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hlsl.this.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'var' ( global 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:6 Function Definition: type1::memFun1(vi3; ( temp int)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:6 'var' ( in 3-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp int)
0:7 add ( temp int)
0:7 direct index ( temp int)
0:7 'var' ( in 3-component vector of int)
0:7 Constant:
0:7 2 (const int)
0:7 var: direct index for structure ( temp int)
0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:7 Constant:
0:7 1 (const int)
0:7 var2: direct index for structure ( temp int)
0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:7 Constant:
0:7 2 (const uint)
0:10 Function Definition: type1::memFun2(i1; ( temp int)
0:10 Function Parameters:
0:10 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:10 'a' ( in int)
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'var' ( temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:12 Branch: Return with expression
0:12 add ( temp int)
0:12 add ( temp int)
0:12 direct index ( temp int)
0:12 'var' ( temp 3-component vector of int)
0:12 Constant:
0:12 2 (const int)
0:12 Convert float to int ( temp int)
0:12 direct index ( temp float)
0:12 bar: direct index for structure ( temp 2-component vector of float)
0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:12 Constant:
0:12 0 (const uint)
0:12 Constant:
0:12 1 (const int)
0:12 var2: direct index for structure ( temp int)
0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:12 Constant:
0:12 2 (const int)
0:20 Function Definition: @main( ( temp 4-component vector of float)
0:20 Function Parameters:
0:? Sequence
0:22 move second child to first child ( temp 2-component vector of float)
0:22 bar: direct index for structure ( temp 2-component vector of float)
0:22 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:22 Constant:
0:22 0 (const int)
0:22 'var' ( global 2-component vector of float)
0:23 move second child to first child ( temp int)
0:23 var: direct index for structure ( temp int)
0:23 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 7 (const int)
0:24 move second child to first child ( temp int)
0:24 var2: direct index for structure ( temp int)
0:24 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 9 (const int)
0:25 Sequence
0:25 move second child to first child ( temp int)
0:25 'i' ( temp int)
0:25 Function Call: type1::memFun1(vi3; ( temp int)
0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:26 add second child into first child ( temp int)
0:26 'i' ( temp int)
0:26 Function Call: type1::memFun2(i1; ( temp int)
0:26 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:26 Constant:
0:26 17 (const int)
0:28 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'var' ( global 2-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'var' ( global 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:6 Function Definition: type1::memFun1(vi3; ( temp int)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:6 'var' ( in 3-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp int)
0:7 add ( temp int)
0:7 direct index ( temp int)
0:7 'var' ( in 3-component vector of int)
0:7 Constant:
0:7 2 (const int)
0:7 var: direct index for structure ( temp int)
0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:7 Constant:
0:7 1 (const int)
0:7 var2: direct index for structure ( temp int)
0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:7 Constant:
0:7 2 (const uint)
0:10 Function Definition: type1::memFun2(i1; ( temp int)
0:10 Function Parameters:
0:10 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:10 'a' ( in int)
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'var' ( temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:12 Branch: Return with expression
0:12 add ( temp int)
0:12 add ( temp int)
0:12 direct index ( temp int)
0:12 'var' ( temp 3-component vector of int)
0:12 Constant:
0:12 2 (const int)
0:12 Convert float to int ( temp int)
0:12 direct index ( temp float)
0:12 bar: direct index for structure ( temp 2-component vector of float)
0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:12 Constant:
0:12 0 (const uint)
0:12 Constant:
0:12 1 (const int)
0:12 var2: direct index for structure ( temp int)
0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:12 Constant:
0:12 2 (const int)
0:20 Function Definition: @main( ( temp 4-component vector of float)
0:20 Function Parameters:
0:? Sequence
