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325 lines
24 KiB
325 lines
24 KiB
link.vk.multiBlocksValid.0.0.vert
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Shader version: 430
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0:? Sequence
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0:43 Function Definition: main( ( global void)
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0:43 Function Parameters:
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0:45 Sequence
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0:45 move second child to first child ( temp highp 4-component vector of float)
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0:45 'oColor' ( smooth out highp 4-component vector of float)
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0:45 component-wise multiply ( temp highp 4-component vector of float)
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0:45 component-wise multiply ( temp highp 4-component vector of float)
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0:45 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:45 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Function Call: getColor2( ( global highp 4-component vector of float)
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0:45 c: direct index for structure (layout( column_major std430 offset=0) buffer highp 4-component vector of float)
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0:45 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c})
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0:45 Constant:
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0:45 0 (const int)
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 v1: direct index for structure ( out highp 4-component vector of float)
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0:46 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:46 Constant:
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0:46 0 (const int)
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0:46 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:46 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:46 Constant:
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0:46 0 (const int)
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0:48 move second child to first child ( temp highp 4-component vector of float)
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0:48 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:48 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:48 Constant:
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0:48 0 (const uint)
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0:48 matrix-times-vector ( temp highp 4-component vector of float)
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0:48 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float)
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0:48 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Function Call: getWorld( ( global highp 4-component vector of float)
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0:? Linker Objects
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0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:? 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
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0:? 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c})
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0:? 'oColor' ( smooth out highp 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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link.vk.multiBlocksValid.0.1.vert
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Shader version: 430
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0:? Sequence
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0:36 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:36 Function Parameters:
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0:38 Sequence
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0:38 Branch: Return with expression
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0:38 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float)
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0:38 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:38 Constant:
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0:38 2 (const int)
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0:41 Function Definition: getWorld( ( global highp 4-component vector of float)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child ( temp highp 4-component vector of float)
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0:43 v1: direct index for structure ( out highp 4-component vector of float)
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0:43 'anon@0' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:43 Constant:
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0:43 0 (const uint)
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0:43 Constant:
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0:43 1.000000
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0:43 1.000000
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0:43 1.000000
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0:43 1.000000
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0:44 Branch: Return with expression
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0:44 matrix-times-vector ( temp highp 4-component vector of float)
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0:44 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
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0:44 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:44 Constant:
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0:44 1 (const int)
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0:44 'P' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:? 'uBuffer' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
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0:? 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:? 'anon@0' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:? 'P' ( in highp 4-component vector of float)
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Linked vertex stage:
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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uC: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}" versus uColor: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}"
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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uBuf: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}" versus uBuffer: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}"
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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uM: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}" versus uMatrix: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}"
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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oV: " out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}" versus anon@0: " out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}"
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Shader version: 430
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0:? Sequence
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0:43 Function Definition: main( ( global void)
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0:43 Function Parameters:
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0:45 Sequence
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0:45 move second child to first child ( temp highp 4-component vector of float)
