You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
109 lines
4.4 KiB
109 lines
4.4 KiB
hlsl.void.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 Function Definition: foo1( ( temp void)
|
|
0:1 Function Parameters:
|
|
0:2 Function Definition: foo2( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
|
|
0:5 Function Parameters:
|
|
0:5 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:6 Function Call: foo1( ( temp void)
|
|
0:7 Function Call: foo2( ( temp void)
|
|
0:8 Branch: Return
|
|
0:5 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:5 Function Parameters:
|
|
0:? Sequence
|
|
0:5 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:1 Function Definition: foo1( ( temp void)
|
|
0:1 Function Parameters:
|
|
0:2 Function Definition: foo2( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
|
|
0:5 Function Parameters:
|
|
0:5 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:6 Function Call: foo1( ( temp void)
|
|
0:7 Function Call: foo2( ( temp void)
|
|
0:8 Branch: Return
|
|
0:5 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:5 Function Parameters:
|
|
0:? Sequence
|
|
0:5 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 27
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 22
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 6 "foo1("
|
|
Name 8 "foo2("
|
|
Name 15 "@PixelShaderFunction(vf4;"
|
|
Name 14 "input"
|
|
Name 20 "input"
|
|
Name 22 "input"
|
|
Name 24 "param"
|
|
Decorate 22(input) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
10: TypeFloat 32
|
|
11: TypeVector 10(float) 4
|
|
12: TypePointer Function 11(fvec4)
|
|
13: TypeFunction 2 12(ptr)
|
|
21: TypePointer Input 11(fvec4)
|
|
22(input): 21(ptr) Variable Input
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
20(input): 12(ptr) Variable Function
|
|
24(param): 12(ptr) Variable Function
|
|
23: 11(fvec4) Load 22(input)
|
|
Store 20(input) 23
|
|
25: 11(fvec4) Load 20(input)
|
|
Store 24(param) 25
|
|
26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param)
|
|
Return
|
|
FunctionEnd
|
|
6(foo1(): 2 Function None 3
|
|
7: Label
|
|
Return
|
|
FunctionEnd
|
|
8(foo2(): 2 Function None 3
|
|
9: Label
|
|
Return
|
|
FunctionEnd
|
|
15(@PixelShaderFunction(vf4;): 2 Function None 13
|
|
14(input): 12(ptr) FunctionParameter
|
|
16: Label
|
|
17: 2 FunctionCall 6(foo1()
|
|
18: 2 FunctionCall 8(foo2()
|
|
Return
|
|
FunctionEnd
|