0:22 move second child to first child ( temp 2-component vector of float)
0:22 bar: direct index for structure ( temp 2-component vector of float)
0:22 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:22 Constant:
0:22 0 (const int)
0:22 'var' ( global 2-component vector of float)
0:23 move second child to first child ( temp int)
0:23 var: direct index for structure ( temp int)
0:23 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 7 (const int)
0:24 move second child to first child ( temp int)
0:24 var2: direct index for structure ( temp int)
0:24 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 9 (const int)
0:25 Sequence
0:25 move second child to first child ( temp int)
0:25 'i' ( temp int)
0:25 Function Call: type1::memFun1(vi3; ( temp int)
0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:26 add second child into first child ( temp int)
0:26 'i' ( temp int)
0:26 Function Call: type1::memFun2(i1; ( temp int)
0:26 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:26 Constant:
0:26 17 (const int)
0:28 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:20 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'var' ( global 2-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 98
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 96
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "type1"
MemberName 9(type1) 0 "bar"
MemberName 9(type1) 1 "var"
MemberName 9(type1) 2 "var2"
Name 16 "type1::memFun1(vi3;"
Name 14 "@this"
Name 15 "var"
Name 22 "type1::memFun2(i1;"
Name 20 "@this"
Name 21 "a"
Name 26 "@main("
Name 29 "var"
Name 47 "var"
Name 64 "T"
Name 72 "i"
Name 77 "param"
Name 80 "param"
Name 96 "@entryPointOutput"
Decorate 96(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypeInt 32 1
9(type1): TypeStruct 7(fvec2) 8(int) 8(int)
10: TypePointer Function 9(type1)
11: TypeVector 8(int) 3
12: TypePointer Function 11(ivec3)
13: TypeFunction 8(int) 10(ptr) 12(ptr)
18: TypePointer Function 8(int)
19: TypeFunction 8(int) 10(ptr) 18(ptr)
24: TypeVector 6(float) 4
25: TypeFunction 24(fvec4)
28: TypePointer Private 7(fvec2)
29(var): 28(ptr) Variable Private
30: 6(float) Constant 1065353216
31: 6(float) Constant 1073741824
32: 7(fvec2) ConstantComposite 30 31
33: TypeInt 32 0
34: 33(int) Constant 2
37: 8(int) Constant 1
41: 8(int) Constant 2
48: 8(int) Constant 3
49: 11(ivec3) ConstantComposite 37 41 48
52: 8(int) Constant 0
53: 33(int) Constant 1
54: TypePointer Function 6(float)
66: TypePointer Function 7(fvec2)
68: 8(int) Constant 7
70: 8(int) Constant 9
73: 8(int) Constant 10
74: 8(int) Constant 11
75: 8(int) Constant 12
76: 11(ivec3) ConstantComposite 73 74 75
79: 8(int) Constant 17
95: TypePointer Output 24(fvec4)
96(@entryPointOutput): 95(ptr) Variable Output
4(main): 2 Function None 3
5: Label
Store 29(var) 32
97: 24(fvec4) FunctionCall 26(@main()
Store 96(@entryPointOutput) 97
Return
FunctionEnd
16(type1::memFun1(vi3;): 8(int) Function None 13
14(@this): 10(ptr) FunctionParameter
15(var): 12(ptr) FunctionParameter
17: Label
35: 18(ptr) AccessChain 15(var) 34
36: 8(int) Load 35
38: 18(ptr) AccessChain 14(@this) 37
39: 8(int) Load 38
40: 8(int) IAdd 36 39
42: 18(ptr) AccessChain 14(@this) 41
43: 8(int) Load 42
44: 8(int) IAdd 40 43
ReturnValue 44
FunctionEnd
22(type1::memFun2(i1;): 8(int) Function None 19
20(@this): 10(ptr) FunctionParameter
21(a): 18(ptr) FunctionParameter
23: Label
47(var): 12(ptr) Variable Function
Store 47(var) 49
50: 18(ptr) AccessChain 47(var) 34
51: 8(int) Load 50
55: 54(ptr) AccessChain 20(@this) 52 53
56: 6(float) Load 55
57: 8(int) ConvertFToS 56
58: 8(int) IAdd 51 57
59: 18(ptr) AccessChain 20(@this) 41
60: 8(int) Load 59
61: 8(int) IAdd 58 60
ReturnValue 61
FunctionEnd
26(@main(): 24(fvec4) Function None 25
27: Label
64(T): 10(ptr) Variable Function
72(i): 18(ptr) Variable Function
77(param): 12(ptr) Variable Function
80(param): 18(ptr) Variable Function
65: 7(fvec2) Load 29(var)
67: 66(ptr) AccessChain 64(T) 52
Store 67 65
69: 18(ptr) AccessChain 64(T) 37
Store 69 68
71: 18(ptr) AccessChain 64(T) 41
Store 71 70
Store 77(param) 76
78: 8(int) FunctionCall 16(type1::memFun1(vi3;) 64(T) 77(param)
Store 72(i) 78
Store 80(param) 79
81: 8(int) FunctionCall 22(type1::memFun2(i1;) 64(T) 80(param)
82: 8(int) Load 72(i)
83: 8(int) IAdd 82 81
Store 72(i) 83
84: 8(int) Load 72(i)
85: 6(float) ConvertSToF 84
86: 8(int) Load 72(i)
87: 6(float) ConvertSToF 86
88: 8(int) Load 72(i)
89: 6(float) ConvertSToF 88
90: 8(int) Load 72(i)
91: 6(float) ConvertSToF 90
92: 24(fvec4) CompositeConstruct 85 87 89 91
ReturnValue 92
FunctionEnd