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0:45 'oColor' ( smooth out highp 4-component vector of float)
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0:45 component-wise multiply ( temp highp 4-component vector of float)
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0:45 component-wise multiply ( temp highp 4-component vector of float)
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0:45 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:45 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Function Call: getColor2( ( global highp 4-component vector of float)
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0:45 c: direct index for structure (layout( column_major std430 offset=0) buffer highp 4-component vector of float)
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0:45 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c})
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0:45 Constant:
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0:45 0 (const int)
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 v1: direct index for structure ( out highp 4-component vector of float)
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0:46 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:46 Constant:
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0:46 0 (const int)
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0:46 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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0:46 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:46 Constant:
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0:46 0 (const int)
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0:48 move second child to first child ( temp highp 4-component vector of float)
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0:48 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:48 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:48 Constant:
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0:48 0 (const uint)
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0:48 matrix-times-vector ( temp highp 4-component vector of float)
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0:48 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float)
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0:48 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Function Call: getWorld( ( global highp 4-component vector of float)
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0:36 Function Definition: getColor2( ( global highp 4-component vector of float)
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0:36 Function Parameters:
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0:38 Sequence
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0:38 Branch: Return with expression
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0:38 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float)
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0:38 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:38 Constant:
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0:38 2 (const int)
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0:41 Function Definition: getWorld( ( global highp 4-component vector of float)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child ( temp highp 4-component vector of float)
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0:43 v1: direct index for structure ( out highp 4-component vector of float)
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0:43 'anon@0' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:43 Constant:
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0:43 0 (const uint)
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0:43 Constant:
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0:43 1.000000
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0:43 1.000000
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0:43 1.000000
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0:43 1.000000
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0:44 Branch: Return with expression
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0:44 matrix-times-vector ( temp highp 4-component vector of float)
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0:44 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
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0:44 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:44 Constant:
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0:44 1 (const int)
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0:44 'P' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:? 'oV' ( out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2})
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0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
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0:? 'uColorBuf' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4-component vector of float c})
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0:? 'oColor' ( smooth out highp 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'P' ( in highp 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 14 34 42 65
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Source GLSL 430
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Name 4 "main"
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Name 9 "getColor2("
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Name 11 "getWorld("
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Name 14 "oColor"
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Name 16 "ColorBlock"
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MemberName 16(ColorBlock) 0 "color1"
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MemberName 16(ColorBlock) 1 "b"
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MemberName 16(ColorBlock) 2 "color2"
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MemberName 16(ColorBlock) 3 "color3"
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Name 18 "uC"
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Name 26 "SecondaryColorBlock"
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MemberName 26(SecondaryColorBlock) 0 "c"
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Name 28 "uColorBuf"
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Name 32 "Vertex"
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MemberName 32(Vertex) 0 "v1"
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MemberName 32(Vertex) 1 "v2"
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Name 34 "oV"
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Name 40 "gl_PerVertex"
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MemberName 40(gl_PerVertex) 0 "gl_Position"
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MemberName 40(gl_PerVertex) 1 "gl_PointSize"
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MemberName 40(gl_PerVertex) 2 "gl_ClipDistance"
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Name 42 ""
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Name 44 "MatrixBlock"
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MemberName 44(MatrixBlock) 0 "uProj"
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MemberName 44(MatrixBlock) 1 "uWorld"
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Name 46 "uM"
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Name 65 "P"
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Name 70 "BufferBlock"
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MemberName 70(BufferBlock) 0 "p"
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Name 72 "uBuf"
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Decorate 14(oColor) Location 2
