)
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0:? '@entryPointOutput.o2' (layout( location=3) out 4-component vector of float)
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0:? 'input.interp' (layout( location=0) in float)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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0:? 'po' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 65
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 42 46 57 60 63
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PSInput"
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MemberName 8(PSInput) 0 "interp"
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MemberName 8(PSInput) 1 "no_interp"
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Name 12 "PSOutput"
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MemberName 12(PSOutput) 0 "o1"
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MemberName 12(PSOutput) 1 "o2"
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Name 16 "@main(struct-PSInput-f1-u11;vf4;"
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Name 14 "input"
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Name 15 "po"
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Name 19 "pso"
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Name 40 "input"
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Name 42 "input.interp"
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Name 46 "input.no_interp"
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Name 49 "flattenTemp"
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Name 50 "po"
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Name 51 "param"
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Name 53 "param"
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Name 57 "@entryPointOutput.o1"
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Name 60 "@entryPointOutput.o2"
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Name 63 "po"
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Decorate 42(input.interp) Location 0
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Decorate 46(input.no_interp) Flat
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Decorate 46(input.no_interp) Location 1
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Decorate 57(@entryPointOutput.o1) Location 2
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Decorate 60(@entryPointOutput.o2) Location 3
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Decorate 63(po) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeInt 32 0
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8(PSInput): TypeStruct 6(float) 7(int)
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9: TypePointer Function 8(PSInput)
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10: TypeVector 6(float) 4
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11: TypePointer Function 10(fvec4)
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12(PSOutput): TypeStruct 10(fvec4) 10(fvec4)
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13: TypeFunction 12(PSOutput) 9(ptr) 11(ptr)
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18: TypePointer Function 12(PSOutput)
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20: TypeInt 32 1
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21: 20(int) Constant 0
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22: 20(int) Constant 1
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23: TypePointer Function 7(int)
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27: TypePointer Function 6(float)
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30: 6(float) Constant 0
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31: 6(float) Constant 1065353216
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34: 10(fvec4) ConstantComposite 31 31 31 31
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36: 10(fvec4) ConstantComposite 30 30 30 30
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41: TypePointer Input 6(float)
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42(input.interp): 41(ptr) Variable Input
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45: TypePointer Input 7(int)
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46(input.no_interp): 45(ptr) Variable Input
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56: TypePointer Output 10(fvec4)
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57(@entryPointOutput.o1): 56(ptr) Variable Output
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60(@entryPointOutput.o2): 56(ptr) Variable Output
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63(po): 56(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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40(input): 9(ptr) Variable Function
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49(flattenTemp): 18(ptr) Variable Function
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50(po): 11(ptr) Variable Function
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51(param): 9(ptr) Variable Function
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53(param): 11(ptr) Variable Function
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43: 6(float) Load 42(input.interp)
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44: 27(ptr) AccessChain 40(input) 21
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Store 44 43
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47: 7(int) Load 46(input.no_interp)
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48: 23(ptr) AccessChain 40(input) 22
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Store 48 47
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52: 8(PSInput) Load 40(input)
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Store 51(param) 52
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54:12(PSOutput) FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;) 51(param) 53(param)
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55: 10(fvec4) Load 53(param)
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Store 50(po) 55
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Store 49(flattenTemp) 54
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58: 11(ptr) AccessChain 49(flattenTemp) 21
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59: 10(fvec4) Load 58
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Store 57(@entryPointOutput.o1) 59
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61: 11(ptr) AccessChain 49(flattenTemp) 22
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62: 10(fvec4) Load 61
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Store 60(@entryPointOutput.o2) 62
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64: 10(fvec4) Load 50(po)
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Store 63(po) 64
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Return
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FunctionEnd
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16(@main(struct-PSInput-f1-u11;vf4;):12(PSOutput) Function None 13
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14(input): 9(ptr) FunctionParameter
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15(po): 11(ptr) FunctionParameter
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17: Label
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19(pso): 18(ptr) Variable Function
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24: 23(ptr) AccessChain 14(input) 22
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25: 7(int) Load 24
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26: 6(float) ConvertUToF 25
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28: 27(ptr) AccessChain 14(input) 21
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29: 6(float) Load 28
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32: 10(fvec4) CompositeConstruct 26 29 30 31
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33: 11(ptr) AccessChain 19(pso) 21
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Store 33 32
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35: 11(ptr) AccessChain 19(pso) 22
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Store 35 34
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Store 15(po) 36
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37:12(PSOutput) Load 19(pso)
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ReturnValue 37
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FunctionEnd
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