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link.vk.differentPC.0.0.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp highp 4-component vector of float)
0:17 'color' (layout( location=0) out highp 4-component vector of float)
0:17 add ( temp highp 4-component vector of float)
0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:17 Constant:
0:17 0 (const int)
0:17 vector-scale ( temp highp 4-component vector of float)
0:17 Function Call: getColor2( ( global highp 4-component vector of float)
0:17 Function Call: getScale( ( global highp float)
0:? Linker Objects
0:? 'color' (layout( location=0) out highp 4-component vector of float)
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
link.vk.differentPC.0.1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
0:11 Function Parameters:
0:13 Sequence
0:13 Branch: Return with expression
0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
link.vk.differentPC.0.2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: getScale( ( global highp float)
0:11 Function Parameters:
0:13 Sequence
0:13 Branch: Return with expression
0:13 scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
Linked fragment stage:
ERROR: Linking fragment stage: Types must match:
uPC: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}" versus "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2}"
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child ( temp highp 4-component vector of float)
0:17 'color' (layout( location=0) out highp 4-component vector of float)
0:17 add ( temp highp 4-component vector of float)
0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:17 Constant:
0:17 0 (const int)
0:17 vector-scale ( temp highp 4-component vector of float)
0:17 Function Call: getColor2( ( global highp 4-component vector of float)
0:17 Function Call: getScale( ( global highp float)
0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
0:11 Function Parameters:
0:13 Sequence
0:13 Branch: Return with expression
0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:13 Constant:
0:13 1 (const int)
0:11 Function Definition: getScale( ( global highp float)
0:11 Function Parameters:
0:13 Sequence
0:13 Branch: Return with expression
0:13 scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out highp 4-component vector of float)
0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
Validation failed
SPIR-V is not generated for failed compile or link