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MemberDecorate 16(ColorBlock) 0 Offset 0
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MemberDecorate 16(ColorBlock) 1 Offset 16
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MemberDecorate 16(ColorBlock) 2 Offset 32
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MemberDecorate 16(ColorBlock) 3 Offset 48
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Decorate 16(ColorBlock) Block
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Decorate 18(uC) DescriptorSet 0
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Decorate 18(uC) Binding 1
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MemberDecorate 26(SecondaryColorBlock) 0 Offset 0
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Decorate 26(SecondaryColorBlock) BufferBlock
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Decorate 28(uColorBuf) DescriptorSet 0
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Decorate 28(uColorBuf) Binding 0
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Decorate 32(Vertex) Block
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Decorate 34(oV) Location 0
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MemberDecorate 40(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 40(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 40(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 40(gl_PerVertex) Block
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MemberDecorate 44(MatrixBlock) 0 ColMajor
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MemberDecorate 44(MatrixBlock) 0 Offset 0
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MemberDecorate 44(MatrixBlock) 0 MatrixStride 16
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MemberDecorate 44(MatrixBlock) 1 ColMajor
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MemberDecorate 44(MatrixBlock) 1 Offset 64
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MemberDecorate 44(MatrixBlock) 1 MatrixStride 16
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Decorate 44(MatrixBlock) Block
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Decorate 46(uM) DescriptorSet 0
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Decorate 46(uM) Binding 0
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Decorate 65(P) Location 0
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MemberDecorate 70(BufferBlock) 0 ColMajor
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MemberDecorate 70(BufferBlock) 0 Offset 0
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MemberDecorate 70(BufferBlock) 0 MatrixStride 16
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Decorate 70(BufferBlock) BufferBlock
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Decorate 72(uBuf) DescriptorSet 0
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Decorate 72(uBuf) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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13: TypePointer Output 7(fvec4)
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14(oColor): 13(ptr) Variable Output
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15: TypeInt 32 0
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16(ColorBlock): TypeStruct 7(fvec4) 15(int) 7(fvec4) 7(fvec4)
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17: TypePointer Uniform 16(ColorBlock)
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18(uC): 17(ptr) Variable Uniform
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: TypePointer Uniform 7(fvec4)
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26(SecondaryColorBlock): TypeStruct 7(fvec4)
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27: TypePointer Uniform 26(SecondaryColorBlock)
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28(uColorBuf): 27(ptr) Variable Uniform
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32(Vertex): TypeStruct 7(fvec4) 7(fvec4)
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33: TypePointer Output 32(Vertex)
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34(oV): 33(ptr) Variable Output
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38: 15(int) Constant 1
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39: TypeArray 6(float) 38
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40(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 39
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41: TypePointer Output 40(gl_PerVertex)
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42: 41(ptr) Variable Output
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43: TypeMatrix 7(fvec4) 4
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44(MatrixBlock): TypeStruct 43 43
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45: TypePointer Uniform 44(MatrixBlock)
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46(uM): 45(ptr) Variable Uniform
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47: TypePointer Uniform 43
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53: 19(int) Constant 2
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58: 6(float) Constant 1065353216
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59: 7(fvec4) ConstantComposite 58 58 58 58
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61: 19(int) Constant 1
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64: TypePointer Input 7(fvec4)
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65(P): 64(ptr) Variable Input
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70(BufferBlock): TypeStruct 43
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71: TypePointer Uniform 70(BufferBlock)
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72(uBuf): 71(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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22: 21(ptr) AccessChain 18(uC) 20
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23: 7(fvec4) Load 22
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24: 7(fvec4) FunctionCall 9(getColor2()
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25: 7(fvec4) FMul 23 24
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29: 21(ptr) AccessChain 28(uColorBuf) 20
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30: 7(fvec4) Load 29
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31: 7(fvec4) FMul 25 30
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Store 14(oColor) 31
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35: 21(ptr) AccessChain 18(uC) 20
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36: 7(fvec4) Load 35
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37: 13(ptr) AccessChain 34(oV) 20
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Store 37 36
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48: 47(ptr) AccessChain 46(uM) 20
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49: 43 Load 48
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50: 7(fvec4) FunctionCall 11(getWorld()
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51: 7(fvec4) MatrixTimesVector 49 50
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52: 13(ptr) AccessChain 42 20
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Store 52 51
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Return
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FunctionEnd
|
|
9(getColor2(): 7(fvec4) Function None 8
|
|
10: Label
|
|
54: 21(ptr) AccessChain 18(uC) 53
|
|
55: 7(fvec4) Load 54
|
|
ReturnValue 55
|
|
FunctionEnd
|
|
11(getWorld(): 7(fvec4) Function None 8
|
|
12: Label
|
|
60: 13(ptr) AccessChain 34(oV) 20
|
|
Store 60 59
|
|
62: 47(ptr) AccessChain 46(uM) 61
|
|
63: 43 Load 62
|
|
66: 7(fvec4) Load 65(P)
|
|
67: 7(fvec4) MatrixTimesVector 63 66
|
|
ReturnValue 67
|
|
FunctionEnd
|