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156 lines
9.6 KiB
156 lines
9.6 KiB
link.vk.matchingPC.0.0.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 'color' (layout( location=0) out highp 4-component vector of float)
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0:17 add ( temp highp 4-component vector of float)
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0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17 Constant:
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0:17 0 (const int)
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0:17 vector-scale ( temp highp 4-component vector of float)
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0:17 Function Call: getColor2( ( global highp 4-component vector of float)
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0:17 Function Call: getScale( ( global highp float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out highp 4-component vector of float)
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.matchingPC.0.1.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.matchingPC.0.2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: getScale( ( global highp float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 'color' (layout( location=0) out highp 4-component vector of float)
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0:17 add ( temp highp 4-component vector of float)
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0:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17 Constant:
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0:17 0 (const int)
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0:17 vector-scale ( temp highp 4-component vector of float)
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0:17 Function Call: getColor2( ( global highp 4-component vector of float)
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0:17 Function Call: getScale( ( global highp float)
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0:11 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 1 (const int)
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0:11 Function Definition: getScale( ( global highp float)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Branch: Return with expression
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0:13 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out highp 4-component vector of float)
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0:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 15
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "getColor2("
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Name 12 "getScale("
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Name 15 "color"
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Name 16 "PushConstantBlock"
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MemberName 16(PushConstantBlock) 0 "color"
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MemberName 16(PushConstantBlock) 1 "color2"
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MemberName 16(PushConstantBlock) 2 "scale"
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Name 18 "uPC"
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Decorate 15(color) Location 0
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MemberDecorate 16(PushConstantBlock) 0 Offset 0
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MemberDecorate 16(PushConstantBlock) 1 Offset 16
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MemberDecorate 16(PushConstantBlock) 2 Offset 32
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Decorate 16(PushConstantBlock) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeFunction 6(float)
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14: TypePointer Output 7(fvec4)
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15(color): 14(ptr) Variable Output
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16(PushConstantBlock): TypeStruct 7(fvec4) 7(fvec4) 6(float)
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17: TypePointer PushConstant 16(PushConstantBlock)
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18(uPC): 17(ptr) Variable PushConstant
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: TypePointer PushConstant 7(fvec4)
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28: 19(int) Constant 1
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33: 19(int) Constant 2
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34: TypePointer PushConstant 6(float)
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4(main): 2 Function None 3
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5: Label
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22: 21(ptr) AccessChain 18(uPC) 20
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23: 7(fvec4) Load 22
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24: 7(fvec4) FunctionCall 9(getColor2()
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25: 6(float) FunctionCall 12(getScale()
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26: 7(fvec4) VectorTimesScalar 24 25
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27: 7(fvec4) FAdd 23 26
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Store 15(color) 27
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Return
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FunctionEnd
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9(getColor2(): 7(fvec4) Function None 8
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10: Label
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29: 21(ptr) AccessChain 18(uPC) 28
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30: 7(fvec4) Load 29
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ReturnValue 30
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FunctionEnd
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12(getScale(): 6(float) Function None 11
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13: Label
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35: 34(ptr) AccessChain 18(uPC) 33
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36: 6(float) Load 35
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ReturnValue 36
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FunctionEnd
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